Difference between revisions of "Nekroz"

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{{Infobox archetype
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{{Infobox archseries
| image         = Nekroz.png
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| image     = Mat-YOT-Nekroz.png
| caption       = "[[Shurit, Strategist of the Nekroz]]" as depicted in "[[Nekroz Kaleidoscope]]", with "[[Brionac, Dragon of the Ice Barrier|Brionac]]", "[[Trishula, Dragon of the Ice Barrier|Trishula]]", and "[[Gungnir, Dragon of the Ice Barrier|Gungnir]]" in the background.
+
| caption   = From the left to right: "[[Nekroz of Brionac]]", "[[Nekroz of Trishula]]", "[[Nekroz of Gungnir]]", with "[[Nekroz Mirror]]"
| ja_name       = {{Ruby|影霊衣|ネクロス}}
+
| ja_name   = {{Ruby|影霊衣|ネクロス}}
|ja_romaji=Nekurosu
+
| romaji    = Nekurosu
| fr_name       = Nékroz
+
| en_name    = Nekroz
|it_name=Nekroz
+
| fr_name   = Nékroz
|de_name=Nekroz
+
| de_name    = Nekroz
|pt_name=Necroz
+
| it_name   = Nekroz
| es_name       = Necroz
+
| ko_name    = 네크로즈
| romaji        = Nekurosu
+
| ko_romanized  = Nekeurojeu
| en_name      = Nekroz
+
| pt_name   = Necroz
|ko_name=네크로즈
+
| es_name   = Necroz
|ko_romanized=Nekeurojeu
+
| sets      =
| sets          =  
+
* [[Secrets of Eternity]]
* ''[[Booster SP: Tribe Force]]''
+
* [[Crossed Souls]]
* ''[[Secrets of Eternity]]''
+
* [[Maximum Crisis]]
* ''[[The Secret Forces]]''
+
| tcg      =
* ''[[Crossed Souls]]''
+
* [[The Secret Forces]]
 +
* [[Crossed Souls: Advance Edition]]
 +
* [[2015 Mega-Tin Mega Pack]]
 +
* [[2018 Mega-Tin Mega Pack]]
 +
* [[Duel Power]]
 +
* [[Battles of Legend: Hero's Revenge]]
 +
* [[Battles of Legend: Armageddon]]
 +
* [[Ghosts From the Past (set)|Ghosts From the Past]]
 +
| ocg      =
 +
* [[Booster SP: Tribe Force]]
 +
* [[20th Anniversary Pack 2nd Wave]]
 +
* [[Selection 10]]
 +
* [[Tournament Pack 2021 Vol.1]]
 +
| korea    = [[Advanced Event Pack 2015 Vol.2]]
 
}}
 
}}
 
+
"'''Nekroz'''" ({{Ruby|影霊衣|ネクロス}} ''Nekurosu'') is a [[Ritual Summon]]-based [[archetype]] comprised primarily of [[WATER]] monsters that debuted in ''[[Booster SP: Tribe Force]]'' with further support in ''[[Secrets of Eternity]]''.  
"'''Nekroz'''" ({{Ruby|影霊衣|ネクロス}} ''Nekurosu'') is an [[archetype]] comprised primarily of [[WATER]] monsters that debuted in ''[[Booster SP: Tribe Force]]'' with further support in ''[[Secrets of Eternity]]''.  
 
 
 
 
==Lore==
 
==Lore==
 +
{{Main|Master Guide 5 card storylines}}
 
''They're a clan that perfected magical [[Ritual Summon|rituals]] to weave the power of legendary monsters into armors via a [[Nekroz Mirror|magical mirror]], and clad themselves into them. This power allows them to even control the power of the "[[Ice Barrier]] [[Dragon]]s".''<ref>[http://www.ygorganization.com/weaselstamersmagicarmorandinfernorobotsohmy/ The Organization] - New Duel Terminal World Lores</ref>
 
''They're a clan that perfected magical [[Ritual Summon|rituals]] to weave the power of legendary monsters into armors via a [[Nekroz Mirror|magical mirror]], and clad themselves into them. This power allows them to even control the power of the "[[Ice Barrier]] [[Dragon]]s".''<ref>[http://www.ygorganization.com/weaselstamersmagicarmorandinfernorobotsohmy/ The Organization] - New Duel Terminal World Lores</ref>
 
==Background==
 
Presumably, after the end of [[Jewels of the Valiant|war]] against [[Sophia, Goddess of Rebirth|Sophia]] and [[Sacred Serpent's Wake|the ascension]] of [[Constellar Sombre|Sombre]] and [[Evilswarm Kerykeion|Kerykeion]], [[Gishki Avance|Avance]] (who has grown into [[Great Sorcerer of the Nekroz]]) and [[Gishki Emilia|Emilia]] (who has grown into [[Dance Princess of the Nekroz]]) have formed a family and given birth to a child named [[Shurit, Strategist of the Nekroz|Shurit]]. They are also joined by a [[Dragon]] warrior called [[Exa, Enforcer of the Nekroz|Exa]].
 
 
 
==Design==
 
==Design==
 
===Appearance===
 
===Appearance===
The archetype is based on Ritual Summoning humanoids that are wearing armor modeled after deceased monsters. The "Nekroz" monsters are based on monsters from ''[[Duel Terminal]]'' archetypes, such as "[[Ice Barrier]]", "[[Gishki]]", "[[Mist Valley]]", "[[Ally of Justice]]", and "[[Fabled]]", and have similar effects; also, the Ritual Monsters are counterparts of existing Synchro Monsters (with the exception with "[[Nekroz of Sophia]]", who is the counterpart of the [[Effect Monster]] "[[Sophia, Goddess of Rebirth]]") from the aforementioned archetypes whose Levels range from 3 to 11.
+
The "Nekroz" non-Ritual monsters are aged versions of established characters from earlier acts in the ''[[Duel Terminal]]'' storyline, associated with the "[[Gishki]]" and/or "[[Ice Barrier]]" archetypes.
 
