Difference between revisions of "Ice Barrier"

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{{About|the [[archetype]]|the card|[[Ice Barrier (card)]]}}
 
{{Cleanup}}
 
{{Cleanup}}
 
{{About|the [[archetype]]|the card|[[Ice Barrier (card)]]}}
 
 
 
{{Infobox archseries
 
{{Infobox archseries
 
| image        = MagicTriangleoftheIceBarrier-TF04-JP-VG.png
 
| image        = MagicTriangleoftheIceBarrier-TF04-JP-VG.png
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| pt_name      = Barreira de Gelo
 
| pt_name      = Barreira de Gelo
 
| es_name      = Barrera de Hielo
 
| es_name      = Barrera de Hielo
| other_names  =
 
; Arabic
 
: ّالحاجز الجليدي
 
; Croatian
 
: Ledena Fronta
 
 
| sets        =
 
| sets        =
 
* [[Hidden Arsenal]]
 
* [[Hidden Arsenal]]
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* [[Hidden Arsenal 4: Trishula's Triumph]]
 
* [[Hidden Arsenal 4: Trishula's Triumph]]
 
* [[Photon Shockwave]]
 
* [[Photon Shockwave]]
 +
* [[Lightning Overdrive]]
 
| tcg          =
 
| tcg          =
 
* [[Duel Terminal 1]]
 
* [[Duel Terminal 1]]
 
* [[Gold Series 3]]
 
* [[Gold Series 3]]
 +
* [[Astral Pack Eight]]
 
* [[Duelist Saga]]
 
* [[Duelist Saga]]
 
* [[Battles of Legend: Light's Revenge]]
 
* [[Battles of Legend: Light's Revenge]]
 +
* [[Blazing Vortex]]
 +
* [[Structure Deck: Freezing Chains]]
 +
* [[Ghosts From the Past (set)|Ghosts From the Past]]
 +
* [[Brothers of Legend]]
 +
* [[Hidden Arsenal: Chapter 1]]
 
| ocg          =
 
| ocg          =
 
* [[Duel Terminal - Synchro Awakening!!]]
 
* [[Duel Terminal - Synchro Awakening!!]]
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* [[The Gold Box]]
 
* [[The Gold Box]]
 
* [[20th Anniversary Pack 2nd Wave]]
 
* [[20th Anniversary Pack 2nd Wave]]
 +
* [[Structure Deck: Ice Barrier of the Frozen Prison]]
 +
* [[Structure Deck: Ice Barrier of the Frozen Prison Melting Destiny Pack]]
 +
* [[V Jump January 2021 promotional card]]
 +
* [[Tournament Pack 2021 Vol.1]]
 +
* [[Animation Chronicle 2021]]
 +
* [[Premium Pack 2022]]
 +
* [[Rarity Collection Quarter Century Edition]]
 +
| korea        = [[Special Pack Vol.4]]
 
| anime        =
 
| anime        =
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 5D's]]
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| manga        = [[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]
 
| manga        = [[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]
 
}}
 
}}
 
 
"'''Ice Barrier'''" ({{Ruby|氷|ひょう}}{{Ruby|結|けっ}}{{Ruby|界|かい}} ''Hyōkekkai'') is an [[archetype]] consisting of [[WATER]] [[Monster Card|monsters]] resembling, for the most part, famous concepts, figures, warriors, and mythological beings of different Asian cultures. Their team symbol resembles a hexagonal snowflake.
 
"'''Ice Barrier'''" ({{Ruby|氷|ひょう}}{{Ruby|結|けっ}}{{Ruby|界|かい}} ''Hyōkekkai'') is an [[archetype]] consisting of [[WATER]] [[Monster Card|monsters]] resembling, for the most part, famous concepts, figures, warriors, and mythological beings of different Asian cultures. Their team symbol resembles a hexagonal snowflake.
 
