Difference between revisions of "Deuce"

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{{Unofficial name|Arabic|Croatian}}
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{{Anime card
 
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| ja_name = デュース
{{CardTable2
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| romaji_name = Dyūsu
|dename = Einstand
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| image = Deuce-EN-Anime-GX.png
|crname = Izjednačenje
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| ja_image = Deuce-JP-Anime-GX.png
|arname = التعادل
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| image_ca = Deuce-OW.png
|spname = Deuce
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| image_nc = Deuce-JP-Anime-GX-NC.png
|kanji = デュース
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| card_type = Spell
|phon = Dyūsu
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| property = Continuous
|image = Deuce-JP-Anime-GX.jpg
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| effect_types = Activation requirement, Continuous-like, Condition, Condition, Condition
|attribute = Spell
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| lore = [[Activate]] only while both you and your opponent each have 1000 [[Life Points]]. Only 1 [[Monster Card|monster]] can [[attack]] during each player's [[Battle Phase]]. Henceforth, the player who inflicts [[damage]] to their opponent twice in a row wins the [[Duel]]. This [[effect]] keeps count even after the end of a player's [[turn]], but once the opponent inflicts damage to them, that player's consecutive-point effect is [[negate]]d. (While this card is [[face-up]] on the [[field]], neither player loses the Duel when their Life Points become 0.)
|typest = Continuous
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| ja_lore = 相手プレイヤーと自分のライフポイントが1000ポイントの時に発動できる。お互いのプレイヤーはバトルフェイズにモンスター1体でしか攻撃することができない。<br />以後、2回連続してダメージを与えたプレイヤーの勝利となる。この効果はターンを挟んでも有効とし、相手にダメージを与えられた時点で連続ポイントの効果は無効となる。(このカードがフィールド上にある限りライフポイントが0になってもゲームに負けとはならない)
|animelore = [[Activate]] only if each player's [[Life Points]] are 1000 or less. Both players can only [[attack]] with 1 [[Monster Card|monster]] during their respective [[Battle Phase]]s. When a player would inflict [[Battle Damage]] to their opponent, they can put 1 [[counter]] on this card and remove 1 counter from this card that was placed on it by their opponent, instead. The player that places 2 consecutive counters on this card wins the [[Duel]]. (While this card is on the field, neither player can lose the Duel if their Life Points drop to 0.)
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| appears_in_gx = 015
|jpanimelore = 相手プレイヤーと自分のライフポイントが1000ポイントのときに発動できる。お互いのプレイヤーはバトルフェイズにモンスター1体でしか攻撃することができない。以後、2回連続してダメージを与えたプレイヤーの勝利となる。この効果はターンを挟んでも有効とし、相手にダメージを与えられた時点で連続ポイントの効果は無効となる。(このカードがフィールド上にある限りライフポイントが0になってもゲームに負けとはならない)
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| decks = Harrington Rosewood
|anime_gx = 015
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| archseries =
|attack1 = Prevents your monsters from attacking
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* Duel winner
|attack2 = Prevents your opponent's monsters from attacking
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* Tennis
|counters1 = Counter
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| attack =  
|archetype1 = Duel Winner
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* Prevents your monsters from attacking
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* Prevents your opponent's monsters from attacking
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| misc =  
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* Loss prevention
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* Automatic win
 
}}
 
}}

Latest revision as of 15:26, 4 January 2024

Deuce
Japanese
デュース
Rōmaji
Dyūsu
Card type Spell
Property Continuous
Effect types

Activate only while both you and your opponent each have 1000 Life Points. Only 1 monster can attack during each player's Battle Phase. Henceforth, the player who inflicts damage to their opponent twice in a row wins the Duel. This effect keeps count even after the end of a player's turn, but once the opponent inflicts damage to them, that player's consecutive-point effect is negated. (While this card is face-up on the field, neither player loses the Duel when their Life Points become 0.)
Appearances
Links yugioh.com
Anime cards (Galleries: GX)

Other languages

Name Lore
Japanese デュース 相手プレイヤーと自分のライフポイントが1000ポイントの時に発動できる。お互いのプレイヤーはバトルフェイズにモンスター1体でしか攻撃することができない。
以後、2回連続してダメージを与えたプレイヤーの勝利となる。この効果はターンを挟んでも有効とし、相手にダメージを与えられた時点で連続ポイントの効果は無効となる。(このカードがフィールド上にある限りライフポイントが0になってもゲームに負けとはならない)
Dyūsu

Images

Decks

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