Difference between revisions of "Forum:List of cards to side in against common decks"

From Yugipedia
Jump to: navigation, search
(A "Best of all worlds" list)
(Allies of Justice: fix link)
 
(43 intermediate revisions by 16 users not shown)
Line 18: Line 18:
  
 
==List==
 
==List==
<center>
 
{| class="wikitable collapsible collapsed" border="1" style="width:95%"
 
|-
 
! colspan=2 class="mainheader" |<span id="TOContents">Table of Contents</span>
 
|-
 
| [[#C_Tier_1|Tier 1]]
 
|
 
<font size="1" color="#888">''Note: Both tables must be open (shown) for this to work''</font>
 
* [[#C_Chaos_Dragon|Chaos Dragon]]
 
* [[#C_Dino_Rabbit|Dino Rabbit]]
 
* [[#C_Hieratic|Hieratic]]
 
* [[#C_Inzektor|Inzektor]]
 
* [[#C_Wind-Up|Wind-Up]]
 
|-
 
| [[#C_Tier_2|Tier 2]]
 
|
 
* [[#C_Agent_Angel|Agent]]
 
* [[#C_Chain_Burn|Chain Burn]]
 
* [[#C_Dark_World|Dark World]]
 
* [[#C_Evol|Evol]]
 
* [[#C_HERO|HERO]]
 
* [[#C_Lightsworn|Lightsworn]]
 
* [[#C_Six_Samurai|Six Samurai]]
 
* [[#C_Twilight|Twilight]]
 
|-
 
| [[#C_Tier_3|Tier 3]]
 
|
 
* [[#C_Blackwing|Blackwing]]
 
* [[#C_Exodia_OTK|Exodia OTK]]
 
* [[#C_Gadgets/Machina_Gadget|Gadgets / Machina Gadget]]
 
* [[#C_Gravekeeper's|Gravekeeper's]]
 
* [[#C_Scrap|Scrap]]
 
* [[#C_X-Saber|X-Saber]]
 
|-
 
| [[#C_Other_Decks|Other Themed Decks]]
 
|
 
* [[#C_Batteryman|Batteryman]]
 
* [[#C_Cyber_Dragon_OTK|Cyber Dragon OTK]]
 
* [[#C_Disaster_Dragon/Hopeless_Dragon|Disaster Dragon / Hopeless Dragon]]
 
* [[#C_Dragunity|Dragunity]]
 
* [[#C_Evil_Hero_Dark_Gaia_OTK|Evil Hero Dark Gaia OTK]]
 
* [[#C_Fabled|Fabled]]
 
* [[#C_Fish|Fish]]
 
* [[#C_Fortune_Lady|Fortune Lady]]
 
* [[#C_Frognarchs/Sea_Lancer|Frognarchs / Sea Lancer]]
 
* [[#C_Frogs|Frogs]]
 
* [[#C_Gemini_City|Miracle Gemini]]
 
* [[#C_Gladiator_Beasts|Gladiator Beasts]]
 
* [[#C_Heralds|Heralds]]
 
* [[#C_Infernity|Infernity]]
 
* [[#C_Karakuri|Karakuri]]
 
* [[#C_Monarchs|Monarchs]]
 
* [[#C_Morphtronics|Morphtronics]]
 
* [[#C_Plants/Naturia|Plants / Naturia]]
 
* [[#C_Quickdraw_Plants|Quickdraw Plants (Quickdraw DandyWarrior)]]
 
* [[#C_Steelswarm|Steelswarm]]
 
* [[#C_Zombies|Zombies]]
 
|}
 
  
{| class="wikitable sortable collapsible collapsed" border="1" style="width:95%"
+
<div align=right>[{{fullurl:{{FULLPAGENAME}}/List|action=edit}} Edit the list]</div>
|+ Cards to Side-in Against Common Decks
+
{{Forum:List of cards to side in against common decks/List}}
|-
+
 
! scope="col"                    | Deck
 
! scope="col" class="unsortable" | <!--Effectiveness-->
 
! scope="col"                    | Sided Card
 
! scope="col" class="unsortable" | Reason
 
|-
 
! colspan=4 |<span id="C_Tier_1">Tier 1</span>
 
|-
 
| <span id="C_Chaos_Dragon">[[Chaos Dragon]]</span> || + || [[Light-Imprisoning Mirror]] || Negates (and then prevents) the effects of half of the monsters in their deck.
 
|-
 
| [[Chaos Dragon]] || + || [[Shadow-Imprisoning Mirror]] || Negates (and then prevents) the effects of half of the monsters in their deck.
 
|-
 
| <span id="C_Dino Rabbit">[[Dino Rabbit]]</span> || > || [[Gozen Match]] || Prevents [[Sabersaurus]] and [[Kabazauls]] from making [[Evolzar]]s. However, it does not affect [[Jurrac Guaiba]].
 
|-
 
| [[Dino Rabbit]] || > || [[Rivalry of Warlords]] || No more Xyz Summons.
 
|-
 
| [[Dino Rabbit]] || > || [[Zombie World]] || Their monsters need to be Dinosaurs to make Laggia and Dolkka.
 
|-
 
| [[Dino Rabbit]] || + || [[Imperial Iron Wall]] || Prevents the effect of [[Rescue Rabbit]], though the opponent can still use [[Jurrac Guaiba]] or just Normal Summon two Dinosaurs.
 
|-
 
| [[Dino Rabbit]] || + || [[Skill Drain]] || Prevents the effects of the Evolzars, [[Tour Guide]], and [[Jurrac Guaiba]], however it can be bypassed by [[Forbidden Lance]].
 
|-
 
| [[Dino Rabbit]] || + || [[Stygian Dirge]] || Derails their Xyz Summons.
 
|-
 
| [[Dino Rabbit]] || + || [[Summon Limit]] || Summoning Rescue Rabbit and activating its effect uses up 2 Summons.
 
|-
 
| [[Dino Rabbit]] || + || [[Vanity's Fiend]] || Prevents Xyz Summons and is too big to run over with most of their monsters, however it can be bypassed by [[Forbidden Chalice]].
 
|-
 
| [[Dino Rabbit]] || - || [[Bottomless Trap Hole]] || Destroys both monsters Summoned by Rescue Rabbit, or destroys [[Leviair]] before it can use its effect.  Can also be used to either get rid of [[Evolzar Laggia|Laggia]] or waste its negation effect.
 
|-
 
| [[Dino Rabbit]] || - || [[Chain Disappearance]] || Banishes all 3 Rabbits or Tour Guides, however it can be bypassed by [[Forbidden Lance]], and if you hit Rabbit they can use Leviair to get it back.
 
|-
 
| [[Dino Rabbit]] || - || [[Effect Veiler]] || Prevents the effects of Rabbit and Tour Guide. It can also be chained to a card like [[Compulsory Evacuation Device]] to get rid of Laggia.
 
|-
 
| [[Dino Rabbit]] || - || [[Lava Golem]] || Use it to Tribute an [[Evolzar]] and another monster. Best with monsters that can't be destroyed by battle like [[Gellenduo]].
 
|-
 
| [[Dino Rabbit]] || - || [[Mirror of Oaths]] || Destroys the monster(s) Summoned by [[Rescue Rabbit]] or [[Tour Guide]] and draws 1 card.
 
|-
 
| [[Dino Rabbit]] || - || [[Chaos Hunter]] || Use it when [[Evolzar Laggia|Laggia]] is Summoned. Prevents the effects of [[Rescue Rabbit]], [[Bottomless Trap Hole]] and [[Dimensional Prison]].
 
|-
 
| [[Dino Rabbit]] || - || [[Tragoedia]] || Gets around the effect of [[Evolzar Laggia|Laggia]].
 
|-
 
| [[Dino Rabbit]] || - || [[Volcanic Queen]] || Use it to Tribute an [[Evolzar]]. You cannot Normal Summon in the same turn, but you can Special Summon and then attack over her 1200 DEF.
 
|-
 
| [[Dino Rabbit]] || - || [[Wave-Motion Cannon]] || [[Evolzar Laggia|Laggia]] can't negate the effect of a card that has already been activated. Best with monsters that can't be destroyed by battle like [[Gellenduo]].
 
|-
 
| <span id="C_Hieratic">[[Hieratic]]</span> || > || [[Archlord Kristya]] || This deck focuses heavily on Special Summons.
 
|-
 
| [[Hieratic]] || > || [[Vanity's Fiend]] || This deck focuses heavily on Special Summons.
 
|-
 
| [[Hieratic]] || > || [[Fossil Dyna Pachycephalo]] || Their strongest monster will be [[Hieratic Dragon of Eset|Eset]] with 1000 ATK.
 
|-
 
| [[Hieratic]] || > || [[Testudo erat Numen]] || Their strongest monster will be [[Hieratic Dragon of Eset|Eset]] with 1000 ATK.
 
|-
 
| [[Hieratic]] || + || [[Ally of Justice Quarantine]] || Until they draw [[REDMD]], they won't be doing much.
 
|-
 
| [[Hieratic]] || + || [[Dimensional Fissure]] || The deck relies on the Tribute effect that activates in the Graveyard, however it can be bypassed by [[A Wingbeat of Giant Dragon]].
 
|-
 
| [[Hieratic]] || + || [[Macro Cosmos]] || The deck relies on the Tribute effect that activates in the Graveyard, however it can be bypassed by [[A Wingbeat of Giant Dragon]].
 
|-
 
| [[Hieratic]] || + || [[Light-Imprisoning Mirror]] || Restricts basically every monster in this deck, however it can be bypassed by [[A Wingbeat of Giant Dragon]].
 
|-
 
| [[Hieratic]] || + || [[Mask of Restrict]] || The deck relies on the Tribute effect that activates in the Graveyard, however it can be bypassed by [[A Wingbeat of Giant Dragon]].
 
|-
 
| [[Hieratic]] || + || [[Soul Drain]] || The deck relies on the Tribute effect that activates in the Graveyard, however it can be bypassed by [[A Wingbeat of Giant Dragon]].
 
|-
 
| [[Hieratic]] || + || [[Deck Lockdown]] || This deck focuses heavily on Special Summons from the Deck.
 
|-
 
| [[Hieratic]] || + || [[Summon Limit]] || The deck needs several Special Summons to OTK, however it can by bypassed by [[A Wingbeat of Giant Dragon]].
 
|-
 
| [[Hieratic]] || - || [[Absolute Crusader]] || Destroys a Level 5 or higher monster when it is Special Summoned.
 
|-
 
| [[Hieratic]] || - || [[Chain Disappearance]] || Banishes all of their [[Wattaildragon]] (when Summoned by the Tribute effect) or [[REDMD]] (when Summoned by [[Hieratic Dragon King of Atum]]).
 
|-
 
| [[Hieratic]] || - || [[Power Filter]] || Prevents the Special Summons of their monsters with an original ATK/DEF of 0, however it can be bypassed by [[A Wingbeat of Giant Dragon]].
 
|-
 
| [[Hieratic]] || - || [[Chaos Trap Hole]] || Almost all Summons are Light or Dark.
 
|-
 
| [[Hieratic]] || - || [[Debunk]] || The deck relies on the Tribute effect that activates in the Graveyard, however it can be bypassed by [[A Wingbeat of Giant Dragon]].
 
|-
 
| [[Hieratic]] || - || [[Different Dimension Ground]] || The deck relies on the Tribute effect that activates in the Graveyard.
 
|-
 
| [[Hieratic]] || - || [[Skull Meister]] || The deck relies on the Tribute effect that activates in the Graveyard.
 
|-
 
| [[Hieratic]] || - || [[The End of Anubis]] || The deck relies on the Tribute effect that activates in the Graveyard.
 
|-
 
| [[Hieratic]] || - || [[Thunder King Rai-Oh]] || Can negate the Special Summons of the big Hieratic monsters or the Xyz Monsters.
 
|-
 
| [[Hieratic]] || - || [[Hunter of Black Feathers]] || Destroys monsters.
 
|-
 
| [[Hieratic]] || - || [[Mirror of Oaths]] || Destroys [[Wattaildragon]] (when Summoned by the Tribute effect) or [[REDMD]] (when Summoned by [[Hieratic Dragon King of Atum]]) and draws you 1 card, however it can be bypassed by [[A Wingbeat of Giant Dragon]].
 
|-
 
| [[Hieratic]] || - || [[Morphing Jar 2|Morphing Jar #2]] || The deck swarms with Xyz and high-Level monsters, chances are your opponent won't get anything.
 
|-
 
| <span id="C_Inzektor">[[Inzektor]]</span> || > || [[Macro Cosmos]] || Prevents monsters treated as Equip Cards from being sent to the Graveyard and blocks the recycling effect of [[Inzektor Sword - Zektkaliber|Zektkaliber]].
 
|-
 
| [[Inzektor]] || > || [[Skill Drain]] || Restricts basically every monster in this deck.
 
|-
 
| [[Inzektor]] || > || [[Shadow-Imprisoning Mirror]] || Restricts basically every monster in this deck.
 
|-
 
| [[Inzektor]] || + || [[Chain Disappearance]] || Banishes all their [[Inzektor Dragonfly|Dragonflies]], [[Inzektor Hornet|Hornets]] or [[Tour Guide From the Underworld|Tour Guides]]. However, they can make [[Leviair]] to get them back.
 
|-
 
| [[Inzektor]] || + || [[Consecrated Light]] || Restricts basically every monster in this deck, however it can be bypassed by [[Fiendish Chain]].
 
|-
 
| [[Inzektor]] || + || [[D.D. Crow]] || Chain this when they try to equip, and if there are no other Inzektors in the Graveyard, they have to equip one from the hand. It can also be used against [[Inzektor Sword - Zektkaliber|Zektkaliber]] and [[Inzektor Giga-Mantis|Giga-Mantis]].
 
|-
 
| [[Inzektor]] || + || [[Necrovalley]] || Prevents Inzektors from being equipped from the Graveyard and blocks the recycling effect of [[Inzektor Sword - Zektkaliber|Zektkaliber]], however it can be bypassed by equipping [[Inzektor Hornet]] from the hand.
 
|-
 
| [[Inzektor]] || - || [[Banisher of the Radiance]] || Prevents monsters treated as Equip Cards from being sent to the Graveyard and blocks the recycling effect of [[Inzektor Sword - Zektkaliber|Zektkaliber]].
 
|-
 
| [[Inzektor]] || - || [[Effect Veiler]] || Prevents the effect to equip a monster.
 
|-
 
| [[Inzektor]] || - || [[Doomcaliber Knight]] || Prevents the effect to equip a monster.
 
|-
 
| [[Inzektor]] || - || [[Safe Zone]] || When this is targeted by [[Inzektor Hornet|Hornet]], chain it to destroy your opponent's monster.
 
|-
 
| <span id="C_Wind-Up">[[Wind-Up]]</span> || > || [[Archlord Kristya]] || This deck focuses heavily on Special Summons, however it can be bypassed by [[Fiendish Chain]].
 
|-
 
| [[Wind-Up]] || > || [[Gozen Match]] || This deck uses all different Attributes.
 
|-
 
| [[Wind-Up]] || > || [[Macro Cosmos]] || This deck focuses on the Graveyard. Unlike [[Dimensional Fissure]], this card also banishes monsters that are Xyz Material.
 
|-
 
| [[Wind-Up]] || > || [[Rivalry of Warlords]] || This deck uses many different Types.
 
|-
 
| [[Wind-Up]] || > || [[Skill Drain]] || This deck focuses heavily on the effects of face-up monsters.
 
|-
 
| [[Wind-Up]] || + || [[Big Burn]] || This deck focuses on the Graveyard.
 
|-
 
| [[Wind-Up]] || + || [[Dimensional Fissure]] || This deck focuses on the Graveyard.
 
|-
 
| [[Wind-Up]] || + || [[Necrovalley]] || This deck focuses on the Graveyard.
 
|-
 
| [[Wind-Up]] || + || [[King Tiger Wanghu]] || This deck relies on small monsters for Xyz Summons, however it can be bypassed by [[Fiendish Chain]].
 
|-
 
| [[Wind-Up]] || + || [[Summon Limit]] || This deck Special Summons many times in a turn.
 
|-
 
| [[Wind-Up]] || - || [[Chain Disappearance]] || Banishes all of their [[Tour Guide]]s, Rats, or Magicians, though they can make [[Leviair]] to get them back.
 
|-
 
| [[Wind-Up]] || - || [[Cyber Dragon]] || To be used with [[Chimeratech Fortress Dragon]], since all of their Xyz Monsters are [[Machines]].
 
