Difference between revisions of "Crystal Beast"

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* [[Legendary Duelists: Season 1]]
 
* [[Legendary Duelists: Season 1]]
 
* [[Ghosts From the Past: The 2nd Haunting‎‎]]
 
* [[Ghosts From the Past: The 2nd Haunting‎‎]]
 +
* [[Speed Duel GX: Duel Academy Box]]
 +
* [[Structure Deck: Legend of the Crystal Beasts]]
 
* [[Battles of Legend: Crystal Revenge]]
 
* [[Battles of Legend: Crystal Revenge]]
 +
* [[Battles of Legend: Monstrous Revenge]]
 
| ocg            =
 
| ocg            =
 
* [[Secrets of Eternity]]
 
* [[Secrets of Eternity]]
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| anime          = [[Yu-Gi-Oh! GX]]
 
| anime          = [[Yu-Gi-Oh! GX]]
 
}}
 
}}
"'''Crystal Beast'''", known as "'''Gem Beast'''" ({{Ruby|宝玉獣|ほうぎょくじゅう}} ''Hōgyokujū'') in Japan, is an [[archetype]] of monsters based on gemstones and animals. They are used by [[Jesse Anderson]] in the ''[[Yu-Gi-Oh! GX]]'' anime. "[[Ultimate Crystal]]" monsters serve as their boss monsters, and they are supported by the "[[Crystal]]" Spell/Trap Cards. It also contains the "[[Advanced Crystal Beast]]" sub-archetype used by Jesse Anderson while he was possessed by [[Yubel (character)|Yubel]], which features [[dark counterpart]]s of the 7 main "Crystal Beasts".
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"'''Crystal Beast'''", known as "'''Gem Beast'''" ({{Ruby|宝玉獣|ほうぎょくじゅう}} ''Hōgyokujū'') in Japan, is an [[archetype]] of monsters based on gemstones and animals. They are used by [[Jesse Anderson]] in the ''[[Yu-Gi-Oh! GX]]'' anime. "[[Ultimate Crystal]]" monsters serve as their boss monsters, and they are supported by the "[[Crystal]]" and "[[Rainbow Bridge (archetype)|Rainbow Bridge]]" Spell/Trap Cards. It also contains the "[[Advanced Crystal Beast]]" sub-archetype used by Jesse Anderson while he was possessed by [[Yubel (character)|Yubel]], which features [[dark counterpart]]s of the 7 main "Crystal Beasts".
 +
 
 
There are seven main Crystal Beasts, each representing a different gemstone and animal. Their boss monster, "[[Rainbow Dragon]]", requires 7 different "Crystal Beast" monsters in order to be Summoned. In addition to the 7 main "Crystal Beasts", there is an eighth "Crystal Beast", "[[Crystal Beast Rainbow Dragon]]", which is based on "Rainbow Dragon" rather than any specific gemstone.
 
There are seven main Crystal Beasts, each representing a different gemstone and animal. Their boss monster, "[[Rainbow Dragon]]", requires 7 different "Crystal Beast" monsters in order to be Summoned. In addition to the 7 main "Crystal Beasts", there is an eighth "Crystal Beast", "[[Crystal Beast Rainbow Dragon]]", which is based on "Rainbow Dragon" rather than any specific gemstone.
 +
 
All "Crystal Beasts" share an effect to become a [[Continuous Spell Card]] when destroyed in a [[Monster Zone]]. Many of their support cards revolve around this effect.
 
All "Crystal Beasts" share an effect to become a [[Continuous Spell Card]] when destroyed in a [[Monster Zone]]. Many of their support cards revolve around this effect.
In the English dub, each of the "Crystal Beast" monsters, except "[[Crystal Beast Ruby Carbuncle|Ruby Carbuncle]]", imitates the voice of a real life movie celebrity.
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==Design==
 
==Design==
 
The "Crystal Beasts", whose original name is "Gem Beasts", as their name says, are all animals which have each a different kind of gem in their bodies. Their different gems' colors form the seven colors of the [[wikipedia:Rainbow|rainbow]], reflecting the name and design of their ace, "[[Rainbow Dragon]]". Their nomenclature is "Crystal Beast (gem) (animal)", and their [[attack name]]s are "[gem] [body part/attack]".
 
The "Crystal Beasts", whose original name is "Gem Beasts", as their name says, are all animals which have each a different kind of gem in their bodies. Their different gems' colors form the seven colors of the [[wikipedia:Rainbow|rainbow]], reflecting the name and design of their ace, "[[Rainbow Dragon]]". Their nomenclature is "Crystal Beast (gem) (animal)", and their [[attack name]]s are "[gem] [body part/attack]".
 +
 
The [[Advanced Crystal Beast]]s have almost the same attack names as their standard counterparts, but with the addition of "Dark" between the gem and the attack/body part.
 