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They focus on stymieing the opponent's attackers with their defensive monsters and plenty of Spell/Trap Cards to compensate for their inability to maintain hand advantage. The ace monsters of this archetype are the three dragons of the Ice Barrier (namely "[[Brionac, Dragon of the Ice Barrier]]", "[[Gungnir, Dragon of the Ice Barrier]]", and "[[Trishula, Dragon of the Ice Barrier]]"-including [[Trishula, Zero Dragon of the Ice Barrier|its retrained counterpart]]), and the generals of the Ice Barrier ("[[General Raiho of the Ice Barrier]]", "[[General Gantala of the Ice Barrier]]", "[[General Grunard of the Ice Barrier]]", and "[[General Wayne of the Ice Barrier]]").
They focus on stymieing the opponent's attackers with their defensive monsters and plenty of Spell/Trap Cards to compensate for their inability to maintain hand advantage. The ace monsters of this archetype are [[Brionac, Dragon of the Ice Barrier|the]] [[Gungnir, Dragon of the Ice Barrier|three]] [[Trishula, Dragon of the Ice Barrier|Dragons]] and [[General Raiho of the Ice Barrier|the]] [[General Gantala of the Ice Barrier|three]] [[General Grunard of the Ice Barrier|Generals]] of the Ice Barrier.
+
==Lore==
 
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{{Main|Duel Terminal Master Guide card storylines|The Valuable Book EX card storylines#No. 10: Duel Terminal World Addendum: The Sealing of the Three Dragons}}
Both "[[Brionac, Dragon of the Ice Barrier (character)|Brionac]]" and "[[Medium of the Ice Barrier (character)|Medium]]" appears as character in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator]]'', and both "[[Gungnir, Dragon of the Ice Barrier (character)|Gungnir]]" and "[[Secret Guards of the Ice Barrier (character)|Secret Guards]]" appears in ''[[Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia]]''.
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<div style="float:right">[[File:Crest-Ice Barrier.svg|thumb|right|100px|The "Ice Barrier" Crest]]</div>
 
 
 
==Playing style==
 
==Playing style==
 
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The "Ice Barrier" archetype consists of a large amount of Main Deck Effect Monsters, several [[Synchro Monster]]s that act as boss monsters, and some archetypal Spell/Trap support. The archetype's playstyle is roughly focused on summoning multiple different Main Deck "Ice Barrier" monsters, combining their individual protection effects to handicap the opponent, and ideally summon its Synchro boss monsters to break the opponent's board and push for game. However, the archetype had historically lacked consistency cards, lacked synergy between its card effects, had no swarming capabilities, and its individual protection effects are not strong enough to sustain the deck as the game's power level increased.
[[File:Crest-Ice Barrier.svg|thumb|left|100px|The "Ice Barrier" Crest]]Most "Ice Barrier" monsters require another of their kind - usually, but not always, on the field - in order to activate their effects, which are oriented towards field advantage. For example, many "Ice Barrier" monsters have effects to protect other "Ice Barrier" monsters, be it from attacks ("[[Cryomancer of the Ice Barrier]]" forbids all monsters of Level 4 or higher from attacking while its owner control another "Ice Barrier") or card effects ("[[Dai-sojo of the Ice Barrier]]" protects all of your "Ice Barriers" from being destroyed by Spell/Trap Cards). These effects can overlap, making "Ice Barriers" capable of creating resilient fields if several of their monsters are out. One of the three Generals of the Ice Barrier, "[[General Raiho of the Ice Barrier|Raiho]]", does not need other "Ice Barrier" monsters for its effect to work, but it can stand on its own as well as complement their lockdowns by taking a toll on the opponent's hand if they rely on monster effects.
+
''[[Structure Deck: Ice Barrier of the Frozen Prison]]'', and cards added after the Structure Deck, gave the archetype some much needed support cards that adresses some of its issues with consistency and swarming.
 
+
* "[[Revealer of the Ice Barrier|Revealer]]" can summon an "Ice Barrier" Tuner monster directly from the Deck, setting up the summons of the archetype's Synchro Monsters. It can also banish itself from GY to substitute for other "Ice Barrier" monsters' discard costs.
Many of the "Ice Barrier" monsters are not very useful if alone, making this archetype have issues if not able to establish field presence. While not plentiful, Ice Barriers do have effects of their own to facilitate having several monsters out, such as "[[Magic Triangle of the Ice Barrier]]", and this is also assisted by the effects of their remaining two Generals, "[[General Grunard of the Ice Barrier|Grunard]]" and "[[General Gantala of the Ice Barrier|Gantala]]".
+
* "[[Hexa Spirit of the Ice Barrier|Hexa Spirit]]" is a Tuner that can send an "Ice Barrier" monster from the Deck to the GY and modulate its own levels, enabling indirect searches via the GY, and also enables more Synchro options.
 