|-
 
| [[Wind-Up]] || - || [[D.D. Crow]] || This deck focuses on the Graveyard.
 
|-
 
| [[Wind-Up]] || - || [[Doomcaliber Knight]] || This deck focuses heavily on the effects of face-up monsters.
 
|-
 
| [[Wind-Up]] || - || [[Effect Veiler]] || This deck focuses heavily on the effects of face-up monsters.
 
|-
 
| [[Wind-Up]] || - || [[Fiendish Chain]] || This deck focuses heavily on the effects of face-up monsters.
 
|-
 
| [[Wind-Up]] || - || [[Maxx "C"]] || Nullifies the loop that discards your hand, by drawing you more cards than you're forced to discard.
 
|-
 
| [[Wind-Up]] || - || [[Neko Mane King]] || If they hit this with Hunter, it ends their turn.
 
|-
 
| [[Wind-Up]] || - || [[Regenerating Mummy]] || If they discard it with [[Wind-Up Hunter|Hunter]], you'll get it back, and it has more ATK than most of their monsters.
 
|-
 
| [[Wind-Up]] || - || [[Shadow-Imprisoning Mirror]] || Prevents the effects of [[Wind-Up Hunter]], [[Tour Guide]] and [[Tour Bus From the Underworld|Tour Bus]].
 
|-
 
| [[Wind-Up]] || - || [[Thunder King Rai-Oh]] || Stops [[Wind-Up Factory]] and can prevent a Special Summon, however it can be bypassed by [[Mind Control]].
 
|-
 
! colspan=4 |<span id="C_Tier_2">Tier 2</span>
 
|-
 
| <span id="C_Agent_Angel">[[Agent]]</span> || > || [[Light-Imprisoning Mirror]] || Negates (and then prevents) the effects of most of the monsters in their deck.
 
|-
 
| [[Agent]] || - || [[Dimensional Fissure]] || If there is nothing in the Graveyard, Hyperion and Sangan can't use it's effect, Kristya and BLS Envoy can't be Special Summoned.
 
|-
 
| [[Agent]] || - || [[Macro Cosmos]] || If there is nothing in the Graveyard, Hyperion and Sangan can't use its effect, Kristya and BLS Envoy can't be Special Summoned.
 
|-
 
| [[Agent]] || - || [[Grave of the Super Ancient Organism]] || Stops Hyperion, BLS Envoy, Kristya, Trishula, Brionac, Stardust, etc.
 
|-
 
| [[Agent]] || - || [[Ally of Justice Core Destroyer]] || Unless it is the Chaos version, this card is a [[Catastor]] and can be Normal Summoned easily. It also cannot be [[Bottomless]]ed. However, they can Synchro Summon or use Hyperion's effect to get around it.
 
|-
 
| [[Agent]] || - || [[Ally of Justice Cycle Reader]] || Acts as a double [[D.D. Crow]].
 
|-
 
| [[Agent]] || - || [[Thunder King Rai-Oh]] || Prevents [[The Agent of Mystery - Earth]] and [[Sangan]]'s effect. Can negate the summon and destroy [[Master Hyperion]], [[Kristya]] and [[Black Luster Soldier - Envoy of the Beginning]].
 
|-
 
| [[Agent]] || - || [[Chain Disappearance]] || This is mainly used against [[The Agent of Mystery - Earth]], leaving them with much less Agents to use to Special Summon Hyperion. You can also use it to banish all their [[T.G. Striker]] and [[Mystical Shine Ball]]s if they use them.
 
|-
 
| [[Agent]] || - || [[Leeching the Light]] || Increases the ATK of all your monsters by a large amount, which can lead to an OTK.
 
|-
 
| [[Agent]] || - || [[Chaos Trap Hole]] || Almost all large Special Summons are Light or Dark.
 
|-
 
| [[Agent]] || - || [[Ally Salvo]] || If they don't blow it up with Hyperion, this card destroys any 2 of their cards.
 
|-
 
| [[Agent]] || - || [[Hunter of Black Feathers]] || Destroys monsters.
 
|-
 
| <span id="C_Chain_Burn"> [[Burn#Chain Strike OTK|Chain Burn]]</span> || > || [[Des Wombat]] || Prevents all Burn Damage, the Deck has few outs in Game 1.
 
|-
 
| [[Burn#Chain Strike OTK|Chain Burn]] || > || [[Prime Material Dragon]] || Requires a Tribute Summon but is more effective than Des Wombat as the Deck has even fewer outs.
 
|-
 
| [[Burn#Chain Strike OTK|Chain Burn]] || > || [[Royal Decree]] || Negates most of their draw cards and several of their burn cards.
 
|-
 
| [[Burn#Chain Strike OTK|Chain Burn]] || + || [[Vanity's Call]] || While costing half your Life Points, it negates every card in the chain, often leaving your opponent with no cards to use.
 
|-
 
| [[Burn#Chain Strike OTK|Chain Burn]] || - || [[Rainbow Life]] || Activate at the end of a chain to gain lots of Life.
 
|-
 
| [[Burn#Chain Strike OTK|Chain Burn]] || - || [[Lifeforce Harmonizer]] || Doesn't have to be set and doesn't cost as much but is less effective than Rainbow Life.
 
|-
 
| <span id="C_Dark_World">[[Dark World]]</span> || > || [[Macro Cosmos]] || They can't be discarded from the hand to the Graveyard if there is no Graveyard. Works well if you chain this to cards such as [[Card Destruction]].
 
|-
 
| [[Dark World]] || > || [[Dimensional Fissure]] || They can't be discarded from the hand to the Graveyard if there is no Graveyard.
 
|-
 
| [[Dark World]] || > || [[Banisher of the Radiance]] || They can't be discarded from the hand to the Graveyard if there is no Graveyard.
 
|-
 
| [[Dark World]] || > || [[Banisher of the Light]] || They can't be discarded from the hand to the Graveyard if there is no Graveyard.
 
|-
 
| [[Dark World]] || > || [[Shadow-Imprisoning Mirror]] || Negates pretty much every monster, preventing their Special Summons and effects.
 
|-
 
| [[Dark World]] || - || [[Different Dimension Ground]] || When they activate an effect to Discard, chain this and laugh.
 
|-
 
| [[Dark World]] || - || [[Debunk]] || Most effects activate in the Graveyard, this card will Negate their effects and Banish them.
 
|-
 
| [[Dark World]] || - || [[Gravekeeper's Watcher]] || This is to stop effects that Discard, such as [[Card Destruction]] and [[Dark World Dealings]]. However, note that it cannot be activated in the Damage Step, such as when [[Morphing Jar]] is flipped by an attack.
 
|-
 
| [[Dark World]] || - || [[Forbidden Graveyard]] || Similar to Shadow-Imprisoning Mirror, this card prevents their effects in the Graveyard, but is not Continuous.
 
|-
 
| [[Dark World]] || - || [[Reign-Beaux, Overlord of Dark World]] || The opponent will be using quite a few cards which make both players Discard, such as [[Card Destruction]], [[Morphing Jar]], [[Dark World Dealings]].
 
|-
 
| [[Dark World]] || - || [[Goldd, Wu-Lord of Dark World]] || The opponent will be using quite a few cards which make both players Discard.
 
|-
 
| [[Dark World]] || - || [[Sillva, Warlord of Dark World]] || The opponent will be using quite a few cards which make both players Discard.
 
|-
 
| [[Dark World]] || - || [[Grapha, Dragon God of Dark World]] || The opponent will be using quite a few cards which make both players Discard.
 
|-
 
| [[Dark World]] || - || [[Marionette Mite]] || All Dark World monsters are Fiend types, so you can use this as a free [[Brain Control]] and take control of their monster to attack, tribute, Synchro Summon, etc. You could also Special Summon your Grapha if you had one, if you also have a way to stop it when the opponent tries to Special Summon the returned monster again later in the duel.
 
|-
 
| [[Dark World]] || - || [[D.D. Crow]] || If the Dark World monster is banished before its effect resolves, the effect will resolve without effect, but this can only stop 1 Dark World monster.
 
|-
 
| [[Dark World]] || - || [[Gemini Imps]] || Negates a card that makes both players discard and destroys it, stopping your opponent from activating the effect, and then lets you draw a card, giving you a +1.
 
|-
 
| <span id="C_Evol">[[Evol]]</span> || > || [[Zombie World]] || Their monsters need to be Dinosaurs to make Laggia and Dolkka.
 
|-
 
| [[Evol]] || + || [[Skill Drain]] || Prevents the effects of the Evolzars, however it can be bypassed by [[Forbidden Lance]].
 
|-
 
| <span id="C_HERO">[[HERO]]</span> || > || [[Gozen Match]] || This deck uses all Attributes, so this card would greatly hinder the deck.
 
|-
 
| [[HERO]]  || + || [[Non-Fusion Area]] || Cuts off all Fusions, though beware of [[Elemental HERO Stratos]] and [[Elemental HERO Neos Alius]] as pure beatsticks, as well as [[Gemini Spark]].
 
|-
 
| <span id="C_Lightsworn">[[Lightsworn]]</span> || > || [[Macro Cosmos]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Lightsworn]] || > || [[Dimensional Fissure]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Lightsworn]] || > || [[Necrovalley]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Lightsworn]] || > || [[The End of Anubis]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Lightsworn]] || > || [[Light-Imprisoning Mirror]] || Restricts basically every monster in this deck, however it doesn't stop [[Honest]]'s main effect.
 
|-
 
| [[Lightsworn]] || - || [[Skill Drain]] || Only if you think you can overpower their attacks; or if you're not affected by it, it would be similar to Light-Imprisoning Mirror.
 
|-
 
| [[Lightsworn]] || - || [[D.D. Crow]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Lightsworn]] || - || [[Big Burn]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Lightsworn]] || - || [[Soul Release]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Lightsworn]] || - || [[Crevice Into the Different Dimension]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Lightsworn]] || - || [[My Body as a Shield]] || Stops [[Judgment Dragon]], [[Celestia]], [[Ryko]] (if it was Flip Summoned), etc.
 
|-
 
| [[Lightsworn]] || - || [[Starlight Road]] || Stops [[Judgment Dragon]], [[Celestia]], etc.
 
|-
 
| [[Lightsworn]] || - || [[Ally of Justice Cycle Reader]] || Acts as a double [[D.D. Crow]], which can make [[Wulf]] and [[Lumina]] resolve without effect and also stalls [[Judgment Dragon]] from being Special Summoned.
 
|-
 
| [[Lightsworn]] || - || [[Kycoo the Ghost Destroyer]] || This deck focuses heavily on the Graveyard. Cannot be blocked by [[Necro Gardna]].
 
|-
 
| <span id="C_Six_Samurai">[[Six Samurai]]</span> || > || [[Gozen Match]] || This deck uses all Attributes, so this card would greatly hinder the deck.
 
|-
 
| [[Six Samurai]] || + || [[Skill Drain]] || Although they can still swarm a bit, they can't maintain their field as easily. It leaves them with nothing bigger than a 1800 beatstick for the most part. Since [[Gateway of the Six]] is now Limited, their ATK can't be boosted much, and then can't maintain advantage as easily.
 
|-
 
| [[Six Samurai]] || - || [[Puppet Plant]] || Against this deck, this card is a [[Brain Control]].
 
|-
 
| [[Six Samurai]] || - || [[Warrior Elimination]] || No cost and destroys all your opponent's monsters.
 
|-
 
| [[Six Samurai]] || - || [[Kinetic Soldier]] || All their monsters will be Warriors, who doesn't like a no tribute 3350 ATK monster?
 
|-
 
| [[Six Samurai]] || - || [[Fossil Dyna Pachycephalo]] || Destroys most of their monsters (since they'll have a swarm of Special Summoned monsters).
 
|-
 
| [[Six Samurai]] || - || [[Dust Tornado]] || Mainly used to destroy [[Gateway of the Six]] and [[Six Samurai United]].
 
|-
 
| [[Six Samurai]] || - || [[Fairy Wind]] || Mainly used to destroy [[Gateway of the Six]] and [[Six Samurai United]].
 
|-
 
| [[Six Samurai]] || - || [[Spell Shattering Arrow]] || Mainly used to destroy [[Gateway of the Six]] and [[Six Samurai United]].
 
|-
 
| <span id="C_Twilight">[[Twilight]]</span> || + || [[Light-Imprisoning Mirror]] || Negates (and then prevents) the effects of half of the monsters in their deck.
 
|-
 
| [[Twilight]] || + || [[Shadow-Imprisoning Mirror]] || Negates (and then prevents) the effects of half of the monsters in their deck.
 
|-
 
! colspan=4 |<span id="C_Tier_3">Tier 3</span>
 
|-
 
| <span id="C_Blackwing">[[Blackwing]]</span> || + || [[Consecrated Light]] || Restricts basically every monster in this deck, however it can be bypassed by cards like [[Book of Moon]], [[Smashing Ground]], [[Fissure]], [[Lightning Vortex]], [[Icarus Attack]], etc.
 
|-
 
| [[Blackwing]] || + || [[Shadow-Imprisoning Mirror]] || Restricts basically every monster in this deck, however it can be bypassed by cards like [[Icarus Attack]], or they can just play by Swarm and Synchro without using Effects. It also doesn't stop [[Kalut]].
 
|-
 
| [[Blackwing]] || - || [[Black Return]] || You can activate this card when your opponent Special Summons a Blackwing monster. This is best used against their [[Synchro Monster]]s.
 
|-
 
| [[Blackwing]] || - || [[Imperial Iron Wall]] || Mainly against Graveyard Black Feathers (Vayu Turbo) build, stops cards including [[DAD]], [[Necro Gardna]], [[Vayu]] and [[Allure of Darkness]].
 
|-
 
| [[Blackwing]] || - || [[Trap Hole]] || Screws with their [[Blackwing - Sirocco the Dawn]] and [[Black Whirlwind]] xD
 
|-
 
| [[Blackwing]] || - || [[Compulsory Evacuation Device]] || Similar to Trap Hole (above), but also stops their Synchro Monsters.
 
|-
 
| [[Blackwing]] || - || [[Blackwing - Sirocco the Dawn]] || Note how you can use the Opponent's Blackwings to power up your own Sirroco.
 
|-
 
| [[Blackwing]] || - || [[D.D. Crow]] || You can discard this to the [[Graveyard]] so you can [[Remove from play]] your opponent's [[Blackwing - Vayu the Emblem of Honor]] before they [[Synchro Summon]] another [[Blackwing]] [[Synchro Monster]].
 
|-
 
| [[Blackwing]] || - || [[Mind Crush]] || They search for cards quite a lot, use this after they search for something.
 
|-
 
| [[Blackwing]] || - || [[Starlight Road]] || Stops [[Icarus Attack]], [[Delta Crow - Anti Reverse]], [[Dark Hole]], [[Black Rose Dragon]], etc.
 
|-
 
| [[Blackwing]] || - || [[Nobleman of Extermination]] || Stops [[Icarus Attack]], [[Delta Crow - Anti Reverse]], [[Solemn Warning]], [[Bottomless Trap Hole]], etc.
 
|-
 
| [[Blackwing]] || - || [[Seven Tools of the Bandit]] || Stops [[Icarus Attack]], [[Delta Crow - Anti Reverse]], [[Solemn Warning]], [[Bottomless Trap Hole]], etc.
 
|-
 
| [[Blackwing]] || - || [[Trap Stun]] || Stops [[Icarus Attack]], [[Delta Crow - Anti Reverse]], [[Solemn Warning]], [[Bottomless Trap Hole]], etc.
 
|-
 
| [[Blackwing]] || - || [[Hunter of Black Feathers]] || Destroys monsters.
 
|-
 
| <span id="C_Exodia_OTK">[[Exodia OTK]]</span> || > || [[Skill Drain]] || Most of these types of decks rely on [[Royal Magical Library]], so stopping that would most likely stop their draw engine.
 
|-
 
| [[Exodia OTK]] || > || [[Light-Imprisoning Mirror]] || Most of these types of decks rely on [[Royal Magical Library]], so stopping that would most likely stop their draw engine.
 
|-
 
| [[Exodia OTK]] || > || [[Dragged Down into the Grave]] || You get to choose the card you discard from your opponent's hand. Try and banish it once it gets to the grave with [[D.D. Crow]], [[Macro Cosmos]], [[Dimensional Fissure]], etc.
 
|-
 
| [[Exodia OTK]] || > || [[D.D. Designator]] || Exodia decks don't have cards that can return their pieces from the RFP zone, so if you're lucky enough (or if they [[Gold Sarcophagus|Sarc]]'d a piece), then you've basically won.
 