The [[Advanced Crystal Beast]]s have almost the same attack names as their standard counterparts, but with the addition of "Dark" between the gem and the attack/body part.
 +
 
===Members===
 
===Members===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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| Changes one of its controller's monsters that attacked this turn to Defense Position once per turn.
 
| Changes one of its controller's monsters that attacked this turn to Defense Position once per turn.
 
|-
 
|-
| data-sort-value="5" style="background-color:#58F" | Blue
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| data-sort-value="5" style="background-color:#7EF" | Blue
 
| [[Crystal Beast Cobalt Eagle|Cobalt Eagle]]
 
| [[Crystal Beast Cobalt Eagle|Cobalt Eagle]]
 
| [[wikipedia:Cobalt|Cobalt]]
 
| [[wikipedia:Cobalt|Cobalt]]
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| Returns a "Crystal Beast" card on its controller's side of the field to the top of their Deck once per turn.
 
| Returns a "Crystal Beast" card on its controller's side of the field to the top of their Deck once per turn.
 
|-
 
|-
| Indigo
+
| data-sort-value="6" style="background-color:#58F" | Indigo
 
| [[Crystal Beast Sapphire Pegasus|Sapphire Pegasus]]
 
| [[Crystal Beast Sapphire Pegasus|Sapphire Pegasus]]
 
| [[wikipedia:Sapphire|Sapphire]]
 
| [[wikipedia:Sapphire|Sapphire]]
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| Attacks the opponent directly, but the battle damage it inflicts when using this effect is halved.
 
| Attacks the opponent directly, but the battle damage it inflicts when using this effect is halved.
 
|-
 
|-
| data-sort-value="8" style="background-color:#EFF"| <font color="#FB0">R</font><font color="#090">a</font><font color="#09D">i</font><font color="#00C">n</font><font color="#505">b</font><font color="#C00">o</font><font color="#F60">w</font>
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| data-sort-value="8" style="background-color:#EFF"|<font color="#C00">R</font><font color="#F60">a</font><font color="#FB0">i</font><font color="#090">n</font><font color="#09D">b</font><font color="#00C">o</font><font color="#505">w</font>
 
| [[Crystal Beast Rainbow Dragon|Rainbow Dragon]]<ref group="lower-alpha" name="Note1"/>
 
| [[Crystal Beast Rainbow Dragon|Rainbow Dragon]]<ref group="lower-alpha" name="Note1"/>
 
| N/A
 
| N/A
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<ref name="Note1">Card game original support based on "[[Rainbow Dragon]]"; not one of the original 7 "Crystal Beast" monsters.</ref>
 
<ref name="Note1">Card game original support based on "[[Rainbow Dragon]]"; not one of the original 7 "Crystal Beast" monsters.</ref>
 
</references>
 
</references>
 +
 
==Playing style==
 
==Playing style==
"Crystal Beast" Decks tend to have a wide variety of searching options for putting "Crystal Beast" cards on the [[field]], either Summoned as [[Monster Card|monsters]] or placed in the [[Spell & Trap Zone]] as an effect-less [[Continuous Spell Card]], and they have a couple of extra [[draw a card|drawing]] options to speed up the use of the Deck. Because of these effects working in conjuction, "Crystal Beast" users can wind up many cards ahead of their opponent, and the various searching options facilitate the Summoning of "Rainbow Dragon" far quicker than would otherwise be possible. The [[archetype]] also supports come-from-behind wins quite easily due to the double whammy of "[[Crystal Abundance]]" and the [[Field Spell Card]] of the archetype, "[[Ancient City - Rainbow Ruins]]", which gains a new effect for every "Crystal Beast" Continuous Spell card you [[control]].
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"Crystal Beast" Decks revolve around placing "Crystal Beast" monsters in the [[Spell & Trap Zone]] as [[Continuous Spell Card]]s to enable a variety of effects. Many of their powerful Spell and Trap support cards rely on having many "Crystal Beast" cards in the Spell & Trap Zone, such as "[[Ancient City - Rainbow Ruins]]", and "[[Crystal Beast Ruby Carbuncle]]" can Summon them to fill the field.
  
One thing that becomes apparent almost immediately is the overall age of the archetype: Of the seven Main Deck "Crystal Beast" monster, only two manage to make the cut to be rated good, those two being "[[Crystal Beast Sapphire Pegasus]] for being an excellent playstarter and "[[Crystal Beast Ruby Carbuncle]]" which has the ability of filling your entire field with monsters with relative ease. "[[Crystal Beast Amber Mammoth]]" draw attacks to itself, which is almost irrelevant without any protection on its own; "[[Crystal Beast Amethyst Cat]]" can be become a laughably weak direct attacker; "[[Crystal Beast Topaz Tiger]]" can reach 2000 ATK via its effect and has nothing else going for it; and "[[Crystal Beast Emerald Tortoise]]" can switch your own monsters into defense after attacking, which is supposed to protect you from retaliation damage due to your opponents attack, but is ultimately useless. Lastly, "[[Crystal Beast Cobalt Eagle]]" isn't exactly the cream of the crop either, but can help recycle "Sapphire Pegasus".
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The archetype has many cards to help put their monsters in the Spell & Trap Zone, most notably "[[Crystal Beast Sapphire Pegasus]]" and "[[Crystal Bond]]" each placing a "Crystal Beast" monster from the Deck in the Spell & Trap Zone, and "[[Golden Rule]]" placing 2 such cards while Special Summoning a monster. Notably, "Crystal Bond" can search "Sapphire Pegasus", and subsequently Normal Summoning it will fulfill the conditions for "[[Crystal Beacon]]", which can Special Summon "Ruby Carbuncle" from the Deck, triggering its effect and resulting in 4 monsters on the field. Likewise, "Golden Rule" can Special Summon a "Ruby Carbuncle" from the hand or GY. While most "Crystal Beast" monsters have no effects in the Spell & Trap Zone, "[[Crystal Beast Rainbow Dragon]]" can Special Summon a monster from Deck by banishing itself while it's a Continuous Spell, making it an ideal card to place in the Spell & Trap Zone with these cards as it helps facilitate a Rank 4 Xyz Summon if placed by "Sapphire Pegasus".
  
