Difference between revisions of "Crystal Tree"
Line 9: | Line 9: | ||
| it_name = Albero di Cristallo | | it_name = Albero di Cristallo | ||
| ko_name = 보윽의 나무 | | ko_name = 보윽의 나무 | ||
− | | pt_name = Árvore | + | | pt_name = Árvore Cristalina |
| es_name = Árbol de Cristal | | es_name = Árbol de Cristal | ||
| th_name = ต้นไม้อัญมณี | | th_name = ต้นไม้อัญมณี | ||
Line 25: | Line 25: | ||
| it_lore = Ogni volta che uno o più mostri "Bestia Cristallo" vengono messi nella Zona Magie & Trappole di qualsiasi giocatore, metti 1 Segnalino Cristallo su questa carta. Puoi mandare questa carta al Cimitero; prendi dal tuo Deck un numero di mostri "Bestia Cristallo" pari al numero di Segnalini Cristallo che c'erano su questa carta e mettili scoperti nella tua Zona Magie & Trappole come Magie Continue. | | it_lore = Ogni volta che uno o più mostri "Bestia Cristallo" vengono messi nella Zona Magie & Trappole di qualsiasi giocatore, metti 1 Segnalino Cristallo su questa carta. Puoi mandare questa carta al Cimitero; prendi dal tuo Deck un numero di mostri "Bestia Cristallo" pari al numero di Segnalini Cristallo che c'erano su questa carta e mettili scoperti nella tua Zona Magie & Trappole come Magie Continue. | ||
| ko_lore = "보옥수" 라는 이름이 붙은 몬스터가 마법 & 함정 카드 존에 놓일 때마다, 이 카드에 잼카운터를 1개 놓는다. 이 카드를 묘지로 보내는 것으로, 이 카드에 얹혀 있는 잼카운터의 수만큼 덱에서 "보옥수"라는 이름이 붙은 몬스터를 지속 마법 카드로 취급하고 자신의 마법 & 함정 카드 존에 앞면 표시로 놓는다. | | ko_lore = "보옥수" 라는 이름이 붙은 몬스터가 마법 & 함정 카드 존에 놓일 때마다, 이 카드에 잼카운터를 1개 놓는다. 이 카드를 묘지로 보내는 것으로, 이 카드에 얹혀 있는 잼카운터의 수만큼 덱에서 "보옥수"라는 이름이 붙은 몬스터를 지속 마법 카드로 취급하고 자신의 마법 & 함정 카드 존에 앞면 표시로 놓는다. | ||
− | | pt_lore = | + | | pt_lore = Sempre que um ou mais monstros "Fera Cristalina" forem colocados na Zona de Magias & Armadilhas de qualquer duelista, coloque 1 Marcador Cristalino neste card. Você pode enviar este card para o Cemitério; pegue um número de monstros "Fera Cristalina" do seu Deck igual ao número de Marcadores Cristalinos que estavam neste card e coloque-os com a face para cima nas suas Zonas de Magias & Armadilhas como Magias Contínuas. |
| es_lore = Cada vez que uno o más monstruos "Bestia de Cristal" son puestos en la Zona de Magia y Trampas de cualquier jugador, pon 1 Contador de Cristal en esta carta. Puedes mandar esta carta al Cementerio: toma una cantidad de monstruos "Bestia de Cristal" en tu Deck igual a la cantidad de Contadores de Cristal que había en esta carta, y colócalos boca arriba en tu Zona de Magia y Trampas, como si fueran Mágicas Continuas. | | es_lore = Cada vez que uno o más monstruos "Bestia de Cristal" son puestos en la Zona de Magia y Trampas de cualquier jugador, pon 1 Contador de Cristal en esta carta. Puedes mandar esta carta al Cementerio: toma una cantidad de monstruos "Bestia de Cristal" en tu Deck igual a la cantidad de Contadores de Cristal que había en esta carta, y colócalos boca arriba en tu Zona de Magia y Trampas, como si fueran Mágicas Continuas. | ||
| ja_lore = ①:このカードが魔法&罠ゾーンに存在する限り、「宝玉獣」モンスターが魔法&罠ゾーンに置かれる度に、このカードにジェムカウンターを1つ置く。②:ジェムカウンターが置かれているこのカードを墓地へ送って発動できる。このカードに置かれていたジェムカウンターの数だけ、デッキから「宝玉獣」モンスターを永続魔法カード扱いとして自分の魔法&罠ゾーンに表側表示で置く。 | | ja_lore = ①:このカードが魔法&罠ゾーンに存在する限り、「宝玉獣」モンスターが魔法&罠ゾーンに置かれる度に、このカードにジェムカウンターを1つ置く。②:ジェムカウンターが置かれているこのカードを墓地へ送って発動できる。このカードに置かれていたジェムカウンターの数だけ、デッキから「宝玉獣」モンスターを永続魔法カード扱いとして自分の魔法&罠ゾーンに表側表示で置く。 |
Revision as of 14:37, 10 March 2018
Crystal Tree
- Japanese
宝 玉 の樹 - Base
- 宝玉の樹
- Kana
- ほうぎょくのき
- Rōmaji
- Hōgyoku no Ki
- Translated
- Gem Tree
Card type | Spell |
---|---|
Property | Continuous |
Effect types |
|
Status | |
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.