|-
 
| [[Exodia OTK]] || - || [[Thunder King Rai-Oh]] || Stops [[The White Stone of Legend]], [[Sangan]], [[Emissary of the Afterlife]], [[Toon Table of Contents]], etc.
 
|-
 
| [[Exodia OTK]] || - || [[Protector of the Sanctuary]] || Stops any draw power they may use, such as [[Trade-In]], [[Royal Magical Library]], [[Super Rejuvenation]], [[Cards of Consonance]], [[Upstart Goblin]], etc. Also is strong enough that the Deck normally cannot take it out through brute force.
 
|-
 
| [[Exodia OTK]] || - || [[Macro Cosmos]] || If they don't FTK you, these cards can mess their strategies up a bit; e.g. [[Broww, Huntsman of Dark World]], [[Pot of Avarice]], etc.
 
|-
 
| [[Exodia OTK]] || - || [[Dimensional Fissure]] || If they don't FTK you, these cards can mess their strategies up a bit; e.g. [[Broww, Huntsman of Dark World]], [[Pot of Avarice]], etc.
 
|-
 
| [[Exodia OTK]] || - || [[Droll & Lock Bird]] || These are to stop the deck's [[FTK]]. Best if used against [[Into the Void]].
 
|-
 
| [[Exodia OTK]] || - || [[Effect Veiler]] || These are to stop the deck's [[FTK]], it would be used against Royal Magical Library.
 
|-
 
| [[Exodia OTK]] || - || [[Herald of Orange Light]] || These are to stop the deck's [[FTK]], it would be used against Royal Magical Library.
 
|-
 
| [[Exodia OTK]] || - || [[Hand Destruction]] || Quite a few Exodia decks don't use cards to return pieces to their hand and focus more on a FTK. These cards work well against those. Generally, [[Pot of Avarice]], [[Backup Soldier]], [[Dark Eruption]] and [[Dark Factory of Mass Production]] are the only cards to can use to return the pieces, so be sure to be prepared with another card of they actually do have those in their deck.
 
|-
 
| [[Exodia OTK]] || - || [[Card Destruction]] || Quite a few Exodia decks don't use cards to return pieces to their hand and focus more on a FTK. These cards work well against those. Generally, [[Pot of Avarice]], [[Backup Soldier]], [[Dark Eruption]] and [[Dark Factory of Mass Production]] are the only cards to can use to return the pieces, so be sure to be prepared with another card of they actually do have those in their deck.
 
|-
 
| [[Exodia OTK]] || - || [[Mind Crush]] || Quite a few Exodia decks don't use cards to return pieces to their hand and focus more on a FTK. These cards work well against those. Generally, [[Pot of Avarice]], [[Backup Soldier]], [[Dark Eruption]] and [[Dark Factory of Mass Production]] are the only cards to can use to return the pieces, so be sure to be prepared with another card of they actually do have those in their deck.
 
|-
 
| [[Exodia OTK]] || - || [[Exchange]] || Now, this is hilarious. Grab a piece beforehand and then laugh when they get their 5th (now 4th) piece.
 
|-
 
| [[Exodia OTK]] || - || [[Heavy Slump]] || They'll be drawing a bunch of cards, so hit them with this and they have to start all over again.
 
|-
 
| <span id="C_Gadgets/Machina_Gadget">[[Gadgets]] / [[Machina Gadget]]</span> || > || [[Skill Drain]] || This deck relies on their Effect when being Summoned to gain card advantage. Stops the Gadgets and [[Machina Gearframe]] from doing this.
 
|-
 
| [[Gadgets]] / [[Machina Gadget]] || + || [[King Tiger Wanghu]] || The monsters in this deck as mostly weak Gadgets. This card kills all Gadgets, however can be destroyed by cards like [[Smashing Ground]], [[Fissure]], etc.
 
|-
 
| [[Gadgets]] / [[Machina Gadget]] || + || [[Thunder King Rai-Oh]] || This deck relies on adding cards to their and from the Deck to gain card advantage, however can be destroyed by cards like [[Smashing Ground]], [[Fissure]], etc.
 
|-
 
| [[Gadgets]] / [[Machina Gadget]] || - || [[Deck Devastation Virus]] || Kills all Gadgets for a while.
 
|-
 
| [[Gadgets]] / [[Machina Gadget]] || - || [[System Down]] || Removes them from play all their monsters on both the field and Graveyard. It does not Destroy. It's hilarious when used at the right moment.
 
|-
 
| [[Gadgets]] / [[Machina Gadget]] || - || [[Cyber Dragon]] || To be used with [[Chimeratech Fortress Dragon]]. It clears your opponent's monsters and allows you to gain a potentially strong monster.
 
|-
 
| [[Gadgets]] / [[Machina Gadget]] || - || [[Pulling the Rug]] || Works well against [[Machina Gearframe]] or the Gadgets.
 
|-
 
| [[Gadgets]] / [[Machina Gadget]] || - || [[Electric Virus]] || Acts as a [[Brain Control]], allowing you do get rid of a monster and then Synchro or Tribute it for one of your own.
 
|-
 
| [[Gadgets]] / [[Machina Gadget]] || - || [[4-Starred Ladybug of Doom]] || Destroys all Gadgets and Machina Gearframe
 
|-
 
| <span id="C_Gravekeeper's">[[Gravekeeper's]]</span> || + || [[Consecrated Light]] || Disables [[Gravekeeper's Spy|Spies]], [[Gravekeeper's Descendant|Descendants]], [[Gravekeeper's Recruiter|Recruiters]] Etc. This card can be attacked with [[Gravekeeper's Commandant]] because its [[Attribute]] is [[EARTH]].
 
|-
 
| [[Gravekeeper's]] || + || [[Cursed Seal of the Forbidden Spell]] || Permanently shut down [[Necrovalley]] (which also shuts down [[Royal Tribute]]) or [[Gravekeeper's Stele]].
 
|-
 
| [[Gravekeeper's]] || + || [[Field Barrier]] || Prevents Necrovalley from being played.
 
|-
 
| [[Gravekeeper's]] || - || [[4-Starred Ladybug of Doom]] || Destroys all commonly used Gravekeeper's monsters other than Recruiter.
 
|-
 
| [[Gravekeeper's]] || - || [[Nobleman of Crossout]] || Gets rid off all their [[Gravekeeper's Spy|Spies]] and [[Gravekeeper's Guard|Guards]].
 
|-
 
| [[Gravekeeper's]] || - || [[Shadow-Imprisoning Mirror]] || Stops [[Gravekeeper's Descendant|Descendant]], [[Gravekeeper's Spy|Spy]], [[Gravekeeper's Assailant|Assailant]] and [[Gravekeeper's Recruiter|Recruiter]].
 
|-
 
| [[Gravekeeper's]] || - || [[Skill Drain]] ||
 
|-
 
| [[Gravekeeper's]] || - || [[Closed Forest]] || Seals off [[Necrovalley]] for a long while.
 
|-
 
| [[Gravekeeper's]] || - || [[Dimensional Prison]] || Stops [[Gravekeeper's Visionary|Visionary]] and [[Gravekeeper's Recruiter|Recruiter]].
 
|-
 
| [[Gravekeeper's]] || - || [[Puppet Plant]] || Against this deck, this card is a [[Brain Control]].
 
|-
 
| [[Gravekeeper's]] || - || [[Dust Tornado]] || If you have problems with [[Necrovalley]].
 
|-
 
| [[Gravekeeper's]] || - || [[Gemini Imps]] || If you often get hit by [[Royal Tribute]] during the first turn or so, you could try some of these.
 
|-
 
| [[Gravekeeper's]] || - || [[Goldd, Wu-Lord of Dark World]] || If you often get hit by [[Royal Tribute]] during the first turn or so, you could try some of these.
 
|-
 
| [[Gravekeeper's]] || - || [[Sillva, Warlord of Dark World]] || If you often get hit by [[Royal Tribute]] during the first turn or so, you could try some of these.
 
|-
 
| [[Gravekeeper's]] || - || [[Reign-Beaux, Overlord of Dark World]] || If you often get hit by [[Royal Tribute]] during the first turn or so, you could try some of these.
 
|-
 
| [[Gravekeeper's]] || - || [[Ceasefire]] || Stops [[Gravekeeper's Spy|Spy]] and [[Gravekeeper's Guard|Guard]], then takes out a large chunk of the opponent's Life Points.
 
|-
 
| [[Gravekeeper's]] || - || [[Last Day of Witch]] || Probably works best if comboed with the above card. But be aware that they could regain advantage with [[Gravekeeper's Stele]], and Visionary can be protected against this card.
 
|-
 
| <span id="C_Scrap">[[Scrap]]</span> || > || [[Necrovalley]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Scrap]] || > || [[Macro Cosmos]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Scrap]] || > || [[Dimensional Fissure]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Scrap]] || - || [[Crevice into the Different Dimension]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Scrap]] || - || [[Mind Crush]] || They search for cards quite a lot, use this after they search for something.
 
|-
 
| [[Scrap]] || - || [[Caius the Shadow Monarch]] || Banishes Scrap Dragon.
 
|-
 
| [[Scrap]] || - || [[Big Burn]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Scrap]] || - || [[D.D. Crow]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Scrap]] || - || [[Different Dimension Ground]] || This deck focuses heavily on the Graveyard. Works well when chained to [[Scrapstorm]].
 
|-
 
| [[Scrap]] || - || [[The Huge Revolution is Over]] || Stops Scrap Dragon.
 
|-
 
| <span id="C_X-Saber">[[X-Saber]]</span> || > || [[Archlord Kristya]] || This deck focuses heavily on Special Summons.
 
|-
 
| [[X-Saber]] || + || [[Ancient Forest]] || This deck focuses on Battle, however it can be bypassed by cards like [[Saber Slash]].
 
|-
 
| [[X-Saber]] || + || [[Macro Cosmos]] || This deck focuses heavily on the Graveyard, however it can be bypassed by cards like [[Saber Slash]].
 
|-
 
| [[X-Saber]] || + || [[Dimensional Fissure]] || This deck focuses heavily on the Graveyard, however it can be bypassed by cards like [[Saber Slash]].
 
|-
 
| [[X-Saber]] || + || [[Necrovalley]] || This deck focuses heavily on the Graveyard, however it can be bypassed by cards like [[Saber Slash]].
 
|-
 
| [[X-Saber]] || + || [[The End of Anubis]] || This deck focuses heavily on the Graveyard, however it can be bypassed by cards like [[Saber Slash]].
 
|-
 
| [[X-Saber]] || - || [[Chain Disappearance]] || Removes all 3 [[XX-Saber Darksoul]]s.
 
|-
 
| [[X-Saber]] || - || [[Prohibition]] || Call [[XX-Saber Faultroll]] to hinder their general tactics.
 
|-
 
| [[X-Saber]] || - || [[Gottoms' Emergency Call]] || You can Special Summon from either player's Graveyard.
 
|-
 
| [[X-Saber]] || - || [[Thunder King Rai-Oh]] || Stops their [[XX-Saber Darksoul]], and stops their [[XX-Saber Gottoms]]/[[XX-Saber Hyunlei]] if they choose to Synchro Summon.
 
|-
 
| [[X-Saber]] || - || [[D.D. Crow]] || This deck focuses on the Graveyard.
 
|-
 
| [[X-Saber]] || - || [[Crevice Into the Different Dimension]] || This deck focuses on the Graveyard.
 
|-
 
| [[X-Saber]] || - || [[Sillva, Warlord of Dark World]] || [[XX-Saber Gottoms]]/[[X-Saber Airbellum]] just got owned!
 
|-
 
| [[X-Saber]] || - || [[Goldd, Wu-Lord of Dark World]] || [[XX-Saber Gottoms]]/[[X-Saber Airbellum]] just got owned!
 
|-
 
| [[X-Saber]] || - || [[Reign-Beaux, Overlord of Dark World]] || [[XX-Saber Gottoms]]/[[X-Saber Airbellum]] just got owned!
 
|-
 
| [[X-Saber]] || - || [[Gemini Imps]] || It's more reliable that Goldd but packs less of a punch (although you do draw 1 card as well)).
 
|-
 
| [[X-Saber]] || - || [[Hero's Rule 2]] || Negates and destroys cards like Gottom's E Call and Faultroll.
 
|-
 
| [[X-Saber]] || - || [[Swallow Flip]] || Negates and destroys cards like Hyunlei, Ragigura, Wayne, etc.
 
|-
 
| [[X-Saber]] || - || [[Hunter of Black Feathers]] || Destroys monsters.
 
|-
 
| [[X-Saber]] || - || [[Starlight Road]] || Works really well against Hyunlei, however note that [[Forum:Saber slash vs starlight road|it doesn't work against Saber Slash]].
 
|-
 
| [[X-Saber]] || - || [[Effect Veiler]] || Stops cards including [[XX-Saber Hyunlei]] and [[Debris Dragon]].
 
|-
 
! colspan=4 |<span id="C_Other_Decks">Other Themed Decks</span>
 
|-
 
| <span id="C_Batteryman">[[Batteryman]]</span> || > || [[Royal Oppression]] || This deck focuses heavily on Special Summons.
 
|-
 
| [[Batteryman]] || - || [[Starlight Road]] || Works well against [[Batteryman Industrial Strength]] and [[Short Circuit]].
 
|-
 
| [[Batteryman]] || - || [[Zombie World]] || Stops [[Thunder (Attribute)|Thunder]] support cards such as [[Judgement of Thunder]]. It will also prevent the use of [[Batteryman Industrial Strength]]'s destruction effect.
 
|-
 
| <span id="C_Cyber_Dragon_OTK">[[Cyber Dragon OTK]]</span> || > || [[Royal Oppression]] || Stops all their Fusions and [[Cyber Dragon]].
 
|-
 
| [[Cyber Dragon OTK]] || - || [[System Down]] || Removes them from play all their monsters on both the field and Graveyard. It does not Destroy. It's hilarious when used at the right moment.
 
|-
 
| [[Cyber Dragon OTK]] || - || [[Cyber Dragon]] || To be used with [[Chimeratech Fortress Dragon]]. It clears your opponent's monsters and allows you to gain a potentially strong monster.
 
|-
 
| [[Cyber Dragon OTK]] || - || [[Magic Cylinder]] || Works well against [[Power Bond]], or just the regular Fusions.
 
|-
 
| [[Cyber Dragon OTK]] || - || [[Electric Virus]] || Acts as a [[Brain Control]], allowing you do get rid of a monster and then attack, Synchro or Tribute it for one of your own.
 
|-
 
| <span id="C_Disaster_Dragon/Hopeless_Dragon">[[Disaster Dragon]] / [[Hopeless Dragon]]</span> || > || [[Zombie World]] || This deck focuses heavily on having Dragon Type monsters. Stops cards like [[Red-Eyes Darkness Metal Dragon]] and [[Stamping Destruction]].
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || > || [[Archlord Kristya]] || This deck focuses heavily on having Special Summoning monsters.
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || + || [[Royal Oppression]] || This deck focuses heavily on having Special Summoning monsters, however it can be bypassed by cards like [[Stamping Destruction]].
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || + || [[Grave of the Super Ancient Organism]] || Many of the monsters in this deck are high level monsters and are Special Summoned by [[Red-Eyes Darkness Metal Dragon]], however it can be bypassed by cards like [[Stamping Destruction]].
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || + || [[Shadow-Imprisoning Mirror]] || Works well against several key cards including [[Red-Eyes Darkness Metal Dragon]], however it can be bypassed by cards like [[Stamping Destruction]].
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || + || [[Prohibition]] || Works well against several key cards including [[Red-Eyes Darkness Metal Dragon]], however it can be bypassed by cards like [[Stamping Destruction]].
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || - || [[Different Dimension Ground]] || Works well against [[Future Fusion]], [[Foolish Burial]], etc. To removal the strong monsters before they are sent to the graveyard for revival.
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || - || [[Necrovalley]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || - || [[The End of Anubis]] || This deck focuses heavily on the Graveyard, however there aren't too many effects that Target the Graveyard. Red-Eyes Darkness Metal Dragon does not Target.
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || - || [[Macro Cosmos]] || This deck can focus on the Graveyard.
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || - || [[Dimensional Fissure]] || This deck can focus on the Graveyard.
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || - || [[Kycoo the Ghost Destroyer]] || This deck can focus on the Graveyard.
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || - || [[D.D. Crow]] || This deck can focus on the Graveyard.
 
