Difference between revisions of "Counter Traps and Chains"

From Yugipedia
Jump to: navigation, search
(Removing tutorials from Category:Gameplay.)
(Restoring from #recent-changes)
(Tag: New redirect)
 
Line 1: Line 1:
{{Delete|Unnecessary page.}}
+
#REDIRECT [[Counter Trap Card]]
{{merge|Counter Trap Card}}
 
The basic rule is that [[Counter Trap]]s can only be used against the card they are immediately following in a chain.
 
 
 
So for Counter Traps:
 
* [[Chain Link]] 2 used against Chain Link 1 only
 
* Chain Link 3 used against Chain Link 2 only
 
* Chain Link 4 used against Chain Link 3 only
 
* Chain Link 5 used against Chain Link 4 only
 
* Chain Link 4 CANNOT be used against Chain Link 1's effect.
 
 
So:
 
* Player A activates "[[Raigeki]]".
 
* Player B [[chain]]s "[[Magic Jammer]]".
 
* Player A chains "[[Seven Tools of the Bandit]]".
 
* Player B cannot chain a second "Magic Jammer", "[[Magic Drain]]", etc. The only [[Counter Trap]]s he may [[activate]] are ones that would [[negate]] the previous step ("[[Counter Counter]]", "[[Solemn Judgement]]", etc.).
 
 
 
This also prevents "loading on" of "Magic Drains". So you cannot chain 2 "Magic Drains" to the same [[Spell Card]], hoping your opponent won't be able to [[discard]] two Spell Cards to save his original Spell Card.
 
 
 
==External Links==
 
* [http://web.archive.org/web/20090220024246/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/advancedgameplay/default.aspx entertainment.upperdeck.com: Advanced Gameplay]
 

Latest revision as of 23:22, 7 November 2023

Redirect to: