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− | {{Delete|Unnecessary page.}}
| + | #REDIRECT [[Counter Trap Card]] |
− | {{merge|Counter Trap Card}}
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− | The basic rule is that [[Counter Trap]]s can only be used against the card they are immediately following in a chain.
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− | So for Counter Traps:
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− | * [[Chain Link]] 2 used against Chain Link 1 only
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− | * Chain Link 3 used against Chain Link 2 only
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− | * Chain Link 4 used against Chain Link 3 only
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− | * Chain Link 5 used against Chain Link 4 only
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− | * Chain Link 4 CANNOT be used against Chain Link 1's effect.
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− | So:
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− | * Player A activates "[[Raigeki]]".
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− | * Player B [[chain]]s "[[Magic Jammer]]".
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− | * Player A chains "[[Seven Tools of the Bandit]]".
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− | * Player B cannot chain a second "Magic Jammer", "[[Magic Drain]]", etc. The only [[Counter Trap]]s he may [[activate]] are ones that would [[negate]] the previous step ("[[Counter Counter]]", "[[Solemn Judgement]]", etc.).
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− | This also prevents "loading on" of "Magic Drains". So you cannot chain 2 "Magic Drains" to the same [[Spell Card]], hoping your opponent won't be able to [[discard]] two Spell Cards to save his original Spell Card.
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− | ==External Links==
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− | * [http://web.archive.org/web/20090220024246/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/advancedgameplay/default.aspx entertainment.upperdeck.com: Advanced Gameplay]
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