|-
 
| [[Disaster Dragon]] / [[Hopeless Dragon]] || - || [[Electric Virus]] || Acts as a [[Brain Control]], allowing you do get rid of a monster and then Synchro or Tribute it for one of your own.
 
|-
 
| <span id="C_Dragunity">[[Dragunity]]</span> || > || [[Macro Cosmos]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Dragunity]] || > || [[Dimensional Fissure]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Dragunity]] || > || [[Skill Drain]] || Stops effects including the effects that equip a Dragunity from the Graveyard when the monster is Summoned, making their monsters useless.
 
|-
 
| [[Dragunity]] || + || [[Cursed Seal of the Forbidden Spell]] || Gets rid of all of their [[Dragon Ravine]], crippling the deck.
 
|-
 
| [[Dragunity ]] || - || [[Closed Forest]] || Stops them from activating their Field Spell for a least a turn, crippling them by preventing their searches.
 
|-
 
| [[Dragunity]] || - || [[Fairy Wind]] || Destroys [[Dragon Ravine]] and any equips they have.
 
|-
 
| [[Dragunity]] || - || [[Spell Shattering Arrow]] || Destroys [[Dragon Ravine]] and any equips they have.
 
|-
 
| [[Dragunity]] || - || [[Necrovalley]] || Prevents effects which equip cards from the graveyard. It also replaces their field spell [[Dragon Ravine]].
 
|-
 
| [[Dragunity]] || - || [[Kycoo the Ghost Destroyer]] || Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and [[Light and Darkness Dragon]].
 
|-
 
| [[Dragunity]] || - || [[D.D. Crow]] || Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and [[Light and Darkness Dragon]].
 
|-
 
| [[Dragunity]] || - || [[Crevice into the Different Dimension]] || Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and [[Light and Darkness Dragon]].
 
|-
 
| [[Dragunity]] || - || [[Electric Virus]] || Acts as a [[Brain Control]] against most of their monsters, allowing you do get rid of a monster and then Synchro or Tribute it for one of your own.
 
|-
 
| <span id="C_Evil_Hero_Dark_Gaia_OTK">[[Evil Hero Dark Gaia OTK]]</span> || > || [[Skill Drain]] || 0 ATK Dark Gaia xD
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Macro Cosmos]] || This deck focuses quite a lot on the Graveyard with Dark Calling.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Dimensional Fissure]] || This deck focuses quite a lot on the Graveyard with Dark Calling.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Zombie World]] || Stops Dark Calling which is more of a threat than Dark Fusion. However, it can't stop Dark Fusion.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Necrovalley]] || Stops Dark Calling which is more of a threat than Dark Fusion. However, it can't stop Dark Fusion.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Effect Veiler]] || 0 ATK Dark Gaia, however cannot be used on Dark Fusioned Gaia right away.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Battle Fader]] || Ends Battle Phase, next turn Monarch or something.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Honest]] || Dark Gaia just got owned.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Crevice Into the Different Dimension]] || This deck focuses quite a lot on the Graveyard with Dark Calling.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[D.D. Crow]] || This deck focuses quite a lot on the Graveyard with Dark Calling.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Magic Cylinder]] || They won't even see what hit them.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Dimension Wall]] || They won't even see what hit them.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Flip Flop Frog]] || Sends Dark Gaia back to the Extra Deck, since it's not a Flip Effect.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Nightmare Penguin]] || Sends Dark Gaia back to the Extra Deck, since it's not a Flip Effect.
 
|-
 
| [[Evil Hero Dark Gaia OTK]] || - || [[Amazoness Swords Woman]] || Set this, then hope they attack and activate the effect to switch this card to face-up attack mode. However, they'll probably learn after getting hit a few times, so be sure to have something else up your sleeve as well.
 
|-
 
| <span id="C_Fabled">[[Fabled]]</span> || > || [[Macro Cosmos]] || Fabled cards need to be Discarded to the Graveyard.
 
|-
 
| [[Fabled]] || > || [[Dimensional Fissure]] || Fabled cards need to be Discarded to the Graveyard.
 
|-
 
| [[Fabled]] || > || [[Fossil Dyna Pachycephalo]] || Fabled Decks rely on Special Summoning and have few strong monsters, and this robs them of their Special Summons.
 
|-
 
| [[Fabled]] || - || [[Crevice Into the Different Dimension]] || Acts as a double [[D.D. Crow]].
 
|-
 
| [[Fabled]] || - || [[Ally of Justice Cycle Reader]] || Acts as a double [[D.D. Crow]], making their Special Summoning effects resolve without effect.
 
|-
 
| <span id="C_Fish">[[Fish|Fish]]</span> || > || [[Royal Oppression]] || This deck focuses heavily on Special Summons.
 
|-
 
| [[Fish]] || - || [[Eternal Drought]] (OCG Only) || No cost and Destroys all your Opponent's monsters.
 
|-
 
| <span id="C_Fortune_Lady">[[Fortune Lady]]</span> || > || [[Royal Oppression]] || This deck focuses heavily on Special Summons.
 
|-
 
| [[Fortune Lady]] || > || [[Skill Drain]] || All Fortune Ladies and [[Tragoedia]] will have 0 ATK.
 
|-
 
| [[Fortune Lady]] || > || [[Gozen Match]] || Cripples any deck with many [[Attribute]]s.
 
|-
 
| [[Fortune Lady]] || - || [[Overworked]] || No cost and Destroys all your Opponent's Fortune Ladies. If it is a [[Solidarity]] build, it would destroy all their monsters.
 
|-
 
| [[Fortune Lady]] || - || [[Last Day of Witch]] || Same as Overworked, but is a Spell Card. It can also destroy [[Chaos Sorcerer]]s and other powerful [[Spellcaster]]s they may use.
 
|-
 
| [[Fortune Lady]] || - || [[Shrink]] || Using this card against a Fortune Lady will make their ATK 0 (unless they have Solidarity, in that case, 800 ATK). Best used against a Darky when they try and attack.
 
|-
 
| <span id="C_Frognarchs/Sea_Lancer">[[Frognarchs]] / [[Sea Lancer]]</span> || > || [[Skill Drain]] || This deck focuses heavily on their Effects.
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || > || [[Zombie World]] || This deck focuses heavily on Tribute Summons.
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || > || [[Mask of Restrict]] || This deck focuses heavily on Tribute Summons.
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || > || [[Rivalry of Warlords]] || If they have [[Treeborn Frog]], [[Swap Frog]] or [[Ronintoadin]] out, they cannot Tribute it to Tribute Summon a Monarch or [[Sea Lancer]].
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || + || [[Gozen Match]] || If they have [[Treeborn Frog]], [[Swap Frog]] or [[Ronintoadin]] out, they cannot Tribute it to Tribute Summon a Monarch; unless they Tribute for [[Mobius]].
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || + || [[Dimensional Fissure]] || This deck can focus on certain cards in the graveyard (e.g. [[Treeborn Frog]], [[Ronintoadin]])
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || + || [[Macro Cosmos]] || This deck can focus on certain cards in the graveyard. Unlike [[Dimensional Fissure]], this will also banish [[Gachi Gachi Gantetsu|Gachi]]'s Xyz Material and prevent [[Poison Draw Frog]] from working when equipped to [[Sea Lancer]].
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || - || [[Power Filter]] || Stops their main tribute fodders, including [[Battle Fader]], [[Gachi Gachi Gantetsu]], [[Treeborn Frog]], [[Swap Frog]] and [[Ronintoadin]].
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || - || [[Pulling the Rug]] || Negates a Monarch's effect or the effect of [[Swap Frog]] and Destroys the monster.
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || - || [[By Order of the Emperor]] || Negates a Monarch's effect or the effect of [[Swap Frog]].
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || - || [[Intercept]] || Unlike Pulling the Rug, it doesn't Negate the effect, but you gain the monster/the Opponent loses a relatively strong monster, and it works against [[Sea Lancer]].
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || - || [[Chain Disappearance]] || There goes all 3 [[Ronintoadin]]s, [[Battle Fader]], [[Treeborn Frog]], etc. This can also remove Extra Deck monsters such as [[Gachi Gachi Gantetsu]].
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || - || [[Crevice Into the Different Dimension]] || This deck can focus on certain cards in the graveyard (e.g. [[Treeborn Frog]], [[Ronintoadin]])
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || - || [[D.D. Crow]] || This deck can focus on certain cards in the graveyard (e.g. [[Treeborn Frog]], [[Ronintoadin]])
 
|-
 
| [[Frognarchs]] / [[Sea Lancer]] || - || [[Karma Cut]] || This deck can focus on certain cards in the graveyard (e.g. [[Treeborn Frog]], [[Ronintoadin]])
 
|-
 
| <span id="C_Frogs">[[Frog]]s</span> || > || [[King Tiger Wanghu]]  || Destroys many of the monsters in Synchro builds, basically all monsters in Frog Driver FTK and the Tribute fodder for Frognarchs. However, it does not affect the Solid/Wetlands builds.
 
|-
 
| [[Frog]]s || > || [[Skill Drain]] || This deck focuses heavily on Effects.
 
|-
 
| [[Frog]]s || > || [[Infinite Dismissal]] || This card will hinder them, badly.
 
|-
 
| [[Frog]]s || - || [[Possessed Dark Soul]] || Your 'Frog-Lock' is now my 'Frog-Lock'! (Dupe-Dupe and [[Substitoad|Sub]]-[[Dupe Frog|Dupe]] Locks)
 
|-
 
| [[Frog]]s || - || [[Deck Devastation Virus]] || No more frogs for you! xD
 
|-
 
| [[Frog]]s || - || [[Necrovalley]] || Stops [[Ronintoadin]] and [[Pot of Avarice]], however instead of Synchro Summoning, they could use an alternate strategy and lock you down and attack directly or something. Doesn't stop [[Treeborn Frog]] or [[Fishborg Blaster]].
 
|-
 
| [[Frog]]s || - || [[The End of Anubis]] || Stops [[Fishborg Blaster]], [[Ronintoadin]] and [[Pot of Avarice]], however instead of Synchro Summoning, they could use an alternate strategy and lock you down and attack directly or something.
 
|-
 
| <span id="C_Gladiator Beasts">[[Gladiator Beasts]]</span> || > || [[Archlord Kristya]] || This deck focuses heavily on Special Summons.
 
|-
 
| [[Gladiator Beasts]] || + || [[Corridor of Agony]] || It may seem like it would Cripple the deck, however it can be bypassed by cards like [[Dust Tornado]]. It also doesn't stop the Extra Deck monsters like [[Gyzarus]].
 
|-
 
| [[Gladiator Beasts]] || + || [[Skill Drain]] || It may seem like it would Cripple the deck, however it can be bypassed by the [[Book of Moon]] combo.
 
|-
 
| [[Gladiator Beasts]] || + || [[G.B. Hunter]] || It may seem like it would Cripple the deck, however it can be bypassed by cards like [[Book of Moon]] and [[Smashing Ground]].
 
|-
 
| [[Gladiator Beasts]] || + || [[Legendary Jujitsu Master]] || Stops the GB from tagging out. Top decks the monster. High DEF (No Non-Tribute Effect Monster GB can beat it by itself), however it can be bypassed by cards like [[Enemy Controller]], [[Smashing Ground]], [[Test Tiger]] and [[Gyzarus]].
 
|-
 
| [[Gladiator Beasts]] || - || [[Swallow Flip]] || Stops almost every Monster in this deck.
 
|-
 
| [[Gladiator Beasts]] || - || [[Chivalry]] || Stops almost every Monster in this deck.
 
|-
 
| [[Gladiator Beasts]] || - || [[Solemn Warning]] || Stops every Monster in this deck. Works best against [[Gyzarus]] and [[Heraklinos]], that way they stay in the Graveyard.
 
|-
 
| [[Gladiator Beasts]] || - || [[Mirror of Oaths]] || It doesn't negate the Effect, but it does destroy the monster, and you draw 1 card so you don't lose card advantage.
 
|-
 
| [[Gladiator Beasts]] || - || [[D.D. Warrior Lady]] || When attacked, she removes the monster that attacked. GBs generally run 1 [[Equeste]], [[Bestiari]], etc. and without that 1 monster, the deck would be hindered to a certain extent.
 
|-
 
| [[Gladiator Beasts]] || - || [[Prohibition]] || Call [[Bestiari]] and they won't be able to destroy S/T cards at all since it stops both [[Bestiari]] and [[Gyzarus]], however it can be bypassed by cards like [[Dust Tornado]].
 
|-
 
| [[Gladiator Beasts]] || - || [[Jowls of Dark Demise]] || Let the Opponent attack into this monster, Triggering its Effect. Take control of the GB so they can't 'Tag-out'. This works even better if you have a GB in your own deck. That way, you can return your Opponent's GB that attacked to their deck to Summon your GB from your Deck. This strategy is used in a Mirror Match, but it works as a side strategy like this as well.
 
|-
 
| [[Gladiator Beasts]] || - || [[Rafflesia Seduction]] || Let the Opponent attack into this monster, Triggering its Effect. Take control of the GB so they can't 'Tag-out'. This works even better if you have a GB in your own deck. That way, you can return your Opponent's GB that attacked to their deck to Summon your GB from your Deck. This strategy is used in a Mirror Match, but it works as a side strategy like this as well.
 
|-
 
| [[Gladiator Beasts]] || - || [[Gladiator Taming]] || Similar to [[Jowls of Dark Demise]] and [[Rafflesia Seduction]] (mentioned above), this card not only lets you take your opponent's GB for free (and then allowing you to tag with it if you have your own GBs), it also has an effect to change battle positions. This will stop an opposing GB's attack, preventing it from tagging out. You can also use the Gladiator Beast for a Synchro Summon or an Exceed Summon.
 
|-
 
| [[Gladiator Beasts]] || - || [[Nobleman of Extermination]] || Hopefully you hit [[Gladiator Beast War Chariot|Chariot]]. Generally, after they add it with Equeste, they set it right away, so you know where it is.
 
|-
 
| [[Gladiator Beasts]] || - || [[Dimensional Prison]] || This really annoys them when used correctly.
 
|-
 
| <span id="C_Heralds">[[Heralds]]</span> || > || [[Royal Oppression]] || This deck focuses heavily on Special Summons. Just get it out before [[Herald of Perfection]] is Summoned, since it can only [[Card Rulings:Herald of Perfection|negate the activation of cards, not the activation of effects]].
 
|-
 
| [[Heralds]] || > || [[Archlord Kristya]] || This deck focuses heavily on Special Summons. Just get it out before [[Herald of Perfection]] is Summoned.
 
|-
 
| [[Heralds]] || - || [[Banisher of the Radiance]] || A [[Continuous Monster Effect]], so Herald can't negate it. It prevents cards from being sent to the Graveyard for a cost, so Herald's effect can't be activated, allowing you to destroy Herald by following it up with a card like [[Smashing Ground]].
 
|-
 
| [[Heralds]] || - || [[Prohibition]] || There are quite a few Herald decks that don't even main [[MST]], so if you can call Herald before it comes out, they don't have much to play with afterwards.
 
|-
 
| [[Heralds]] || - || [[Light-Imprisoning Mirror]] || Just get this out before Herald of Perfection is able to be Summoned.
 
|-
 
| [[Heralds]] || - || [[Mind Crush]] || Chain it to the Ritual Spell and declare Herald of Perfection xD
 
|-
 
| [[Heralds]] || - || [[Divine Wrath]] || If you couldn't stop it before-hand, then use this, as it can't stop Spell Speed 3 cards.
 
|-
 
| [[Heralds]] || - || [[Volcanic Queen]] || Alternatively, you could just use these to take Herald of Perfection out. However, this can only be done if their [[Archlord Kristya]] isn't out yet.
 
|-
 
| [[Heralds]] || - || [[Lava Golem]] || Alternatively, you could just use these to take Herald of Perfection out. However, this can only be done if their [[Archlord Kristya]] isn't out yet.
 
|-
 
| <span id="C_Infernity">[[Infernity]]</span> || > || [[Consecrated Light]] || Restricts basically every monster in this deck.
 
|-
 
| [[Infernity]] || > || [[Shadow-Imprisoning Mirror]] || Restricts basically every monster in this deck.
 
|-
 
| [[Infernity]] || > || [[Archlord Kristya]] || This deck focuses heavily on Special Summons.
 
|-
 
| [[Infernity]] || > || [[Thunder King Rai-Oh]] || The level 4 beatstick in this deck is 1800 ATK, it can't beat 1900 ATK. Stops Infernity Archfiend search. Can negate 1 Special Summon.
 