 
 
{| class="wikitable"
 
{| class="wikitable"
! "Nekroz" counterpart !! Original card
+
! Nekroz !! Original card/Lore
 
|-
 
|-
 
| [[Great Sorcerer of the Nekroz]] || [[Gishki Avance]]
 
| [[Great Sorcerer of the Nekroz]] || [[Gishki Avance]]
|-  
+
|-
 
| [[Dance Princess of the Nekroz]] || [[Gishki Emilia]]
 
| [[Dance Princess of the Nekroz]] || [[Gishki Emilia]]
 
|-
 
|-
| [[Exa, Enforcer of the Nekroz]] || <center> — </center>
+
| [[Ariel, Priestess of the Nekroz]] || [[Gishki Ariel]]
 
|-
 
|-
| [[Nekroz Cycle]] || [[Aquamirror Cycle]]
+
| [[Shurit, Strategist of the Nekroz]] || the son of "Gishki Avance" and "Gishki Emilia"
 
|-
 
|-
| [[Nekroz Mirror]] || [[Gishki Aquamirror]]
+
| [[Exa, Enforcer of the Nekroz]] || [[Hexa Spirit of the Ice Barrier]]
 +
|}
 +
The "Nekroz" Ritual and Pendulum Monsters are the "Nekroz" non-Ritual Monsters wearing armor based on monsters from ''[[Duel Terminal]]'' archetypes (usually Synchro Monsters), including "[[Ice Barrier]]", "[[Mist Valley]]", "[[Ally of Justice]]", "[[Dragunity]]" and "[[Fabled]]". Their effects, Levels, and stat lines are often similar to their original counterparts' effects. They share their Types as their original counterparts.
 +
{| class="wikitable"
 +
! Nekroz Non-Ritual Monster !! Type !! Nekroz Ritual & Pendulum Monster !! Original Counterpart
 
|-
 
|-
| [[Nekroz Kaleidoscope]] || [[Magic Triangle of the Ice Barrier]]
+
| rowspan = 3 | [[Great Sorcerer of the Nekroz|Great Sorcerer]] || rowspan = 3 | [[Spellcaster]] || [[Zefrasaber, Swordmaster of the Nekroz]] || possibly an [[X-Saber]] Monster
 
|-
 
|-
| [[Shurit, Strategist of the Nekroz]] || the son of [[Gishki Avance]] and [[Gishki Emilia]]
+
| [[Nekroz of Unicore]] || [[The Fabled Unicore]]
 
|-
 
|-
| [[Zefraxa, Flame Beast of the Nekroz]] || [[Exa, Enforcer of the Nekroz]] (and possibly a [[Laval]] Monster)
+
| [[Nekroz of Valkyrus]] || [[Fabled Valkyrus]]
 
|-
 
|-
| [[Zefrasaber, Swordmaster of the Nekroz]] || [[Great Sorcerer of the Nekroz]]
+
| rowspan = 2 | [[Dance Princess of the Nekroz|Dance Princess]] || rowspan = 2 | [[Spellcaster]] || [[Nekroz of Gungnir]] || [[Gungnir, Dragon of the Ice Barrier]]
 
|-
 
|-
| [[Nekroz of Clausolas]] || [[Mist Bird Clausolas]]
+
| [[Nekroz of Sophia]] || [[Sophia, Goddess of Rebirth]]
 
|-
 
|-
| [[Nekroz of Unicore]] || [[The Fabled Unicore]]
+
| rowspan = 4 | [[Shurit, Strategist of the Nekroz|Shurit]] || rowspan = 4 | [[Warrior]] || [[Nekroz of Clausolas]] || [[Mist Bird Clausolas]]
 
|-
 
|-
| [[Nekroz of Catastor]] || [[Ally of Justice Catastor]]
+
| [[Nekroz of Brionac]] || [[Brionac, Dragon of the Ice Barrier]]
 
|-
 
|-
| [[Nekroz of Brionac]] || [[Brionac, Dragon of the Ice Barrier]]
+
| [[Nekroz of Trishula]] || [[Trishula, Dragon of the Ice Barrier]]
 
|-
 
|-
| [[Nekroz of Gungnir]] || [[Gungnir, Dragon of the Ice Barrier]]
+
| [[Nekroz of Areadbhair‎‎]] || [[Dragunity Knight - Areadbhair]]
 
|-
 
|-
| [[Nekroz of Valkyrus]] || [[Fabled Valkyrus]]
+
| rowspan = 3 | [[Exa, Enforcer of the Nekroz|Exa]] || rowspan = 3 | [[Dragon]] || [[Zefraxa, Flame Beast of the Nekroz]] || possibly a [[Laval]] Monster
 
|-
 
|-
| [[Nekroz of Trishula]] || [[Trishula, Dragon of the Ice Barrier]]
+
| [[Nekroz of Catastor]] || [[Ally of Justice Catastor]]
 
|-
 
|-
 
| [[Nekroz of Decisive Armor]] || [[Ally of Justice Decisive Armor]]
 
| [[Nekroz of Decisive Armor]] || [[Ally of Justice Decisive Armor]]
 +
|}
 +
Some "Nekroz" Spells are based on established lore contents from in the ''[[Duel Terminal]]'' storyline associated with the "[[Gishki]]" and/or "[[Ice Barrier]]" archetypes.
 +
{| class="wikitable"
 +
! Nekroz !! Original card/Lore
 +
|-
 +
| [[Nekroz Cycle]] || [[Aquamirror Cycle]]
 +
|-
 +
| [[Nekroz Mirror]] || [[Gishki Aquamirror]]
 
|-
 
|-
| [[Nekroz of Sophia]] || [[Sophia, Goddess of Rebirth]]
+
| [[Nekroz Kaleidoscope]] || [[Magic Triangle of the Ice Barrier]]
 
|}
 
|}
 
 
===Etymology===
 
===Etymology===
"Nekroz" is a portmanteau of "necro" and "cloth/cross" ("Kurosu" can be translated to both words, both which fit the archetype's theme).
+
"Nekroz" is a portmanteau of "necro" and "cloth/cross" ("Kurosu" can be translated to both words, both which fit the archetype's theme) refering to the armors (cloth/cross) based on legendary monsters (necro).
 
+
In their Japanese names, the kanji characters that the "Nekroz" reading is applied to, "影霊衣", literally means "Shadow Spirit Clothing".
 
==Playing style==
 
==Playing style==
"Nekroz" is an archetype that relies on Ritual Summoning. Its Ritual Monsters are counterparts of existing Synchro Monsters (with the exception of [[Nekroz of Sophia]]) and feature similar effects. The non-Ritual Monsters serve as conventional ritual support, [[Shurit, Strategist of the Nekroz|fulfilling tribute requirements]] and/or [[Great Sorcerer of the Nekroz|fetching key cards]] to maintain consistency.
+
"Nekroz" is an archetype focused on Ritual Summoning. The non-Ritual Monsters serve as conventional ritual support, [[Shurit, Strategist of the Nekroz|fulfilling tribute requirements]] and/or [[Great Sorcerer of the Nekroz|fetching key cards]] to maintain consistency. The non-Ritual, non-Pendulum "Nekroz" monsters also have advantageous effects that are triggered when they are Tributed by a card effect, offsetting the costs of Ritual Summoning.
 
