Difference between revisions of "Control"

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(Undo revision 2319561 by BGMaxie (talk) Field Advantage)
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'''Control''' (コントロール ''Kontorōru'') is the term used to describe who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation.
 
'''Control''' (コントロール ''Kontorōru'') is the term used to describe who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation.
  
Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent.
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Cards such as "[[Change of Heart]]", "[[Brain Control]]" , "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent.
  
 
When a monster switches control to you, place it on your side of the field. It is returned to the original owner's [[Graveyard]] when sent to the Graveyard in any way.
 
When a monster switches control to you, place it on your side of the field. It is returned to the original owner's [[Graveyard]] when sent to the Graveyard in any way.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 22:54, 3 May 2013

Control (コントロール Kontorōru) is the term used to describe who can use what card on the field. Most of the time, cards remain under the control of their owners, but a few cards can bend this situation.

Cards such as "Change of Heart", "Brain Control" , "Creature Swap" and "Enemy Controller" allow one to take control of monsters owned by one's opponent.

When a monster switches control to you, place it on your side of the field. It is returned to the original owner's Graveyard when sent to the Graveyard in any way.