The prior paragraph deals some harsh critisism to the monster line-up. However, the monsters play a secondary role in "Crystal Beasts"; the real power comes from the Spell & Trap support. "[[Crystal Bond]]" is an absolutely insane +1 in card economy for "Crystal Beasts", as it searches for a "Crystal Beast" monster and puts another one into the backrow. Combine this with "[[Crystal Beacon]]" and you can summon four monsters with two cards: Play "Crystal Bond", searching for "Sapphire Pegasus" (as the hand card) and any other "Crystal Beast" (excluding "Ruby Carbuncle) as backrow, play "Sapphire Pegasus, searching for another non-"Ruby Carbuncle" card for the backrow, play "Crystal Beacon" summoning "Ruby Carbuncle" and summon the monsters in the backrow via "Ruby Carbuncle's" effect. This is only one of the applications for these two cards and there is more to come. "[[Crystal Abundance]]" is a variant of "[[Soul Charge]]", except without the drawback and with a neat in-build field nuke. "[[Crystal Blessing]]", "[[Crystal Promise]]" and "[[Rare Value]]" are all situational cards, but can be considered for the deck if necessary. The aforementioned "Ancient City - Rainbow Ruins" has a plethora of effects, which bring negation, card draw and monster summoning in one neat package. Lastly, "[[Rainbow Bridge]]" brings even more consistency by making almost every  Spell/Trap card in the archetype searchable, and should always be played at maximum.
+
Usually, the Deck's primary goal is to gather enough "Crystal Beast" monsters to Summon a powerful "[[Ultimate Crystal]]" monster. Once 7 "Crystal Beast" monsters with different names have been gathered, a player can Special Summon "[[Rainbow Dragon]]", Tribute it to Special Summon "[[Rainbow Overdragon]]", then banish "Rainbow Dragon" and the 7 "Crystal Beasts" to Special Summon "[[Ultimate Crystal Rainbow Dragon Overdrive]]" with 11,000 ATK. "Overdrive's" effect to clear the entire field as a Quick Effect and Special Summon a horde of "Crystal Beast" monsters also makes it a powerful boardbreaker, disruptor and OTK enabler. "[[Ultimate Crystal Magic]]" can also advance this goal by quickly Fusion Summoning "Overdragon".
  
However, all of these brilliant cards do nothing if they aren't supported by a winning strategy. Unfortunately, all "Crystal Beasts" lack in the stat department and, as mentioned before, their effects will not make the opponent cower in fear. For this reason, the "Crystal Beasts" are supported by yet another small groud of monsters called "Ultimate Crystal". This group consists of four monsters: "Rainbow Dragon", "[[Rainbow Dark Dragon]]", "[[Rainbow Overdragon]]" and "[[Ultimate Crystal Rainbow Dragon Overdrive]]". "Rainbow Dragon" is the original boss monster of "Crystal Beasts", sports a massive 4000 ATK, can boost itself even further and gives the player the option to reset the board. "Rainbow Dark Dragon" is, as the name suggests, the dark version of the original "Rainbow Dragon" and trades the overall useful effects for an effect that effectively makes you go all-in while only receiving ATK boosts in return. It relies heavily on the Field Spell "[[Advanced Dark]] to be summonable, as there are no Dark attribute "Crystal Beasts" released yet. "Rainbow Overdragon" can be summoned via "[[Ultimate Crystal Magic]]", which unlocks its effect to reset the field completely, a common trend with the most powerful cards of the archetype and thus not at all unique to it (read: not worth jumping all these hoops for). It is much easier to summon it by its own effect by simply tributing an "Ultimate Crystal" monster, after wich it can reach 7000 ATK by banishing "Crystal Beast Rainbow Dragon". "Ultimate Crystal Rainbow Dragon Overdrive" is the second "Ultimate Crystal" Extra Deck monster, and comes with its own Summoning condition, which requires one more material than "Overdragon", but is overall easier to achieve than summoning "Overdragon" with "Ultimate Crystal Magic". Summoning Overdrive by its own procedure also powers it up with 7000 ATK points if 7 different "Crystal beasts were banished. Furthermore, it can tribute itself, reset the field and summon back a horde of Crystal Beast monsters, making for a powerful boardbreaker and OTK enabler.
+
In addition to their primary goal in Summoning "Ultimate Crystal" monsters, the Deck also has many powerful disruption effects. "[[Crystal Miracle]]" can negate any card effect, while "[[Crystal Conclave]]" can return a card from each side of the field to the hand, disurpting the opponent's plays while letting the player reuse the on-Summon effect of "Sapphire Pegasus". "[[Crystal Abundance]]" can also act as a surprise blowout card by clearing the field and swarming the field for an OTK.
  
