Difference between revisions of "Module:Card type"
Dinoguy1000 (talk | contribs) (Dev modules aren't available here) |
Dinoguy1000 (talk | contribs) (try fixing the script error) |
||
Line 111: | Line 111: | ||
if not result or _count( result ) == 0 or _count( result[1] ) == 0 then | if not result or _count( result ) == 0 or _count( result[1] ) == 0 then | ||
− | return; | + | return ''; |
end | end | ||
Line 191: | Line 191: | ||
function _monster( card ) | function _monster( card ) | ||
local primary = _show( card, 'Primary type' ); | local primary = _show( card, 'Primary type' ); | ||
− | if | + | if _trim( primary ) ~= '' then |
return card:match( '(original)' ) and _link( 'Monster Card' ) -- For Egyptian Gods. | return card:match( '(original)' ) and _link( 'Monster Card' ) -- For Egyptian Gods. | ||
or _error( 'On «_monster»; No primary type available!' ); | or _error( 'On «_monster»; No primary type available!' ); | ||
Line 207: | Line 207: | ||
-- Secondary type: | -- Secondary type: | ||
local secondary = _trim( _show( card, 'Secondary type' ) ); | local secondary = _trim( _show( card, 'Secondary type' ) ); | ||
− | local secondaryTable = secondary and split( secondary, '\n' ); | + | local secondaryTable = secondary ~= '' and split( secondary, '\n' ); |
− | local ability = secondary and _ability( secondaryTable ); | + | local ability = secondary ~= '' and _ability( secondaryTable ); |
− | local tuner = secondary and secondary:match('Tuner'); | + | local tuner = secondary ~= '' and secondary:match('Tuner'); |
-- Full monster card type: | -- Full monster card type: | ||
Line 220: | Line 220: | ||
function _spell( card ) | function _spell( card ) | ||
local _property = _show( card, 'Property' ); | local _property = _show( card, 'Property' ); | ||
− | if | + | if _trim( _property ) ~= '' then |
return _error( 'On «_spell»; No property available!' ) | return _error( 'On «_spell»; No property available!' ) | ||
end | end | ||
Line 232: | Line 232: | ||
function _trap( card ) | function _trap( card ) | ||
local _property = _show( card, 'Property' ); | local _property = _show( card, 'Property' ); | ||
− | if | + | if _trim( _property ) ~= '' then |
return _error( 'On «_trap»; No property available!' ) | return _error( 'On «_trap»; No property available!' ) | ||
end | end | ||
Line 253: | Line 253: | ||
function _type( card ) | function _type( card ) | ||
local cardType = _show( card, 'Card type' ); | local cardType = _show( card, 'Card type' ); | ||
− | if | + | if _trim( cardType ) ~= '' then |
return _error( 'On «_type»; No card type available!' ); | return _error( 'On «_type»; No card type available!' ); | ||
end | end |
Revision as of 19:19, 14 November 2017
-- <pre>
-- Module for {{Card type}}.
-- Can also be used through other modules.
-- @@@ for ideas.
local CardType = {};
---------------------
-- External modules:
---------------------
local getArgs = require( 'Module:Arguments' ).getArgs;
---------
-- Data:
---------
local data = mw.loadData( 'Module:Card type/data' );
local FAQtypes = data.FAQtypes;
local abilities = data.abilities;
local monsterCardTypes = data.monsterCardTypes;
------------------
-- Aux functions:
------------------
-- mw functions:
local split = mw.text.split;
-- Trim function:
-- Trims white space from front and tail of string.
-- If the input is only white space, returns nil.
function _trim( s )
if s and not s:match( '^%s*$' ) then
return mw.text.trim( s ); -- If not nil nor empty.
end
end
-- Link function:
-- If a string is passed, links it;
-- uses a label, when given.
