Forum:Card Car D

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Revision as of 16:01, 28 April 2012 by 60.228.86.44 (talk)
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Anybody thought of that card coming in galactic overload Card Car D? it could be the Pot of Greed of the future. only takes ur normal summon for an instant +1 it's too fast cough*exodia*cough the ftk and otk exodias do NOT run stall or summon monsters so this card will be great cuz they'll always have their normal summon.So what do you think? will this card be banned/limited/semi'd or unlimited? LaserGhost (talkcontribs) 13:38, January 25, 2012 (UTC)

Just pointing out, it makes you look better if you say "your" instead of "ur". Anyway, while it seems good, the thing is that it gives a single +1. In slow Exodia, I can see it working, but even then Des Lacooda is usually more effective. In FTK, you should use Royal Magical Library as it gives more +1s. BF2 Talk Deck Guides 13:52, January 25, 2012

well yeah that's for exodia but what about in a destiny hero deck? this deck has MASSIVE speed (allure of darkness/destiny draw/some people put Trade-in) so adding this card is simply a nitrous for D-heros and other decks that already have speed.--LG (talkcontribs) 18:22, January 25, 2012 (UTC)

I can't see anything happening to this card. If it was like in the anime and you didn't instantly skip the End Phase, maybe it would be Limited, but as it is, with the exception of a very few decks that already have far better substitutes, I can't see it either getting much use or being that incredibly broken. So no. That little car's going nowhere fast. --Blue-Eyes Starlight Dragon (talkcontribs) 18:46, January 25, 2012 (UTC)

Me neither. The card does in-fact let you draw two, but it does have It's draw back on you ("Pot of Greed" has no Draw backs at all). Shardsilver (talkcontribs) 18:51, January 25, 2012 (UTC)

Agreed. In addition to that, Destiny HERO Decks lack the previous draw/search power they had. BF2 Talk Deck Guides 18:55, January 25, 2012 (UTC)

Is this card really that good? I keep seeing people have at least 2 of this card in their Deck, and they're like first or second place of their tournaments. I find it really risky to draw two cards then skip to the End Phase when someone is going to use it later during the Duel. LastMinute (talkcontribs) 01:35, April 28, 2012 (UTC)

It works magnificently for Decks that don't battle very often, or Decks that are all about holding the line until it explodes on the opponent in a turn. Getting extra draws for those kinds of Decks is quite valuable. --Gadjiltron (talkcontribs) 01:39, April 28, 2012 (UTC)

Cardcar D is really really good late game or in a simplified gamestate. When you're both topdecking late game the simple +1 becomes extremely powerful. When you have plenty of options there often isn't an opening to use it, but it's fantastic for when you desperately need that extra card, which is actually pretty often. Lappyzard (talkcontribs) 01:40, April 28, 2012 (UTC)

Yeah, but after drawing two cards, you skip to your End Phase. So you really can't use those two cards. LastMinute (talkcontribs) 01:59, April 28, 2012 (UTC)

Is it good for a Nordic or Samurai deck?

Is it better than Veiler or Maxx C?

Dr Kain (talkcontribs) 03:08, April 28, 2012 (UTC)

Bad in Samurai. Good in Nordics (combo based). BF2 Talk Deck Guides 03:11, April 28, 2012 (UTC)

Veiler and Maxx are better, they help to disrupt the opponent. Using Car against the wrong deck can leave you open to take a beating. But Gadliitron has a point I've mostly seen Car in Inzektor builds in the OCG, which really makes sense when you think about it. Inzektors really need 1 card to start the destruction (Assuming Hornet is in grave), and Car helps get to Dragonfly. ---Dark Ace SP (Talk) 04:29, April 28, 2012 (UTC)
But OCG doesn't have Tour Guide. Tour Guide opening > Card-Car D Opening. BF2 Talk Deck Guides 12:04, April 28, 2012 (UTC)
  • This card definitely is good, but since Ignition Priority is now gone from the TCG, Cardcar D leaves you facing the risk of wasting your Normal Summon should your opponent Veiler it. After that, it's easy pickings and is fairly useless even if they don't kill it (unlike Tour Guide, who is the popular Level 3 and can still find use as Xyz Material if Veiler'd).--YamiWheeler (talkcontribs) 12:10, April 28, 2012 (UTC)

I don't know about you guys but I'd rather them veiler my Cardcar D than a TGU or something I actually need, I guess it works well in Inzektors this way since veiler > them.
60.228.86.44 (talk) 13:48, April 28, 2012 (UTC)

  • Except that if you're running a card like Cardcar D for consistency, and you open badly and have to rely on it to draw more cards, then a Veiler can seriously screw up your chances of winning.--YamiWheeler (talkcontribs) 14:58, April 28, 2012 (UTC)
Just because you play Cardcar D doesn't mean it's always your only option, the majority of the time it's either turn 1 or late game so getting rid of a veiler is with it considerably better than losing a TGU/Rabbit/Dragonfly/Hieratic/Etc or a topdecked card. And it's not like you use it without protection (if it can be helped).
60.228.86.44 (talk) 15:26, April 28, 2012 (UTC)
  • What sort of protection would you run to protect a Cardcar D from Veiler? And my point was that, if it is your only option in that circumstance, it can be potentially fatal. Either way, you're wasting your Normal Summon to try to draw 2 cards, and Veiler means you don't get to, and that's bad regardless of the way you look at it.--YamiWheeler (talkcontribs) 15:29, April 28, 2012 (UTC)
What? You run Cardcar D with backrow protection, as in things to stop the opponent from curb stomping your open field. Even if they veiler it you probably wont be hit with massive damage.
And if that was your only option when they have veiler you were screwed anyway, let's say there was still prio, you draw into TGU/Debris Dragon/Dragonfly or something to turn the duel around, they'd just veiler that anyway.
At the very least you'd force out the veiler so it's a 1 for 1.
60.228.86.44 (talk) 15:42, April 28, 2012 (UTC)
  • And then potentially draw nothing good for several more turns and lose. You've forced out a Veiler, but then if you draw nothing they can use it on, it doesn't really matter. Either way, we're getting into too specific situations. Point is, Veilering a Cardcar D makes it useless and that's now a risk of running the card.--YamiWheeler (talkcontribs) 15:45, April 28, 2012 (UTC)
Too specific? Topdecking TGU/dragonfly/etc (depending on the deck) is extremely common since they're run in 3s.
If they draw into nothing several turns later what makes you think they'd draw into something with Cardcar D? That's a very specific situation if you ask me.
I suppose you don't run TGU in decks it should be in because running it with veiler around is risky?
60.228.86.44 (talk) 15:53, April 28, 2012 (UTC)
  • Did I say you shouldn't run Cardcar D because it's risky? No. I said it's a risk, which it is. And like I've said before, Tour Guide is a Level 3. Even if Veiler'd, it doesn't become completely useless, unlike Cardcar D. Most decks don't run Rank 2 monsters, nor have Level 2 monsters to spare to Xyz Summon with. Stop constantly pushing yourself to let everyone know you're a good player. It's getting to look a bit desperate.--YamiWheeler (talkcontribs) 15:57, April 28, 2012 (UTC)
Being able to overlay with TGU after you've wasted a normal summon, very likely, yep.
Since when have I tried to make myself look like a good player? Stop insulting the commenter and give an example on why the comment is wrong.
60.228.86.44 (talk) 16:01, April 28, 2012 (UTC)

If you can run Cardcar D you may as well be running Duality. Duality is better in most Decks. BF2 Talk Deck Guides 15:59, April 28, 2012 (UTC)