The "Advanced Crystal Beast" line up features upgraded counter parts of the original 7 "Crystal Beast", with more powerful version of their effects, however, they all rely on "Advanced Dark" to stay on the field, as they immediately send themselves from the Monster Zones to the GY while "Advanced Dark" is not on the field. On one hand, "Advanced Dark" is highly searchable in the deck not just by staples like "[[Terraforming]]", "[[Set Rotation]]" and "[[Metaverse]]", but also by the in-archetype cards "[[Advanced Crystal Beast Cobalt Eagle]]" and "[[Rainbow Bridge of Salvation]]", and "[[Advanced Crystal Beast Amber Mammoth]]" can protect it from destruction. On the other hand, "Advanced Dark" itself boast no noteworthy effects that makes it worth playing on its own and forms a lynchpin for the deck in that its removal will also send any ACB monsters to the graveyard immediately, which a savvy opponent can exploit with Spell Destruction Quick Effects to interrupt combos on the player turn. "Advanced Dark" also turn any "Crystal Beasts" into DARK monsters, which does enable the summon of "Rainbow Dark Dragon", but interferes with the summon of Extra Deck monsters like "[[Lightning Chidori]]".
+
The archetype's swarming capabilities can also help facilitate powerful [[Xyz Summon]]s and [[Link Summon]]s. Since "Sapphire Pegasus" and "[[Crystal Beast Cobalt Eagle|Cobalt Eagle]]" are [[WIND]] monsters, they can be used to Xyz Summon "[[Lightning Chidori]]". Furthermore, the archetype primarily consisting of [[Beast]] and [[Winged Beast]] monsters leads to synergies with "[[Tri-Brigade]]" cards, with "[[Tri-Brigade Shuraig the Ominous Omen]]" searching a Beast or Winged Beast when it is sent to the GY. Finally, the lack of once-per-turn clauses on "Sapphire Pegasus" and "Ruby Carbuncle" make them prime targets for the effect of "[[Worldsea Dragon Zealantis]]".
  
Furthermore, ACBs only support other ACBs with their effects, which limits their application. The reasons to play ACBs in a dedicated Crystal beast deck are still manifold; First and foremost, they still count as "Crystal Beast" monsters for any of their support cards, notably including the original "Sapphire Pegasus" and "Ruby Carbuncle" as well as, and most importantly, different names for the summon of the "Ultimate Crystal" monsters, thus increasing the different names to a total of 15. This means the player can run 7 different "Crystal Beasts" with just both versions of "Sapphire Pegasus", "Ruby Carbuncle" and "Cobalt Eagle", as well as "Crystal Beast Rainbow Dragon", slimming down the number of suboptimal "Crystal Beasts" severely. Additionally, even if they send themselves to the GY from the Main Monster Zone, they can still be placed in the S/T zone directly from the deck and then summoned from there by "Advanced Ruby Carbuncle". Even if they go immediately to the GY, they still count as "Crystal Beast" names there for the purpose of summoning "Ultimate Crystal" monsters.
+
The primary drawback to the archetype is its reliance on having 7 different "Crystal Beast" names in order to Summon an "Ultimate Crystal" monster, since besides the aforementioned "Sapphire Pegasus", "Ruby Carbuncle" and "Crystal Beast Rainbow Dragon", many of the other members of the archetype have mediocre, outdated effects, with only "Cobalt Eagle" having a niche use at best due to its ability to recycle a "Sapphire Pegasus". As a result, these Decks are often forced to play suboptimal "Crystal Beasts" in order to work efficiently, even if only at 1 copy each. Thankfully, the myriad of options to place them directly in the Spell & Trap Zone from the Deck can prevent them from becoming [[dead draw]]s. Alternatively, an "[[Advanced Crystal Beast]]" variant can substitute the original "[[Crystal Beast Amber Mammoth|Amber Mammoth]]", "[[Crystal Beast Amethyst Cat|Amethyst Cat]]", "[[Crystal Beast Topaz Tiger|Topaz Tiger]]" and "[[Crystal Beast Emerald Tortoise|Emerald Tortoise]]" with the "Advanced Crystal Beast" versions of "[[Advanced Crystal Beast Sapphire Pegasus|Sapphire Pegasus]]", "[[Advanced Crystal Beast Ruby Carbuncle|Ruby Carbuncle]]", and "[[Advanced Crystal Beast Cobalt Eagle|Cobalt Eagle]]" to achieve the requisite 7 names at the cost of the three's reliance on "[[Advanced Dark]]" to stay on the field as monsters.
"advanced Dark will make all Crystal Beasts on the field have the sam Attribute, meaning they can be used to Link Summon "[[Curious, the Lightsworn Dominion]]", who can send "[[Rainbow Bridge of Salvation]]" from the deck to the graveyard, allowing the search of one "Crystal Beast" Monster, as well as one field spell.
 
  
"[[Dragon Ravine]]" can be searched by "Rainbow Bridge of Salvation" and can send "Crystal Beast Rainbow Dragon" from the deck to the graveyard, to be used for the summon of any of the "Ultimate Crystal" Monsters. "[[Vaylantz World - Konig Wissen]]" and [[Vaylantz World - Shinra Bansho]] also work well witht he play staly of the deck, with "Shinrabansho" being able to special summon "Crystal Beast" Monsters from the Spell/Trap Zone while "Koenig Wissen" is active, thus triggering the effects of Carbuncle and Pegasus.
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Since the interactions with Monster Cards as Continuous Spells are not always obvious to recognize, here are some helpful tips regarding the issue:
 