-- If a table is passed, links every instance of it;
-- uses a table of labels, respectively for each entry, when given.
function _link( v, ... )
local labels = type( ... or nil ) == 'table' and ... or { ... }; -- Make sure it's a table.
local function __link( v, label )
return ('[[%s|%s]]'):format( v, (_trim( label ) or split( v, ' %(' )[1]) );
end
if type( v ) == 'string' then
return __link( v, labels[1] );
elseif type( v ) == 'table' then
local t = {};
for key, value in ipairs( v ) do
table.insert( t, __link( value, labels[key] ));
end
return t;
else
return v; -- @@@ error()
end
end
-- Unlink function:
-- If a string is passed, unlinks
-- and returns the page name (not the label, unless «getLabel»).
-- If a table is passed, unlinks every instance of it
-- and returns the table with the page names for each respective entry.
function _unlink( v, getLabel )
local function __unlink( v, getLabel )
return _trim( v ) and (getLabel and v:match( '%[%[:?.-|(.-)]]' ) or v:match( '%[%[:?(.-)[|%]]' )) or _trim( v );
end
if type( v ) == 'string' then
return __unlink( v, getLabel );
elseif type( v ) == 'table' then
local t = {};
for key, value in ipairs( v ) do
table.insert( t, __unlink( value, getLabel ));
end
return t;
else
return v; -- @@@ error()
end
end
-- Table count function:
-- Given a table, counts how many valuee it has.
function _count( t ) -- @@@ error() for wrong type()
local counter = 0;
for key, value in pairs( t ) do
counter = counter + 1;
end
return counter;
end
-- Error function:
-- Generates error messages and categories.
function _error( message ) -- @@@ input list of categories.
local _error = mw.html.create( 'div' )
:tag( 'strong' ):addClass( 'error' ):wikitext( ('Error: %s'):format( message ) ):done()
:allDone();
local cat = '[[Category:Pages with script errors]][[Category:((Card type)) transclusions to be checked]]';
return ('%s\n%s'):format( tostring( _error ), cat ); -- @@@ or error()
end
function _redirect( card )
local pagename = _trim( _show( card, 'Page name' ) );
return pagename ~= card and pagename;
end
-- Show function:
-- Similar to #show parser function.
-- Returns string with the results.
function _show( page, property, link )
-- At this point, SMW is enabled and «page» is formatted properly (as pagename).
local result = mw.smw.ask{ ('[[%s]]'):format( page ), ('?%s='):format( property ), mainlabel = '-' };
if not result or _count( result ) == 0 or _count( result[1] ) == 0 then
return '';
end
local show = type( result[1][1] ) == 'string' and result[1] or result[1][1];
return table.concat( link and show or _unlink( show ), '\n' );
end
-------------------
-- Main functions:
-------------------
-- Monster card type function:
-- Only one allowed per card.
-- «Pendulum» is not included here.
function _monsterCardType( t )
for key, value in ipairs( t ) do
if monsterCardTypes[_trim( value:lower():gsub( ' monster', '' ) )] then
return value;
end
end
end
-- Ability function:
-- Only one allowed per card.
function _ability( t )
for key, value in ipairs( t ) do
if abilities[_trim( value:lower():gsub( ' monster', '' ) )] then
return value;
end
end
end
-- Effect function:
-- Misleading name; checks for Effect/Normal Monster.
function _effect( t )
for key, value in ipairs( t ) do
if value:match('Effect') then
return 'Effect Monster';
elseif value:match('Normal') then
return 'Normal Monster';
end
end
end
-- Full card type function (for monsters only):
-- Given every value a monster can have,
-- Concatenates them and returns.
function _full( pendulum, monsterCardType, tuner, ability, effect )
-- Effect <Ability> Tuner <Monster card type> Pendulum
-- Build backwards.
local cardType = {};
local notLast = false;
if pendulum then
table.insert( cardType, 1, _link( 'Pendulum Monster' ));
notLast = true;
end
if monsterCardType then
table.insert( cardType, 1, _link( monsterCardType, notLast and monsterCardType:gsub( ' [Mm]onster', '' ) ) );
notLast = true;
end
if tuner then
table.insert( cardType, 1, _link( 'Tuner monster' , notLast and 'Tuner' ) );
notLast = true;
end
if ability then
table.insert( cardType, 1, _link( ability, notLast and ability:gsub( ' [Mm]onster', '' ) ) );
notLast = true;
end
if effect and not ability then
table.insert( cardType, 1, _link( effect, notLast and effect:gsub( ' [Mm]onster', '' ) ) );
end
return table.concat( cardType, ' ' ) -- @@@ [[Tuner Synchro]], unlink.
end
-- Monster card function:
-- Fetches monster card type, ability, Pendulum, Tuner, Token.
