Difference between revisions of "Evil Eye"

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{{For|the card part in ''Yu-Gi-Oh! Dark Duel Stories''|Evil Eye (card part)}}
 
{{Infobox archseries
 
{{Infobox archseries
| image   = CursedEyeKingZerachiel-OW.png
+
| image       = EvilEyeReemergence-MADU-JP-VG-artwork.png
| caption = "[[Cursed Eye King Zerachiel]]"
+
| caption     = "[[Gorgon, Empress of the Evil Eyed|Gorgon]]", "[[Basilius, Familiar of the Evil Eye|Basilius]]", and "[[Serziel, Watcher of the Evil Eye|Serziel]]" (holding the "[[Evil Eye of Selene]]") in the artwork of "[[Evil Eye Reemergence]]".
| ja_name = {{Ruby|呪|じゅ}}{{Ruby|眼|がん}}
+
| ja_name     = {{Ruby|呪|じゅ}}{{Ruby|眼|がん}}
| romaji = Jugan
+
| romaji       = Jugan
| trans   =  
+
| trans       = Cursed Eye
| fr_name =  
+
| fr_name     = Œil Maléfique
| de_name =  
+
| de_name     = Bösauge
| it_name =  
+
| it_name     = Malocchio
| ko_name =  
+
| ko_name     = 주안
| ko_romanized =  
+
| ko_hanja    = 呪眼
| pt_name =  
+
| ko_romanized = Juan
| es_name =  
+
| pt_name     = Olho Maligno
| tcg     =  
+
| es_name     = Ojo Maligno
 +
| sets        =
 +
* [[Chaos Impact]]
 +
* [[Eternity Code]]
 +
* [[Photon Hypernova]]
 +
| tcg         =
 
* [[The Infinity Chasers]]
 
* [[The Infinity Chasers]]
| ocg     =  
+
* [[2020 Tin of Lost Memories]]
 +
| ocg         =
 
* [[Deck Build Pack: Infinity Chasers]]
 
