Difference between revisions of "Gate Guardian (archetype)"

From Yugipedia
Jump to: navigation, search
(Recommended cards)
(Tag: New user edit)
m (minor wording changes and deleting repeated word)
Line 35: Line 35:
 
}}
 
}}
  
"'''Gate Guardian'''" (ゲート・ガーディアン ''Gēto Gādian'') is an sub-[[archetype]] of the "[[Guardian]]" archetype, comprising high-[[Level]] monsters based around the original "[[Gate Guardian]]" and its three component cards "[[Sanga of the Thunder]]", "[[Kazejin]]", and "[[Suijin]]". They were used by the [[Paradox Brothers]], [[Para]] and [[Dox]], in the original series and in their appearance in ''[[Yu-Gi-Oh! GX]]''.
+
"'''Gate Guardian'''" (ゲート・ガーディアン ''Gēto Gādian'') is a sub-[[archetype]] of the "[[Guardian]]" archetype, comprised of high-[[Level]] monsters based around the original "[[Gate Guardian]]" and its three component cards "[[Sanga of the Thunder]]", "[[Kazejin]]", and "[[Suijin]]". They were used by the [[Paradox Brothers]], [[Para]] and [[Dox]], in the original series and in their appearance in ''[[Yu-Gi-Oh! GX]]''.
  
 
All monsters in the series are a combination of two or all three of "Sanga of the Thunder", "Kazejin", and/or "Suijin", and have an ATK and DEF each equal to half the sum of that of their components.
 
All monsters in the series are a combination of two or all three of "Sanga of the Thunder", "Kazejin", and/or "Suijin", and have an ATK and DEF each equal to half the sum of that of their components.
Line 65: Line 65:
 
The playing style of "Gate Guardian" focuses on quickly amassing the three parts of the titular monster into your hand or onto the field as [[Continuous Spell Card]]s as quickly as possible through the various effects of their new support cards. Once all three parts are assembled, the player is able to [[Special Summon]] the primary [[Fusion Monster]] of the theme, "[[Gate Guardians Combined]]", a powerful monster able to negate cards or effects of the opponent that target cards you control thrice per turn. Stronger still is the ability to replace itself when it leaves the field by an opponent's card as this allows "Combined" to Special Summon any [[Level]] 11 or lower "Gate Guardian" monster from Deck or [[Extra Deck]], ignoring their [[Summoning condition]]s.
 
The playing style of "Gate Guardian" focuses on quickly amassing the three parts of the titular monster into your hand or onto the field as [[Continuous Spell Card]]s as quickly as possible through the various effects of their new support cards. Once all three parts are assembled, the player is able to [[Special Summon]] the primary [[Fusion Monster]] of the theme, "[[Gate Guardians Combined]]", a powerful monster able to negate cards or effects of the opponent that target cards you control thrice per turn. Stronger still is the ability to replace itself when it leaves the field by an opponent's card as this allows "Combined" to Special Summon any [[Level]] 11 or lower "Gate Guardian" monster from Deck or [[Extra Deck]], ignoring their [[Summoning condition]]s.
  
The selection can range from the original "[[Gate Guardian]]" to the trio of two-piece "Gate Guardian" Fusion Monsters, each of which can be normally Special Summoned by [[banish]]ing their respective materials you control, that hold their own variety of effects. These range from Searching cards to to Stat Manipulation to even a twice per turn Spell and Trap card negation effect. Even more so that when each two-piece Fusion Monster leaves the field by the opponent's card, you are able to Special Summon either material on the card that is banished. This makes for a theme able to withstand the opponent's attacks and force them to deal with several layers of effects in order to dismantle the cards before them.
+
The selection can range from the original "[[Gate Guardian]]" to the trio of two-piece "Gate Guardian" Fusion Monsters, each of which can be normally Special Summoned by [[banish]]ing their respective materials you control, that hold their own variety of effects. These range from searching cards to stat manipulation and even a twice per turn Spell and Trap card negation effect. Even more so that when each two-piece Fusion Monster leaves the field by the opponent's card, you are able to Special Summon either material on the card that is banished. This makes for a theme able to withstand the opponent's attacks and force them to deal with several layers of effects in order to dismantle the cards before them.
  
 
Further supporting this are the various [[support]] cards and their ability to turbo out the creation of the Fusion Monsters. "[[Labyrinth Heavy Tank]]" and "[[Shadow Ghoul of the Labyrinth]]" assist by respectively placing the various material monsters onto the field as Continuous Spells with additional card destruction as well as accessing the theme's [[Field Spell Card]] with further disruption still. The majority of the theme's Spells and Traps share a common effect to be banished from the GY in order to add "Sanga", "Kazejin", or "Suijin" that is banished or from the Deck to the hand while also utilizing their respective main effects that refer to cards and effects used by the Paradox Brothers in Duel Monsters as well as GX.
 