|-
 
| [[Infernity]] || > || [[Macro Cosmos]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Infernity]] || > || [[Dimensional Fissure]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Infernity]] || > || [[Necrovalley]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Infernity]] || > || [[The End of Anubis]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Infernity]] || > || [[King Tiger Wanghu]] || Stops almost all their monsters. Works even better when used with [[Burden of the Mighty]], that way, it can even stop Archfiend and [[Dark Grepher]].
 
|-
 
| [[Infernity]] || > || [[Skill Drain]] || Stops Archfiend and Necromancer. That'll severely slow them down.
 
|-
 
| [[Infernity]] || > || [[Big Burn]] || Can be chained to Necromancer, Launcher, Mirage, or Hundred-Eye's effect. Unless they draw Tour Guide, they won't be able to do anything, and even then they're pretty much through because they have to rely on topdecking.
 
|-
 
| [[Infernity]] || - || [[Chain Disappearance]] || Removes all 3 [[Infernity Mirage]] or [[Infernity Necromancer]].
 
|-
 
| [[Infernity]] || - || [[Prohibition]] || Call [[Infernity Necromancer|Necromancer]] or [[Infernity Archfiend|Archfiend]] to hinder their general tactics.
 
|-
 
| [[Infernity]] || - || [[Swallow Flip]] || Stops [[Infernity Archfiend]].
 
|-
 
| [[Infernity]] || - || [[Discord]] || This deck focuses heavily on Synchro Summons to OTK or gain field advantage.
 
|-
 
| [[Infernity]] || - || [[Grave of the Super Ancient Organism]] || This deck focuses heavily on Synchro Summons to OTK or gain field advantage.
 
|-
 
| [[Infernity]] || - || [[Dark Bribe]] || Negate's an S/T Effect, also makes them Draw 1 card so they won't be Handless.
 
|-
 
| [[Infernity]] || - || [[Dust Tornado]] || "Destroy [[Infernity Launcher|Launcher]] as soon as it's activated, make your opponent a very sad person." It can also be used to stop a few of their [[Infernity Barrier]]s.
 
|-
 
| [[Infernity]] || - || [[Spell Shattering Arrow]] || Destroy Launcher again xD
 
|-
 
| [[Infernity]] || - || [[Effect Veiler]] || Stops the [[Infernity Archfiend|Archfiend]], or leaves the opponent with an ATK position Necromancer.
 
|-
 
| [[Infernity]] || - || [[Compulsory Evacuation Device]] || When the opponent Special Summons Infernity Archfiend, return it to the hand and they cannot search for a card.
 
|-
 
| [[Infernity]] || - || [[Karma Cut]] || Removes copies of cards to hinder their Synchro Summon ability.
 
|-
 
| [[Infernity]] || - || [[D.D. Crow]] || Removes copies of cards to hinder their Synchro Summon ability.
 
|-
 
| [[Infernity]] || - || [[Crevice Into the Different Dimension]] || Removes copies of cards to hinder their Synchro Summon ability.
 
|-
 
| [[Infernity]] || - || [[Big Burn]] || Removes copies of cards to hinder their Synchro Summon ability.
 
|-
 
| [[Infernity]] || - || [[Hero's Rule 2]] || Negates and destroys cards like Necromancer and Launcher.
 
|-
 
| [[Infernity]] || - || [[Summon Limit]] || Greatly hinders their general tactics.
 
|-
 
| [[Infernity]] || - || [[Book of Eclipse]] || Flips monsters face-down so they can't Synchro Summon yet, at End Phase it makes them Draw to make them not Handless.
 
|-
 
| <span id="C_Karakuri"> [[Karakuri]]</span> || - || [[Cyber Dragon]] || Used to make [[Chimeratech Fortress Dragon]] and clear their field.
 
|-
 
| [[Karakuri]] || - || [[Karakuri Klock]] || If you attack a Defense Position Karakuri monster you can activate this card and clear their field.
 
|-
 
| [[Karakuri]] || - || [[System Down]] || Banishes all Karakuri monsters in their hand and Graveyard.
 
|-
 
| <span id="C_Gemini_City">[[City Deck|Miracle Gemini]]</span> || + || [[Non-Fusion Area]] || If it's the Fusion-spam variant, this card can effectively shut down that part of the deck. However, you need to protect it from [[Gemini Spark]]s and [[MST]]s; and also be able to stop their 1900 beatsticks.
 
|-
 
| [[City Deck|Miracle Gemini]] || - || [[Anti-Magic Prism]] || Bait for [[Gemini Spark]], [[Book of Moon]] and [[Mystical Space Typhoon]]. If it is the Beatdown variant, it can also be used against [[Forbidden Chalice]].
 
|-
 
| [[City Deck|Miracle Gemini]] || - || [[Super Polymerization]] || If you can afford the Fusions in your Extra Deck just to side in against one particular deck (unless it's YVD, WC11, etc), this card can allow you to use your opponent's monsters as Fusion Materials and then you can attack directly. Note that you can Side Deck Fusion/Synchro Monsters now.
 
|-
 
| [[City Deck|Miracle Gemini]] || - || [[Trap Hole]] || If it's the beatdown variant.
 
|-
 
| [[City Deck|Miracle Gemini]] || - || [[Warrior Elimination]] || No cost and destroys almost your opponent's monsters.
 
|-
 
| <span id="C_Monarchs">[[Monarchs]]</span> || > || [[By Order of the Emperor]] || This deck focuses heavily on their Effects.
 
|-
 
| [[Monarchs]] || > || [[Skill Drain]] || This deck focuses heavily on their Effects.
 
|-
 
| [[Monarchs]] || > || [[Zombie World]] || This deck focuses heavily on Tribute Summons.
 
|-
 
| [[Monarchs]] || > || [[Mask of Restrict]] || This deck focuses heavily on Tribute Summons.
 
|-
 
| [[Monarchs]] || + || [[Rivalry of Warlords]] || With the ruling updated, currently, even if you have 1 monster on the field, you cannot Tribute 1 Type for another Type for a Tribute Summon.
 
|-
 
| [[Monarchs]] || - || [[Pulling the Rug]] || Negates the effect and Destroys the monster.
 
|-
 
| [[Monarchs]] || - || [[Intercept]] || Unlike Pulling the Rug, it doesn't Negate the effect, but you gain the monster/the Opponent loses a relatively strong monster.
 
|-
 
| <span id="C_Morphtronics">[[Morphtronics]]</span> || > || [[Royal Oppression]] || This deck focuses heavily on Special Summons if it is a build which focuses on [[Morphtronic Celfon]] and [[Inferno Reckless Summon]].
 
|-
 
| [[Morphtronics]] || > || [[Final Attack Orders]] || No more [[Morphtronic Boarden|Boarden]] or [[Morphtronic Magnen|Magnen]] locks. Cripples any deck based on [[Morphtronic Map]].
 
|-
 
| [[Morphtronics]] || - || [[Gozen Match]] || Slows them down, stops Radion spam OTKs.
 
|-
 
| [[Morphtronics]] || - || [[Infinite Dismissal]] || Hinders almost all their monsters, especially Celfon.
 
|-
 
| [[Morphtronics]] || - || [[Possessed Dark Soul]] || Take over their Boarden or Magnen locks, along with a few other monsters.
 
|-
 
| [[Morphtronics]] || - || [[King Tiger Wanghu]] || Until they get [[Morphtronic Radion|Radion]] out. They're going to struggle quite a bit.
 
|-
 
| [[Morphtronics]] || - || [[System Down]] || Although there are the occasional Thunder monsters like Magnen and Radion, most of their monsters will be removed from play.
 
|-
 
| [[Morphtronics]] || - || [[Chimeratech Fortress Dragon]] || Being a deck heavy on Machines, this card would clear their field and give you a strong monster. Some Morphtronic decks even have Cyber Dragon in them.
 
|-
 
| [[Morphtronics]] || - || [[Overworked]] || Best used against a Radion or [[Morphtronic Map|Map]] spamming build.
 
|-
 
| <span id="C_Plants/Naturia">[[Plants]] / [[Naturia]]</span> || > || [[Archlord Kristya]] || This deck focuses heavily on Special Summons.
 
|-
 
| [[Plants]] / [[Naturia]] || > || [[Macro Cosmos]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Plants]] / [[Naturia]] || > || [[Dimensional Fissure]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Plants]] / [[Naturia]] || > || [[Zombie World]] || Restricts basically every monster in this deck, it also prevents the use of cards S/T like [[Wall of Thorns]], [[Pollinosis]], etc.
 
|-
 
| [[Plants]] / [[Naturia]] || + || [[Chain Disappearance]] || Removes all 3 [[Naturia Pineapple]]s, [[Debris Dragon]], [[Quickdraw Synchron]] or [[Dandylion]]. This can also remove Extra Deck monsters such as [[Formula Synchron]].
 
|-
 
| [[Plants]] / [[Naturia]] || - || [[Book of Moon]] || Use this before they try to Synchro Summon and LOL at their ATK position [[Debris Dragon]], [[Dandylion]], etc.
 
|-
 
| [[Plants]] / [[Naturia]] || - || [[Necrovalley]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Plants]] / [[Naturia]] || - || [[The End of Anubis]] || This deck focuses heavily on the Graveyard, however there aren't too many effects that Target the Graveyard. Gigaplant does not Target.
 
|-
 
| [[Plants]] / [[Naturia]] || - || [[Crevice Into the Different Dimension]] || This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include [[Gigaplant]], [[Dandylion]], [[Lonefire Blossom]].
 
|-
 
| [[Plants]] / [[Naturia]] || - || [[Kycoo the Ghost Destroyer]] || This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include [[Gigaplant]], [[Dandylion]], [[Lonefire Blossom]].
 
|-
 
| [[Plants]] / [[Naturia]] || - || [[D.D. Crow]] || This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include [[Gigaplant]], [[Dandylion]], [[Lonefire Blossom]].
 
|-
 
| [[Plants]] / [[Naturia]] || - || [[Big Burn]] || This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include [[Gigaplant]], [[Dandylion]], [[Lonefire Blossom]].
 
|-
 
| <span id="C_Quickdraw_Plants">[[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior)</span> || > || [[Archlord Kristya]] || This deck focuses heavily on Special Summons.
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || > || [[King Tiger Wanghu]] || This deck focuses on Summoning lots of weaklings and using them to Synchro Summon for a 'Big Guy'. This card prevents that from happening. Kills cards like [[Quickdraw Synchron]], [[Dandylion]] & [[Fluff Token]]s, [[Lonefire Blossom]].
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || > || [[Macro Cosmos]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || > || [[Dimensional Fissure]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || > || [[Necrovalley]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || > || [[The End of Anubis]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || > || [[Power Filter]] || Stops cards including [[Lonefire Blossom]], [[Dandylion]], [[Glow-up Bulb]], [[Spore]], [[Debris Dragon]], [[Quickdraw Synchron]]; the core of the deck.
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || + || [[Royal Prison]] || Stops cards including [[Glow-up Bulb]], [[Spore]], [[Level Eater]], [[Quillbolt Hedgehog]], [[Junk Synchron]], [[Debris Dragon]], [[Graceful Revival]], [[Limit Reverse]], [[Call of the Haunted]] and [[Monster Reborn]].
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || - || [[Summon Limit]] || Slows them down a lot, since their strategy is to Special Summon lots of weaker monster to Synchro Summon.
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || - || [[Nobleman of Crossout]] || Instantly removes from play all copies of [[Ryko]]/[[Super-Nimble Mega Hamster]]/[[Gravekeeper's Spy]]/etc.
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || - || [[Zombie World]] ||  Restricts a lot of the monsters in this deck.
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || - || [[Crevice Into the Different Dimension]] || This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include [[Gigaplant]], [[Dandylion]], [[Lonefire Blossom]].
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || - || [[Chain Disappearance]] || This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include [[Gigaplant]], [[Dandylion]], [[Lonefire Blossom]]. This can also remove Extra Deck monsters such as [[Formula Synchron]].
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || - || [[Karma Cut]] || This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include [[Gigaplant]], [[Dandylion]], [[Lonefire Blossom]].
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || - || [[Big Burn]] || This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include [[Gigaplant]], [[Dandylion]], [[Lonefire Blossom]].
 
|-
 
| [[Plants#Quickdraw Plants|Quickdraw Plants]] (Quickdraw DandyWarrior) || - || [[Morphing Jar 2]] || This deck mainly swarms with Synchro monsters and Tokens, while leaving them with little or no hand. This card wipes them all out, and do not count towards the monsters 'returned to the deck'.
 
|-
 
| <span id="C_Steelswarm"> [[Steelswarm]]</span> || > || [[Zombie World]] || Stops their Tribute Summons.
 
|-
 
| [[Steelswarm]] || - || [[King Tiger Wanghu]] || Kills [[Steelswarm Scout]] and [[Steelswarm Cell]].
 
|-
 
| [[Steelswarm]] || - || [[Infestation Wave]] || Returns a Steelswarm to your opponent's hand and destroys their card.
 
|-
 
| [[Steelswarm]] || - || [[Blackwing - Jin the Rain Shadow]] || Works like [[Ally of Justice Catastor]] against Steelswarm
 
|-
 
| <span id="C_TG">[[T.G.]]</span> || + || [[Dimensional Fissure]] || This deck focuses on the Graveyard.
 
|-
 
| [[T.G.]] || + || [[Macro Cosmos]] || This deck focuses on the Graveyard.
 
|-
 
| [[T.G.]] || + || [[Soul Drain]] || This deck relies on effects that activate in the Graveyard.
 
|-
 
| [[T.G.]] || - || [[Thunder King Rai-Oh]] || Prevents searches, however it can be bypassed by [[T.G. Rush Rhino]].
 
|-
 
| [[T.G.]] || - || [[Royal Decree]] || This deck relies heavily on Trap Cards.
 
|-
 
| <span id="C_Zombies">[[Zombies]]</span> || > || [[Archlord Kristya]] || This deck focuses heavily on Special Summons.
 
|-
 
| [[Zombies]] || > || [[Macro Cosmos]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Zombies]] || > || [[Dimensional Fissure]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Zombies]] || > || [[Necrovalley]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Zombies]] || > || [[The End of Anubis]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Zombies]] || + || [[Consecrated Light]] || Restricts quite a few monsters in this deck, however there are just as many EARTH monsters in this deck.
 
|-
 
| [[Zombies]] || - || [[Marionette Mite]] || Steals a Zombie so that you can Synchro Summon with it.
 
|-
 
| [[Zombies]] || - || [[Kycoo the Ghost Destroyer]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Zombies]] || - || [[D.D. Crow]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Zombies]] || - || [[Big Burn]] || This deck focuses heavily on the Graveyard.
 
|-
 
| [[Zombies]] || - || [[Book of Life]] || If [[Zombie World]] is in play, you can use this card to revive a monster, then remove an important monster from the Opponent's Graveyard.
 
|}
 
</center>
 
 
<nowiki>[</nowiki>[{{fullurl:{{FULLPAGENAME}}|action=purge}} refresh]<nowiki>]</nowiki>
 
<nowiki>[</nowiki>[{{fullurl:{{FULLPAGENAME}}|action=purge}} refresh]<nowiki>]</nowiki>
 
{{ArchiveList}}
 
{{ArchiveList}}
Line 986: Line 46:
 
: First two that come to mind are [[Chaos Trap Hole]], [[Koa'ki Meiru Drago]] (kinda);
 
: First two that come to mind are [[Chaos Trap Hole]], [[Koa'ki Meiru Drago]] (kinda);
 
: other anti Special Summoned cards, other anti Lightsworn cards (depending on the type of Twilight deck). <span style="font-family: Monotype Corsiva">-[[User:Falzar FZ|Falzar FZ]]- ([[User talk:Falzar FZ#top|talk page]]|[[User:Falzar FZ/Tips and Guides|useful stuff]])</span> 02:37, June 10, 2011 (UTC)
 
: other anti Special Summoned cards, other anti Lightsworn cards (depending on the type of Twilight deck). <span style="font-family: Monotype Corsiva">-[[User:Falzar FZ|Falzar FZ]]- ([[User talk:Falzar FZ#top|talk page]]|[[User:Falzar FZ/Tips and Guides|useful stuff]])</span> 02:37, June 10, 2011 (UTC)
 +
 +
: Well if you are running a simple deck, i would say light and shadow imprisonment Mirror, especially when the foe is using  a  lightsworn dragon --[[User:MSBlinga|MSBlinga]] ([[User talk:MSBlinga|talk]] • [[Special:Contributions/MSBlinga|contribs]]) 21:28, March 19, 2015 (UTC)
  