+
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" style="text-align: center" |
Primarily, the "Nekroz" Ritual Monsters ATK or DEF stats are the same as their Synchro counterparts (except "Nekroz of Clausolas"), while also having the same Level. The effects of those ones with Level from 3 to 6 are used to suppress monsters Summoned from the Extra Deck, while the effects of those ones whose Levels range from 7 to 11 give to the player more card/field advantage, mainly by destroying and/or banishing other cards. In addition, all of them feature a second ability that can be activated by discarding them; these effects range from protecting and empowering your "Nekroz" monsters to reviving them and searching for resources. This remarkable property alleviates the recurring problem with Ritual monsters becoming [[dead draw]]s when the player does not have means of Ritual Summoning them. In addition, the discard-based effects of those ones with Level from 3 to 6 are [[Spell Speed 1]], while the ones with Level 7 and above can be activated during either player's turn.  
+
! Nekroz !! Tribute effect
 
+
|-
It should be noted that the archetype's Ritual Monsters are all [[Nomi]] monsters that can only be Special Summoned by Ritual Summon. Additionally, all of them (with the exception of "[[Nekroz of Clausolas|Clausolas]]" and "[[Nekroz of Unicore|Unicore]]") have restrictions regarding the requirements that can be used for their Ritual Summons. "[[Nekroz of Catastor|Catastor]]" and "[[Nekroz of Brionac|Brionac]]" prohibit the usage of other copies of themselves as Tributes in their Ritual Summons, while you cannot Tribute monsters that share the same Levels as "[[Nekroz of Gungnir|Gungnir]]", "[[Nekroz of Valkyrus|Valkyrus]]", "[[Nekroz of Trishula|Trishula]]", and "[[Nekroz of Decisive Armor|Decisive Armor]]" to Ritual Summon them. "[[Nekroz of Sophia|Sophia]]" can only be Ritual Summoned from your hand using 3 monsters with different Types as Tributes.  
+
| [[Great Sorcerer of the Nekroz|Great Sorcerer]] || Adds 1 Spellcaster "Nekroz" Ritual Monster from Deck to hand.
 
+
|-
{| class="wikitable" align="center" |
+
| [[Dance Princess of the Nekroz|Dance Princess]] || Adds 1 banished "Nekroz" monster, except "Dance Princess", to hand.
! "Nekroz" !! Level !! Self-discard effect || On-field effect
+
|-
 +
| [[Ariel, Priestess of the Nekroz|Ariel]] || Adds 1 non-Ritual "Nekroz" monster from Deck to hand.
 +
|-
 +
| [[Shurit, Strategist of the Nekroz|Shurit]] || Adds 1 Warrior "Nekroz" Ritual Monster from Deck to hand.
 +
|-
 +
| [[Exa, Enforcer of the Nekroz|Exa]] || Adds 1 Dragon "Nekroz" Ritual Monster from Deck to hand.
 +
|}
 +
"Nekroz" Ritual Monsters have Levels ranging from 3 to 11. The effects of those ones with Level from 3 to 6 are used to suppress monsters Summoned from the Extra Deck, while the effects of those ones whose Levels range from 7 to 11 give to the player more card advantage, mainly by destroying and/or banishing other cards. In addition, all of them feature a second ability that can be activated by discarding them; these effects range from protecting and empowering on-field "Nekroz" monsters to reviving them and searching for resources. This remarkable property alleviates the recurring problem with Ritual monsters becoming [[dead draw]]s when the player does not have means of Ritual Summoning them. In addition, the discard-based effects of those ones with Level from 3 to 6 are [[Spell Speed 1]], while the ones with Level 7 and above can be activated during either player's turn.  
 +
The archetype's Ritual Monsters are all [[Nomi]] monsters that can only be Special Summoned by Ritual Summon. Additionally, all of them, save for the Levels 3-4  "[[Nekroz of Clausolas|Clausolas]]" and "[[Nekroz of Unicore|Unicore]]", have restrictions or requirements for the Tributes (or equivalent monster costs) used for their Ritual Summons:
 +
* Levels 5-6 ("[[Nekroz of Catastor|Catastor]]", "[[Nekroz of Brionac|Brionac]]"): Must be Ritual Summoned without using other copies of themselves.
 +
* Levels 7-10 ("[[Nekroz of Gungnir|Gungnir]]", "[[Nekroz of Valkyrus|Valkyrus]]", "[[Nekroz of Trishula|Trishula]]", "[[Nekroz of Areadbhair|Areadbhair]]", "[[Nekroz of Decisive Armor|Decisive Armor]]"): Must be Ritual Summoned without using monsters that share the same Levels as them.
 +
* Level 11 ("[[Nekroz of Sophia|Sophia]]"): Must be Ritual Summoned from the hand, by Tributing 3 monsters on the field with different Types.
 +
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" style="text-align: center" |
 +
! Nekroz !! Level !! Self-discard effect || On-field effect
 +
|-
 +
| [[Nekroz of Clausolas|Clausolas]] || 3 || Adds 1 "Nekroz" Spell/Trap card from the Deck to the hand. || During either player's turn, targets 1 monster Special Summoned from the Extra Deck, negates its effects and makes it ATK 0, until the end of that turn.
 
|-
 
|-
| align="center" | [[Nekroz of Clausolas|Clausolas]] || align="center" | 3 || align="center" | Adds 1 "Nekroz" Spell/Trap card from the Deck to the hand. || align="center" | During either player's turn, targets 1 monster Special Summoned from the Extra Deck, negates its effects and makes it ATK 0, until the end of that turn.
+
| [[Nekroz of Unicore|Unicore]] || 4 || Targets 1 "Nekroz" card in the Graveyard and adds it to the hand. || Continuously negates the effect of monsters Special Summoned from the Extra Deck.
 
|-
 
|-
| align="center" | [[Nekroz of Unicore|Unicore]] || align="center" | 4 || align="center" | Targets 1 "Nekroz" card in the Graveyard and adds it to the hand. || align="center" | Continuously negates the effect of monsters Special Summoned from the Extra Deck.
+
| [[Nekroz of Catastor|Catastor]] || 5 || Targets 1 "Nekroz" monster in the Graveyard and Special Summons it. || If an opponent's monster Special Summoned from the Extra Deck battles a "Nekroz" monster, it is destroyed at the start of the Damage Step.
 
|-
 
|-
| align="center" | [[Nekroz of Catastor|Catastor]] || align="center" | 5 || align="center" | Targets 1 "Nekroz" monster in the Graveyard and Special Summons it. || align="center" | If an opponent's monster Special Summoned from the Extra Deck battles a "Nekroz" monster, it is destroyed at the start of the Damage Step.
+
| [[Nekroz of Brionac|Brionac]] || 6 || Adds 1 "Nekroz" monster from the Deck to the hand, except another copy of itself. || Targets up to 2 monsters Special Summoned from the Extra Deck and sends them to the Deck.
 
|-
 
|-
| align="center" | [[Nekroz of Brionac|Brionac]] || align="center" | 6 || align="center" | Adds 1 "Nekroz" monster from the Deck to the hand, except another copy of itself. || align="center" | Targets up to 2 monsters Special Summoned from the Extra Deck and sends them to the Deck.
+
| [[Nekroz of Gungnir|Gungnir]] || 7 || Targets 1 "Nekroz" monster on the its controller's side of the field and prevents it from being destroyed during that turn. || Once a turn and during either player's turn, by the cost of a "Nekroz" card on the hand, targets and destroys any card on the field.
 