+
* "Crystal Beast" support cards such as "Crystal Beacon" only require "Crystal Beast" cards in the [[Spell & Trap Zone]], not Continuous Spells specifically, so they can be used even if they're treated as [[Equip Card]]s from an effect like "[[Destiny HERO - Plasma]]" or even as [[Continuous Trap Card]]s by the effect of "[[Psychic Megacyber]]".
Being capable of swarming the field with whatever monsters are available is considered a good thing. Any "Crystal Beast" monster that would have been ineffective without further plays can now be used for [[Link Summon]]s. The aforementioned combo of "Crystal Bond" and "Crystal Beacon" or "Advanced Ruby Carbuncle" allows for the summoning of most viable Link-4 monsters, like "[[Saryuja Skull Dread]]" or "[[Borrelsword Dragon]]"; the first one getting even better, since choosing four different monsters with the combo is incredibly easy and triggers all of "Saryuja Skull Dread's" effects.
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* If a card such as "[[Macro Cosmos]]" is preventing cards from reaching the [[Graveyard]], this will NOT prevent "Crystal Beasts" from using their effects to place themselves in the Spell & Trap Zone, as they would never hit the Graveyard in the first place.
"Crystal Beasts" also make for excellent Xyz material, as almost all members are either Level 4 or 3, giving access to the Ranks 4 and 3 toolboxes. "Sapphire Pegasus" and "Cobalt Eagle" being level 4 [[WIND]] monsters also enables access to Xyz Monsters such as "Lightning Chidori", "Pegasus", "Mammoth" and "Tiger" also being level 4 beast type monsters also open up another set of specific Rank 4 monsters. If running "Advanced Dark", this can allow Xyz plays requiring DARK monsters, such as "[[Raider's Knight]]" (which can then Summon "[[Arc Rebellion Xyz Dragon]]" as a finisher).
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* While "[[Dimensional Fissure]]" is active, "Crystal Beasts" in the Spell & Trap Zones that are removed from the field by cards like "[[Rare Value]]" or "[[Mystical Space Typhoon]]" will be sent to the Graveyard, not [[banish]]ed.
 
 
Primarily consisting of [[Beast]] and [[Winged Beast]]-type monsters also makes them lend themselves to being integrated with the "[[Tri-Brigade]]" archetype, which similarly focus on consistency, swarming and cycling through main deck monsters to fill the GY to summon their boss monster "[[Tri-Brigade Shuraig the Ominous Omen]]" which can search a Beast, Beast-Warrior or Winged Beast type monster, adding to the deck's consistency.
 
"[[Nemeses]]" monsters Special Summon themselves by returning banished monsters to the deck, which offers a great way to recycle "Crystal Beast Rainbow Dragon" while offering extra bodies to perform Extra Deck summons with. "[[Nemeses Corridor]]" in particular is another Level 4 [[WIND]] attribute monster.
 
  
"[[Noble Knight's Shield-Bearer]]" is able to search either version of "Sapphire Pegasus" and is itself searchable by "[[Reinforcement of the Army]] and "[[Heritage of the Chalice]]". It can also search "[[Dynatherium]] as an extra level 4 WIND monster, or "[[Hop Ear Squadron]]", which can synchro summon "[[Vulcan the Divine]]" during the opponents turn as a disruptive play. "Heritage of the Chalice" can also search [["Infernoble Arms - Hauteclere"]] which can quickly OTK the opponent if equipped to any of the deck's boss monsters or "[[Rainbow Neos]]".
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===Techs===
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* Since "[[Rainbow Bridge of Salvation]]" can search any [[Field Spell Card]], the following cards have some synergy with the Deck:
 +
** "[[Duel Academy (card)|Duel Academy]]" has a few utility effects. Many "Crystal Beast" monsters are [[Beast]], enabling its first effect to destroy a card after one of the archetype's disruptive Traps resolves, and "Ruby Carbuncle" is [[Fairy]], enabling its third effect to give monsters a permanent ATK boost.
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** "[[Dragon Ravine]]" can send "Crystal Beast Rainbow Dragon" to the GY to help fulfill the Summoning condition for "Ultimate Crystal" monsters.
 +
** "[[Mound of the Bound Creator]]" can help protect "Ultimate Crystal" monsters.
 +
** "[[Pressured Planet Wraitsoth]]" can search "[[Kashtira Fenrir]]", which in addition to being generically useful due to its banish effect, searches "[[Kashtira Riseheart]]" to enable the Xyz Summon of "[[Mecha Phantom Beast Dracossack]]", whose Tokens can be used to Link Summon "[[Cherubini, Ebon Angel of the Burning Abyss]]" to send "Ruby Carbuncle" to the GY for use with "Golden Rule". ("Riseheart" must be Normal Summoned in this case, since its Special Summon effect will prevent the player from Link Summoning.)
 +
** "[[Vaylantz World - Shinra Bansho]]" can act as an additional Special Summon of a "Crystal Beast" monster in the Spell & Trap Zone.
 +
* "[[Noble Knight's Shield-Bearer]]" is able to search either version of "Sapphire Pegasus" and is itself searchable by "[[Reinforcement of the Army]]"" and "[[Heritage of the Chalice]]". It can also search "[[Dynatherium]] as an extra level 4 WIND monster, or "[[Hop Ear Squadron]]", which can Synchro Summon "[[Vulcan the Divine]]" during the opponents turn as a disruptive play. "Heritage of the Chalice" can also search [["Infernoble Arms - Hauteclere"]] which can quickly OTK the opponent if equipped to any of the deck's boss monsters or "[[Rainbow Neos]]".
 +
* "[[Nemeses]]" monsters Special Summon themselves by returning banished monsters to the Deck, which offers a great way to recycle "Crystal Beast Rainbow Dragon" while offering extra bodies to perform Extra Deck Summons with. "[[Nemeses Corridor]]" in particular is another Level 4 WIND monster for "Lightning Chidori".
  
Since the interactions with Monster Cards as Continuous Spells are not always obvious to recognize, here are some helpful tips regarding the issue:
 
* "Crystal Beast" support cards such as "[[Crystal Beacon]]" reference monsters in the [[Spell & Trap Zone]]. Because these effects do not specify that the "Crystal Beasts" must be in the said Zones as [[Continuous Spell Card]]s, you can use them even if they're being equipped by effects such as that of "[[Destiny HERO - Plasma]]".
 
