Dinowrestler

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Dinowrestler
"Dinowrestler Capoeiraptor".
Japanese
  • ダイナレスラー
  • Dainaresurā (romanized)
French
  • Dinolutteur
German
  • Dinowrestler
Italian
  • Dinowrestler
Korean
  • 다이너레슬러
Portuguese
  • Dinolutador
Spanish
  • Dinoluchador
Sets
Anime appearances
Lists

"Dinowrestler" (ダイナレスラー Dainaresurā) is an archetype of Dinosaur monsters with 0 DEF used by George Gore in the Yu-Gi-Oh! VRAINS anime.

Design

Appearance

"Dinowrestler" monsters are anthropomorphic prehistoric reptiles; primarily dinosaurs. The "Dinowrestlers" that are based on dinosaurs are EARTH, while the WIND "Capaptera" is based on a pterosaur.

Etymology

The name of this archetype is a portmanteau of "Dinosaur" and "wrestler". "Dino" means "terrible" in Greek, so "Dinowrestler" can be translated as "terrible wrestler". This archetype's monster names are portmanteaus of prehistoric animals and martial arts (eg. Dinowrestler Capoeiraptor is derived from "Velociraptor" and "capoeira".)

Members

Monster Fighting style Dinosaur
Dinowrestler Capaptera Kapap Pteranodon
Dinowrestler Capoeiraptor Capoeira Velociraptor
Dinowrestler Coelasilat Silat Coelophysis
Dinowrestler Eskrimamenchi Eskrima Mamenchisaurus
Dinowrestler Martial Ampelo Martial arts Ampelosaurus
Dinowrestler Martial Anga Angaturama
Dinowrestler Martial Ankylo Ankylosaurus
Dinowrestler Pankratops Pankration Triceratops
Dinowrestler Rambrachio Laamb wrestling Brachiosaurus
Dinowrestler Systegosaur Systema Stegosaurus
Dinowrestler Valeonyx Vale tudo Baryonyx
Dinowrestler Chimera T Wrextle
Dinowrestler King T Wrextle
Wrestling Tyrannosaurus
Dinowrestler Giga Spinosavate Savate Spinosaurus
Dinowrestler Terra Parkourio Parkour Lourinhanosaurus

Playing style

"Dinowrestler" monsters have effects focused on battle; their support cards often increase their ATK and prevent their destruction. The archetype also focuses on uninterrupted one-on-one battles through the effects of "Dinowrestler King T Wrextle" and "World Dino Wrestling". Like the "Gouki" archetype used by Gore, they too have 0 DEF. Many of their effects can be triggered if the opponent controls more monsters than the player, creating a more even number of monsters on both players fields.