 
:Prohibition against Monarchs and Frogs = Win.{{User:BobaFett2/sig2}}
 
:Prohibition against Monarchs and Frogs = Win.{{User:BobaFett2/sig2}}
Line 1,040: Line 102:
 
[[Grave of the Super Ancient Organism]] stops Hyperion, BLS, Kristya, and Trishula as well as the occasional Stardust. [[Chain Disappearance]] rids you of pesky Earths and Shine Balls.[[User:BobaFett2 | BF2]] [[User talk:BobaFett2 | Talk]] [[Forum:Deck Guide | Deck Guides]] 12:50, September 25, 2011 (UTC)
 
[[Grave of the Super Ancient Organism]] stops Hyperion, BLS, Kristya, and Trishula as well as the occasional Stardust. [[Chain Disappearance]] rids you of pesky Earths and Shine Balls.[[User:BobaFett2 | BF2]] [[User talk:BobaFett2 | Talk]] [[Forum:Deck Guide | Deck Guides]] 12:50, September 25, 2011 (UTC)
  
I can't believe I forgot this: side [[Zombie Master]] against Zombies. [[Paladin of Cursed Dragon]] works as well although not necessarily as effectively. Of course, [[Puppet Plant]] works as well. Kycoo stops Book of Life if I'm not mistaken.[[User:BobaFett2 | BF2]] [[User talk:BobaFett2 | Talk]] [[Forum:Deck Guide | Deck Guides]] 23:01, September 26, 2011 (UTC)
+
I can't believe I forgot this: side [[Zombie Master]] against Zombies. [[Paladin of the Cursed Dragon]] works as well although not necessarily as effectively. Of course, [[Puppet Plant]] works as well. Kycoo stops Book of Life if I'm not mistaken.[[User:BobaFett2 | BF2]] [[User talk:BobaFett2 | Talk]] [[Forum:Deck Guide | Deck Guides]] 23:01, September 26, 2011 (UTC)
  
 
Ah. [[Big Burn]] against Infernities, or does that not work? [[Ally of Justice Quarantine]] isn't bad against Agents (Vulnerable only to Honest and Jupiter, and not even BLS).[[User:BobaFett2 | BF2]] [[User talk:BobaFett2 | Talk]] [[Forum:Deck Guide | Deck Guides]] 23:25, September 26, 2011 (UTC)
 
Ah. [[Big Burn]] against Infernities, or does that not work? [[Ally of Justice Quarantine]] isn't bad against Agents (Vulnerable only to Honest and Jupiter, and not even BLS).[[User:BobaFett2 | BF2]] [[User talk:BobaFett2 | Talk]] [[Forum:Deck Guide | Deck Guides]] 23:25, September 26, 2011 (UTC)
Line 1,059: Line 121:
  
 
[[Mind Crush]] really trips up Machina Gadget decks, especially those that use the Gadget chain with Ultimate Offering for Xyz. --[[User:Gadjiltron|Gadjiltron]] ([[User talk:Gadjiltron|talk]] • [[Special:Contributions/Gadjiltron|contribs]]) 13:03, October 6, 2011 (UTC)
 
[[Mind Crush]] really trips up Machina Gadget decks, especially those that use the Gadget chain with Ultimate Offering for Xyz. --[[User:Gadjiltron|Gadjiltron]] ([[User talk:Gadjiltron|talk]] • [[Special:Contributions/Gadjiltron|contribs]]) 13:03, October 6, 2011 (UTC)
 +
 
==Dark World==
 
==Dark World==
 
* "[[Kycoo the Ghost Destroyer]]" is good for blocking Gates and Smog, and fiddles with the Graveyard. He dies to Raven and Snoww+, though.
 
* "[[Kycoo the Ghost Destroyer]]" is good for blocking Gates and Smog, and fiddles with the Graveyard. He dies to Raven and Snoww+, though.
Line 1,081: Line 144:
  
 
Why has nobody mentioned [[Mirror of Oaths]]? I side deck two nowadays on DN to stop Rabbit and GB. [[User:Menace13|Menace13]] ([[User talk:Menace13|talk]] • [[Special:Contributions/Menace13|contribs]]) at 04:03, December 10, 2011 (UTC)
 
Why has nobody mentioned [[Mirror of Oaths]]? I side deck two nowadays on DN to stop Rabbit and GB. [[User:Menace13|Menace13]] ([[User talk:Menace13|talk]] • [[Special:Contributions/Menace13|contribs]]) at 04:03, December 10, 2011 (UTC)
 +
 +
Nobody seems to realise that Gozen Match just kills off Dino Rabbit. I think a Blackwing-Gozen Deck could easily win, as could a Dragunity-Gozen Deck. [[User:Vyomo|Vyomo]]
  
 
==Dark World==
 
==Dark World==
Line 1,094: Line 159:
  
 
==BF2's Additions==
 
==BF2's Additions==
[[4-Star Ladybug of Doom]] against Gadgets, Gravekeeper's, and Gladiator Beasts.
+
[[4-Starred Ladybug of Doom]] against Gadgets, Gravekeeper's, and Gladiator Beasts.
  
 
Steelswarm is actually pretty good, and if added, [[Blackwing - Jin the Rain Shadow]] is an side card (Catastor against them). If I'm not mistaken, [[Des Donut]] hurts them as well. [[Infestation Wave]] actually hurts them as you can return their monster to their hand and destroy their card.
 
Steelswarm is actually pretty good, and if added, [[Blackwing - Jin the Rain Shadow]] is an side card (Catastor against them). If I'm not mistaken, [[Des Donut]] hurts them as well. [[Infestation Wave]] actually hurts them as you can return their monster to their hand and destroy their card.
Line 1,128: Line 193:
  
 
:[[Rivalry of Warlords]] and [[Gozen Match]] are pretty good against Rabbit and Wind-Ups. [[D.D. Crow]] works okay against Wind-Ups and Inzektors if you can cut their loops short. They can go for Leviair if you mispredict and they're still holding Gallis or Spell Striker, though. [[Special:Contributions/24.199.53.194|24.199.53.194]] ([[User talk:24.199.53.194|talk]]) 21:14, February 17, 2012 (UTC)
 
:[[Rivalry of Warlords]] and [[Gozen Match]] are pretty good against Rabbit and Wind-Ups. [[D.D. Crow]] works okay against Wind-Ups and Inzektors if you can cut their loops short. They can go for Leviair if you mispredict and they're still holding Gallis or Spell Striker, though. [[Special:Contributions/24.199.53.194|24.199.53.194]] ([[User talk:24.199.53.194|talk]]) 21:14, February 17, 2012 (UTC)
 +
 
== More cards to cripple Dragunities ==
 
== More cards to cripple Dragunities ==
  
Line 1,296: Line 362:
  
 
:I like the idea, it could be useful to build a quick base to a side deck, which can then be slightly adjusted, depending on local meta and such. Cards like gozen match for example, hits not only wind-ups and rabbit, but can hit decks in lower tiers likely to be seen in local 'meta', such as GBs and Six-sams. Obviously if your local meta is straight dark worlds and insectors say, then you can customize the base to suit you (i.e. shadow-imprisoning etc) [[User:Chewbacca The Drummer|Chewbacca The Drummer]] ([[User talk:Chewbacca The Drummer|talk]] • [[Special:Contributions/Chewbacca The Drummer|contribs]]) 17:37, August 5, 2012 (UTC)
 
:I like the idea, it could be useful to build a quick base to a side deck, which can then be slightly adjusted, depending on local meta and such. Cards like gozen match for example, hits not only wind-ups and rabbit, but can hit decks in lower tiers likely to be seen in local 'meta', such as GBs and Six-sams. Obviously if your local meta is straight dark worlds and insectors say, then you can customize the base to suit you (i.e. shadow-imprisoning etc) [[User:Chewbacca The Drummer|Chewbacca The Drummer]] ([[User talk:Chewbacca The Drummer|talk]] • [[Special:Contributions/Chewbacca The Drummer|contribs]]) 17:37, August 5, 2012 (UTC)
 +
::You can do this by sorting the table by Sided Card instead of Deck. At present, The End of Anubis has 9 entries, Chain Disappearance has 10 entries, Necrovalley has 13 entries, D.D. Crow has 14 entries, Skill Drain has 17 entries, D-Fissure has 18 entries, and Macro Cosmos top the list with 19 entries. [[Special:Contributions/98.148.148.43|98.148.148.43]] ([[User talk:98.148.148.43|talk]]) 16:03, August 7, 2012 (UTC)
 +
 +
==Tier Divisions==
 +
I do not think the divisions on the [[Yu-Gi-Oh!_Tier_List|Tier List]] page should be applied to this page until the creators of that page come to a formal definition of what constitutes a "Tier". [[User:Designless Square|Designless Square]] ([[User talk:Designless Square|talk]] • [[Special:Contributions/Designless Square|contribs]]) 20:49, August 20, 2012 (UTC)
 +
 +
==Suggestion==
 +
I've noticed several side deck suggestions are designed to counter strategies that are now rendered obsolete due to said strategy being shut down by the banlist. For example, some cards suggested against Wind-Ups are brought up with the now-defunct Hunter loop in mind. I'm pretty sure the same will apply to several other tournament decks which were forced to change their playstyle after certain banlists are implemented. Should we remove suggestions that no longer apply? --[[User:Gadjiltron|Gadjiltron]] ([[User talk:Gadjiltron|talk]] • [[Special:Contributions/Gadjiltron|contribs]]) 04:54, December 19, 2012 (UTC)
 +
:Absolutely. Also, I am dismayed to find that someone added "Tier" divisions to the list, again. Which is funny because some of these Decks don't even operate outside the OCG. Maybe I can understand why they seem official since we have a page about them, but there's no reason to have the Tier divisions if we include stuff that's common in the OCG but not here. Particularly amusing is "[[Madolche]]" in the "Tier 2" box when '''it's not even on the list'''. Can we get rid of them too? (And add some sides for Madolche, I guess.) [[User:Designless Square|Designless Square]] ([[User talk:Designless Square|talk]] • [[Special:Contributions/Designless Square|contribs]]) 21:03, December 19, 2012 (UTC)
 +
 +
Having this information in visual form would really help. I don't have much experience with it so I'm not really able to help in that regard. A Venn diagram maybe?
 +
:I mostly want to eliminate seeing the same card, good against more than one deck, written twice.[[Special:Contributions/72.89.194.84|72.89.194.84]] ([[User talk:72.89.194.84|talk]]) 14:27, January 4, 2013 (UTC)
 +
 +
== Dragon Rulers ==
 +
 +
I really think you should add some good cards to side in against the new Dragon Ruler Archetype. Cards that come to mind are Gozen Match and Mind Drain. [[Special:Contributions/24.8.106.176|24.8.106.176]] ([[User talk:24.8.106.176|talk]]) 23:39, June 6, 2013 (UTC)
 +
 +
:Not only the Dragon Rulers, the list also needs to have cards against "[[Prophecy]]"/"[[Spellbook]]" and "[[Evilswarm]]" Decks. --[[User:Missign0|Missign0]] ([[User talk:Missign0|talk]] • [[Special:Contributions/Missign0|contribs]]) 02:27, June 7, 2013 (UTC)
 +
 +
I don't really know if I'm doing this right and if not Im sorry. But a few good cards that I have found to work against them would be (for example)
 +
'''Effect Monsters:'''
 +
Battle Fader: Free no battle phase on direct attack and useable with backrow unlike gorz
 +
Trifortressops: 2800 ('''''starting''''') defense means no killing it with blasterfor a turn
 +
Swift Scarecrow: Usable with Macro/D Fiss on the field as it doesn't say "to the grave"
 +
Grand Mole: Bounce back drago sac as it doesnt destroy (**vunerable to d prison/other battle traps though)
 +
Veiler +Maxx c: Assuming no macro Veiler either A. Stops big eye, B. Stops Dragosac from making tokens. Either one is a good thing
 +
Droll & Lock Bird: Prevents adding other dragons AND super Rejuv ((I think [http://www.pojo.biz/board/showthread.php?t=1130887] ?))
 +
(when it comes out JOTL ((Same as key beetle)) Flying "c" :When your opponnent special summons a monster summon this to their field. They can not xyz (but it is an earth lv 1 so they could still do some synchro shenanigans with it)
 +
(Maybe) Cyber dragon + Chimeratech (at the minimum it would have 3 k attack from the cy dra, dragosac, and 1 token (assuming they poped with it. If not then you got a 4 k chim, that even if warned they 1. Lost drago and tokens and 2. Wasted their only solemn (judg/warn) **CAUTION** do not rely on this because it ''will '''NOT''''' work with macro on the field as chimera says grave specifically
 +
 +
'''Synchro Monsters'''
 +
Crimson Blader: Kill token, eff goes off, ???, Proffit
 +
 +
'''Magic''' (Uhh, I havent really seen any that could work but maybe):
 +
Messenger of peace: Either A. Makes them force a pop, B. Force them to use a lance to attack (IF they even run it. Which is doubtful). And if A. Then you just saved your other back row or monsters (granted to be popped by other monsters but still)
 +
System Down: Only useful for dragosac as it doesnt destroy so it bypasses his natural token protection
 +
One day of Peace: Gives you a turn to stall and take no damage but gives them a card too
 +
Forbidden Dress: Universal destruction protection but attack lose is a pain (mostly to ophion)
 +
 +
'''Trap'''
 +
Gozen Match/Rivalry: Both do the same thing essentially but both for different things. Gozen is more of a hard hitter as it prevents them from going into the double dragon instant xyz plays, but it could allow crimson blader in one VERY specific circumstance (Blaster + Flamvel Guard)
 +
SUmmon Limit: Stops them from either 1. Getting the instant xyz or 2. Summoning the tokens (depending if they ''somehow'' '''Bold text'''had a lv 7 already on field)
 +
Imperial Iron Wall: Just stops banishing. Brilliant
 +
[[User:Windwolf777|Windwolf777]] ([[User talk:Windwolf777|talk]] • [[Special:Contributions/Windwolf777|contribs]]) 11:57, June 28, 2013 (UTC)
 +
 +
 +
my opinion is
 +
for against evilswarm, if u are synchro based deck, u can use [[Number 30: Acid Golem of Destruction]] or [[Gem-Knight Pearl]] for a start. if your deck spell & trap are  mostly destroy/ targeting  opponents monster type ( not monster destroyer like Dark armed dragon ), try to change swap cards like mirror force to increase attack power like [[Horn of the Phantom Beast]] ( refer to your deck ). this was based on assuming that evilswarm users are ophion 1 turn lover and relied too much on their immunity [[Infestation Pandemic]]. easy win is to use cards like [[Meklord Army of Granel]] or grandmole. too lazy ? why don't use [[Flying "C"]] ?
 +
 +
not much to say about dragons lord from me. gozen match, using compulsory, maxx c, [[Chimeratech Fortress Dragon]] ( drago-sack and it's token are machine ).
 +
 +
can't say anything about spellbook cuz the one i fough before in real life is one without using extra deck ( and i don't know which style is the top tier or very strong ) [[User:Gemini 93|Gemini 93]] ([[User talk:Gemini 93|talk]] • [[Special:Contributions/Gemini 93|contribs]]) 14:26, July 1, 2013 (UTC)
 +
 +
==Well, I tried.==
 +
I tried to update the list for 2015, but I can't get all the changes to display.
 +
At any rate, if someone wants to help cull the tips that are outdated, go nuts. [[User:Designless Square|Designless Square]] ([[User talk:Designless Square|talk]] • [[Special:Contributions/Designless Square|contribs]]) 04:36, January 26, 2015 (UTC)

Latest revision as of 03:04, 16 July 2018


Key:
 > 
 Can potentially cripple the deck continuously.  
 +   Can cripple, but that deck contains cards (or a strategy) to save itself.  
 -   Can work against.  