+
* "[[General Wayne of the Ice Barrier|General Wayne]]" is a Level 5 extender that can be Special Summoned from the hand if you control an "Ice Barrier" monster and your opponent controls a monster, and searches an "Ice Barrier" Spell/Trap when summoned.
The aforementional "General Gantala of the Ice Barrier" is one of the archetype's trump cards, being a 2700 ATK monster that can Special Summon an "Ice Barrier" monster from its controller's [[Graveyard]] during each of their turns' [[End Phase]]. It can revive any "Ice Barrier" besides other copies of itself, be it monsters such as "[[Defender of the Ice Barrier]]" to create or rebuild a defensive field, "General Raiho of the Ice Barrier" to apply more pressure, or even their Synchro Monsters, making it powerful and versatile.
+
* "[[Speaker for the Ice Barriers|Speaker]]" can Special Summon herself from the hand if the player controls an "Ice Barrier" monster, and can banish herself from the GY to summon a Token.
 
+
* "[[Zuijin of the Ice Barrier|Zuijin]]" can Tribute itself to Special Summon a Level 5 or higher "Ice Barrier" monster from hand, and can revive itself in the GY (except in the turn it is sent to the GY) by decreasing a friendly WATER monster's Level by 2.
"[[Strategist of the Ice Barrier]]" can discard "Ice Barriers" from the hand to speed up the Deck. Specific monsters can be discarded by using "Strategist" in conjuction with "[[Medallion of the Ice Barrier]]", making revival effects such as "[[Call of the Haunted]]" and "[[Back to the Front]]" viable options to build fields. "Medallion" can also be used to gather enough different names for the activation of "Magic Triangle".
+
* "[[Freezing Chains of the Ice Barrier]]" is a Continuous Spell that grants some protection to "Ice Barrier" monsters, and can revive a Level 4 or lower "Ice Barrier" monster when activated.
 
+
* "[[Winds Over the Ice Barrier]]" can summon low-Level "Ice Barrier" monsters from the Deck by tributing "Ice Barrier" monsters the player controls, and can banish itself from GY to recover an "Ice Barrier" monster in the GY or the banish pile.
"[[Prior of the Ice Barrier]]" is a multi-purpose card - it can be used for its easy Special Summon, quickly enabling another "Ice Barrier" monster's effect, or be used for its effect to Special Summon any other "Ice Barrier" monster from the Graveyard - the usual target being "Gantala", as it can in turn revive more "Ice Barriers" turn after turn, but it can revive other monsters for Synchro and Xyz Summons as well. "Prior" himself can be easily retrieved by "[[Salvage]]" and "[[Surface]]", making it possible to use a single copy of "Prior" several times.
+
Some cards released before the Structure Deck are still useful for the archetype's strategy: "[[Medallion of the Ice Barrier|Medallion]]" is a monster searching Spell with no restrictions attached. "[[Prior of the Ice Barrier|Prior]]" is a Special Summon extender and can Tribute itself to revive an "Ice Barrier" monster in the GY, though it restricts the player from Special Summon Level 5 or higher monsters the turn it's summoned by its own effect.
 
+
"Ice Barrier" Synchro Monsters are very strong, but were historically better used in other decks than in "Ice Barrier" due to the archetype's weakness with swarming, and the generic material requirements of these monsters.
For the most part, "Ice Barriers" want to establish a solid field and, if possible, keep it. While they are definitely capable of Synchro Summoning with their own [[Tuner monster|Tuner monsters]], and all of their [[Synchro Monster|Synchro Monsters]] are very good, caution must be exercised - their Tuners themselves have defensive effects you must give up on in order to Synchro Summon, and "Ice Barriers" as a whole are not very good at gaining and keeping card advantage.
+
* "[[Dewloren, Tiger King of the Ice Barrier|Dewloren]]" can return friendly face-up cards to the hand to boost its own ATK. (Prior to its functional errata in 2020/2021, this effect was a standard "[[once per turn]]" effect rather than a strict "[[only once per turn]]" effect, enabling the potential for infinite hand-returning loops in dedicated builds.) In "Ice Barrier", "Dewloren" can be used to return "Freezing Chains of the Ice Barrier" to the hand to reuse its activation effect.
 