* [[Deck Build Pack: Infinity Chasers]]
 +
* [[20th Secret Rare Challenge Pack]]
 +
* [[Tournament Pack 2022 Vol.4]]
 +
| korea        = [[Special Pack Vol.1]]
 +
}}
 +
{{Quote|text=Defiler of my [[Evil Eye Domain - Pareidolia|Pareidolia]], sink before [[Evil Eye of Selene|Selene]]!|source=The archetype's tagline in promotional material}}
 +
"'''Evil Eye'''", known as "'''Cursed Eye'''" ({{Ruby|呪|じゅ}}{{Ruby|眼|がん}} ''Jugan'') in the ''[[OCG]]'', is an [[archetype]] of [[DARK]] [[Fiend]] monsters introduced in ''[[Deck Build Pack: Infinity Chasers]]''. It is described as being a "[[Fiend]] theme that uses [[Equip Spell]]s to employ powerful effects."<ref>{{citeweb|url = https://ygorganization.com/chasingthedream/|title = Deck Build Pack – Infinity Chasers Themes Confirmed|publisher = The Organization|date = December 4, 2018|access-date = December 4, 2018}}</ref>
 +
==Lore==
 +
<div style="float:right">[[File:Crest-EvilEye.png|thumb|The "Evil Eye" crest.]]</div>
 +
<blockquote>
 +
;''Those who have fallen under the spell of the all-consuming "Evil Eye"...''
 +
''"[[Serziel, Watcher of the Evil Eye|Serziel]]" and "[[Medusa, Watcher of the Evil Eye|Medusa]]" clash over the "[[Evil Eye of Selene]]", which is said to grant great power. "Serziel" overloads the "Evil Eye of Selene" during their battle, and thus is reborn as "[[Zerrziel, Ruler of the Evil Eyed|Zerrziel]]", who begins plotting to take over the world...''
 +
<ref>https://ygorganization.com/dbic-evil-eye-story-notes-on-witchcraft-and-infinite-ignition/</ref>
 +
</blockquote>
 +
==Design==
 +
===Etymology===
 +
"Evil Eye" refers to the [[wikipedia:Evil eye|evil eye]], a supernatural belief that a malevolent gaze can curse someone. This concept is present across multiple religions and cultures.
 +
The members of the archetype are named after various creatures and beings associated with cursed gazes or eyes.
 +
"[[Evil Eye Domain - Pareidolia]]" is named after [[wikipedia:Pareidolia|pareidolia]], the tendency to impose a meaningful interpretation onto a visual stimulus. "[[Evil Eye of Gorgoneio]]" and "[[Evil Eye of Selene]]" are named after the amulet [[wikipedia:Gorgoneion|Gorgoneion]] and the goddess [[wikipedia:Selene|Selene]], respectively.
 +
===Members===
 +
====Effect Monsters====
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! Level
 +
! Evil Eye
 +
! Name origin
 +
|-
 +
| rowspan="3" | 3
 +
| [[Basilius, Familiar of the Evil Eye|Basilius, Familiar]]
 +
| [[wikipedia:Basilisk|Basilisk]]
 +
|-
 +
| [[Basiltrice, Familiar of the Evil Eye|Basiltrice, Familiar]]
 +
| [[wikipedia:Basilisk|Basilisk]]</br>[[wikipedia:Cockatrice|Cockatrice]]
 +
|-
 +
| [[Catoblepas, Familiar of the Evil Eye|Catoblepas, Familiar]]
 +
| [[wikipedia:Catoblepas|Catoblepas]]
 +
|-
 +
| rowspan="2" | 4
 +
| [[Medusa, Watcher of the Evil Eye|Medusa, Watcher]]
 +
| [[wikipedia:Medusa|Medusa]]
 +
|-
 +
| [[Serziel, Watcher of the Evil Eye|Serziel, Watcher]]
 +
| [[wikipedia:Sariel|Sariel]]
 +
|}
 +
====Link Monsters====
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! LINK
 +
! Evil Eye
 +
! Original form
 +
! Associated<br/>Equip Spell
 +
! Name origin
 +
|-
 +
| 2
 +
| [[Gorgon, Empress of the Evil Eyed|Gorgon, Empress]]
 +
| [[Medusa, Watcher of the Evil Eye]]
 +
| [[Evil Eye of Gorgoneio]]
 +
| [[wikipedia:Gorgon|Gorgon]]
 +
|-
 +
| 3
 +
| [[Zerrziel, Ruler of the Evil Eyed|Zerrziel, Ruler]]
 +
| [[Serziel, Watcher of the Evil Eye]]
 +
| [[Evil Eye of Selene]]
 +
| [[wikipedia:Sariel|Säräqael]]
 +
|}
 +
==Playing style==
 +
The "Evil Eye" archetype revolves around the [[Equip Spell]] "[[Evil Eye of Selene]]". The human-formed "Evil Eye" monsters all gain disruptive [[Quick Effect]]s if they are equipped with "Evil Eye of Selene", and all "Evil Eye" Spell/Traps (outside of Equip Spells) gain additional beneficial effects if "Evil Eye of Selene" is in the player's S/T Zone.
 +
"Evil Eye of Selene" is a powerful Equip Spell that can only be equipped to an "Evil Eye" monster, and provides them with destruction protection, targeting protection, and ATK boosts (with LP payment costs).
 +
The human-formed "Evil Eye" monsters each gain access to a disruptive [[Quick Effect]] if they are equipped with "Evil Eye of Selene", further boosting their combat efficacy. However, during the next [[Standby Phase]] after using their Quick Effect, each of them will [[Mandatory effect|mandatorily]] trigger a second effect that is usually a negative for the player.
 +
{| class="wikitable" style="text-align: center"
 +
! Evil Eye
 +
! Level/Link Arrows
 +
! Quick Effect
 +
! Standby Phase effect
 +
|-
 +
| [[Serziel, Watcher of the Evil Eye|Serziel]]
 +
| 4 {{Star|1}}
 +
| Destroy 1 opponent's Special Summoned monster
 +
| Destroy 1 of your cards
 +
|-
 +
| [[Medusa, Watcher of the Evil Eye|Medusa]]
 +
| 4 {{Star|1}}
 +
| Banish 1 monster from opponent's GY
 +
| Banish 1 card from your GY
 +
|-
 +
| [[Zerrziel, Ruler of the Evil Eyed|Zerrziel]]
 +
| {{Link map|Top-Center, Bottom-Left, Bottom-Right}}
 +
| Destroy 1 opponent's card
 +
| Negate the effects of 1 monster it points to
 +
|-
 +
|[[Gorgon, Empress of the Evil Eyed|Gorgon]]
 +
| {{Link map|Top-Center, Bottom-Center}}
 +
| Negate 1 opponent's monster's effects for 1 turn
 +
| Destroy 1 monster it points to