|
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Search categories
- Archetypes and series
- Crystal
Other languages
Language | Name | Card text |
---|---|---|
French | Arbre Cristallin | Chaque fois qu'un ou plusieurs monstres "Bête Cristalline" sont placés dans une Zone Magie & Piège, placez 1 Compteur Cristal sur cette carte. Vous pouvez envoyer cette carte au Cimetière ; prenez un nombre de monstres "Bête Cristalline" depuis votre Deck égal au nombre de Compteurs Cristal qui étaient sur cette carte, et placez-les face recto dans votre Zone Magie & Piège comme Magies Continues. |
German | Kristallbaum | Jedes Mal, wenn ein oder mehr „Kristallungeheuer“-Monster in die Zauber- & Fallenzone eines beliebigen Spielers gelegt werden, lege 1 Kristallzählmarke auf diese Karte. Du kannst diese Karte auf den Friedhof legen; nimm eine Anzahl „Kristallungeheuer“-Monster in Höhe der Anzahl Kristallzählmarken, die auf dieser Karte lagen, von deinem Deck und lege sie offen als Permanente Zauber in deine Zauber- & Fallenzone. |
Italian | Albero di Cristallo | Ogni volta che uno o più mostri "Bestia Cristallo" vengono messi nella Zona Magie & Trappole di qualsiasi giocatore, metti 1 Segnalino Cristallo su questa carta. Puoi mandare questa carta al Cimitero; prendi dal tuo Deck un numero di mostri "Bestia Cristallo" pari al numero di Segnalini Cristallo che c'erano su questa carta e mettili scoperti nella tua Zona Magie & Trappole come Magie Continue. |
Portuguese | Árvore Cristalina | Sempre que um ou mais monstros "Fera Cristalina" forem colocados na Zona de Magias & Armadilhas de qualquer duelista, coloque 1 Marcador Cristalino neste card. Você pode enviar este card para o Cemitério; pegue um número de monstros "Fera Cristalina" do seu Deck igual ao número de Marcadores Cristalinos que estavam neste card e coloque-os com a face para cima nas suas Zonas de Magias & Armadilhas como Magias Contínuas. |
Spanish | Árbol de Cristal | Cada vez que uno o más monstruos "Bestia de Cristal" son puestos en la Zona de Magia y Trampas de cualquier jugador, pon 1 Contador de Cristal en esta carta. Puedes mandar esta carta al Cementerio: toma una cantidad de monstruos "Bestia de Cristal" en tu Deck igual a la cantidad de Contadores de Cristal que había en esta carta, y colócalos boca arriba en tu Zona de Magia y Trampas, como si fueran Mágicas Continuas. |
Japanese | ①:このカードが魔法&罠ゾーンに存在する限り、「宝玉獣」モンスターが魔法&罠ゾーンに置かれる度に、このカードにジェムカウンターを1つ置く。②:ジェムカウンターが置かれているこのカードを墓地へ送って発動できる。このカードに置かれていたジェムカウンターの数だけ、デッキから「宝玉獣」モンスターを永続魔法カード扱いとして自分の魔法&罠ゾーンに表側表示で置く。 | |
Hōgyoku no Ki | ||
Gem Tree | ||
Korean | 보윽의 나무 | "보옥수" 라는 이름이 붙은 몬스터가 마법 & 함정 카드 존에 놓일 때마다, 이 카드에 잼카운터를 1개 놓는다. 이 카드를 묘지로 보내는 것으로, 이 카드에 얹혀 있는 잼카운터의 수만큼 덱에서 "보옥수"라는 이름이 붙은 몬스터를 지속 마법 카드로 취급하고 자신의 마법 & 함정 카드 존에 앞면 표시로 놓는다. |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Crystal Tree (anime) | Anime | 2007-04-04 |
Crystal Tree (Duel Links) | Yu-Gi-Oh! Duel Links | 2017-11-06 |
Crystal Tree (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Crystal Tree (BAM) | Yu-Gi-Oh! BAM |
Categories:
- ((Unofficial name)) or ((Unofficial lore)) transclusions with an unrecognized language
- Old-style ((Unofficial name)) or ((Unofficial lore)) usage
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing rarities
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- ((CardTable2)) transclusions using unknown parameters