* If a card such as "[[Macro Cosmos]]" is preventing cards from reaching the [[Graveyard]], this will NOT prevent "Crystal Beasts" from using their effects to place themselves in the Spell & Trap Zone (as they would never hit the Graveyard in the first place).
 
* While "[[Dimensional Fissure]]" is active, "Crystal Beasts" in the Spell & Trap Zones that are removed from the field by cards like "[[Rare Value]]" or "[[Mystical Space Typhoon]]" will be sent to the Graveyard, not [[banish]]ed.
 
 
===Recommended cards===
 
===Recommended cards===
 
{{Decklist|Deck
 
{{Decklist|Deck
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* [[Rainbow Dark Dragon]]
 
* [[Rainbow Dark Dragon]]
 
* [[Adularia of the June Moon]]
 
* [[Adularia of the June Moon]]
 +
* [[Diabellstar the Black Witch]]
 
* [[Dragon Queen of Tragic Endings]]
 
* [[Dragon Queen of Tragic Endings]]
 
* [[Eka the Flame Buddy]]
 
* [[Eka the Flame Buddy]]
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|link monsters =
 
|link monsters =
 
* [[Barricadeborg Blocker]]
 
* [[Barricadeborg Blocker]]
* [[Curious, the Lightsworn Dominion]]
+
* [[Cross-Sheep]]
 
* [[Fire Fighting Daruma Doll]]
 
* [[Fire Fighting Daruma Doll]]
 
* [[Saryuja Skull Dread]]
 
* [[Saryuja Skull Dread]]
 +
* [[Worldsea Dragon Zealantis]]
 
* [[Wynn the Wind Charmer, Verdant]]
 
* [[Wynn the Wind Charmer, Verdant]]
|spells =
+
|normal spells =
* [[Advanced Dark]]
 
* [[Ancient City - Rainbow Ruins]]
 
* [[Awakening of the Crystal Ultimates]]
 
 
* [[Crystal Abundance]]
 
* [[Crystal Abundance]]
 
* [[Crystal Aegis]]
 
* [[Crystal Aegis]]
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* [[Crystal Bond]]
 
* [[Crystal Bond]]
 
* [[Crystal Promise]]
 
* [[Crystal Promise]]
 +
* [[Rainbow Bridge]]
 +
* [[Rare Value]]
 +
* [[Foolish Burial Goods]] ''(for "Rainbow Bridge of Salvation")''
 +
* [[Heritage of the Chalice]] ''(with "Noble Knight's Shield-Bearer")''
 +
* [[Neos Fusion]] ''(with "Rainbow Neos")''
 +
* [[Sinful Spoils of Subversion - Snake-Eye]]
 +
* [[Terraforming]]
 +
|equip spells =
 
* [[Crystal Release]]
 
* [[Crystal Release]]
 +
* [[Golden Rule]]
 +
|field spells =
 +
* [[Advanced Dark]]
 +
* [[Ancient City - Rainbow Ruins]]
 +
|continuous spells =
 
* [[Crystal Tree]]
 
* [[Crystal Tree]]
* [[Golden Rule]]
 
* [[Rainbow Bridge]]
 
 
* [[Rainbow Bridge of the Heart]]
 
* [[Rainbow Bridge of the Heart]]
 +
|quick-play spells =
 +
* [[Awakening of the Crystal Ultimates]]
 
* [[Rainbow Refraction]]
 
* [[Rainbow Refraction]]
* [[Rare Value]]
 
* [[Neos Fusion]] ''(with "Rainbow Neos")''
 
* [[Dragon Ravine]]
 
* [[Over Fusion]]
 
* [[Heritage of the Chalice]]" ''(with "Noble Knight's Shield-Bearer")''
 
 
* [[Set Rotation]]
 
* [[Set Rotation]]
* [[Terraforming]]
+
* [[Materialization]]
* [[Vaylantz World - Konig Wissen]]
+
|normal traps =
* [[Vaylantz World - Shinra Bansho]]
 
|traps =
 
 
* [[Counter Gem]]
 
* [[Counter Gem]]
 
* [[Crystal Boon]]
 
* [[Crystal Boon]]
* [[Crystal Brilliance]]
 
* [[Crystal Conclave]]
 
* [[Crystal Miracle]]
 
 
* [[Crystal Pair]]
 
* [[Crystal Pair]]
 
* [[Crystal Raigeki]]
 
* [[Crystal Raigeki]]
Line 246: Line 256:
 
* [[Trap Trick]]
 
* [[Trap Trick]]
 
* [[Torrential Tribute]]
 
* [[Torrential Tribute]]
 +
|counter traps =
 +
* [[Crystal Miracle]]
 +
* [[Centur-Ion True Awakening]]
 +
|continuous traps =
 +
* [[Crystal Brilliance]]
 +
* [[Crystal Conclave]]
 
}}
 
}}
 +
 
===Weaknesses===
 
===Weaknesses===
 
* The management of maintaining vacant Zones in the Spell/Trap Card Zones can be irksome sometimes for this kind of Deck due to the balance between "Crystal Beasts" in said Zone for certain support cards as well as regular Spell/Traps to help this Deck further, a possible annoyance that can be hustled via cards like "[[Xing Zhen Hu]]", "[[Xing Zhen Hu Replica]]" and "[[Seismic Shockwave]]".
 