 +
|}
 +
Aside from these "Evil Eye of Selene"-related effects, each of them also has an individual effect. "[[Serziel, Watcher of the Evil Eye|Serziel]]" searches on Normal Summon, "[[Medusa, Watcher of the Evil Eye|Medusa]]" recovers from GY on Normal Summon, while "[[Zerrziel, Ruler of the Evil Eyed|Zerrziel]]" and "[[Gorgon, Empress of the Evil Eyed|Gorgon]]" have additional battle-boosting effects. "Serziel" is the most important monster among them: it can search any "Evil Eye" card, including "Evil Eye of Selene", when Normal Summoned, making it the central searcher for the Deck and the Deck's primary Normal Summon and board presence.
 +
The other "Evil Eye" monsters, "[[Basilius, Familiar of the Evil Eye|Basilius]]" and "[[Catoblepas, Familiar of the Evil Eye|Catoblepas]]" provide additional situational utility, such as extension, [[mill]]ing, and protection.
 +
Outside of "Evil Eye of Selene", there are three other "Evil Eye" Spell/Traps of note: "[[Evil Eye Domain - Pareidolia]]" is the Deck's [[Field Spell]], and is an "Evil Eye" monster searcher. "[[Evil Eye of Gorgoneio]]" is a weaker substitute for "Evil Eye of Selene" that provides different utility effects. "[[Evil Eye Repose]]" is a situational resource cycling and removal card.
 +
The other "Evil Eye" Spell/Traps round out the strategy with additional interruptions and utility, and they are also strengthened if the player has "Evil Eye of Selene" active. They typically require the player to control an "Evil Eye" monster to be activated.
 +
{| class="wikitable" style="text-align: center"
 +
! Evil Eye
 +
! Type
 +
! Effect
 +
! Effect w/ "Selene"
 +
|-
 +
| [[Evil Eye Reemergence|Reemergence]]
 +
| [[Normal Spell]]
 +
| Summon 1 [[Familiar of the Evil Eye Token|Token]]
 +
| Can Summon up to 2 Tokens instead
 +
|-
 +
| [[Evil Eye Awakening|Awakening]]
 +
| [[Normal Spell]]
 +
| Summon 1 "Evil Eye" monster from hand or GY
 +
| Can Summon from Deck instead
 +
|-
 +
| [[Evil Eye Confrontation|Confrontation]]
 +
| [[Quick-Play Spell]]
 +
| Destroy 1 opponent's Spell/Trap
 +
| Banish the destroyed card
 +
|-
 +
| [[Evil Eye Defeat|Defeat]]
 +
| [[Normal Trap]]
 +
| [[List of unofficial terms#Bounce|Bounce]] 1 monster
 +
| Can bounce up to 2 instead
 +
|-
 +
|[[Evil Eye Mesmerism|Mesmerism]]
 +
| [[Continuous Trap]]
 +
| Take control of 1 opponent's monster
 +
| Taken monster becomes an "Evil Eye" monster
 +
|-
 +
|[[Evil Eye Retribution|Retribution]]
 +
| [[Counter Trap]]
 +
| Negate a Spell/Trap Card's activation
 +
| Activation and effect cannot be negated
 +
|}
 +
"Evil Eye" is almost always played as a control Deck, and typically centers on Normal Summoning "Serziel" (which itself can be searched through "Pareidolia") to search for "Evil Eye of Selene" and equipping it to "Serziel". The high-protection "Serziel" would then typically be backed up with staple cards; additional in-archetype cards beyond the "Serziel" engine is typically kept to a minimum, and are only searched if the player has additional searching capacity.
 +
Similarily to the minimalist "Evil Eye" control builds, "Serziel", "Evil Eye of Selene", and "Pareidolia" can also be played as a splashable engine, providing a potent Normal Summon for Decks that do not rely on Normal Summons.
 +
===Recommended cards===
 +
{{Decklist|Recommended cards
 +
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 +
|effect monsters =
 +
* [[Basilius, Familiar of the Evil Eye]]
 +
* [[Basiltrice, Familiar of the Evil Eye]]
 +
* [[Catoblepas, Familiar of the Evil Eye]]
 +
* [[Medusa, Watcher of the Evil Eye]]
 +
* [[Serziel, Watcher of the Evil Eye]]
 +
* [[Armageddon Knight]]
 +
* [[Dark Grepher]]
 +
* [[Dark Honest]]
 +
* [[Luna the Dark Spirit]]
 +
* [[Juragedo]]
 +
* [[Sangan]]
 +
* [[Stygian Street Patrol]]
 +
* [[Tour Guide From the Underworld]]
 +
* [[Diabolica the Draconique General]]
 +
* [[Zalamander Catalyzer]]
 +
* [[Radian, the Multidimensional Kaiju]]
 +
|xyz monsters =
 +
* [[D/D/D Stone King Darius]]/[[D/D/D Wave King Caesar]]
 +
** [[D/D/D Marksman King Tell]]
 +
** [[D/D/D Deviser King Deus Machinex]]
 +
* [[Evilswarm Exciton Knight]]
 +
|link monsters =
 +
* [[Gorgon, Empress of the Evil Eyed]]
 +
* [[Zerrziel, Ruler of the Evil Eyed]]
 +
* [[Muckraker From the Underworld]]
 +
* [[Barricadeborg Blocker]]
 +
* [[Beat Cop from the Underworld]]
 +
* [[Wee Witch's Apprentice]]
 +
|normal spells =
 +
* [[Evil Eye Awakening]]
 +
* [[Evil Eyes Unleashed]]
 +
* [[Evil Eye Reemergence]]
 +
* [[Allure of Darkness]]
 +
* [[Foolish Burial]]
 +
* [[Foolish Burial Goods]]
 +
* [[Reinforcement of the Army]]
 +
* [[Terraforming]]
 +
|equip spells =
 +
* [[Evil Eye of Gorgoneio]]
 +
* [[Evil Eye of Selene]]
 +
* [[Living Fossil]]
 +
* [[Megamorph]]
 +
|field spells =
 +
* [[Evil Eye Domain - Pareidolia]]
 +
|continuous spells =
 +
* [[Evil Eye Repose]]
 +
* [[Tool Box]]
 +
|quick-play spells =
 +
* [[Evil Eye Confrontation]]
 +
|normal traps =
 +
* [[Evil Eye Defeat]]
 +
* [[Imprudent Intrusion]]
 +
* [[Armory Call]]
 +
* [[Metaverse]]
 +
* [[Fiend Griefing]]
 +
* [[Archfiend's Ghastly Glitch]]
 +
* [[Dark Sacrifice]]
 +
|counter traps =
 +
* [[Evil Eye Retribution]]
 +
* [[Dark World Punishment]]
 +
|continuous traps =
 +
* [[Evil Eye Mesmerism]]
 +
* [[Crackdown]]
 
