Difference between revisions of "Nekroz"
(35 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Infobox | + | {{Infobox archseries |
− | | image | + | | image = Mat-YOT-Nekroz.png |
− | | caption | + | | caption = From the left to right: "[[Nekroz of Brionac]]", "[[Nekroz of Trishula]]", "[[Nekroz of Gungnir]]", with "[[Nekroz Mirror]]" |
− | | ja_name | + | | ja_name = {{Ruby|影霊衣|ネクロス}} |
− | | | + | | romaji = Nekurosu |
− | | fr_name | + | | en_name = Nekroz |
− | |it_name=Nekroz | + | | fr_name = Nékroz |
− | | | + | | de_name = Nekroz |
− | |pt_name=Necroz | + | | it_name = Nekroz |
− | | es_name | + | | ko_name = 네크로즈 |
− | | | + | | ko_romanized = Nekeurojeu |
− | | | + | | pt_name = Necroz |
− | + | | es_name = Necroz | |
− | | | + | | sets = |
− | | | + | * [[Secrets of Eternity]] |
− | * | + | * [[Crossed Souls]] |
− | * | + | * [[Maximum Crisis]] |
− | * | + | | tcg = |
− | * | + | * [[The Secret Forces]] |
+ | * [[Crossed Souls: Advance Edition]] | ||
+ | * [[2015 Mega-Tin Mega Pack]] | ||
+ | * [[2018 Mega-Tin Mega Pack]] | ||
+ | * [[Duel Power]] | ||
+ | * [[Battles of Legend: Hero's Revenge]] | ||
+ | * [[Battles of Legend: Armageddon]] | ||
+ | * [[Ghosts From the Past (set)|Ghosts From the Past]] | ||
+ | | ocg = | ||
+ | * [[Booster SP: Tribe Force]] | ||
+ | * [[20th Anniversary Pack 2nd Wave]] | ||
+ | * [[Selection 10]] | ||
+ | * [[Tournament Pack 2021 Vol.1]] | ||
+ | | korea = [[Advanced Event Pack 2015 Vol.2]] | ||
}} | }} | ||
− | |||
"'''Nekroz'''" ({{Ruby|影霊衣|ネクロス}} ''Nekurosu'') is a [[Ritual Summon]]-based [[archetype]] comprised primarily of [[WATER]] monsters that debuted in ''[[Booster SP: Tribe Force]]'' with further support in ''[[Secrets of Eternity]]''. | "'''Nekroz'''" ({{Ruby|影霊衣|ネクロス}} ''Nekurosu'') is a [[Ritual Summon]]-based [[archetype]] comprised primarily of [[WATER]] monsters that debuted in ''[[Booster SP: Tribe Force]]'' with further support in ''[[Secrets of Eternity]]''. | ||
− | |||
==Lore== | ==Lore== | ||
+ | {{Main|Master Guide 5 card storylines}} | ||
''They're a clan that perfected magical [[Ritual Summon|rituals]] to weave the power of legendary monsters into armors via a [[Nekroz Mirror|magical mirror]], and clad themselves into them. This power allows them to even control the power of the "[[Ice Barrier]] [[Dragon]]s".''<ref>[http://www.ygorganization.com/weaselstamersmagicarmorandinfernorobotsohmy/ The Organization] - New Duel Terminal World Lores</ref> | ''They're a clan that perfected magical [[Ritual Summon|rituals]] to weave the power of legendary monsters into armors via a [[Nekroz Mirror|magical mirror]], and clad themselves into them. This power allows them to even control the power of the "[[Ice Barrier]] [[Dragon]]s".''<ref>[http://www.ygorganization.com/weaselstamersmagicarmorandinfernorobotsohmy/ The Organization] - New Duel Terminal World Lores</ref> | ||
− | |||
− | |||
− | |||
− | |||
==Design== | ==Design== | ||
===Appearance=== | ===Appearance=== | ||
− | + | The "Nekroz" non-Ritual monsters are aged versions of established characters from earlier acts in the ''[[Duel Terminal]]'' storyline, associated with the "[[Gishki]]" and/or "[[Ice Barrier]]" archetypes. | |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | ! Nekroz !! Original card/Lore |