|-
 
|-
| align="center" | [[Nekroz of Gungnir|Gungnir]] || align="center" | 7 || align="center" | Targets 1 "Nekroz" monster on the its controller's side of the field and prevents it from being destroyed during that turn. || align="center" | Once a turn and during either player's turn, by the cost of a "Nekroz" card on the hand, targets and destroys any card on the field.
+
| [[Nekroz of Valkyrus|Valkyrus]] || 8 || Banishes 1 "Nekroz" card from the Graveyard, negates an attack and ends the Battle Phase. || Allows its controller to tribute up to 2 monsters from the field and/or hand in order to draw 1 card for each monster tributed.
 
|-
 
|-
| align="center" | [[Nekroz of Valkyrus|Valkyrus]] || align="center" | 8 || align="center" | Banishes 1 "Nekroz" card from the Graveyard, negates an attack and ends the Battle Phase. || align="center" | Allows its controller to tribute up to 2 monsters from the field and/or hand in order to draw 1 card for each monster tributed.
+
| [[Nekroz of Trishula|Trishula]] || 9 || Negates the activation of an effect that targets 1 ally "Nekroz" monster. || Upon its Ritual Summon, banishes 1 card from the opponent's side of the field, hand (randomly) and Graveyard (without targeting them).
 
|-
 
|-
| align="center" | [[Nekroz of Trishula|Trishula]] || align="center" | 9 || align="center" | Negates the activation of an effect that targets 1 ally "Nekroz" monster. || align="center" | Upon its Ritual Summon, banishes 1 card from the opponent's side of the field, hand (randomly) and Graveyard (without targeting them).
+
| [[Nekroz of Decisive Armor|Decisive Armor]] || 10 || Targets 1 ally "Nekroz" monster and increases its ATK and DEF by 1000 until the end of that turn. || Targets, destroys and banishes 1 opposing Set card.
 
|-
 
|-
| align="center" | [[Nekroz of Decisive Armor|Decisive Armor]] || align="center" | 10 || align="center" | Targets 1 ally "Nekroz" monster and increases its ATK and DEF by 1000 until the end of that turn. || align="center" | Targets, destroys and banishes 1 opposing Set card.
+
| [[Nekroz of Areadbhair‎‎|Areadbhair‎‎]] || 10 || Tributes up to two "Nekroz" monsters from your hand or field, then sends an equal number of "Nekroz" cards from your Deck to your GY. || Tributes 1 monster to negate the activation of a monster's effect and banishes it.
 
|-
 
|-
| align="center" | [[Nekroz of Sophia|Sophia]] || align="center" | 11 || align="center" | By discarding itself along with a "Nekroz" Ritual Spell Card, prevents the opponent from Special Summoning from the Extra Deck during the Main Phase 1 this effect was activated. || align="center" | Upon its Ritual Summon, banishes all other cards on the field and from both players' Graveyard.
+
| [[Nekroz of Sophia|Sophia]] || 11 || By discarding itself along with a "Nekroz" Ritual Spell Card, prevents the opponent from Special Summoning from the Extra Deck during the Main Phase 1 this effect was activated. || Upon its Ritual Summon, banishes all other cards on the field and from both players' Graveyard.
 
|}
 
|}
 
 
Their Ritual Spell Cards are very flexible and have additional effects and conditions that help to achieve the requirements of the Ritual Summons:
 
Their Ritual Spell Cards are very flexible and have additional effects and conditions that help to achieve the requirements of the Ritual Summons:
* "[[Nekroz Mirror|'''Nekroz Mirror''']]" can banish "Nekroz" monsters from your Graveyard as part of the Tributes needed for the Ritual Summon;
+
* "[[Nekroz Mirror]]" can banish "Nekroz" monsters from the Graveyard as part of the Tributes needed for the Ritual Summon;
 
+
* "[[Nekroz Kaleidoscope]]" is a unique Ritual Spell Card, that can be used to Ritual Summon '''''any number''''' of "Nekroz" Ritual Monsters, and can send, from the Extra Deck, a monster whose Level is the same as the total Levels of the intended Ritual Monsters; this versatility helps to maintain card advantage by keeping the monsters on the field and/or hand intact;
* "[[Nekroz Kaleidoscope|'''Nekroz Kaleidoscope''']]" is a unique Ritual Spell Card, that can be used to Ritual Summon '''''any number''''' of "Nekroz" Ritual Monsters, and can send, from the Extra Deck, a monster whose Level is the same as the total Levels of the intended Ritual Monsters; this versatility helps to maintain card advantage by keeping the monsters on your field and/or hand intact;
+
* "[[Nekroz Cycle]]" can Ritual Summon a "Nekroz" monster from the Graveyard, and is the first Ritual Spell that can do so.
 
+
Each of them also have a second effect that lets the player banish it and a "Nekroz" monster from the Graveyard in order to search for any "Nekroz" Spell Card, provided its owner controls no monsters.
* "[[Nekroz Cycle|'''Nekroz Cycle''']]" can Ritual Summon a "Nekroz" monster from your Graveyard, and is the first Ritual Spell that can do so.
+
===Recommended cards===
Each of them also have a second effect that lets you banish it and a "Nekroz" monster from your Graveyard in order to search for any "Nekroz" Spell Card, provided you control no monsters.
+
{{Decklist|Recommended cards
 
 
There are also other cards that can give more options to the Deck, such as:
 
 
 
* "[[Djinn of Rituals]]" monsters: if used for a Ritual Summon, they give that Ritual monster additional effects, such as [[Djinn Disserere of Rituals|immunity]] against Trap Cards, effects that [[Djinn Demolisher of Rituals|target]] it, or even [[Djinn Releaser of Rituals|preventing]] any Special Summon your opponent may attempts.
 
 
 
* "[[Necroface]]": in a mid-game, if you used the second effect of the "Nekroz" Ritual Spell Cards several times, there will probably be many banished cards; use this monster to retrieve them while it also can be used as a tribute fodder for a Ritual Summon.
 
 
 
* "[[Gishki Chain]]": its effect lets you fetch a Ritual Monster/Spell Card from your deck to your hand upon its Normal Summon, provided it is among the first 3 cards revealed.
 
** "[[Gishki Vision]]"/"[[Gishki Shadow|Shadow]]": can be used as the entire tribute for a Ritual Summon of a WATER monster.
 
 
 
* "[[Pot of Dichotomy]]": you can use it to simply fill your Deck with "Nekroz" monsters and draw 2 cards, but also can be used to send Synchro/Fusion monsters back to the Extra Deck tributed by the effect of "Nekroz Kaleidoscope", while giving you 2 free cards.
 
 
 
* "[[Mermail Abysspike]]": discard any WATER monster to add "Shurit, Strategist of the Nekroz" or "Nekroz of Clausolas". For example, discard "Nekroz of Trishula", add "Nekroz of Clausolas" and discard Clausolas for a "Nekroz Cycle" and Ritual summon Trishula from the Graveyard.
 