}}
 
}}
 
"'''Cursed Eye'''" ({{Ruby|呪|じゅ}}{{Ruby|眼|がん}} ''Jugan'') is an archetype set to debut in ''[[Deck Build Pack: Infinity Chasers]]''. It is described as being a "[[Fiend]] theme that uses [[Equip Spell]]s to employ powerful effects."<ref>{{citeweb|url = https://ygorganization.com/chasingthedream/|title = Deck Build Pack – Infinity Chasers Themes Confirmed|publisher = The Organization|date = December 4, 2018|access-date = December 4, 2018}}</ref>
 
  
 
== References ==
 
== References ==
 
<references />
 
<references />
 
 
{{Archseries navbox}}
 
{{Archseries navbox}}
[[Category:Archetypes]]
+
{{Archseries navbox (Duel Links)}}
 +
[[Category:TCG and OCG archetypes]]

Latest revision as of 16:08, 27 January 2024

Evil Eye
"Gorgon", "Basilius", and "Serziel" (holding the "Evil Eye of Selene") in the artwork of "Evil Eye Reemergence".
"Gorgon", "Basilius", and "Serziel" (holding the "Evil Eye of Selene") in the artwork of "Evil Eye Reemergence".
Japanese
  • じゅがん
  • 呪眼 (base)
  • じゅがん (ruby)
  • Jugan (romanized)
  • Cursed Eye (translated)
French
  • Œil Maléfique
German
  • Bösauge
Italian
  • Malocchio
Korean
  • 주안
  • 呪眼 (Hanja)
  • Juan (romanized)
Portuguese
  • Olho Maligno
Spanish
  • Ojo Maligno
Sets
TCG
OCG
Korean
Lists

Defiler of my Pareidolia, sink before Selene!

— The archetype's tagline in promotional material

"Evil Eye", known as "Cursed Eye" (じゅがん Jugan) in the OCG, is an archetype of DARK Fiend monsters introduced in Deck Build Pack: Infinity Chasers. It is described as being a "Fiend theme that uses Equip Spells to employ powerful effects."[1]

Lore[edit]

The "Evil Eye" crest.
Those who have fallen under the spell of the all-consuming "Evil Eye"...

"Serziel" and "Medusa" clash over the "Evil Eye of Selene", which is said to grant great power. "Serziel" overloads the "Evil Eye of Selene" during their battle, and thus is reborn as "Zerrziel", who begins plotting to take over the world... [2]

Design[edit]

Etymology[edit]

"Evil Eye" refers to the evil eye, a supernatural belief that a malevolent gaze can curse someone. This concept is present across multiple religions and cultures. The members of the archetype are named after various creatures and beings associated with cursed gazes or eyes. "Evil Eye Domain - Pareidolia" is named after pareidolia, the tendency to impose a meaningful interpretation onto a visual stimulus. "Evil Eye of Gorgoneio" and "Evil Eye of Selene" are named after the amulet Gorgoneion and the goddess Selene, respectively.