|- | |- | ||
| [[Great Sorcerer of the Nekroz]] || [[Gishki Avance]] | | [[Great Sorcerer of the Nekroz]] || [[Gishki Avance]] | ||
− | |- | + | |- |
| [[Dance Princess of the Nekroz]] || [[Gishki Emilia]] | | [[Dance Princess of the Nekroz]] || [[Gishki Emilia]] | ||
|- | |- | ||
− | | [[ | + | | [[Ariel, Priestess of the Nekroz]] || [[Gishki Ariel]] |
|- | |- | ||
− | | [[Nekroz | + | | [[Shurit, Strategist of the Nekroz]] || the son of "Gishki Avance" and "Gishki Emilia" |
|- | |- | ||
− | | [[Nekroz | + | | [[Exa, Enforcer of the Nekroz]] || [[Hexa Spirit of the Ice Barrier]] |
+ | |} | ||
+ | The "Nekroz" Ritual and Pendulum Monsters are the "Nekroz" non-Ritual Monsters wearing armor based on monsters from ''[[Duel Terminal]]'' archetypes (usually Synchro Monsters), including "[[Ice Barrier]]", "[[Mist Valley]]", "[[Ally of Justice]]", "[[Dragunity]]" and "[[Fabled]]". Their effects, Levels, and stat lines are often similar to their original counterparts' effects. They share their Types as their original counterparts. | ||
+ | {| class="wikitable" | ||
+ | ! Nekroz Non-Ritual Monster !! Type !! Nekroz Ritual & Pendulum Monster !! Original Counterpart | ||
|- | |- | ||
− | | [[Nekroz | + | | rowspan = 3 | [[Great Sorcerer of the Nekroz|Great Sorcerer]] || rowspan = 3 | [[Spellcaster]] || [[Zefrasaber, Swordmaster of the Nekroz]] || possibly an [[X-Saber]] Monster |
|- | |- | ||
− | | [[ | + | | [[Nekroz of Unicore]] || [[The Fabled Unicore]] |
|- | |- | ||
− | | [[ | + | | [[Nekroz of Valkyrus]] || [[Fabled Valkyrus]] |
|- | |- | ||
− | | [[ | + | | rowspan = 2 | [[Dance Princess of the Nekroz|Dance Princess]] || rowspan = 2 | [[Spellcaster]] || [[Nekroz of Gungnir]] || [[Gungnir, Dragon of the Ice Barrier]] |
|- | |- | ||
− | | [[Nekroz of | + | | [[Nekroz of Sophia]] || [[Sophia, Goddess of Rebirth]] |
|- | |- | ||
− | | [[Nekroz of | + | | rowspan = 4 | [[Shurit, Strategist of the Nekroz|Shurit]] || rowspan = 4 | [[Warrior]] || [[Nekroz of Clausolas]] || [[Mist Bird Clausolas]] |
|- | |- | ||
− | | [[Nekroz of | + | | [[Nekroz of Brionac]] || [[Brionac, Dragon of the Ice Barrier]] |
|- | |- | ||
− | | [[Nekroz of | + | | [[Nekroz of Trishula]] || [[Trishula, Dragon of the Ice Barrier]] |
|- | |- | ||
− | | [[Nekroz of | + | | [[Nekroz of Areadbhair]] || [[Dragunity Knight - Areadbhair]] |
|- | |- | ||
− | | [[Nekroz of | + | | rowspan = 3 | [[Exa, Enforcer of the Nekroz|Exa]] || rowspan = 3 | [[Dragon]] || [[Zefraxa, Flame Beast of the Nekroz]] || possibly a [[Laval]] Monster |
|- | |- | ||
− | | [[Nekroz of | + | | [[Nekroz of Catastor]] || [[Ally of Justice Catastor]] |
|- | |- | ||
| [[Nekroz of Decisive Armor]] || [[Ally of Justice Decisive Armor]] | | [[Nekroz of Decisive Armor]] || [[Ally of Justice Decisive Armor]] | ||
+ | |} | ||
+ | Some "Nekroz" Spells are based on established lore contents from in the ''[[Duel Terminal]]'' storyline associated with the "[[Gishki]]" and/or "[[Ice Barrier]]" archetypes. | ||
+ | {| class="wikitable" | ||
+ | ! Nekroz !! Original card/Lore | ||
+ | |- | ||
+ | | [[Nekroz Cycle]] || [[Aquamirror Cycle]] | ||
+ | |- | ||
+ | | [[Nekroz Mirror]] || [[Gishki Aquamirror]] | ||
|- | |- | ||
− | | [[Nekroz | + | | [[Nekroz Kaleidoscope]] || [[Magic Triangle of the Ice Barrier]] |
