Forum:Deck Contest 46: Character Development

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Revision as of 18:29, 11 October 2013 by Hastydemon2 (talk) (Hastydemon2's Spider Deck)
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What's worse than being a character with very little screentime? Being a fan of a Yu-Gi-Oh character with very little screentime.

Across Yugioh's history we've seen characters who simply don't have enough duels to showcase all their cards. When those cards get ported to real life (that is, if they do,) there just isn't enough support to make a functional real-life Deck, as compared to the various well-developed archetypes which never appear in the anime or manga, or main characters who've had entire seasons to play all sorts of different cards.

This will be the theme of this WDC - building a Deck around a character's archetype that never received much support. We'll look at non-ZEXAL archetypes since there's no telling if cards released years later could have unintended interactions with those archetypes.

Guidelines

  • All OCG and TCG cards are fine, as long as it has been released proper.
  • Deck must be in Template:Decklist.
  • This contest will be in September 1st, 2013 TCG Banlist.
  • You will be given maybe 1 day if you are late to post, after that, you're out.
  • Deck submissions will open on October 11th, 2013, and are due October 13th, 2013.

--Gadjiltron (talkcontribs) 05:44, October 4, 2013 (UTC)

Registration

To register, add your name next to a vacant bullet point, like so. Do not add extra bullet points if no vacancies exist.

Example - Ancient Gear Gadjiltron Dragon

Note that, despite the Gadjiltron archetype also being a one-hit wonder, Ancient Gear Gadjiltron Dragon is not part of the contest.

Toon

  • (Closed)
  • (Closed)

VWXYZ

  • (Closed)
  • (Closed)

Cyberdark

Venom

  • (Closed)
  • (Closed)

Iron Chain

  • (Closed)
  • (Closed)

Reactor

Burning Skull

Spider

Comments? Questions? Complaints?

If you'd like to see a certain archetype available, post here and I'll see what I can do about it. --Gadjiltron (talkcontribs) 05:44, October 4, 2013 (UTC)

I don't suppose that we can register for more than one category/option, right? --Moja619 (talkcontribs) 02:58, October 5, 2013 (UTC)
No, only one option per contestant. --Gadjiltron (talkcontribs) 05:08, October 5, 2013 (UTC)

In light of the upcoming amendment regarding Sixth Sense, Sixth Sense will remain Forbidden for this contest. Allowing its use is NOT a good idea. --Gadjiltron (talkcontribs) 05:08, October 5, 2013 (UTC)

Deck Submissions

Post your Deck under the appropriate heading, and give a brief description as well. --Gadjiltron (talkcontribs) 12:26, October 11, 2013 (UTC)

um...I entered too Moja619 (talkcontribs) 18:26, October 11, 2013 (UTC)

Elite Wolf's Cyberdark Deck

UltimateKuriboh's Burning Skull Deck

Chromace's Spider Deck

Hastydemon2's Spider Deck

So before I decided I was going to enter this contest I wanted to do something with Ninjas, and well after looking at the Spiders again it was clear there was a connection between them. That connection being Ninjitsu Art of Transformation. since Transformation can summon just about anything from the main deck barring Summoner Monk, the rest of the Ninjas, and Relinquished Spider.

Transformation is searchable by Hanzo, while Hanzo is searchable by Reinforcement of the Army, and with 3 Dualitys (Dualities?) its pretty easy to get to either of them. With those cards its easy to thin the deck to reach important cards, since Hanzo can also search for any of the other Ninjas when special summoned. Add Summoner Monk to the mix and there's some serious deck thinning going on, and that's just half the deck.

While the Ninja part of the deck offers deck thinning, the Spider part offers field control. Mother Spider is a beatstick, while also being able to get rid of your opponent's monsters from time to time. Yes the monsters have to be face up defense position monsters, but when there's triple Stumbling, double Enemy Controller, double No Entry!!, triple Ground Spiders, and Light of Intervention the odds of them not having face up defense position monsters are fairly low. With monster's low defense Spyder Spider comes in, when it destroys a defense position monster it'll recruit a spider that has already fallen, grab another Spyder to summon another Spider or poke for 1500, grab Ground to offer more protection, or just go for a Rank 4.

Light of Intervention is really cool in this deck. It allows you to use Sasuke, Relinquished Spider, Mother Spider, Spyder, and Enemy Controller to their full potential while also stopping flip effects. Sasuke will destroy any face up defense monster it battles before the damage calculation. being searchable and an 1800 attack body its pretty sturdy on its own. Relinquished Spider kicks things up a little, if there are 4 or more Insects in the grave you can tribute it to destroy all face up defense monsters your opponent controls, with a small spider like that it can bring a plague to your opponent's field. Enemy Controller will allow you to either switch an opponent's monster to defense or take control of a face up monster they control. And like I said about Mother Spider she can tribute two of oyur opponent's monsters to special summon herself.

Ebisu can act like a mini Giant Trunade on your opponent's side with the right amount of Ninjas, and it can be hard to handle if your opponent can't do anything to stop Ebisu where you can continuously return their backrow and attack freely. Brain Crusher is another Transformation beatstick who also happens to revive your opponent's monsters to your side, we all know being able to have access to your opponent's monsters is fun. Zephyros is not only a Transformation and Monk target, it also allows you to reuse your used up Call of the Haunteds, Transformations, Fiendish Chain. or even Stumbling. Duplicity is really easy to take advantage of, since the main deck has 4 different types that are all easy to get into the grave and the extra deck is so diverse, losing a battle phase isn't that much of a problem since defense position monsters can't attack whether they are your own or your opponent's.

I really only want to mention Key Beetle from the extra deck. Being able to protect Stumbling or Intervention will really hurt the opponent until they can get an entire field wipe, but at that point you'll probably be in a good position already since they may not have anything else to overcome your field on a later turn. The rest of the extra deck is fairly simple, where you use what you need for a specific situation.

Well I think that covers just about everything. The deck might not be the most competitive, but its pretty fun to play. Being able to thin your deck and set up quickly is nice, but being able to thin, set up, control the field, and play a grinding game can be a bit difficult for the opponent and sometimes frustrating the opponent is good enough whether you win or lose, you know you had to make them work for it.

Thanks for your time, and for reading this fairly long description about the deck. Hastydemon2 (talkcontribs) 18:29, October 11, 2013 (UTC)