+
* "[[Gungnir, Dragon of the Ice Barrier|Gungnir]]" and "[[Brionac, Dragon of the Ice Barrier|Brionac]]" can discard cards to destroy or return the opponent's cards, clearing out the opponent's board.
Due to the archetype's lack of draw power, you can use cards like "[[Shard of Greed]]" and "[[Maxx "C"]]".
+
* "[[Trishula, Dragon of the Ice Barrier|Trishula]]" and its retrained "[[Trishula, Zero Dragon of the Ice Barrier|Trishula, Zero Dragon]]" are both powerful monsters that trigger mass banish effects upon being summoned, though they require 2+ non-Tuner monsters to be summoned and are thus harder to make.
 
+
In terms of generic support, the deck benefits from generic WATER and Aqua support, such as "[[Moray of Greed]]", "[[Salvage]]", "[[Surface]]", and "[[Barrier Statue of the Torrent]]". "[[Ties of the Brethren]]" can be used to assist in swarming "Ice Barrier" monsters with the archetype's many monsters that share Level, Attribute, and Types.
"[[Dewloren, Tiger King of the Ice Barrier]]" and its ability to return face-up cards to the hand make it possible for players to dedicate a build to it and use a variety of Spell/Trap Cards that remain on the field such as "[[Swords of Revealing Light]]" to pressure the opponent while you can replay them constantly as long as "Dewloren" is around. The many means of revival the "Ice Barrier" archetype has makes it difficult to break through "Dewloren" combos permanently without banishing it or returning it to the Extra Deck.
 
 
 
 
===Recommended cards===
 
===Recommended cards===
 
Using a small monster lineup, keep it consistent and simple, relying on Spell/Trap Cards to keep you in the game long enough to capitalize off of the effects of "Gantala" and "Gungnir". Since the entire archetype is made up of WATER monsters, it can benefit from using monsters such as "[[Barrier Statue of the Torrent]]" and "[[Moulinglacia the Elemental Lord]]", the latter of which shrinks your opponent's hand size, making the effect of "General Raiho" even more potent.
 
 
"[[Ties of the Brethren]]" can be used to create locks and combos with "Cryomancer" + "[[Dewdark of the Ice Barrier|Dewdark]]" + "[[Secret Guards of the Ice Barrier|Secret Guards]]", or with "[[Dance Princess of the Ice Barrier|Dance Princess]]" + "[[Spellbreaker of the Ice Barrier|Spellbreaker]]" + "Strategist". "[[Moon Mirror Shield]]" is a good way to protect the lower-ATK "Ice Barriers" from destruction in battle by always letting the equipped monster be 100 ATK stronger than the opposing monster.
 
 
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
|effect monsters =
 
|effect monsters =
* [[Dai-sojo of the Ice Barrier]]
+
* [[General Wayne of the Ice Barrier]]
* [[Dance Princess of the Ice Barrier]]
 
* [[General Gantala of the Ice Barrier]]
 
* [[General Raiho of the Ice Barrier]]
 
* [[Pilgrim of the Ice Barrier]]
 
 
* [[Prior of the Ice Barrier]]
 
* [[Prior of the Ice Barrier]]
* [[Samurai of the Ice Barrier]]
+
* [[Revealer of the Ice Barrier]]
* [[Secret Guards of the Ice Barrier]]
+
* [[Speaker for the Ice Barriers]]
* [[Spellbreaker of the Ice Barrier]]
+
* [[Zuijin of the Ice Barrier]]
* [[Strategist of the Ice Barrier]]
 
 
* [[Barrier Statue of the Torrent]]
 
* [[Barrier Statue of the Torrent]]
* [[White Stingray]]
+
* [[Silent Angler]]
 
+
* [[Tin Goldfish]]
 +
* [[Silent Sea Nettle]]
 +
* [[Atlantean Dragoons]]
 +
* [[Tenyi Spirit - Shthana]]
 +
* [[Gameciel, the Sea Turtle Kaiju]]
 
|tuner monsters =
 
|tuner monsters =
* [[Cryomancer of the Ice Barrier]]
+
* [[Hexa Spirit of the Ice Barrier]]
 
* [[Defender of the Ice Barrier]]
 
* [[Defender of the Ice Barrier]]
* [[Dewdark of the Ice Barrier]]
+
* [[Deep Sea Diva]]
 
