Difference between revisions of "End Step"

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Order of a Turn:
 
Order of a Turn:
  
*[[Draw Phase]]
+
{{Turn Structure}}
*[[Standby Phase]]
 
*[[Main Phase 1]]
 
*[[Battle Phase]]
 
**[[Start Step]]
 
**[[Battle Step]]
 
**[[Damage Step]]
 
**[[End Step]]
 
*[[Main Phase 2]]
 
*[[End Phase]]
 
  
 
Once all battles have been resolved by repeating the [[Battle Step]] and [[Damage Step]] Sub-Phases, the [[Turn Player]] may declare an end to the [[Battle Phase]], resulting in the '''End Step'''.
 
Once all battles have been resolved by repeating the [[Battle Step]] and [[Damage Step]] Sub-Phases, the [[Turn Player]] may declare an end to the [[Battle Phase]], resulting in the '''End Step'''.
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{{Gameplay}}
 
{{Gameplay}}
 
  
 
[[Category:Phases and Steps]]
 
[[Category:Phases and Steps]]

Revision as of 05:09, 12 November 2012

Order of a Turn:

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

Once all battles have been resolved by repeating the Battle Step and Damage Step Sub-Phases, the Turn Player may declare an end to the Battle Phase, resulting in the End Step.

Either player may activate Trap Cards, monsters' effects like "Alien Mother", "Miracle Flipper", "Galaxy-Eyes Photon Dragon", "Sword Hunter", "Scrap Worm", "Protector of the Founders, Tyrus", "Dark Diviner" and/or Quick-Play Spell Cards at this time. The effects of "Gladiator Beast" monsters also take place during the End Step.