End Step
Revision as of 06:45, 8 February 2016 by UltimateKuriboh (talk | contribs)
End Step
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Japanese |
エンドステップ | ||
Japanese (romanized) |
Endosuteppu | ||
English |
End Step | ||
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The End Step (Japanese: エンドステップ Endosuteppu) is the last step in the Battle Phase. It is also commonly referred to in card effects as "the end of the Battle Phase".[1]
The End Step is traditionally entered from the Battle Step, although card effects may force it to be entered from the Start Step instead (such as those of "Electromagnetic Turtle" and "Scrubbed Raid"). If the Battle Phase is skipped to another phase due to a card effect like "Flashbang" or "Neko Mane King", the End Step is never entered.[2][3]
Breakdown of the End Step
- Fast effects and appropriate Trigger Effects may be activated here, such as the effects of "Ancient Forest", "Gladiator Beast" monsters, and "Number 104: Masquerade", which follow the rules of Fast Effect Timing.
- Cards that would force an extra battle and make that battle proceed to damage calculation, such as "Equip Shot", cannot be activated by this point.[4]
- Cards/effects that would negate a future attack, such as "Necro Gardna" and "Hero Barrier", cannot be activated by this point.[5]
References
- ↑ "Individual Card Rulings [A-C]". UDE. Ambush Fangs. Archived from the original on 17 February 2009. Retrieved 2 December 2015.
- ↑ "Individual Card Rulings [F-H]". UDE. Flashbang. Archived from the original on 26 February 2009. Retrieved 2 December 2015.
- ↑ "Individual Card Rulings [F-H]". UDE. Helpoemer. Archived from the original on 26 February 2009. Retrieved 2 December 2015.
- ↑ "Individual Card Rulings [D-E]". UDE. Equip Shot. Archived from the original on 18 February 2009. Retrieved 2 December 2015.
- ↑ "Individual Card Rulings [L-O]". UDE. Necro Gardna. Archived from the original on 20 February 2009. Retrieved 2 December 2015.