* The management of maintaining vacant Zones in the Spell/Trap Card Zones can be irksome sometimes for this kind of Deck due to the balance between "Crystal Beasts" in said Zone for certain support cards as well as regular Spell/Traps to help this Deck further, a possible annoyance that can be hustled via cards like "[[Xing Zhen Hu]]", "[[Xing Zhen Hu Replica]]" and "[[Seismic Shockwave]]".
* Cards like "[[Banisher of the Light]]", "[[Dimensional Fissure]]", "[[Masked HERO Dark Law]]" and "[[Macro Cosmos]] can cripple this Deck since you can't summon "[[Rainbow Dragon]]" with [[banish]]ed Crystal Beasts, albeit they're easily counterable with "[[Imperial Iron Wall]]" and "[[Chaos Hunter]]"
+
* Cards like "[[Banisher of the Light]]", "[[Dimensional Fissure]]", "[[Masked HERO Dark Law]]" and "[[Macro Cosmos]]" can prevent "[[Rainbow Dragon]]" from being Summoned by preventing "Crystal Beasts" from entering the GY.
 +
 
 +
==Trivia==
 +
* In the English dub, each of the "Crystal Beast" monsters, except "Ruby Carbuncle", imitate the voice of a real-life movie celebrity.
 +
** "Amber Mammoth" - [[wikipedia:Arnold Schwarzenegger|Arnold Schwarzenegger]]
 +
** "Amethyst Cat" - [[wikipedia:Eartha Kitt|Eartha Kitt]]
 +
** "Cobalt Eagle" - [[wikipedia:Don Adams|Don Adams]]
 +
** "Emerald Tortoise" - [[wikipedia:Woody Allen|Woody Allen]]
 +
** "Sapphire Pegasus" - [[wikipedia:Christopher Lloyd|Christopher Lloyd]]
 +
** "Topaz Tiger" - [[wikipedia:Sean Connery|Sean Connery]]
 
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{{Archseries navbox}}
 
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Latest revision as of 12:55, 21 March 2024

Crystal Beast
The seven "Crystal Beasts" appear in the artwork of "Crystal Conclave"
The seven "Crystal Beasts" appear in the artwork of "Crystal Conclave"
Japanese
  • ほうぎょくじゅう
  • 宝玉獣 (base)
  • ほうぎょくじゅう (ruby)
  • Hōgyokujū (romanized)
  • Gem Beast (translated)
French
  • Bête Cristalline
German
  • Kristallungeheuer
Italian
  • Bestia Cristallo
Korean
  • 보옥수
  • 寶玉獸 (Hanja)
  • Booksu (romanized)
  • Gem Beast (translated)
Portuguese
  • Fera Cristalina
Spanish
  • Bestia de Cristal
Sets
TCG
OCG
Anime appearances
Lists

"Crystal Beast", known as "Gem Beast" (宝玉獣ほうぎょくじゅう Hōgyokujū) in Japan, is an archetype of monsters based on gemstones and animals. They are used by Jesse Anderson in the Yu-Gi-Oh! GX anime. "Ultimate Crystal" monsters serve as their boss monsters, and they are supported by the "Crystal" and "Rainbow Bridge" Spell/Trap Cards. It also contains the "Advanced Crystal Beast" sub-archetype used by Jesse Anderson while he was possessed by Yubel, which features dark counterparts of the 7 main "Crystal Beasts".

There are seven main Crystal Beasts, each representing a different gemstone and animal. Their boss monster, "Rainbow Dragon", requires 7 different "Crystal Beast" monsters in order to be Summoned. In addition to the 7 main "Crystal Beasts", there is an eighth "Crystal Beast", "Crystal Beast Rainbow Dragon", which is based on "Rainbow Dragon" rather than any specific gemstone.

All "Crystal Beasts" share an effect to become a Continuous Spell Card when destroyed in a Monster Zone. Many of their support cards revolve around this effect.

Design[edit]

The "Crystal Beasts", whose original name is "Gem Beasts", as their name says, are all animals which have each a different kind of gem in their bodies. Their different gems' colors form the seven colors of the rainbow, reflecting the name and design of their ace, "Rainbow Dragon". Their nomenclature is "Crystal Beast (gem) (animal)", and their attack names are "[gem] [body part/attack]".

The Advanced Crystal Beasts have almost the same attack names as their standard counterparts, but with the addition of "Dark" between the gem and the attack/body part.

Members[edit]

Color Crystal Beast Origin Attack name Unique effect
Gem Animal English Japanese
Red Ruby Carbuncle Ruby Carbuncle Ruby Sonic ルビー・フラッシュ
Ruby Flash
Special Summon as many "Crystal Beast" monsters from its controller's Spell & Trap Zone as possible when it is Special Summoned.
Orange Amber Mammoth Amber Mammoth Amber Stomp アンバー・スタンプ
Amber Stomp
Redirects an attack targeting another "Crystal Beast" monster on its controller's side of the field to itself.
Yellow Topaz Tiger Topaz Tiger Topaz Incisor Shred トーパズ・バイト
Topaz Bite
Gains 400 ATK when attacking an opponent's monster during the Damage Step.
Green Emerald Tortoise Emerald Tortoise Emerald Cutter エメラルド・カッター
Emerald Cutter
Changes one of its controller's monsters that attacked this turn to Defense Position once per turn.
Blue Cobalt Eagle Cobalt Eagle Cobalt Wing コバルト・ウィング
Cobalt Wing
Returns a "Crystal Beast" card on its controller's side of the field to the top of their Deck once per turn.
Indigo Sapphire Pegasus Sapphire Pegasus Sapphire Tornado サファイア・トルネード
Sapphire Tornado
Places a "Crystal Beast" monster from its controller's hand, Deck, or Graveyard face-up in their Spell & Trap Zone as a Continuous Spell Card when it is Summoned.
Violet Amethyst Cat Amethyst Cat Amethyst Power Pounce アメジスト・ネール
Amethyst Nail
Attacks the opponent directly, but the battle damage it inflicts when using this effect is halved.
Rainbow Rainbow Dragon[a] N/A Dragon N/A N/A Special Summons itself from the hand when a "Crystal Beast" monster battles, also it can be banished while treated as a Continuous Spell to Special Summon 1 Level 4 or lower "Crystal Beast" monster from the Deck with its effects negated and add 1 "Ultimate Crystal" monster from the Deck to the hand.
  1. Card game original support based on "Rainbow Dragon"; not one of the original 7 "Crystal Beast" monsters.