+
* [[Crystron Citree]]
 +
* [[Lappis Dragon]]
 
|fusion monsters =
 
|fusion monsters =
* [[Mudragon of the Swamp]]
 
 
* [[Sea Monster of Theseus]]
 
* [[Sea Monster of Theseus]]
 
+
* [[Trishula, the Dragon of Icy Imprisonment]]
 
|synchro monsters =
 
|synchro monsters =
 
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Brionac, Dragon of the Ice Barrier]]
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* [[Gungnir, Dragon of the Ice Barrier]]
 
* [[Gungnir, Dragon of the Ice Barrier]]
 
* [[Trishula, Dragon of the Ice Barrier]]
 
* [[Trishula, Dragon of the Ice Barrier]]
* [[Armory Arm]]
+
* [[Trishula, Zero Dragon of the Ice Barrier]]
* [[Armades, Keeper of Boundaries]]
 
 
* [[Coral Dragon]]
 
* [[Coral Dragon]]
* [[Graydle Dragon]]
 
* [[Star Eater]]
 
* [[Tatsunoko]]
 
* [[White Aura Bihamut]]
 
 
* [[White Aura Dolphin]]
 
* [[White Aura Dolphin]]
 +
* [[Clear Wing Synchro Dragon]]
 
* [[White Aura Whale]]
 
* [[White Aura Whale]]
 
+
* [[Adamancipator Risen - Dragite]]
 +
* [[Borreload Savage Dragon]]
 +
* [[Crystron Quariongandrax]]
 +
* [[Swordsoul Supreme Sovereign - Chengying]]
 +
* [[Baronne de Fleur]]
 
|xyz monsters =
 
|xyz monsters =
 
* [[Abyss Dweller]]
 
* [[Abyss Dweller]]
* [[Bahamut Shark]]
+
* [[Number 4: Stealth Kragen]]
 
+
* [[Stealth Kragen Spawn]]
 +
* [[Bahamut Shark]]  
 +
* [[Toadally Awesome]] (Traditional Format Only)
 +
* [[Number 37: Hope Woven Dragon Spider Shark]]
 +
* [[Number 41: Bagooska the Terribly Tired Tapir]]
 +
* [[Divine Arsenal AA-ZEUS - Sky Thunder]]
 
|link monsters =
 
|link monsters =
* [[Isolde, Two Tales of the Noble Knights]]
+
* [[Crystron Halqifibrax]] (Traditional Format Only)
 +
* [[Eria the Water Charmer, Gentle]]
 
* [[Mistar Boy]]
 
* [[Mistar Boy]]
 
+
* [[Marincess Coral Anemone]]
 +
* [[Triple Burst Dragon]]
 +
* [[Worldsea Dragon Zealantis]]
 
|spells =
 
|spells =
* [[Magic Triangle of the Ice Barrier]]
 
 
* [[Medallion of the Ice Barrier]]
 
* [[Medallion of the Ice Barrier]]
 +
* [[Winds Over the Ice Barrier]]
 +
* [[Freezing Chains of the Ice Barrier]]
 
* [[Instant Fusion]]
 
* [[Instant Fusion]]
* [[Reinforcement of the Army]]
 
 
* [[Salvage]]
 
* [[Salvage]]
 
* [[Surface]]
 
* [[Surface]]
* [[Ties of the Brethren]]
 
 
 
|traps =
 
|traps =
* [[Back to the Front]]
+
* [[Ice Barrier (card)|Ice Barrier]]
* [[Call of the Haunted]]
+
* [[Terror of Trishula]]
* [[Dimension Guardian]]
 
* [[Eisbahn]]
 
 
* [[Gozen Match]]
 
* [[Gozen Match]]
* [[Powerful Rebirth]]
+
* [[Torrential Reborn]]
* [[Soul Drain]]
+
* [[Torrential Tribute]]
* [[Torrential Rebirth]]
 
 
}}
 
}}
 
 
===Official Konami Decklists===
 
===Official Konami Decklists===
 
The following Decklists may or may not contain copies of cards that exceed the maximum amount allowed by the current Forbidden & Limited List. These should not be changed, as these Decklists are copied verbatim at the time they were published.
 
The following Decklists may or may not contain copies of cards that exceed the maximum amount allowed by the current Forbidden & Limited List. These should not be changed, as these Decklists are copied verbatim at the time they were published.
 