 
 
==Recommended Cards==
 
{{Decklist|Recommended Cards
 
|monsters =
 
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 +
|effect monsters =
 +
* [[Ariel, Priestess of the Nekroz]]
 +
* [[Dance Princess of the Nekroz]]
 
* [[Great Sorcerer of the Nekroz]]
 
* [[Great Sorcerer of the Nekroz]]
* [[Dance Princess of the Nekroz]]
 
 
* [[Shurit, Strategist of the Nekroz]]
 
* [[Shurit, Strategist of the Nekroz]]
 +
* [[Manju of the Ten Thousand Hands]]
 +
* [[Dogmatika Ecclesia, the Virtuous]]
 +
* [[Dogmatika Fleurdelis, the Knighted]]
 +
* [[Dogmatika Maximus]]
 +
* [[Impcantation]] monsters
 +
* [[Lo, the Prayers of the Voiceless Voice]]
 +
* [[Saffira, Dragon Queen of the Voiceless Voice]]
 +
* [[Sauravis, Dragon Sage of the Voiceless Voice]]
 +
* [[Zaborg the Mega Monarch]]
 +
|pendulum monsters =
 +
* [[Zefrasaber, Swordmaster of the Nekroz]]
 +
* [[Zefraxa, Flame Beast of the Nekroz]]
 +
|ritual monsters =
 +
* [[Dogmatika Alba Zoa]]
 +
* [[White Relic of Dogmatika]]
 +
* [[Nekroz of Areadbhair‎‎]]
 +
* [[Nekroz of Brionac]]
 +
* [[Nekroz of Catastor]]
 
* [[Nekroz of Clausolas]]
 
* [[Nekroz of Clausolas]]
 +
* [[Nekroz of Decisive Armor]]
 +
* [[Nekroz of Gungnir]]
 +
* [[Nekroz of Trishula]]
 
* [[Nekroz of Unicore]]
 
* [[Nekroz of Unicore]]
* [[Nekroz of Catastor]]
 
* [[Nekroz of Brionac]]
 
* [[Nekroz of Gungnir]]
 
 
* [[Nekroz of Valkyrus]]
 
* [[Nekroz of Valkyrus]]
* [[Nekroz of Trishula]]
+
* [[Sauravis, the Ancient and Ascended]]
* [[Nekroz of Decisive Armor]]
+
* [[Saffira, Divine Dragon of the Voiceless Voice]]
* [[Nekroz of Sophia]]
+
* [[Skull Guardian, Protector of the Voiceless Voice]]
* [[Senju of the Thousand Hands]]
+
|fusion monsters =
* [[Manju of the Ten Thousand Hands]]
+
* [[Elder Entity N'tss]]
* [[Armageddon Knight]]
+
* [[Five-Headed Dragon]]
* [[Djinn Releaser of Rituals]]
+
* [[Fossil Machine Skull Wagon]]
*[[Djinn Presider of Rituals]]
+
* [[Fossil Warrior Skull Knight]]
*[[Djinn Prognosticator of Rituals]]
+
* [[Garura, Wings of Resonant Life]]
*[[Djinn Disserere of Rituals]]
+
* [[Titaniklad the Ash Dragon]]
*[[Djinn Demolisher of Rituals]]
 
 
 
 
|synchro monsters =
 
|synchro monsters =
 
* ''One can put any Synchro Monster that would match the Level of the Ritual Monsters, in order to use them as fodder for "[[Nekroz Kaleidoscope]]"; the same is valid for Fusion Monsters. A particularly good candidate is "[[Herald of the Arc Light]]", which adds any Ritual Monster/Spell Card from the deck to the hand whenever it is sent to the Graveyard.''
 
* ''One can put any Synchro Monster that would match the Level of the Ritual Monsters, in order to use them as fodder for "[[Nekroz Kaleidoscope]]"; the same is valid for Fusion Monsters. A particularly good candidate is "[[Herald of the Arc Light]]", which adds any Ritual Monster/Spell Card from the deck to the hand whenever it is sent to the Graveyard.''
| spells =
+
* [[PSY-Framelord Omega]]
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
* [[Shooting Quasar Dragon]]
* [[Nekroz Mirror]]
+
* [[Shooting Star Dragon]]
* [[Nekroz Kaleidoscope]]
+
|xyz monsters =
* [[Nekroz Cycle]]
+
* [[Bahamut Shark]]
 +
** [[Toadally Awesome]]
 +
* [[Abyss Dweller]]
 +
* [[Number 4: Stealth Kragen]]
 +
** [[Stealth Kragen Spawn]]
 +
|link monsters =
 +
* [[Dyna Mondo]]
 +
* [[Mistar Boy]]
 +
* [[Eria the Water Charmer, Gentle]]
 +
* [[Marincess Coral Anemone]]
 +
|continuous spells =
 +
* [[Barrier of the Voiceless Voice]]
 +
|normal spells =
 +
* [[Nadir Servant]]
 
* [[Preparation of Rites]]
 
* [[Preparation of Rites]]
 +
* [[Pre-Preparation of Rites]]
 
* [[Reinforcement of the Army]]
 
* [[Reinforcement of the Army]]
|traps =
+
* [[Salvage]]
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
* [[Moray of Greed]]
* [[Royal Decree]]
+
* [[Foolish Burial Goods]]
* [[Vanity's Emptiness]]
+
|ritual spells =
|xyz monsters = * [[Lavalval Chain]]}}
+
* [[Dogmatikamacabre]]
 
+
* [[Dogmatikalamity]]
==Official Deck==
+
* [[Nekroz Cycle]]
{{Decklist|Nekroz Official Tournament Deck(1st Place)<ref>http://ygorganization.com/ocg-05192015-ocg-japan-and-china-decklists/</ref>
+
* [[Nekroz Kaleidoscope]]
|effect monsters =
+
* [[Nekroz Mirror]]
*[[Djinn Releaser of Rituals]]
+
* [[Prayers of the Voiceless Voice]]
*[[Effect Veiler]] x2
+
|normal traps =
*[[Heroic Challenger - Assault Halberd]] x3
+
* [[Aquamirror Cycle]]
*[[Senju of the Thousand Hands]] x3
+
* [[Dogmatika Punishment]]
*[[Shurit, Strategist of the Nekroz]] x3
+
* [[White Howling]]
|ritual monster =
+
* [[Ice Barrier (card)|Ice Barrier]]
*[[Nekroz of Brionac]]
+
* [[The Ice-Bound God]]
*[[Nekroz of Clausolas]] x3
+
|continuous traps =
*[[Nekroz of Decisive Armor]]
+
* [[Radiance of the Voiceless Voice]]
*[[Nekroz of Gungnir]]
+
|counter traps =
*[[Nekroz of Trishula]] x2
+
* [[Drytron Meteor Shower]]
*[[Nekroz of Unicore]]
 
*[[Nekroz of Valkyrus]] x2
 
|fusion monsters =
 
*[[Barbaroid, the Ultimate Battle Machine]]
 
|synchro monsters =
 
*[[Herald of the Arc Light]]
 
*[[Mist Bird Clausolas]]
 
*[[Star Eater]]
 
|xyz monsters =
 
*[[Abyss Dweller]]
 