Members[edit]

Effect Monsters[edit]

Level Evil Eye Name origin
3 Basilius, Familiar Basilisk
Basiltrice, Familiar Basilisk
Cockatrice
Catoblepas, Familiar Catoblepas
4 Medusa, Watcher Medusa
Serziel, Watcher Sariel

Link Monsters[edit]

LINK Evil Eye Original form Associated
Equip Spell
Name origin
2 Gorgon, Empress Medusa, Watcher of the Evil Eye Evil Eye of Gorgoneio Gorgon
3 Zerrziel, Ruler Serziel, Watcher of the Evil Eye Evil Eye of Selene Säräqael

Playing style[edit]

The "Evil Eye" archetype revolves around the Equip Spell "Evil Eye of Selene". The human-formed "Evil Eye" monsters all gain disruptive Quick Effects if they are equipped with "Evil Eye of Selene", and all "Evil Eye" Spell/Traps (outside of Equip Spells) gain additional beneficial effects if "Evil Eye of Selene" is in the player's S/T Zone. "Evil Eye of Selene" is a powerful Equip Spell that can only be equipped to an "Evil Eye" monster, and provides them with destruction protection, targeting protection, and ATK boosts (with LP payment costs). The human-formed "Evil Eye" monsters each gain access to a disruptive Quick Effect if they are equipped with "Evil Eye of Selene", further boosting their combat efficacy. However, during the next Standby Phase after using their Quick Effect, each of them will mandatorily trigger a second effect that is usually a negative for the player.

Evil Eye Level/Link Arrows Quick Effect Standby Phase effect
Serziel 4 Destroy 1 opponent's Special Summoned monster Destroy 1 of your cards
Medusa 4 Banish 1 monster from opponent's GY Banish 1 card from your GY
Zerrziel

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

Destroy 1 opponent's card Negate the effects of 1 monster it points to
Gorgon

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

Negate 1 opponent's monster's effects for 1 turn Destroy 1 monster it points to

Aside from these "Evil Eye of Selene"-related effects, each of them also has an individual effect. "Serziel" searches on Normal Summon, "Medusa" recovers from GY on Normal Summon, while "Zerrziel" and "Gorgon" have additional battle-boosting effects. "Serziel" is the most important monster among them: it can search any "Evil Eye" card, including "Evil Eye of Selene", when Normal Summoned, making it the central searcher for the Deck and the Deck's primary Normal Summon and board presence. The other "Evil Eye" monsters, "Basilius" and "Catoblepas" provide additional situational utility, such as extension, milling, and protection. Outside of "Evil Eye of Selene", there are three other "Evil Eye" Spell/Traps of note: "Evil Eye Domain - Pareidolia" is the Deck's Field Spell, and is an "Evil Eye" monster searcher. "Evil Eye of Gorgoneio" is a weaker substitute for "Evil Eye of Selene" that provides different utility effects. "Evil Eye Repose" is a situational resource cycling and removal card. The other "Evil Eye" Spell/Traps round out the strategy with additional interruptions and utility, and they are also strengthened if the player has "Evil Eye of Selene" active. They typically require the player to control an "Evil Eye" monster to be activated.

Evil Eye Type Effect Effect w/ "Selene"
Reemergence Normal Spell Summon 1 Token Can Summon up to 2 Tokens instead
Awakening Normal Spell Summon 1 "Evil Eye" monster from hand or GY Can Summon from Deck instead
Confrontation Quick-Play Spell Destroy 1 opponent's Spell/Trap Banish the destroyed card
Defeat Normal Trap Bounce 1 monster Can bounce up to 2 instead
Mesmerism Continuous Trap Take control of 1 opponent's monster Taken monster becomes an "Evil Eye" monster
Retribution Counter Trap Negate a Spell/Trap Card's activation Activation and effect cannot be negated

"Evil Eye" is almost always played as a control Deck, and typically centers on Normal Summoning "Serziel" (which itself can be searched through "Pareidolia") to search for "Evil Eye of Selene" and equipping it to "Serziel". The high-protection "Serziel" would then typically be backed up with staple cards; additional in-archetype cards beyond the "Serziel" engine is typically kept to a minimum, and are only searched if the player has additional searching capacity. Similarily to the minimalist "Evil Eye" control builds, "Serziel", "Evil Eye of Selene", and "Pareidolia" can also be played as a splashable engine, providing a potent Normal Summon for Decks that do not rely on Normal Summons.

Recommended cards[edit]

References[edit]