Difference between revisions of "Card Tips:Tower of Babel"

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* Activate [[Tower of Babel]] during your turn then activate [[Toon Table of Contents]] to get another [[Toon Table of Contents]] then activate that [[Toon Table of Contents]] to get your last [[Toon Table of Contents]] then activate it to add a [[Toon Monsters|Toon card]] to your hand. Since you activated [[Toon Table of Contents]] 3 times, [[Tower of Babel]] should have 3 counters meaning your opponent won't be able to play any spells without taking 3000 damage.
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* Activate "[[Tower of Babel]]" during your turn then activate "[[Toon Table of Contents]]" to get another "[[Toon Table of Contents]]", then activate that "[[Toon Table of Contents]]" to get your last "[[Toon Table of Contents]]", then activate it to add a [[Toon Monsters|Toon]] to your hand. Since you activated "[[Toon Table of Contents]]" 3 times, "[[Tower of Babel]]" should have 3 counters, meaning your opponent won't be able to play any Spells without taking 3000 damage.
  
* If you run a [[Spellcaster]]/ [[Spell Counter]] deck try to drop three spell counters onto the tower during your own turn using the likes of [[Pitch-Black Power Stone]] and [[Apprentice Magician]], which you should be more than capable of doing. Similarly this makes your opponent more cautious when using spells in his turn. Likewise, if you are running a spell counter deck you most likely place a 4th spell counter on this card with Apprentice Magician or Pitch-Dark Power stone, allowing you to harmlessly triggering it's final effect if you need to activate a spell in a pinch.
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* If you run a [[Spellcaster]]/ [[Spell Counter]] deck try to drop three spell counters onto the tower during your own turn using the likes of [[Pitch-Black Power Stone]] and [[Apprentice Magician]], which you should be more than capable of doing. Similarly, this makes your opponent more cautious when using spells in his turn. Likewise, if you are running a spell counter deck, you most likely place a 4th spell counter on this card with Apprentice Magician or Pitch-Dark Power stone, allowing you to harmlessly trigger it's final effect if you need to activate a spell in a pinch.
  
* If you run this card in an [[alien]] deck and have 3 counters on this card and need to activate a spell card then you can activate the effect of [[Cosmic Fortress Gol'Gar]] and return it to you hand.
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* If you run this card in an [[Alien]] deck, have 3 counters on this card, and need to activate a spell card, then you can activate the effect of "[[Cosmic Fortress Gol'Gar]]" and return it to you hand.
  
* If this card is destroyed while [[Magical Citadel of Endymion]] is on the field, the 4 Spell Counters on it will be moved to the Citadel.
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* If this card is destroyed while "[[Magical Citadel of Endymion]]" is on the field, the 4 Spell Counters on it will be moved to the Citadel.
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* Play the fourth Spell while "[[Rainbow Life]]" or "[[Prime Material Dragon]]" is on your side of the field to gain a quick 3000 [[Life Points]].
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* If this card has three counters and you need to activate a Spell, use "[[Pikeru's Circle of Enchantment]]" or another card that nullifies effect damage.

Revision as of 22:00, 11 March 2009

  • If you run a Spellcaster/ Spell Counter deck try to drop three spell counters onto the tower during your own turn using the likes of Pitch-Black Power Stone and Apprentice Magician, which you should be more than capable of doing. Similarly, this makes your opponent more cautious when using spells in his turn. Likewise, if you are running a spell counter deck, you most likely place a 4th spell counter on this card with Apprentice Magician or Pitch-Dark Power stone, allowing you to harmlessly trigger it's final effect if you need to activate a spell in a pinch.
  • If you run this card in an Alien deck, have 3 counters on this card, and need to activate a spell card, then you can activate the effect of "Cosmic Fortress Gol'Gar" and return it to you hand.
  • If this card is destroyed while "Magical Citadel of Endymion" is on the field, the 4 Spell Counters on it will be moved to the Citadel.