 
{{Decklist|Absolute Ice Wall<ref>{{harvard citation text|''V Jump'' editorial department|2013|p=94}}</ref><br />絶対氷壁
 
{{Decklist|Absolute Ice Wall<ref>{{harvard citation text|''V Jump'' editorial department|2013|p=94}}</ref><br />絶対氷壁
 
|total m = 19
 
|total m = 19
 
|effect monsters =
 
|effect monsters =
* [[Cryomancer of the Ice Barrier]] x2
 
 
* [[Dai-sojo of the Ice Barrier]]
 
* [[Dai-sojo of the Ice Barrier]]
* [[Defender of the Ice Barrier]] x3
 
 
* [[General Gantala of the Ice Barrier]] x2
 
* [[General Gantala of the Ice Barrier]] x2
 
* [[General Grunard of the Ice Barrier]]
 
* [[General Grunard of the Ice Barrier]]
Line 170: Line 166:
 
* [[Numbing Grub in the Ice Barrier]]
 
* [[Numbing Grub in the Ice Barrier]]
 
* [[Pilgrim of the Ice Barrier]]
 
* [[Pilgrim of the Ice Barrier]]
* [[Reese the Ice Mistress]]
 
 
* [[Samurai of the Ice Barrier]]
 
* [[Samurai of the Ice Barrier]]
 
* [[Strategist of the Ice Barrier]] x3
 
* [[Strategist of the Ice Barrier]] x3
 +
|tuner monsters =
 +
* [[Cryomancer of the Ice Barrier]] x2
 +
* [[Defender of the Ice Barrier]] x3
 +
* [[Reese the Ice Mistress]]
 
|total s = 12
 
|total s = 12
 
|spells =
 
|spells =
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* [[Gungnir, Dragon of the Ice Barrier]]
 
* [[Gungnir, Dragon of the Ice Barrier]]
 
}}
 
}}
 
 
{{Decklist|Ice Barrier Barian's Force<ref>{{harvard citation text|''V Jump'' editorial department|2013|p=95}}</ref><br />アイスバリア・バリアンズ・フォース
 
{{Decklist|Ice Barrier Barian's Force<ref>{{harvard citation text|''V Jump'' editorial department|2013|p=95}}</ref><br />アイスバリア・バリアンズ・フォース
 
|total m = 18
 
|total m = 18
Line 237: Line 235:
 
* [[Snowdust Giant]]
 
* [[Snowdust Giant]]
 
}}
 
}}
 
 
===Weaknesses===
 
===Weaknesses===
As "Ice Barriers" thrive on having several monsters on the field, an easy way of dealing with them is to not let them do so. Also, their lockdowns are never absolute and they rely on several monsters being on the field at the same time, so disposing of one or two of those will tip the field on your favor.
+
* As "Ice Barriers" thrive on having several monsters on the field, an easy way of dealing with them is to not let them have a decent board. While cards like "Dai-sojo" can protect the board, most "Ice Barrier" players will skip him in deck building or struggle to get him on the field. Also, their lockdowns are never absolute and they rely on several monsters being on the field at the same time, so disposing of one or two can already be enough to tip the field on your favor. "[[Raigeki]]", "[[Dark Hole]]", "[[Torrential Tribute]]" or even single target removal can do the trick.
 
+
* "Ice Barriers" are also weak against effect negation, since that makes them virtually useless, so cards like "[[Skill Drain]]" and "[[Brotherhood of the Fire Fist - Tiger King]]" can work well.
You can also negate their effects, which makes them virtually useless, so cards like "[[Skill Drain]]" and "[[Brotherhood of the Fire Fist - Tiger King]]" can work well. You can also prevent "Gantala" from swarming the field by using Special Summon-blocking cards, such as "[[Vanity's Emptiness]]", "[[Archlord Kristya]]", "[[Fossil Dyna Pachycephalo]]", etc.
+
* You can also prevent the archetype (especially "Gantala") from swarming the field by using Special Summon-blocking cards, such as "[[Vanity's Emptiness]]", "[[Archlord Kristya]]" or "[[Fossil Dyna Pachycephalo]]". They are also weak against any of the non-WATER "Barrier Statues".
 