List[edit]

Edit the list

[refresh]

  • This is based on the General/Basic builds of each deck.
  • Also taking into account of the cards run in those decks (e.g. Gadgets run lots of Fissures and Smashing Grounds, so Thunder King Rai-Oh will not Cripple the deck) (e.g. Glads have tricks such as the Book of Moon trick against Skill Drain). However, this does not take into account of the opponent's Side Decks (e.g. ignores 3 Dust Tornados in their Side Deck).
  • Ignoring Staples as they are not Side Deck material.
  • If anyone would like to add (e.g. cards or top tier decks) or change things (e.g. move cards from cripple to works against) please post the ideas below.
  • --  Falzar FZ  talk page  useful stuff    12:31, April 27, 2010 (UTC)

New Decktype[edit]

Maybe we should add a new deck to the decklist: the one that revolves around Reborn Tengu. A good number of Tengu decks made it to the Top 32 in the previous Orlando tournament. Maybe a couple of cards that can be sided-in against them are Archlord Kristya and Royal Oppression, since Tengu decks seem to rely a lot on Special Summoning.

Moja619 (talkcontribs) 17:39, June 7, 2011 (UTC)

Vanity's Fiend used in Frog decks.
Debunk
and you could abuse the fact that Reborn Tengu is a Mandatory Trigger. Would be nice if there was some combo that lets you attack all of them continuously and OTK them.... or vice versa, like a Strong monster + Battle Mania. -Falzar FZ- (talk page|useful stuff) 02:04, June 8, 2011 (UTC)


can i ask what cards is best to side against twilight deck ? if i'm not wrong i has not see on the the list Gemini 93 (talkcontribs) 02:39, June 9, 2011 (UTC)

First two that come to mind are Chaos Trap Hole, Koa'ki Meiru Drago (kinda);
other anti Special Summoned cards, other anti Lightsworn cards (depending on the type of Twilight deck). -Falzar FZ- (talk page|useful stuff) 02:37, June 10, 2011 (UTC)
Well if you are running a simple deck, i would say light and shadow imprisonment Mirror, especially when the foe is using a lightsworn dragon --MSBlinga (talkcontribs) 21:28, March 19, 2015 (UTC)
Prohibition against Monarchs and Frogs = Win.BobaFett2 (talk)
What is the best monster to declare?
added Chain Disappearance against Formula Synchron spammers
Rivalry of Warlords against Monarchs (before, if you only control 1 monster, you can Tribute 1 Type for another Type in a Tribute Summon; now you cannot.)
Added section on Dark World.
-Falzar FZ- (talk page|useful stuff) 11:57, July 11, 2011 (UTC)

How come Tengu Synchro still doesn't appear in the Deck list above? It's pretty much dominating the major tournaments since Tengu's release Moja619 (talkcontribs) 21:06, July 11, 2011 (UTC)

It's being discussed, (under the heading "New Decktype"; just a few lines above).
I'm not sure if it's worth starting a new section for them, or add it to the plants section.
Any suggestions on the cards apart from the ones in the plants section and the 2 mentioned above? -Falzar FZ- (talk page|useful stuff) 01:57, July 12, 2011 (UTC)

Yeah, i see your point. plant synchro is quite similar to Tengu synchro outside of tengu itself. i don't know if the negation effects of cards like Solemn Warning, Thunder King Rai-Oh and Black Horn of Heaven used on a Special Summoned tengu will prevent it from using its effect. Moja619 (talkcontribs) 02:03, July 13, 2011 (UTC)

Thunder King Rai-Oh/Black Horn of Heaven (Summon negation) cards don't work against Special Summons that occur during resolution of an effect. -Falzar FZ- (talk page|useful stuff) 02:44, July 13, 2011 (UTC)

Modern Built[edit]

Gladiator Beasts: Solemn Warning
Gladiator Beasts: Dimensional Prison
Warning is definitely a Main Deck card.
Dragons:Different Dimension Ground won't do anything if chained to Trade-In since discarding a monster is a cost. 207.233.120.2 (talk) 21:18, August 4, 2011 (UTC)

Most people maindeck both already.BobaFett2 (talk)

Solemn Warning's a Staple, Dimensional Prison is already listed there.
Was intended to prevent Trade-In from being activated that turn by activating it before hand, like in the Standby Phase, but I guess there's little point in that and you don't know when the opponent would have it, removed Trade-In from the list. -Falzar FZ- (talk page|useful stuff) 01:41, August 5, 2011 (UTC)
I think they're already Staples, and are thus not Side Deck Material.
Designless Square (talkcontribs) 20:32, August 12, 2011 (UTC)

Stuff[edit]

In the references to Necrovalley, both Gigaplant and REDMD are noted to "not Target". That is no longer an issue. I find it ironic that there's a warning to get Royal Oppression out before Herald of Perfection comes out, but nothing like that in the 6S section.
Also, you listed Ally Salvo as a counter to Celestia and JD. Prolly dittography.

By the way, does Dimensional Fissure hurt Gravekeeper's? 207.233.120.2 (talk) 21:18, August 4, 2011 (UTC)

Fixed, thanks.
Removed; was probably thinking of something else.
Not really... I don't think so... -Falzar FZ- (talk page|useful stuff) 01:41, August 5, 2011 (UTC)

Allies of Justice[edit]

Ally of Justice Cycle Reader is awesome against Lightsworns and Agents-it's a double D.D. Crow and it's a Level 3 Tuner monster if you want to use it in a Synchro Summon. Ally of Justice Core Destroyer is a Catastor when you're dueling Agents and Lightsworns that you can summon at no cost.BobaFett2 (talk)

"Cycle Reader" is a great Side, particularly against Fabled. "Core Destroyer" is OK, but Agents can Synchro around it or bomb it with "Hyperion". Lightsworns have a bit of trouble unless they're the Chaos variant (they usually are). 'Least it kills "Wulf".
On an unrelated note, "Chain Disappearance" only works against "Infernity Mirage" in the OCG.
Designless Square (talkcontribs) 20:24, August 12, 2011 (UTC)
Can you explain? I don't see why it can't be used on Infernity Necromancer in the OCGTCG... -Falzar FZ- (talk page|useful stuff) 22:54, September 26, 2011 (UTC)

Cards to side against Agents need to be added, as they are now the top deck of the format. I recommend Thunder King Rai-Oh (stops Earth, negates Hyperion/Kristya/BLS if they run it, Sangan if they run BLS), Light-Imprisoning Mirror (stops everything), Leeching the Light, (gain major ATK for game, was popular at the last YCS), Dimensional Fissure/Macro Cosmos (nothing in grave, no fuel for Hyperion, nothing to drop Kristya, nothing for BLS, Sangan doesn't search). Lappyzard (talkcontribs) 05:57, September 25, 2011 (UTC)

Grave of the Super Ancient Organism stops Hyperion, BLS, Kristya, and Trishula as well as the occasional Stardust. Chain Disappearance rids you of pesky Earths and Shine Balls. BF2 Talk Deck Guides 12:50, September 25, 2011 (UTC)

I can't believe I forgot this: side Zombie Master against Zombies. Paladin of the Cursed Dragon works as well although not necessarily as effectively. Of course, Puppet Plant works as well. Kycoo stops Book of Life if I'm not mistaken. BF2 Talk Deck Guides 23:01, September 26, 2011 (UTC)

Ah. Big Burn against Infernities, or does that not work? Ally of Justice Quarantine isn't bad against Agents (Vulnerable only to Honest and Jupiter, and not even BLS). BF2 Talk Deck Guides 23:25, September 26, 2011 (UTC)

Big Burn worked pre-Leviair, but now it might actually help them. Lappyzard (talkcontribs) 01:55, September 27, 2011 (UTC)

Nah, it's as effective as ever-unless they have Tour Guide, they have no access to Leviair once their Necromancers are Banished. BF2 Talk Deck Guides 02:11, September 27, 2011 (UTC)

And all good Infernity decks are running Tour Guide. Lappyzard (talkcontribs) 19:19, September 27, 2011 (UTC)

I meant that they have to draw it, since they'll be topdecking. BF2 Talk Deck Guides 20:40, September 27, 2011 (UTC)
Definitely a counter.
I should have been clearer. "Infernity Mirage" cannot be stopped by "Chain Disappearance" in the TCG because it is no longer a valid target after the cost for its effect is carried out (with Priority).
"Zombie World" works all right against Agents. It stops Kristya, keeps Hyperion from bombing anything, blocks the effect of Jupiter, and crushes Sanctuary if they're using it (sillyheads). Doesn't stop Venus though.
Designless Square (talkcontribs) 20:06, September 30, 2011 (UTC)
Are you saying Big Burn is a counter? BF2 Talk Deck Guides 20:39, September 30, 2011 (UTC)
Actually, my mistake, I misread it as you can't use it in the OCG for some reason, when you meant you can't use it in TCG. -Falzar FZ- (talk page|useful stuff) 02:35, October 1, 2011 (UTC)

Mind Crush really trips up Machina Gadget decks, especially those that use the Gadget chain with Ultimate Offering for Xyz. --Gadjiltron (talkcontribs) 13:03, October 6, 2011 (UTC)

Dark World[edit]

  • "Kycoo the Ghost Destroyer" is good for blocking Gates and Smog, and fiddles with the Graveyard. He dies to Raven and Snoww+, though.
  • Maybe you could add the caveat "bypassed by Dark World Lightning"; that card makes Debunk very hard to use.
Designless Square (talkcontribs) 15:04, November 13, 2011 (UTC)

Rabbit / Evolsar[edit]

Any Ideas to stop this new threat? Ruicub (talkcontribs) 12:07, November 15, 2011 (UTC)

Imperial Iron Wall. More Effect Veiler. BF2 Talk Deck Guides 17:37, November 15, 2011 (UTC)

Use Dark Trap Hole and Giant Trap Hole to counter rescue rabbit, it should work quite effectively seen as it was originally desinged to counter Rescue Cat. Karma Cut can annoy rescue rabbit although he he may re summmoned later with Leviair the Sea Dragon

[email protected] (talkcontribs) 16:09, November 19, 2011 (UTC)

I sided Lava Golem during Six Samurai format. I plan to do the same if the Rabbit Dino deck becomes big. It won't, though. It can't compare to Plant Synchro. Lappyzard (talkcontribs) 17:59, November 19, 2011 (UTC)

Any more advice to counter Rabbit / Evolzar? 24.0.144.144 (talk) 00:57, November 25, 2011 (UTC)

Imperial Iron Wall works. Maxx "C" is pretty effective just to draw cards. BF2 Talk Deck Guides 01:10, November 25, 2011 (UTC)
No one's mentioned "Summon Limit"? Also, "Rivalry of Warlords" pretty much locks Xyzs.
Designless Square (talkcontribs) 01:55, December 10, 2011 (UTC)

Why has nobody mentioned Mirror of Oaths? I side deck two nowadays on DN to stop Rabbit and GB. Menace13 (talkcontribs) at 04:03, December 10, 2011 (UTC)

Nobody seems to realise that Gozen Match just kills off Dino Rabbit. I think a Blackwing-Gozen Deck could easily win, as could a Dragunity-Gozen Deck. Vyomo

Dark World[edit]

I have a sugggestion for side decking against dark worlds. You can side deck Appropriate , so that whenever they draw a card you also draw 2 cards, this can give you very good hand adavantage ,and it can be combined with Maxx "C" to get more extra cards.


[email protected] (talkcontribs) 14:04, November 25, 2011 (UTC)


Exodia[edit]

For Exodia, can we put Exchange to "cripples the deck completely", and add Amazoness Chain Master (not as good since you have to get it killed, but still useable). Battlemaniac (talkcontribs) 16:44, January 2, 2012 (UTC)

BF2's Additions[edit]

4-Starred Ladybug of Doom against Gadgets, Gravekeeper's, and Gladiator Beasts.

Steelswarm is actually pretty good, and if added, Blackwing - Jin the Rain Shadow is an side card (Catastor against them). If I'm not mistaken, Des Donut hurts them as well. Infestation Wave actually hurts them as you can return their monster to their hand and destroy their card.

Chain Burn is missing - Rainbow Life, Des Wombat, Lifeforce Harmonizer, and Prime Material Dragon are all good sides against them. Vanity's Emptiness is also incredibly against them as it even stops their draw cards.

Cursed Seal of the Forbidden Spell, while a -1, will almost certainly paralyze Dragunities and hurt Gravekeeper's. Field Barrier hurts them as well, preventing them from playing Field Spell Cards.

Fossil Dyna Pachycephalo is a godsend against Fabled - protect it with a Trap or two and you can't lose.

Huge Revolution Reversal is good against Scrap (Scrap Dragon).

Hunter of Black Feathers is good against any mono-Attribute Archetype - Agents, Sabers, Dark World, etc.

Infinite Dismissal against Plants.

Karakuri Klock works against Karakuri.

More to come. BF2 Talk Deck Guides 18:00, January 5, 2012 (UTC)

King Tiger Wanghu stops Mystical Shine Balls and destroys Earth, as well as destroying Kageki/Kagemusha/Elder (which cripples Six Samurai), destroys most X-Sabers, destroys Infernities (other than Archfiend), hurts Plants/Naturia, devastates Inzektor Wind-Ups, makes Treeborn Frog useless, etc.

Rescue Laggia is missing, Mirror of Oaths, Smashing Horn, and Bottomless Trap Hole are all effective side cards, as is Imperial Iron Wall.

Snowman Eater is good against Miracle Gemini.

Widespread Dud is bait against X-Sabers and Scraps that gets rid of their cards. BF2 Talk Deck Guides 19:04, January 5, 2012 (UTC)

Made some modifications, more to come. BF2 Talk Deck Guides 19:26, January 5, 2012 (UTC)

I think you meant Karakuri Trick House.
Rivalry of Warlords and Gozen Match are pretty good against Rabbit and Wind-Ups. D.D. Crow works okay against Wind-Ups and Inzektors if you can cut their loops short. They can go for Leviair if you mispredict and they're still holding Gallis or Spell Striker, though. 24.199.53.194 (talk) 21:14, February 17, 2012 (UTC)

More cards to cripple Dragunities[edit]

Could you side in a Dark Highlander against a Dragunity deck since it stops all Synchro Summons and can take out Equip Cards and burn for each? Not to mention having a 2800 atk level 7 beatstick on the fieldJa1lbreakr0cks (talkcontribs) 17:20, February 12, 2012 (UTC)

Newer Archetypes[edit]

Some I'm thinking of:
Rabbit:
Ryko, Lightsworn Hunter.
Penguin Soldier.
Snowman Eater, etc.
Not many run Dolkka or try to get it out, most go for Laggia which is only really vulnerable to flip effect monsters or monsters already on the field.
Summon Limit, but it doesn't solve the first turn problem.
Overlay Owl but they would negate its summon anyway.

Inzektors:
Effect Veiler.
D.D. Crow.
Shadow-Imprisoning Mirror.
Consecrated Light (only if they have no hornet equipped, so not that great).
Necrovalley (not extremely good but decent).
Safe Zone (they pop it they lose a monster, not amazing though).
Fiendish Chain.
Chain Disappearance.

Wind-Ups:
Maxx "C".
Effect Veiler.
D.D. Crow?
Regenerating Mummy possibly, if they send it to the grave you add it back to your hand, they're likely to hit it constantly when the hand gets low. Not bad to draw into too.
Neko Mane King possibly, if they hit it their turn ends, risky though, bad to draw into too. Could also be a side against Dark Worlds.
Since these are a first turn deck at the moment I won't list cards that need to be already on the field.

Hieroglyphs: (I don't know much about these)
Maxx "C".
I'm not sure if Effect Veiler does much against them.
Zombie World, tribute summon quite a lot (although that might be tribute to summon), and it stops quite a few Dragon specific cards.
Mask of Restrict.
Light-Imprisoning Mirror, most of them are light.
Shadow-Imprisoning Mirror, it'd stop their REDMD.
Summon Limit, they spam a lot.
King Tiger Wanghu since they spam 0 attack monsters quite often.
Any negate special summon cards like Fossil Dyna Pachycephalo.

Ninjas:
Thunder King Rai-Oh, they add to the hand often.
Effect Veiler can really hurt their Upstart Golden Ninja.
Royal Decree can hurt, but they don't really need Ninjitsu Art of Super-Transformation to run, Xyz spamming with dead traps would work almost as well.
Warrior Elimination, they don't spam much though.

Any other new top tier(ish) archetype I'm forgetting?
121.222.228.13 (talk) 04:10, February 20, 2012 (UTC)

Against Rabbits, you're better off with Spirit Reaper, Arcana Force 0 - The Fool, Marshmallon, and, believe it or not, Wave-Motion Cannon. Dolkka can negate the Flip Effect monsters making them less useful. Lava Golem is also an insanely good side against them.

Hieroglyphs don't have to use REDMD, so strike Shadow-Imprisoning Mirror. Wanghu isn't very effective as they'll kill it with either an effect or by battle (their 0 attack monsters would come out after they've destroyed him). Leeching the Light is decent against Hieroglyphs as they have high ATK monsters.

