Difference between revisions of "Hand advantage"

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'''Hand advantage''' is the comparison of the number of cards in each player's [[hand]].
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#REDIRECT [[List of unofficial terms#Hand advantage]]
 
 
A player with more cards in their hand should have a greater chance of countering what their opponent plays, due to the larger pool of cards at their disposal. (Of course, a player actually has to ''use'' the cards for them to be effective, and that's usually going to reduce his or her hand size.)
 
 
 
Playing cards from one's hand tends to use up hand advantage. The impact on hand advantage is calculated by subtracting the hand size before using a card from the size after using the card
 
* Cards that do not return/cost card(s) to/from hand. such as "[[Book of Moon]]" and "[[Dark Hole]]" are considered to be "-1".
 
* Cards that cost cards from your hand, such as "[[Back to Square One]]" are considered to be "-2".(Or more depending on the cost)
 
* Cards that cost some, but give 1 more in return. Such as "[[Allure of Darkness]]", "[[Reinforcement of the Army]]" and "[[Graceful Charity]]" are considered neutral.
 
* Cards that give 2 more cards, such as "[[Pot of Greed]]" and "[[Preparation of Rites]]" are considered "+1".
 
 
 
Most cards negative impact hand size values, often causing players' hand sizes to decrease as a Duel progresses.
 
 
 
Hand advantage is often off-set by the effect each card has on [[field advantage]]. For example, "[[Smashing Ground]]" is a "-1" for the user's hand advantage, but a -1 on the opponent's field advantage.
 
 
 
Some cards have varying effects on hand advantage, such as "[[Morphing Jar]]", which sends both players' hands to the [[Graveyard]], and then each player draws 5 cards. Having an empty hand can make the effect of "Morphing Jar" a +5. Having a hand greater than five has the opposite effect. Some cards have variable impacts on field advantage, such as "[[Lightning Vortex]]", which is a "-2" for the user's hand advantage, but can be a "-1" to "-5" on the opponent's field advantage. It is generally best to use "Lightning Vortex" when it can destroy at least two of the opponent's cards, so the user's loss does not exceed the opponent's.
 
 
 
As you will almost always have a greater chance of beating your opponent if your hand advantage exceeds theirs, it is important to limit the number of cards you play per turn carefully to maintain a decent sized hand advantage.
 
 
 
{{Gameplay}}
 
 
 
[[Category:Gameplay]]
 

Latest revision as of 18:32, 21 August 2023