+
* "Ice Barriers" do need quite a number of generic Spell cards to get started, which makes any option that eliminates Spells effective against the archetype; therefore, "[[Imperial Order]]" and the like can seriously dampen their potential.
 +
* The "Ice Barrier" archetype mostly builds defense against attacks but has little to nothing against burn effects, so decks like "[[Chain Burn]]" or "[[Trickstar]]s" can simply melt the player's life points while completely ignoring any defensive setup.
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
Line 248: Line 246:
 
*{{cite book |author=''[[V Jump]]'' editorial department |title=遊☆戯☆王デュエルターミナルマスターガイド (Yu-Gi-Oh! Duel Terminal Master Guide) |date=February 26, 2013 |language=Japanese |publisher=[[Shueisha]] |isbn=4-08-782493-4 |ref=harv}}
 
*{{cite book |author=''[[V Jump]]'' editorial department |title=遊☆戯☆王デュエルターミナルマスターガイド (Yu-Gi-Oh! Duel Terminal Master Guide) |date=February 26, 2013 |language=Japanese |publisher=[[Shueisha]] |isbn=4-08-782493-4 |ref=harv}}
 
{{refend}}
 
{{refend}}
 
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
{{Archseries navbox (anime)}}
 
{{Archseries navbox (anime)}}
{{Archseries navbox (manga)}}
 
{{Archseries navbox (D Team)}}
 
 
{{Archseries navbox (Duel Links)}}
 
{{Archseries navbox (Duel Links)}}
 
+
{{Duel Terminal}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Revision as of 08:07, 19 March 2023

Ice Barrier
"General Gantala", "General Grunard" and "General Raiho" in the artwork of "Magic Triangle of the Ice Barrier".
Japanese
  • ひょうけっかい
  • 氷結界 (base)
  • ひょうけっかい (ruby)
  • Hyōkekkai (romanized)
French
  • Barrière de Glace
German
  • Eisbarriere
Italian
  • Barriera di Ghiaccio
Korean
  • 빙결계
  • 氷結界 (Hanja)
  • Binggyeolgye (romanized)
Portuguese
  • Barreira de Gelo
Spanish
  • Barrera de Hielo
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"Ice Barrier" (ひょうけっかい Hyōkekkai) is an archetype consisting of WATER monsters resembling, for the most part, famous concepts, figures, warriors, and mythological beings of different Asian cultures. Their team symbol resembles a hexagonal snowflake. They focus on stymieing the opponent's attackers with their defensive monsters and plenty of Spell/Trap Cards to compensate for their inability to maintain hand advantage. The ace monsters of this archetype are the three dragons of the Ice Barrier (namely "Brionac, Dragon of the Ice Barrier", "Gungnir, Dragon of the Ice Barrier", and "Trishula, Dragon of the Ice Barrier"-including its retrained counterpart), and the generals of the Ice Barrier ("General Raiho of the Ice Barrier", "General Gantala of the Ice Barrier", "General Grunard of the Ice Barrier", and "General Wayne of the Ice Barrier").

Lore

The "Ice Barrier" Crest

Playing style

The "Ice Barrier" archetype consists of a large amount of Main Deck Effect Monsters, several Synchro Monsters that act as boss monsters, and some archetypal Spell/Trap support. The archetype's playstyle is roughly focused on summoning multiple different Main Deck "Ice Barrier" monsters, combining their individual protection effects to handicap the opponent, and ideally summon its Synchro boss monsters to break the opponent's board and push for game. However, the archetype had historically lacked consistency cards, lacked synergy between its card effects, had no swarming capabilities, and its individual protection effects are not strong enough to sustain the deck as the game's power level increased. Structure Deck: Ice Barrier of the Frozen Prison, and cards added after the Structure Deck, gave the archetype some much needed support cards that adresses some of its issues with consistency and swarming.