*[[Castel, the Skyblaster Musketeer]]
 
*[[Constellar Pleiades]]
 
*[[Cyber Dragon Infinity]]
 
*[[Cyber Dragon Nova]]
 
*[[Gagaga Cowboy]]
 
*[[Lavalval Chain]]
 
*[[Number 39: Utopia]]
 
*[[Number S39: Utopia the Lightning]]
 
*[[Tellarknight Ptolemaeus]]
 
|spells =
 
*[[Book of Eclipse]]
 
*[[Book of Moon]]
 
*[[Dark Hole]]
 
*[[Forbidden Lance]] x2
 
*[[Harpie's Feather Duster]]
 
*[[Nekroz Cycle]]
 
*[[Nekroz Kaleidoscope]] x3
 
*[[Nekroz Mirror]] x2
 
*[[Preparation of Rites]]
 
*[[Reinforcement of the Army]]
 
*[[The Warrior Returning Alive]]
 
|traps =
 
*[[Vanity's Emptiness]]
 
 
}}
 
}}
  
{{Decklist|Official Nekroz Tournament Side Deck<ref>http://ygorganization.com/ocg-05192015-ocg-japan-and-china-decklists/</ref>
+
===Weaknesses===
|effect monsters =
+
* The main threat to the "Nekroz" strategy are cards that lock its owner's Deck from searching effects, such as "[[Thunder King Rai-Oh]]" and mainly "[[Mistake]]". This counter-strategy is especially threatening because it can single-handedly shut down the effects of "Clausolas", "Brionac", "Shurit", "[[Reinforcement of the Army]]", "[[Manju of the Ten Thousand Hands]]", "[[Senju of the Thousand Hands]]", "[[Preparation of Rites]]", and the second effect of their Ritual Spells.
*[[Ghost Ogre & Snow Rabbit]] x2
+
** One can also use "[[Shared Ride]]" to take advantage of their many searching effects and gain a strong hand advantage.
*[[Maxx "C"]] x2
+
* "Nekroz" Ritual Monsters are also vulnerable to effects that shut down in-hand effects, such as "[[Mind Drain]]", "[[Debunk]]", etc. "[[Imperial Iron Wall]]" can lock the Graveyard from the effect of the Ritual Spell Cards and the effects of "Valkyrus", "Trishula" and "Decisive Armor".  
|spells =
+
* "Nekroz" archetypes rely entirely on [[Special Summon]]ing, so "[[Vanity's Emptiness]]", "[[Fossil Dyna Pachycephalo]]", or even their own "[[Djinn Releaser of Rituals]]" (in mirror matches) can detain the deck for a while.  
*[[Galaxy Cyclone]]
+
* "[[Masked HERO Dark Law]]" is also very powerful, since it will banish any Tributes for the Ritual Summons while also banishing the Ritual Spell Cards themselves after their resolve, making the Deck run out of resources in the long run. It also banishes a random card from the hand after a searching effect resolves, potentially crippling the "Nekroz" strategy.
*[[Mystical Space Typhoon]] x3
+
** Any decks that can utilize "[[Number 80: Rhapsody in Berserk]]" can use it to banish the Ritual Spells from the Graveyard, preventing them from adding a new one from the Deck to the hand with their effects.
|traps =
+
* Cards that negate the effects of Spell Cards, such as "[[Naturia Beast]]" and "[[Spell Canceller]]", are also major threats to this deck as they stop the deck from Special Summoning any of its Ritual Monsters (albeit they can be easily mitigated with the monster effect of "[[Zefrasaber, Swordmaster of the Nekroz|Zefrasaber]]").
*[[Compulsory Evacuation Device]] x3
 
*[[Diamond-Dust Cyclone]] x2
 
*[[Royal Decree]] x3
 
}}
 
 
 
==Weaknesses==
 
* The main threat to the "Nekroz" strategy are cards that lock its owner's Deck from searching effects, such as "[[Thunder King Rai-Oh]]" and mainly "[[Mistake]]"; this counter-strategy is particularly threatening because it can single-handedly shut down "Clausolas", "Brionac", "Shurit", "[[Reinforcement of the Army]]", "[[Manju of the Ten Thousand Hands]]", "[[Senju of the Thousand Hands]]", "[[Preparation of Rites]]", along with the second effect of their Ritual Spells.
 
** One can also use "[[Shared Ride]]" to take profit of their many searcher effects.
 
* "Nekroz" Ritual Monsters are also vulnerable to effects that shut down in-hand effects, such as "[[Mind Drain]]", "[[Debunk]]", etc. "[[Imperial Iron Wall]]" can lock your Graveyard from the effect of the Ritual Spell Cards and the effects of "Nekroz of Valkyrus", "Trishula" and "Decisive Armor".  
 
* Also, "Nekroz" archetypes rely entirely on [[Special Summon]]ing, so "[[Vanity's Emptiness]]", "[[Fossil Dyna Pachycephalo]]", or even their own "[[Djinn Releaser of Rituals]]" (in mirror matches) can detain the deck for a while.  
 
* "[[Masked HERO Dark Law]]" is also very powerful, once it will banish any fodder for the Ritual Summons while also will banishing the Ritual Spell Cards themselves after their resolve, making the Deck run out of resources on the long run; it also banishes a random card from the hand at the time a searching effect resolves, potentially crippling the "Nekroz" strategy.
 
** Any decks that can utilize "[[Number 80: Rhapsody in Berserk]]" can use it to banish their in-grave Ritual Spells, preventing their recovery attempts.
 
* Cards that negate the effects of Spell Cards, like "[[Naturia Beast]]" and "[[Spell Canceller]]", are also major threats to this deck as they stop the deck from Special Summoning any of its Ritual Monsters.
 
 
* "[[El Shaddoll Anoyatyllis]]" stops "Nekroz" decks in their tracks as its effect forbids any Special Summoning from the hand or Graveyard with Spell or Trap effects, essentially making all three of their Ritual Spells useless in the hand.
 
* "[[El Shaddoll Anoyatyllis]]" stops "Nekroz" decks in their tracks as its effect forbids any Special Summoning from the hand or Graveyard with Spell or Trap effects, essentially making all three of their Ritual Spells useless in the hand.
 
+
* "Virus" cards such as "[[Crush Card Virus]]" and "[[Deck Devastation Virus]]" will work well against them due to the fact they must discard monsters from the hand and destroy the ones they control on the field. Using "[[Eradicator Epidemic Virus]]" and declaring "Spell Cards" can rid their hand of any Ritual Spells they may have, and send any other Ritual Spells they may draw to the Graveyard.
Cards that destroy monsters ie: Crush Card Virus and Deck Devastation Virus might work well due to the fact they can discard monsters from the hand and field.
 