For Ninjas, Shadow-Imprisoning Mirror isn't a bad side - it stops Tour Guide and Hanzo. BF2 Talk Deck Guides 14:19, February 20, 2012 (UTC)

I completely forgot about Hanzo being dark. And why would Wave-Motion Cannon be a good side against rabbit? I'm not quite getting that. Is it because if they don't negate it they could get big damage, if they do they lose materials? Because if that's the case wouldn't cards like Smashing Ground or Dimensional Prison be better?123.211.144.181 (talk) 08:11, February 21, 2012 (UTC)

If you watch ! Xcloud (some number of spaces) play on DN, you'll see that he sides everything against Rabbits. He does extremely well against Rabbits by siding in a bunch of wall monsters (The Fool, Reaper, Marshmallon) an Wave-Motion Cannon. If I'm not mistaken, they don't run a lot of Spell/Trap removal... BF2 Talk Deck Guides 17:33, February 21, 2012 (UTC)

I can see why the stall monsters would work. Their only real destruction cards would be Dark Hole, maybe 1 or 2 Smashing Ground or Dimensional Prison, and I don't think you'll be attacking much with the stall monsters. But Wave-Motion Cannon still seems iffy to me, Laggia can negate it if they wish, but I guess it'd make them think a bit more if they want to use those solemns that have set later too.123.211.144.181 (talk) 08:18, February 22, 2012 (UTC)

They don't use a lot of backrow destruction and Laggia usually has better things to negate (and if they negate it, you're free to use Dark Hole or another good card). BF2 Talk Deck Guides 13:45, February 22, 2012 (UTC)

What about Mask of Restrict for Hieratics? I feel as if it would be a > or + card on the above list, because most Hieratic plays and means of destroying cards come from tribute effects. 108.196.206.15 (talk) 14:27, June 21, 2012 (UTC)

+ would be appropriate. It shuts down the engine, but like Macro Cosmos and Necrovalley it's vulnerable to Tefnuit -> A Wingbeat of Giant Dragon. 207.233.120.2 (talk) 00:01, June 28, 2012 (UTC)

Dino rabbits,Wind-up and Inzektors[edit]

This list should have sections for those 3 i have some cards : inzektors:

  • necrovalley:stops dragonfly and others from equipping hornet from graveyard.
  • d.d. Crow:when they try to get hornet from the grave,chain and LOL at their dragonfly unassisted
  • different dimension ground:chain this to anything they use to dump hornet in grave.
  • effect veiler:use to stop inzektors from equipping anything.
  • macro cosmos:unlike dimensional fissure,this works on spells

LG talk My own Guides 16:03, February 22, 2012 (UTC)

Having played Wind-Ups, I find it horribly injurious when the opponent springs a Bottomless Trap Hole on Zenmaity. Breaks the loop, leaves the Wind-Up player struggling for a turn. Oh, wait, do you guys still have the Priority ruling? Guess it won't work that way for the TCG. At least it still can be used on Shark.
Effect Veiler is also particularly useful in defusing Zenmaity and Rat. Especially Rat, since they will be left with a monster with 600 ATK in Attack Position just asking to be beaten in.

--Gadjiltron (talkcontribs) 14:06, March 5, 2012 (UTC)

In the list above, Cursed Seal of the Forbidden Spell is listed twice for Gravekeeper's (with different ratings of effectiveness). Also, how about Consecrated Light against Steelswarms and Royal Decree against Chain Burn? 207.233.120.2 (talk) 18:57, March 7, 2012 (UTC)

I just realized, Gozen Match and Rivalry of Warlords can both cripple Wind-Ups, right? 99.165.192.113 (talk) 00:50, March 8, 2012 (UTC)
Yes, and they cripple Dino Rabbit as well. --> Summoned Skull 2: Electric Boogaloo 00:52, March 8, 2012 (UTC)

--68.41.75.225 (talk) 08:55, April 2, 2012 (UTC)I have found Icy Crevice to be a interesting card to side agaisnt insector players. It will hurt them for playing hornet and has the potential to break up loops. In addition after its been played once the oppenent will begin to act more cautiously around single backfields. Just a card not widely expected that can throw insecktors off their game.

If they shot your monster before shooting your back row, they are being silly. Which reminds me: "Wild Tornado" and "Security Orb".207.233.120.2 (talk) 17:35, April 23, 2012 (UTC)

We need to update the table at the top for the current meta. Someone please do it. Its really accessible to all users and its a good list with good explanations.

Roughpuppet (talkcontribs) 10:32, April 26, 2012 (UTC)

With the recent changes to Ignition Priority (now "Fast Effect Timing", i.e. nonexistent for Ignition Effect Monsters), "Effect Veiler" becomes a viable side against Dino Rabbit. Designless Square (talkcontribs) 18:32, April 26, 2012 (UTC)
For the record, I haven't played for a long time, I'm not sure about the current meta, or what to use against it.
I've mentioned a couple of times that anyone can edit the list as long as they know what they're doing (follow proper table syntax); or post below if they're not sure about adding to the table.
-Falzar FZ- (talk page|useful stuff) 23:45, April 26, 2012 (UTC)

ok.. i'll get some small suggestions on the most common cards to use against the meta decks.

Dino-Rabbits gozen/rivalry. different attibutes and types, rabbit being earth/beast. rest being dino/ earth or water or fire. Xyz monsters are dragon/fire.

effect veiler, post priority ruling, priority was able to cause it to use its effect before veiler so it was off the field before veiler activates. also useful to negate evolsar dollka if one feels like doing so. forces them to waste material.

chain disappearance, better post priority. similar reason to above, though it will leave the field first. Also able to use against tour guide, another staple against this deck.

spirit reaper/marshmallon, good stallking monster cards, do not activate, does not need to be normal or special summoned(set) thus cannot be negated when attacked. good stall card to stop them from beating you down.


Inzektors: shadow imprisoning, all dark, activate on field in order to control. not unlike reasons for infernity

macro cosmos, does not allow them to send hornet or any other equipped inzektor card to the graveyard. same thing as shadow imprisoning.

effect veiler, generally good at negating their effects of all monsters

chain disappearance, able to banish a dragonfly or hornet if they get summoned. stops their special summoning mechanic and causes them to not be able to swarm.

Wind-ups, gozen/rivalry. all different types and attributes. no explanation needed

cyber dragon/chimeratech. wind-up XYZ cards are all machine type, thus a good card to counter. to zenmaines and zenmeity.

effect veiler. able to stop wind up loop during first turn loop

maxx C. negates the effects of wind up loop, by drawing more cards then they make you discard.


There are definitely more cards to side deck against these and other matchups but this is the general kick start to the big 3 decks this format. effect veiler may be a general card as people main deck it as well. but always good to mention.

other deck types inc darkworlds, heroes. main meta decks that have not been mentioned above.

Roughpuppet (talkcontribs) 14:19, April 27, 2012 (UTC)

Guys, read the original comments Falzar made.
"Ignoring Staples as they are not Side Deck material." Under Staples:
Effect Monsters

  • Maxx C
  • Effect Veiler
Perhaps Maxx "C" shouldn't be listed. But certain OTK Decks like Dark Gaia OTK and Empty Jar will end the game if your opponent drops "Heavy Storm" or "Trap Stun" and you don't have Veiler. Maybe Glads or Zombies don't need Veiler against most things, but there are times when it's the only viable option. Designless Square (talkcontribs) 17:27, May 3, 2012 (UTC)
But the thing is they're a main deck card where you side the rest, they aren't cards you'd side if you don't main them.
121.222.167.78 (talk) 05:15, May 4, 2012 (UTC)

Well, against Dino Rabbit, I would suggest side decking Black Ray Lancer and Galaxy-Eyes Photon Dragon,not to mention Neo Galaxy-Eyes Photon Dragon, whose overwhelming effect can destroy any Dino decks. I would also recommend the forgotten Majestic Star Dragon, who can destroy a Dino Rabbit deck in seconds If you aren't maining Maxx "C"/Veiler you probably shouldn't be siding them either.
60.228.86.44 (talk) 13:57, April 28, 2012 (UTC)

Lancer and Galaxy-Eyes most likely won't make it to the field, and Lancer only has 2100 ATK anyways. "Majestic Star Dragon" is unlikely to land as well, and won't be around on your opponent's turn.
What I meant about Veiler is that a Deck which normally has no need for Veilers, is compelled to run them to protect itself from what would otherwise be an unpreventable OTK. Ancient history.
"Trap Hole" works nicely against Inzektors, killing Dragonfly, Centipede, and Hopper. It doesn't hit Hornet, Ladybug or DAD, but it can't be circumvented with Zektkaliber (unlike Veiler), a chained MST (unlike S-IM, Skill Drain, Macro Cosmos and Fiendish Chain), and it's not a half-answer like BTH/Chain Disappearance. Designless Square (talkcontribs) 00:15, June 2, 2012 (UTC)

A "Best of all worlds" list[edit]

Is there any chance that we could get an ideal list of cards to side? Maybe rank the top 20 cards to side, in the order of their priority? Like, Light-Imprisoning Mirror can shut down Lightsworns, but aside from them and Hieratics, there's not much reason to side it. Conversely, Effect Veiler and Maxx "C" are listed as "effective" for their sections, yet they work against any and all decks. For people who need help quickly organizing a side deck to combat any and all threats, a small list of cards that are recommended for all side decks would be helpful, since while no one can tell you what cards you HAVE to put in your main deck, a side deck can always run the same 15 cards no matter what deck you use, and will almost always be just as effective. The Pope 14:45, July 30, 2012 (UTC)

The problem with this is what you should side changes quite constantly depending on the area and what's been used in big tournaments.
Take some of the latest ones for example, people removed sides for Wind-Ups because they weren't doing well at all, no point siding against a deck that has such little showing when there's more important ones right? This in-turn let a few Wind-Up players top at a few tournaments which ofcourse made people start siding against them again.
And then there's local tournaments where the meta may be GB's, GK's, Machina Gadgets, Lightsworn, etc.
124.185.79.184 (talk) 12:38, August 4, 2012 (UTC)
Then just make a list of all purpose side cards. IPlay4Fun (talkcontribs) 15:05, August 5, 2012 (UTC)
I like the idea, it could be useful to build a quick base to a side deck, which can then be slightly adjusted, depending on local meta and such. Cards like gozen match for example, hits not only wind-ups and rabbit, but can hit decks in lower tiers likely to be seen in local 'meta', such as GBs and Six-sams. Obviously if your local meta is straight dark worlds and insectors say, then you can customize the base to suit you (i.e. shadow-imprisoning etc) Chewbacca The Drummer (talkcontribs) 17:37, August 5, 2012 (UTC)
You can do this by sorting the table by Sided Card instead of Deck. At present, The End of Anubis has 9 entries, Chain Disappearance has 10 entries, Necrovalley has 13 entries, D.D. Crow has 14 entries, Skill Drain has 17 entries, D-Fissure has 18 entries, and Macro Cosmos top the list with 19 entries. 98.148.148.43 (talk) 16:03, August 7, 2012 (UTC)

Tier Divisions[edit]

I do not think the divisions on the Tier List page should be applied to this page until the creators of that page come to a formal definition of what constitutes a "Tier". Designless Square (talkcontribs) 20:49, August 20, 2012 (UTC)

Suggestion[edit]

I've noticed several side deck suggestions are designed to counter strategies that are now rendered obsolete due to said strategy being shut down by the banlist. For example, some cards suggested against Wind-Ups are brought up with the now-defunct Hunter loop in mind. I'm pretty sure the same will apply to several other tournament decks which were forced to change their playstyle after certain banlists are implemented. Should we remove suggestions that no longer apply? --Gadjiltron (talkcontribs) 04:54, December 19, 2012 (UTC)

Absolutely. Also, I am dismayed to find that someone added "Tier" divisions to the list, again. Which is funny because some of these Decks don't even operate outside the OCG. Maybe I can understand why they seem official since we have a page about them, but there's no reason to have the Tier divisions if we include stuff that's common in the OCG but not here. Particularly amusing is "Madolche" in the "Tier 2" box when it's not even on the list. Can we get rid of them too? (And add some sides for Madolche, I guess.) Designless Square (talkcontribs) 21:03, December 19, 2012 (UTC)

Having this information in visual form would really help. I don't have much experience with it so I'm not really able to help in that regard. A Venn diagram maybe?

I mostly want to eliminate seeing the same card, good against more than one deck, written twice.72.89.194.84 (talk) 14:27, January 4, 2013 (UTC)

Dragon Rulers[edit]

I really think you should add some good cards to side in against the new Dragon Ruler Archetype. Cards that come to mind are Gozen Match and Mind Drain. 24.8.106.176 (talk) 23:39, June 6, 2013 (UTC)

Not only the Dragon Rulers, the list also needs to have cards against "Prophecy"/"Spellbook" and "Evilswarm" Decks. --Missign0 (talkcontribs) 02:27, June 7, 2013 (UTC)

I don't really know if I'm doing this right and if not Im sorry. But a few good cards that I have found to work against them would be (for example) Effect Monsters: Battle Fader: Free no battle phase on direct attack and useable with backrow unlike gorz Trifortressops: 2800 (starting) defense means no killing it with blasterfor a turn Swift Scarecrow: Usable with Macro/D Fiss on the field as it doesn't say "to the grave" Grand Mole: Bounce back drago sac as it doesnt destroy (**vunerable to d prison/other battle traps though) Veiler +Maxx c: Assuming no macro Veiler either A. Stops big eye, B. Stops Dragosac from making tokens. Either one is a good thing Droll & Lock Bird: Prevents adding other dragons AND super Rejuv ((I think [1] ?)) (when it comes out JOTL ((Same as key beetle)) Flying "c" :When your opponnent special summons a monster summon this to their field. They can not xyz (but it is an earth lv 1 so they could still do some synchro shenanigans with it) (Maybe) Cyber dragon + Chimeratech (at the minimum it would have 3 k attack from the cy dra, dragosac, and 1 token (assuming they poped with it. If not then you got a 4 k chim, that even if warned they 1. Lost drago and tokens and 2. Wasted their only solemn (judg/warn) **CAUTION** do not rely on this because it will NOT work with macro on the field as chimera says grave specifically

Synchro Monsters Crimson Blader: Kill token, eff goes off, ???, Proffit

Magic (Uhh, I havent really seen any that could work but maybe): Messenger of peace: Either A. Makes them force a pop, B. Force them to use a lance to attack (IF they even run it. Which is doubtful). And if A. Then you just saved your other back row or monsters (granted to be popped by other monsters but still) System Down: Only useful for dragosac as it doesnt destroy so it bypasses his natural token protection One day of Peace: Gives you a turn to stall and take no damage but gives them a card too Forbidden Dress: Universal destruction protection but attack lose is a pain (mostly to ophion)

Trap Gozen Match/Rivalry: Both do the same thing essentially but both for different things. Gozen is more of a hard hitter as it prevents them from going into the double dragon instant xyz plays, but it could allow crimson blader in one VERY specific circumstance (Blaster + Flamvel Guard) SUmmon Limit: Stops them from either 1. Getting the instant xyz or 2. Summoning the tokens (depending if they somehow Bold texthad a lv 7 already on field) Imperial Iron Wall: Just stops banishing. Brilliant Windwolf777 (talkcontribs) 11:57, June 28, 2013 (UTC)


my opinion is for against evilswarm, if u are synchro based deck, u can use Number 30: Acid Golem of Destruction or Gem-Knight Pearl for a start. if your deck spell & trap are mostly destroy/ targeting opponents monster type ( not monster destroyer like Dark armed dragon ), try to change swap cards like mirror force to increase attack power like Horn of the Phantom Beast ( refer to your deck ). this was based on assuming that evilswarm users are ophion 1 turn lover and relied too much on their immunity Infestation Pandemic. easy win is to use cards like Meklord Army of Granel or grandmole. too lazy ? why don't use Flying "C" ?

not much to say about dragons lord from me. gozen match, using compulsory, maxx c, Chimeratech Fortress Dragon ( drago-sack and it's token are machine ).

can't say anything about spellbook cuz the one i fough before in real life is one without using extra deck ( and i don't know which style is the top tier or very strong ) Gemini 93 (talkcontribs) 14:26, July 1, 2013 (UTC)

Well, I tried.[edit]

I tried to update the list for 2015, but I can't get all the changes to display. At any rate, if someone wants to help cull the tips that are outdated, go nuts. Designless Square (talkcontribs) 04:36, January 26, 2015 (UTC)