  • "Revealer" can summon an "Ice Barrier" Tuner monster directly from the Deck, setting up the summons of the archetype's Synchro Monsters. It can also banish itself from GY to substitute for other "Ice Barrier" monsters' discard costs.
  • "Hexa Spirit" is a Tuner that can send an "Ice Barrier" monster from the Deck to the GY and modulate its own levels, enabling indirect searches via the GY, and also enables more Synchro options.
  • "General Wayne" is a Level 5 extender that can be Special Summoned from the hand if you control an "Ice Barrier" monster and your opponent controls a monster, and searches an "Ice Barrier" Spell/Trap when summoned.
  • "Speaker" can Special Summon herself from the hand if the player controls an "Ice Barrier" monster, and can banish herself from the GY to summon a Token.
  • "Zuijin" can Tribute itself to Special Summon a Level 5 or higher "Ice Barrier" monster from hand, and can revive itself in the GY (except in the turn it is sent to the GY) by decreasing a friendly WATER monster's Level by 2.
  • "Freezing Chains of the Ice Barrier" is a Continuous Spell that grants some protection to "Ice Barrier" monsters, and can revive a Level 4 or lower "Ice Barrier" monster when activated.
  • "Winds Over the Ice Barrier" can summon low-Level "Ice Barrier" monsters from the Deck by tributing "Ice Barrier" monsters the player controls, and can banish itself from GY to recover an "Ice Barrier" monster in the GY or the banish pile.

Some cards released before the Structure Deck are still useful for the archetype's strategy: "Medallion" is a monster searching Spell with no restrictions attached. "Prior" is a Special Summon extender and can Tribute itself to revive an "Ice Barrier" monster in the GY, though it restricts the player from Special Summon Level 5 or higher monsters the turn it's summoned by its own effect. "Ice Barrier" Synchro Monsters are very strong, but were historically better used in other decks than in "Ice Barrier" due to the archetype's weakness with swarming, and the generic material requirements of these monsters.

  • "Dewloren" can return friendly face-up cards to the hand to boost its own ATK. (Prior to its functional errata in 2020/2021, this effect was a standard "once per turn" effect rather than a strict "only once per turn" effect, enabling the potential for infinite hand-returning loops in dedicated builds.) In "Ice Barrier", "Dewloren" can be used to return "Freezing Chains of the Ice Barrier" to the hand to reuse its activation effect.
  • "Gungnir" and "Brionac" can discard cards to destroy or return the opponent's cards, clearing out the opponent's board.
  • "Trishula" and its retrained "Trishula, Zero Dragon" are both powerful monsters that trigger mass banish effects upon being summoned, though they require 2+ non-Tuner monsters to be summoned and are thus harder to make.

In terms of generic support, the deck benefits from generic WATER and Aqua support, such as "Moray of Greed", "Salvage", "Surface", and "Barrier Statue of the Torrent". "Ties of the Brethren" can be used to assist in swarming "Ice Barrier" monsters with the archetype's many monsters that share Level, Attribute, and Types.

Recommended cards

Recommended cards

Official Konami Decklists

The following Decklists may or may not contain copies of cards that exceed the maximum amount allowed by the current Forbidden & Limited List. These should not be changed, as these Decklists are copied verbatim at the time they were published.

Weaknesses

  • As "Ice Barriers" thrive on having several monsters on the field, an easy way of dealing with them is to not let them have a decent board. While cards like "Dai-sojo" can protect the board, most "Ice Barrier" players will skip him in deck building or struggle to get him on the field. Also, their lockdowns are never absolute and they rely on several monsters being on the field at the same time, so disposing of one or two can already be enough to tip the field on your favor. "Raigeki", "Dark Hole", "Torrential Tribute" or even single target removal can do the trick.
  • "Ice Barriers" are also weak against effect negation, since that makes them virtually useless, so cards like "Skill Drain" and "Brotherhood of the Fire Fist - Tiger King" can work well.
  • You can also prevent the archetype (especially "Gantala") from swarming the field by using Special Summon-blocking cards, such as "Vanity's Emptiness", "Archlord Kristya" or "Fossil Dyna Pachycephalo". They are also weak against any of the non-WATER "Barrier Statues".
  • "Ice Barriers" do need quite a number of generic Spell cards to get started, which makes any option that eliminates Spells effective against the archetype; therefore, "Imperial Order" and the like can seriously dampen their potential.
  • The "Ice Barrier" archetype mostly builds defense against attacks but has little to nothing against burn effects, so decks like "Chain Burn" or "Trickstars" can simply melt the player's life points while completely ignoring any defensive setup.

References

  • V Jump editorial department (February 26, 2013). 遊☆戯☆王デュエルターミナルマスターガイド (Yu-Gi-Oh! Duel Terminal Master Guide) (in Japanese). Shueisha. ISBN 4-08-782493-4.CS1 maint: ref=harv (link)