 
 
 
==Trivia==
 
==Trivia==
* "Shurit, Strategist of the Nekroz", "Great Sorcerer of the Nekroz", and "Exa, Enforcer of the Nekroz" are all featured in the artworks of "Nekroz" Ritual Monsters whose Levels are divisible by their own Levels: 3, 4, and 5, respectively. "Dance Princess of the Nekroz" on the other hand, appears in the artworks of "Nekroz" Ritual Monsters whose Levels are prime numbers.
+
* "[[Shurit, Strategist of the Nekroz]]", "[[Great Sorcerer of the Nekroz]]", and "[[Exa, Enforcer of the Nekroz]]", are usually featured in the artworks of "Nekroz" Ritual Monsters whose Levels are divisible by their own Levels: 3, 4, and 5 respectively, the only exception being "[[Nekroz of Areadbhair]]" (10) for Shurit. "[[Dance Princess of the Nekroz]]" on the other hand, appears in the artworks of "Nekroz" Ritual Monsters whose Levels are prime numbers.
* It seems that the "Nekroz" armors have innate ability to affect its wearer's age; the higher their Level, the older they becomes.
+
* It seems that the "Nekroz" armors have an innate ability to affect its wearer's age; the higher their Level, the older they become, and vice-versa.
** "Exa, Enforcer of the Nekroz" and "Dance Princess of the Nekroz" seems to be excluded from this phenomenon for some unknown reason.
+
** In Shurit's case, he's at his oldest when he wears the armor of "Areadbhair", as evidenced by "[[Nekroz of Areadbhair]]" having the highest Level (10) among his Ritual Monster forms.
 
+
** In Great Sorcerer's case, he's at his youngest when he wears Unicore's armor, as evidenced by "[[Nekroz of Unicore]]" having the lowest Level (4) among his Ritual Monster forms.
 +
** Despite this, it seems that "[[Dance Princess of the Nekroz]]" and "[[Exa, Enforcer of the Nekroz]]" are unaffected by this phenomenon for some unknown reason, although Exa's body mass does appear to increase in his Ritual forms, with "[[Nekroz of Decisive Armor]]" featuring an especially bulky Exa.
 +
* Despite "[[Nekroz of Clausolas]]" listing a "Nekroz" Spell/Trap in its text, currently there are no "Nekroz" Trap Cards.
 
==References==
 
==References==
 
<references />
 
<references />
 
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
+
{{Archseries navbox (Duel Links)}}
 +
{{Duel Terminal}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 10:33, 9 April 2024

Nekroz
From the left to right: "Nekroz of Brionac", "Nekroz of Trishula", "Nekroz of Gungnir", with "Nekroz Mirror"
Japanese
  • 影霊衣ネクロス
  • 影霊衣 (base)
  • ネクロス (ruby)
  • Nekurosu (romanized)
French
  • Nékroz
German
  • Nekroz
Italian
  • Nekroz
Korean
  • 네크로즈
  • Nekeurojeu (romanized)
Portuguese
  • Necroz
Spanish
  • Necroz
Sets
TCG
OCG
Korean
Lists

"Nekroz" (影霊衣ネクロス Nekurosu) is a Ritual Summon-based archetype comprised primarily of WATER monsters that debuted in Booster SP: Tribe Force with further support in Secrets of Eternity.

Lore[edit]

They're a clan that perfected magical rituals to weave the power of legendary monsters into armors via a magical mirror, and clad themselves into them. This power allows them to even control the power of the "Ice Barrier Dragons".[1]

Design[edit]

Appearance[edit]

The "Nekroz" non-Ritual monsters are aged versions of established characters from earlier acts in the Duel Terminal storyline, associated with the "Gishki" and/or "Ice Barrier" archetypes.

Nekroz Original card/Lore
Great Sorcerer of the Nekroz Gishki Avance
Dance Princess of the Nekroz Gishki Emilia
Ariel, Priestess of the Nekroz Gishki Ariel
Shurit, Strategist of the Nekroz the son of "Gishki Avance" and "Gishki Emilia"
Exa, Enforcer of the Nekroz Hexa Spirit of the Ice Barrier

The "Nekroz" Ritual and Pendulum Monsters are the "Nekroz" non-Ritual Monsters wearing armor based on monsters from Duel Terminal archetypes (usually Synchro Monsters), including "Ice Barrier", "Mist Valley", "Ally of Justice", "Dragunity" and "Fabled". Their effects, Levels, and stat lines are often similar to their original counterparts' effects. They share their Types as their original counterparts.

Nekroz Non-Ritual Monster Type Nekroz Ritual & Pendulum Monster Original Counterpart
Great Sorcerer Spellcaster Zefrasaber, Swordmaster of the Nekroz possibly an X-Saber Monster
Nekroz of Unicore The Fabled Unicore
Nekroz of Valkyrus Fabled Valkyrus
Dance Princess Spellcaster Nekroz of Gungnir Gungnir, Dragon of the Ice Barrier
Nekroz of Sophia Sophia, Goddess of Rebirth
Shurit Warrior Nekroz of Clausolas Mist Bird Clausolas
Nekroz of Brionac Brionac, Dragon of the Ice Barrier
Nekroz of Trishula Trishula, Dragon of the Ice Barrier
Nekroz of Areadbhair‎‎ Dragunity Knight - Areadbhair
Exa Dragon Zefraxa, Flame Beast of the Nekroz possibly a Laval Monster
Nekroz of Catastor Ally of Justice Catastor
Nekroz of Decisive Armor Ally of Justice Decisive Armor

Some "Nekroz" Spells are based on established lore contents from in the Duel Terminal storyline associated with the "Gishki" and/or "Ice Barrier" archetypes.

Nekroz Original card/Lore
Nekroz Cycle Aquamirror Cycle
Nekroz Mirror Gishki Aquamirror
Nekroz Kaleidoscope Magic Triangle of the Ice Barrier

Etymology[edit]

"Nekroz" is a portmanteau of "necro" and "cloth/cross" ("Kurosu" can be translated to both words, both which fit the archetype's theme) refering to the armors (cloth/cross) based on legendary monsters (necro). In their Japanese names, the kanji characters that the "Nekroz" reading is applied to, "影霊衣", literally means "Shadow Spirit Clothing".

Playing style[edit]

"Nekroz" is an archetype focused on Ritual Summoning. The non-Ritual Monsters serve as conventional ritual support, fulfilling tribute requirements and/or fetching key cards to maintain consistency. The non-Ritual, non-Pendulum "Nekroz" monsters also have advantageous effects that are triggered when they are Tributed by a card effect, offsetting the costs of Ritual Summoning.

Nekroz Tribute effect
Great Sorcerer Adds 1 Spellcaster "Nekroz" Ritual Monster from Deck to hand.
Dance Princess Adds 1 banished "Nekroz" monster, except "Dance Princess", to hand.
Ariel Adds 1 non-Ritual "Nekroz" monster from Deck to hand.
Shurit Adds 1 Warrior "Nekroz" Ritual Monster from Deck to hand.
Exa Adds 1 Dragon "Nekroz" Ritual Monster from Deck to hand.

