End Step
Revision as of 05:25, 3 December 2015 by UltimateKuriboh (talk | contribs)
End Step
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Japanese |
エンドステップ | ||
Japanese (romanized) |
Endosuteppu | ||
English |
End Step | ||
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The End Step (Japanese: エンドステップ Endosuteppu) is the last step in the Battle Phase. It is also commonly referred to in card effects as "the end of the Battle Phase".[1]
The End Step is traditionally entered from the Battle Step, although the effects of cards such as "Electromagnetic Turtle" and "Scrubbed Raid" may force it from the Start Step instead. If the Battle Phase is skipped to another phase due to a card effect like "Flashbang" or "Neko Mane King", the End Step is never entered.[2][3]
Breakdown of the End Step
- Fast effects and appropriate Trigger Effects may be activated here, such as the effects of "Ancient Forest", "Gladiator Beast" monsters, and "Number 104: Masquerade", which follow the rules of Fast Effect Timing.
- Cards that would force an extra battle and make that battle proceed to damage calculation, such as "Equip Shot", cannot be activated by this point.[4]
- Cards/effects that would negate a future attack, such as "Necro Gardna" and "Hero Barrier", cannot be activated by this point.[5]
References
- ↑ "Individual Card Rulings [A-C]". UDE. Ambush Fangs. Archived from the original on 17 February 2009. Retrieved 2 December 2015.
- ↑ "Individual Card Rulings [F-H]". UDE. Flashbang. Archived from the original on 26 February 2009. Retrieved 2 December 2015.
- ↑ "Individual Card Rulings [F-H]". UDE. Helpoemer. Archived from the original on 26 February 2009. Retrieved 2 December 2015.
- ↑ "Individual Card Rulings [D-E]". UDE. Equip Shot. Archived from the original on 18 February 2009. Retrieved 2 December 2015.
- ↑ "Individual Card Rulings [L-O]". UDE. Necro Gardna. Archived from the original on 20 February 2009. Retrieved 2 December 2015.