Difference between revisions of "Forum:Karakuri Deck"

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:Haven't playtested at all, actually. I've been busy with lots of other things. [[User:Runer5h|Runer5h]] ([[User talk:Runer5h|talk]] • [[Special:Contributions/Runer5h|contribs]]) 20:50, June 26, 2010 (UTC)Runer5h
 
:Haven't playtested at all, actually. I've been busy with lots of other things. [[User:Runer5h|Runer5h]] ([[User talk:Runer5h|talk]] • [[Special:Contributions/Runer5h|contribs]]) 20:50, June 26, 2010 (UTC)Runer5h
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What about [[Machina Armored Unit]] it  would make a grat combo with [[Time Machine]] and with that karakuri that if it is destroyed you can special a karakuri from your deck.

Revision as of 18:57, 30 June 2010


There's a new archetype coming out in Starstrike Blast, in addition to its support of other new archetypes (Scrap, Watt, Naturia, Ice Barrier, and even Blackwings, god help us). And what is this new archetype? Why, it's a bunch of feudal Japanese robots with ridiculously hard-to-remember names, also known as the Karakuri. Most have a death wish, it seems, as they take every opportunity to attack. And most will switch automatically to defense position when attacked. A bit strange, but let's see what they can do!

Nisamu is the first monster here, and he's like a Giant Rat for this deck, searching out... oh, most of the deck. Inashichi is even better at searching in its own way - it can search out not only monsters, but also Karakuri spells and traps. So, a single Inashichi allows me to choose from literally half the deck. Nishibachi changes the battle position of any monster on the field - face-up or face-down - and it's a tuner. Sazanku gets rid of my opponent's monster with ease, using its pseudo-flip effect. And Muzanichiha has a solid 1800 ATK, is searchable by Nisamu, and can power up further if and when other Karakuris suicide into my opponent.

I've also included non-Karakuris that I think would synthesize well. Scrap Recycler allows easy recycling of my Nisamus and Muzanichihas, and rewards me with extra cards. Giant Rat can also search out many of the cards in this deck, as can Sangan.

Karakuri Castle of Elements is the first spell given for a reason - it switches my opponent's monsters to their more vulnerable defense position, and if it's destroyed I get a new monster. Disassembling Manual acts like Six Samurai United, and I can use it to draw extra cards fairly easily. And again, both of these cards are searchable with Inashichi. Machina Armored Unit and Machine Assembly Line both work with my monsters' suicidal effects, and comboing Armored Unit with Nisamu can lead to easy swarming and some cool combos. It can also allow easy access to Scrap Recycler. Giant Trunade and MST are here as spell and trap removal - Heavy Storm does not work in a deck with 11 continuous/field spells. The last spell, Pot of Avarice, is also useful with all the recruiting and sending of monsters to the graveyard.

The trap line-up is fairly standard and obvious. Bottomless Trap Hole takes care of opposing threats. Starlight Road deals with threats to all the spells. Dust Tornado is more S/T removal.

Tell me what you think of this concept deck. Runer5h 22:29, June 22, 2010 (UTC)Runer5h

No Timed Karakuri Bomb? I know that it doesn't trigger when your Attack Position soldiers go on the Defense, but still, it's certainly an unpleasant card to run into. Even just one could leave you opponent hesitate to make that attack, even more so with the searchers.--Akiza Izayoi 03:43, June 23, 2010 (UTC)

Black Salvo + Dekoichi maybe? 83.250.74.194 09:47, June 23, 2010 (UTC)

In order:
  1. Akiza, Timed Karakuri Bomb is neat. However, I don't believe that it triggers if a Karakuri monster is attacked and switches itself to DEF, which seems like the most likely situation. So I don't think I'll use it.
  2. Unregistered contributor: I did consider the Black Salvo combo to make summoning Burei faster. However, considering the fact that those are DARK monsters, not EARTH, they wouldn't really fit.
  3. Bechi: Goblins in the deck? It's not something I'd thought of. However, I don't think it will really work out. Karakuris can shift their own battle positions fine, less so those of other monsters. Runer5h 21:11, June 23, 2010 (UTC)Runer5h
I'd recommend the use Guard Penalty for even more card advantage. Drop the Assembly Units and an Armored Unit for three. Book of Moon is needed in order to save your monsters from suiciding, but I don't know what to take out for it. -bewk 23:05, June 23, 2010 (UTC)
Guard Penalty isn't card advantage per se, it's deck thinning. But I like the idea. I'll try removing a Giant Rat and a Dust Tornado for it. Runer5h 00:04, June 24, 2010 (UTC)Runer5h

You may want to hold off on those Guard Penalties. It may be deck thinnning, but I think Karakuri Residence will trigger almost as often. Plus, free destruction is much better than a draw.--Akiza Izayoi 03:03, June 24, 2010 (UTC)

Interesting deck. However, there are something that I don't understand. Why do you not add Mirror Force or Call of the Haunted? I suggest you run Book of Moon, it can give more use to 339 and protect your monsters to some extent. Guard Penalty must be dropped. It really isn't good, advantage wise. Jar of Greed is better than it most of the time. You are better of drawing something else. Limiter Removal can give them the occasional OTK. I think that you can add Scrap Dragon here. It can go well with 6318, Castle and Assembly Line. Occasionally, you can use its last effect to special summon Scrap Recycler.-- HHTurtle  (Talk) 16:31, June 24, 2010 (UTC)

Your Father: Well if you want to active the karakuri's time bomb try to use "book of moon", "stumbling". also there are more support cards like... "dark mirror force","tragedy"...etc


Bechi: why don't you use Time Machine??

  • Because Time Machine suck. Brionac in the Extra deck?

Idk if any of you played Tenchu Wrath of heaven,but these monsters are in some of the levels(and the levels themselves look like Karakuri residence)I didnt think anyone actually be crazy enough to try and make this Kamikaze style deck,oddly enough thought cards like "After the struggle" and "Alchemy Cycle"(only reccomended for the real kamikaze experts)um i guess since several cards can change battle positions of the oppoenents monsters "Tragedy"might help.Raventheblack (talkcontribs) 01:18, June 26, 2010 (UTC)

OK, I've decided to swap out Guard Penalty for two copies of Karakuri Residence. It should be useful, and it gives Inashichi another two targets for a total of eight distinct cards it can search. Runer5h (talkcontribs) 01:21, June 26, 2010 (UTC)Runer5h

Just wanna know if you have playtested the deck yet. How easy it is for you to Synchro for Level 5, 6, 7, 8, and 9 Synchro Monsters? I'm guessing that you can get 7 often.-- HHTurtle  (Talk) 06:42, June 26, 2010 (UTC)

Haven't playtested at all, actually. I've been busy with lots of other things. Runer5h (talkcontribs) 20:50, June 26, 2010 (UTC)Runer5h


What about Machina Armored Unit it would make a grat combo with Time Machine and with that karakuri that if it is destroyed you can special a karakuri from your deck.