"Nekroz" Ritual Monsters have Levels ranging from 3 to 11. The effects of those ones with Level from 3 to 6 are used to suppress monsters Summoned from the Extra Deck, while the effects of those ones whose Levels range from 7 to 11 give to the player more card advantage, mainly by destroying and/or banishing other cards. In addition, all of them feature a second ability that can be activated by discarding them; these effects range from protecting and empowering on-field "Nekroz" monsters to reviving them and searching for resources. This remarkable property alleviates the recurring problem with Ritual monsters becoming dead draws when the player does not have means of Ritual Summoning them. In addition, the discard-based effects of those ones with Level from 3 to 6 are Spell Speed 1, while the ones with Level 7 and above can be activated during either player's turn. The archetype's Ritual Monsters are all Nomi monsters that can only be Special Summoned by Ritual Summon. Additionally, all of them, save for the Levels 3-4 "Clausolas" and "Unicore", have restrictions or requirements for the Tributes (or equivalent monster costs) used for their Ritual Summons:

  • Levels 5-6 ("Catastor", "Brionac"): Must be Ritual Summoned without using other copies of themselves.
  • Levels 7-10 ("Gungnir", "Valkyrus", "Trishula", "Areadbhair", "Decisive Armor"): Must be Ritual Summoned without using monsters that share the same Levels as them.
  • Level 11 ("Sophia"): Must be Ritual Summoned from the hand, by Tributing 3 monsters on the field with different Types.
Nekroz Level Self-discard effect On-field effect
Clausolas 3 Adds 1 "Nekroz" Spell/Trap card from the Deck to the hand. During either player's turn, targets 1 monster Special Summoned from the Extra Deck, negates its effects and makes it ATK 0, until the end of that turn.
Unicore 4 Targets 1 "Nekroz" card in the Graveyard and adds it to the hand. Continuously negates the effect of monsters Special Summoned from the Extra Deck.
Catastor 5 Targets 1 "Nekroz" monster in the Graveyard and Special Summons it. If an opponent's monster Special Summoned from the Extra Deck battles a "Nekroz" monster, it is destroyed at the start of the Damage Step.
Brionac 6 Adds 1 "Nekroz" monster from the Deck to the hand, except another copy of itself. Targets up to 2 monsters Special Summoned from the Extra Deck and sends them to the Deck.
Gungnir 7 Targets 1 "Nekroz" monster on the its controller's side of the field and prevents it from being destroyed during that turn. Once a turn and during either player's turn, by the cost of a "Nekroz" card on the hand, targets and destroys any card on the field.
Valkyrus 8 Banishes 1 "Nekroz" card from the Graveyard, negates an attack and ends the Battle Phase. Allows its controller to tribute up to 2 monsters from the field and/or hand in order to draw 1 card for each monster tributed.
Trishula 9 Negates the activation of an effect that targets 1 ally "Nekroz" monster. Upon its Ritual Summon, banishes 1 card from the opponent's side of the field, hand (randomly) and Graveyard (without targeting them).
Decisive Armor 10 Targets 1 ally "Nekroz" monster and increases its ATK and DEF by 1000 until the end of that turn. Targets, destroys and banishes 1 opposing Set card.
Areadbhair‎‎ 10 Tributes up to two "Nekroz" monsters from your hand or field, then sends an equal number of "Nekroz" cards from your Deck to your GY. Tributes 1 monster to negate the activation of a monster's effect and banishes it.
Sophia 11 By discarding itself along with a "Nekroz" Ritual Spell Card, prevents the opponent from Special Summoning from the Extra Deck during the Main Phase 1 this effect was activated. Upon its Ritual Summon, banishes all other cards on the field and from both players' Graveyard.

Their Ritual Spell Cards are very flexible and have additional effects and conditions that help to achieve the requirements of the Ritual Summons:

  • "Nekroz Mirror" can banish "Nekroz" monsters from the Graveyard as part of the Tributes needed for the Ritual Summon;
  • "Nekroz Kaleidoscope" is a unique Ritual Spell Card, that can be used to Ritual Summon any number of "Nekroz" Ritual Monsters, and can send, from the Extra Deck, a monster whose Level is the same as the total Levels of the intended Ritual Monsters; this versatility helps to maintain card advantage by keeping the monsters on the field and/or hand intact;
  • "Nekroz Cycle" can Ritual Summon a "Nekroz" monster from the Graveyard, and is the first Ritual Spell that can do so.

Each of them also have a second effect that lets the player banish it and a "Nekroz" monster from the Graveyard in order to search for any "Nekroz" Spell Card, provided its owner controls no monsters.

Recommended cards[edit]

Recommended cards

Synchro Monsters

Weaknesses[edit]

  • The main threat to the "Nekroz" strategy are cards that lock its owner's Deck from searching effects, such as "Thunder King Rai-Oh" and mainly "Mistake". This counter-strategy is especially threatening because it can single-handedly shut down the effects of "Clausolas", "Brionac", "Shurit", "Reinforcement of the Army", "Manju of the Ten Thousand Hands", "Senju of the Thousand Hands", "Preparation of Rites", and the second effect of their Ritual Spells.
    • One can also use "Shared Ride" to take advantage of their many searching effects and gain a strong hand advantage.
  • "Nekroz" Ritual Monsters are also vulnerable to effects that shut down in-hand effects, such as "Mind Drain", "Debunk", etc. "Imperial Iron Wall" can lock the Graveyard from the effect of the Ritual Spell Cards and the effects of "Valkyrus", "Trishula" and "Decisive Armor".
  • "Nekroz" archetypes rely entirely on Special Summoning, so "Vanity's Emptiness", "Fossil Dyna Pachycephalo", or even their own "Djinn Releaser of Rituals" (in mirror matches) can detain the deck for a while.
  • "Masked HERO Dark Law" is also very powerful, since it will banish any Tributes for the Ritual Summons while also banishing the Ritual Spell Cards themselves after their resolve, making the Deck run out of resources in the long run. It also banishes a random card from the hand after a searching effect resolves, potentially crippling the "Nekroz" strategy.
    • Any decks that can utilize "Number 80: Rhapsody in Berserk" can use it to banish the Ritual Spells from the Graveyard, preventing them from adding a new one from the Deck to the hand with their effects.
  • Cards that negate the effects of Spell Cards, such as "Naturia Beast" and "Spell Canceller", are also major threats to this deck as they stop the deck from Special Summoning any of its Ritual Monsters (albeit they can be easily mitigated with the monster effect of "Zefrasaber").
  • "El Shaddoll Anoyatyllis" stops "Nekroz" decks in their tracks as its effect forbids any Special Summoning from the hand or Graveyard with Spell or Trap effects, essentially making all three of their Ritual Spells useless in the hand.
  • "Virus" cards such as "Crush Card Virus" and "Deck Devastation Virus" will work well against them due to the fact they must discard monsters from the hand and destroy the ones they control on the field. Using "Eradicator Epidemic Virus" and declaring "Spell Cards" can rid their hand of any Ritual Spells they may have, and send any other Ritual Spells they may draw to the Graveyard.

Trivia[edit]

References[edit]

  1. The Organization - New Duel Terminal World Lores