Difference between revisions of "End Step"

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{{Turn Structure}}
 
{{Turn Structure}}
  
Once all battles have been resolved by repeating the [[Battle Step]] and [[Damage Step]] Sub-Phases, the [[Turn Player]] may declare an end to the [[Battle Phase]], resulting in the '''End Step''' (Japanese: エンドステップ ''Endosuteppu'').
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The '''End Step''' (Japanese: エンドステップ ''Endosuteppu'') is the last step in the [[Battle Phase]]. It is also commonly referred to in card effects as "the end of the Battle Phase".<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=F&last=H |title=Individual Card Rulings [A-C&#93;  |publisher=UDE  |at=Ambush Fangs  |accessdate=2 December 2015 |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C  |archivedate=17 February 2009}}</ref>
  
Either player may activate [[Trap Card]]s; monster effects like those of "[[Alien Mother]]", "[[Miracle Flipper]]", "[[Galaxy-Eyes Photon Dragon]]", "[[Sword Hunter]]", "[[Scrap Worm]]", "[[Tiras, Keeper of Genesis]]" and "[[Dark Diviner]]"; and/or [[Quick-Play Spell Card]]s at this time. The effects of "[[Gladiator Beast]]" monsters also take place during the End Step.
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The End Step is traditionally entered from the [[Battle Step]], although the effects of cards such as "[[Electromagnetic Turtle]]" and "[[Scrubbed Raid]]" may force it from the [[Start Step]] instead. If the Battle Phase is skipped to another [[phase]] due to a card effect like "[[Flashbang]]" or "[[Neko Mane King]]", the End Step is never entered.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=F&last=H |title=Individual Card Rulings [F-H&#93;  |publisher=UDE  |at=Flashbang  |accessdate=2 December 2015 |archiveurl=http://web.archive.org/web/20090226221414/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=F&last=H  |archivedate=26 February 2009}}</ref><ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=F&last=H |title=Individual Card Rulings [F-H&#93;  |publisher=UDE  |at=Helpoemer  |accessdate=2 December 2015 |archiveurl=http://web.archive.org/web/20090226221414/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=F&last=H  |archivedate=26 February 2009}}</ref>
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==Breakdown of the End Step==
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* [[Fast effect]]s and appropriate [[Trigger Effect]]s may be activated here, such as the effects of "[[Ancient Forest]]", "[[Gladiator Beast]]" monsters, and "[[Number 104: Masquerade]]", which follow the rules of [[Fast Effect Timing]].
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** Cards that would force an extra [[battle]] and make that battle proceed to [[damage calculation]], such as "[[Equip Shot]]", cannot be activated by this point.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E  |title=Individual Card Rulings [D-E&#93; |publisher=UDE  |at=Equip Shot  |accessdate=2 December 2015 |archiveurl=http://web.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E  |archivedate=18 February 2009}}</ref>
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** Cards/effects that would negate a future attack, such as "[[Necro Gardna]]" and "[[Hero Barrier]]", cannot be activated by this point.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=L&last=O  |title=Individual Card Rulings [L-O&#93;  |publisher=UDE  |at=Necro Gardna  |accessdate=2 December 2015 |archiveurl=http://web.archive.org/web/20090220023927/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=L&last=O  |archivedate=20 February 2009}}</ref>
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==References==
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<references/>
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Phases and Steps]]
 
[[Category:Phases and Steps]]

Revision as of 05:25, 3 December 2015

End Step

Japanese

エンドステップ

Japanese (romanized)

Endosuteppu

English

End Step

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

The End Step (Japanese: エンドステップ Endosuteppu) is the last step in the Battle Phase. It is also commonly referred to in card effects as "the end of the Battle Phase".[1]

The End Step is traditionally entered from the Battle Step, although the effects of cards such as "Electromagnetic Turtle" and "Scrubbed Raid" may force it from the Start Step instead. If the Battle Phase is skipped to another phase due to a card effect like "Flashbang" or "Neko Mane King", the End Step is never entered.[2][3]

Breakdown of the End Step

References

  1. "Individual Card Rulings [A-C]". UDE. Ambush Fangs. Archived from the original on 17 February 2009. Retrieved 2 December 2015.
  2. "Individual Card Rulings [F-H]". UDE. Flashbang. Archived from the original on 26 February 2009. Retrieved 2 December 2015.
  3. "Individual Card Rulings [F-H]". UDE. Helpoemer. Archived from the original on 26 February 2009. Retrieved 2 December 2015.
  4. "Individual Card Rulings [D-E]". UDE. Equip Shot. Archived from the original on 18 February 2009. Retrieved 2 December 2015.
  5. "Individual Card Rulings [L-O]". UDE. Necro Gardna. Archived from the original on 20 February 2009. Retrieved 2 December 2015.