Further supporting this are the various [[support]] cards and their ability to turbo out the creation of the Fusion Monsters. "[[Labyrinth Heavy Tank]]" and "[[Shadow Ghoul of the Labyrinth]]" assist by respectively placing the various material monsters onto the field as Continuous Spells with additional card destruction as well as accessing the theme's [[Field Spell Card]] with further disruption still. The majority of the theme's Spells and Traps share a common effect to be banished from the GY in order to add "Sanga", "Kazejin", or "Suijin" that is banished or from the Deck to the hand while also utilizing their respective main effects that refer to cards and effects used by the Paradox Brothers in Duel Monsters as well as GX.

Revision as of 02:59, 11 October 2023

Gate Guardian
"Gate Guardian"
Japanese
  • ゲート・ガーディアン
  • Gēto Gādian (romanized)
French
  • Gardien de la Porte
German
  • Torwächter
Italian
  • Guardiano del Cancello
Korean
  • 게이트 가디언
  • Geiteu Gadieon (romanized)
Portuguese
  • Guardião do Portão
Spanish
  • Guardián de la Puerta
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"Gate Guardian" (ゲート・ガーディアン Gēto Gādian) is a sub-archetype of the "Guardian" archetype, comprised of high-Level monsters based around the original "Gate Guardian" and its three component cards "Sanga of the Thunder", "Kazejin", and "Suijin". They were used by the Paradox Brothers, Para and Dox, in the original series and in their appearance in Yu-Gi-Oh! GX.

All monsters in the series are a combination of two or all three of "Sanga of the Thunder", "Kazejin", and/or "Suijin", and have an ATK and DEF each equal to half the sum of that of their components.

Design

Appearance

"Gate Guardian" is formed from the combination of its three component parts, the elements of thunder, wind, and water, which is represented by the three being stacked on each other to form a new body; however, it is also capable of surviving even if one of these parts is destroyed. "Gate Guardian" with all three components is said to rival "Exodia the Forbidden One" in power, and according to Para and Dox was the second monster after "Exodia" created by Maximillion Pegasus to require multiple cards to be played at the same time to form.

In a number of video games, "Gate Guardian" is a Ritual Monster Summoned using "Gate Guardian Ritual".

Components Fusion
"Sanga of the Thunder" + "Kazejin" "Gate Guardian of Thunder and Wind"
"Kazejin" + "Suijin" "Gate Guardian of Wind and Water"
"Suijin" + "Sanga of the Thunder" "Gate Guardian of Water and Thunder"
"Sanga of the Thunder" + "Kazejin" + "Suijin" "Gate Guardian"
"Gate Guardians Combined"

Playing style

The playing style of "Gate Guardian" focuses on quickly amassing the three parts of the titular monster into your hand or onto the field as Continuous Spell Cards as quickly as possible through the various effects of their new support cards. Once all three parts are assembled, the player is able to Special Summon the primary Fusion Monster of the theme, "Gate Guardians Combined", a powerful monster able to negate cards or effects of the opponent that target cards you control thrice per turn. Stronger still is the ability to replace itself when it leaves the field by an opponent's card as this allows "Combined" to Special Summon any Level 11 or lower "Gate Guardian" monster from Deck or Extra Deck, ignoring their Summoning conditions.

The selection can range from the original "Gate Guardian" to the trio of two-piece "Gate Guardian" Fusion Monsters, each of which can be normally Special Summoned by banishing their respective materials you control, that hold their own variety of effects. These range from searching cards to stat manipulation and even a twice per turn Spell and Trap card negation effect. Even more so that when each two-piece Fusion Monster leaves the field by the opponent's card, you are able to Special Summon either material on the card that is banished. This makes for a theme able to withstand the opponent's attacks and force them to deal with several layers of effects in order to dismantle the cards before them.

Further supporting this are the various support cards and their ability to turbo out the creation of the Fusion Monsters. "Labyrinth Heavy Tank" and "Shadow Ghoul of the Labyrinth" assist by respectively placing the various material monsters onto the field as Continuous Spells with additional card destruction as well as accessing the theme's Field Spell Card with further disruption still. The majority of the theme's Spells and Traps share a common effect to be banished from the GY in order to add "Sanga", "Kazejin", or "Suijin" that is banished or from the Deck to the hand while also utilizing their respective main effects that refer to cards and effects used by the Paradox Brothers in Duel Monsters as well as GX.

Recommended cards