-- Prints full card type.
function _monster( card )
local primary = _show( card, 'Primary type' );
if _trim( primary ) ~= '' then
return card:match( '(original)' ) and _link( 'Monster Card' ) -- For Egyptian Gods.
or _error( 'On «_monster»; No primary type available!' );
end
if primary:match('Token') then
return _link( 'Token Monster', 'Token' );
end
-- Primary type:
local primaryTable = split( primary, '\n' );
local monsterCardType = _monsterCardType( primaryTable );
local pendulum = primary:match('Pendulum');
local effect = _effect( primaryTable );
-- Secondary type:
local secondary = _trim( _show( card, 'Secondary type' ) );
local secondaryTable = secondary ~= '' and split( secondary, '\n' );
local ability = secondary ~= '' and _ability( secondaryTable );
local tuner = secondary ~= '' and secondary:match('Tuner');
-- Full monster card type:
return _full( pendulum, monsterCardType, tuner, ability, effect );
end
-- Spell card function:
-- Fetches property,
-- Prints full card type.
function _spell( card )
local _property = _show( card, 'Property' );
if _trim( _property ) ~= '' then
return _error( 'On «_spell»; No property available!' )
end
return ('%s %s'):format( _show( card, 'Property (short)', true ), _link( 'Spell Card' ) );
end
--@@@ will merge once «Property:Card type» is cleaned.
-- Trap card function:
-- Fetches property,
-- Prints full card type.
function _trap( card )
local _property = _show( card, 'Property' );
if _trim( _property ) ~= '' then
return _error( 'On «_trap»; No property available!' )
end
return ('%s %s'):format( _show( card, 'Property (short)', true ), _link( 'Trap Card' ) );
end
function _nonGame( t )
if _count( t ) > 1 then
return _error( 'On «_nonGame»; Too many card types!' )
else
return _link( FAQtypes[t[1]:lower():gsub( ' card', '' )] ) or _error( 'On «_nonGame»; Non-standard card type!' );
end
end
-- Type function:
-- Processes the card, to figure out the actual card type:
-- Monster, Spell, Trap, other.
-- (where «other» can be Tip, Strategy, etc..)
function _type( card )
local cardType = _show( card, 'Card type' );
if _trim( cardType ) ~= '' then
return _error( 'On «_type»; No card type available!' );
end
cardType = cardType:lower();
if cardType:match( 'monster' ) then
return _monster( card );
elseif cardType:match( 'spell' ) then
return _spell( card );
elseif cardType:match( 'trap' ) then
return _trap( card );
else
return _nonGame( split( cardType, '\n' ) );
end
end
-- _main function:
-- Processes a string, the card name.
-- Looks for errors (if empty).
-- Else, figures the card type.
function _main( s )
local _card = _unlink( s );
if not _card then
return _error( 'Empty value!' );
end
local _page = _card:gsub( '#', '' );
local redirect = _redirect( _page ); -- @@@cat + text
return _type( _page );--@@@ function _class( _page )
end
-- Main function:
-- Processes input;
-- if it's a frame (used externally, through {{Card type}},
-- fetch value, throws errors regarding the number of arguments; Then sends it to _main.
-- Else, (if it's a string (should be, if used through other modules!))
-- Send it to _main directly.
function CardType.main( frame )
if not mw.smw then
return _error( 'mw.smw module not found' );
end
if type( frame ) == 'string' then
-- If used through other modules.
return _main( frame );
end
-- «args» for the args table;
-- «argsN» for the number or arguments;
local args = getArgs( frame, { trim = true, parentOnly = true } ); -- Args table.
local argsN = _count( args );
if argsN > 1 then
return _error( 'Too many arguments! Use only one!' );
elseif argsN < 1 then
return _error( 'No arguments! Use one!' );
end
return _main( args[1] );
end
return CardType;
-- </pre>