Difference between revisions of "Card Trivia:Airorca"
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* Like "[[Orca Mega-Fortress of Darkness]]", the fact that this monster is a [[Sea Serpent]] is unusual. Whales don't have any snake-like characteristics and are, in fact, mammals. | * Like "[[Orca Mega-Fortress of Darkness]]", the fact that this monster is a [[Sea Serpent]] is unusual. Whales don't have any snake-like characteristics and are, in fact, mammals. | ||
− | * This is one of the only four non-[[WATER]] [[Sea Serpent]]-Type monsters in OCG/TCG. The others are "[[Kaiser Sea Horse]]", "[[ | + | * This is one of the only four non-[[WATER]] [[Sea Serpent]]-Type monsters in OCG/TCG. The others are "[[Kaiser Sea Horse]]", "[[Skystarray]]", and "[[Spearfish Soldier]]". |
** There is also another non-WATER anime-only Sea Serpent-Type monster, "[[Nordic Wicked Dragon Jörmungandr]]". | ** There is also another non-WATER anime-only Sea Serpent-Type monster, "[[Nordic Wicked Dragon Jörmungandr]]". | ||
* This monster's appearance is similar to "[[Earthbound Immortal Chacu Challhua]]". | * This monster's appearance is similar to "[[Earthbound Immortal Chacu Challhua]]". | ||
− | * This card, "[[Fly-Fang]]", and "[[ | + | * This card, "[[Fly-Fang]]", and "[[Skystarray]]" share an effect that removes themselves until the player's next [[Standby Phase]]. |
** Also, they're all Level 3 [[WIND]]-[[Attribute]] monsters. | ** Also, they're all Level 3 [[WIND]]-[[Attribute]] monsters. |
Revision as of 15:47, 3 September 2011
- Like "Orca Mega-Fortress of Darkness", the fact that this monster is a Sea Serpent is unusual. Whales don't have any snake-like characteristics and are, in fact, mammals.
- This is one of the only four non-WATER Sea Serpent-Type monsters in OCG/TCG. The others are "Kaiser Sea Horse", "Skystarray", and "Spearfish Soldier".
- There is also another non-WATER anime-only Sea Serpent-Type monster, "Nordic Wicked Dragon Jörmungandr".
- This monster's appearance is similar to "Earthbound Immortal Chacu Challhua".
- This card, "Fly-Fang", and "Skystarray" share an effect that removes themselves until the player's next Standby Phase.