Playing style[edit]

"Crystal Beast" Decks revolve around placing "Crystal Beast" monsters in the Spell & Trap Zone as Continuous Spell Cards to enable a variety of effects. Many of their powerful Spell and Trap support cards rely on having many "Crystal Beast" cards in the Spell & Trap Zone, such as "Ancient City - Rainbow Ruins", and "Crystal Beast Ruby Carbuncle" can Summon them to fill the field.

The archetype has many cards to help put their monsters in the Spell & Trap Zone, most notably "Crystal Beast Sapphire Pegasus" and "Crystal Bond" each placing a "Crystal Beast" monster from the Deck in the Spell & Trap Zone, and "Golden Rule" placing 2 such cards while Special Summoning a monster. Notably, "Crystal Bond" can search "Sapphire Pegasus", and subsequently Normal Summoning it will fulfill the conditions for "Crystal Beacon", which can Special Summon "Ruby Carbuncle" from the Deck, triggering its effect and resulting in 4 monsters on the field. Likewise, "Golden Rule" can Special Summon a "Ruby Carbuncle" from the hand or GY. While most "Crystal Beast" monsters have no effects in the Spell & Trap Zone, "Crystal Beast Rainbow Dragon" can Special Summon a monster from Deck by banishing itself while it's a Continuous Spell, making it an ideal card to place in the Spell & Trap Zone with these cards as it helps facilitate a Rank 4 Xyz Summon if placed by "Sapphire Pegasus".

Usually, the Deck's primary goal is to gather enough "Crystal Beast" monsters to Summon a powerful "Ultimate Crystal" monster. Once 7 "Crystal Beast" monsters with different names have been gathered, a player can Special Summon "Rainbow Dragon", Tribute it to Special Summon "Rainbow Overdragon", then banish "Rainbow Dragon" and the 7 "Crystal Beasts" to Special Summon "Ultimate Crystal Rainbow Dragon Overdrive" with 11,000 ATK. "Overdrive's" effect to clear the entire field as a Quick Effect and Special Summon a horde of "Crystal Beast" monsters also makes it a powerful boardbreaker, disruptor and OTK enabler. "Ultimate Crystal Magic" can also advance this goal by quickly Fusion Summoning "Overdragon".

In addition to their primary goal in Summoning "Ultimate Crystal" monsters, the Deck also has many powerful disruption effects. "Crystal Miracle" can negate any card effect, while "Crystal Conclave" can return a card from each side of the field to the hand, disurpting the opponent's plays while letting the player reuse the on-Summon effect of "Sapphire Pegasus". "Crystal Abundance" can also act as a surprise blowout card by clearing the field and swarming the field for an OTK.

The archetype's swarming capabilities can also help facilitate powerful Xyz Summons and Link Summons. Since "Sapphire Pegasus" and "Cobalt Eagle" are WIND monsters, they can be used to Xyz Summon "Lightning Chidori". Furthermore, the archetype primarily consisting of Beast and Winged Beast monsters leads to synergies with "Tri-Brigade" cards, with "Tri-Brigade Shuraig the Ominous Omen" searching a Beast or Winged Beast when it is sent to the GY. Finally, the lack of once-per-turn clauses on "Sapphire Pegasus" and "Ruby Carbuncle" make them prime targets for the effect of "Worldsea Dragon Zealantis".

The primary drawback to the archetype is its reliance on having 7 different "Crystal Beast" names in order to Summon an "Ultimate Crystal" monster, since besides the aforementioned "Sapphire Pegasus", "Ruby Carbuncle" and "Crystal Beast Rainbow Dragon", many of the other members of the archetype have mediocre, outdated effects, with only "Cobalt Eagle" having a niche use at best due to its ability to recycle a "Sapphire Pegasus". As a result, these Decks are often forced to play suboptimal "Crystal Beasts" in order to work efficiently, even if only at 1 copy each. Thankfully, the myriad of options to place them directly in the Spell & Trap Zone from the Deck can prevent them from becoming dead draws. Alternatively, an "Advanced Crystal Beast" variant can substitute the original "Amber Mammoth", "Amethyst Cat", "Topaz Tiger" and "Emerald Tortoise" with the "Advanced Crystal Beast" versions of "Sapphire Pegasus", "Ruby Carbuncle", and "Cobalt Eagle" to achieve the requisite 7 names at the cost of the three's reliance on "Advanced Dark" to stay on the field as monsters.

Since the interactions with Monster Cards as Continuous Spells are not always obvious to recognize, here are some helpful tips regarding the issue:

Techs[edit]

Recommended cards[edit]

Deck

Weaknesses[edit]

Trivia[edit]