|} | |} | ||
− | |||
===Etymology=== | ===Etymology=== | ||
− | "Nekroz" is a portmanteau of "necro" and "cloth/cross" ("Kurosu" can be translated to both words, both which fit the archetype's theme) refering to the armors (cloth/cross) based on legendary monsters(necro). | + | "Nekroz" is a portmanteau of "necro" and "cloth/cross" ("Kurosu" can be translated to both words, both which fit the archetype's theme) refering to the armors (cloth/cross) based on legendary monsters (necro). |
− | + | In their Japanese names, the kanji characters that the "Nekroz" reading is applied to, "影霊衣", literally means "Shadow Spirit Clothing". | |
==Playing style== | ==Playing style== | ||
− | "Nekroz" is an archetype | + | "Nekroz" is an archetype focused on Ritual Summoning. The non-Ritual Monsters serve as conventional ritual support, [[Shurit, Strategist of the Nekroz|fulfilling tribute requirements]] and/or [[Great Sorcerer of the Nekroz|fetching key cards]] to maintain consistency. The non-Ritual, non-Pendulum "Nekroz" monsters also have advantageous effects that are triggered when they are Tributed by a card effect, offsetting the costs of Ritual Summoning. |
− | + | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" style="text-align: center" | | |
− | + | ! Nekroz !! Tribute effect | |
− | + | |- | |
− | + | | [[Great Sorcerer of the Nekroz|Great Sorcerer]] || Adds 1 Spellcaster "Nekroz" Ritual Monster from Deck to hand. | |
− | + | |- | |
− | {| class="wikitable" | + | | [[Dance Princess of the Nekroz|Dance Princess]] || Adds 1 banished "Nekroz" monster, except "Dance Princess", to hand. |
− | ! | + | |- |
+ | | [[Ariel, Priestess of the Nekroz|Ariel]] || Adds 1 non-Ritual "Nekroz" monster from Deck to hand. | ||
+ | |- | ||
+ | | [[Shurit, Strategist of the Nekroz|Shurit]] || Adds 1 Warrior "Nekroz" Ritual Monster from Deck to hand. | ||
+ | |- | ||
+ | | [[Exa, Enforcer of the Nekroz|Exa]] || Adds 1 Dragon "Nekroz" Ritual Monster from Deck to hand. | ||
+ | |} | ||
+ | "Nekroz" Ritual Monsters have Levels ranging from 3 to 11. The effects of those ones with Level from 3 to 6 are used to suppress monsters Summoned from the Extra Deck, while the effects of those ones whose Levels range from 7 to 11 give to the player more card advantage, mainly by destroying and/or banishing other cards. In addition, all of them feature a second ability that can be activated by discarding them; these effects range from protecting and empowering on-field "Nekroz" monsters to reviving them and searching for resources. This remarkable property alleviates the recurring problem with Ritual monsters becoming [[dead draw]]s when the player does not have means of Ritual Summoning them. In addition, the discard-based effects of those ones with Level from 3 to 6 are [[Spell Speed 1]], while the ones with Level 7 and above can be activated during either player's turn. | ||
+ | The archetype's Ritual Monsters are all [[Nomi]] monsters that can only be Special Summoned by Ritual Summon. Additionally, all of them, save for the Levels 3-4 "[[Nekroz of Clausolas|Clausolas]]" and "[[Nekroz of Unicore|Unicore]]", have restrictions or requirements for the Tributes (or equivalent monster costs) used for their Ritual Summons: | ||
+ | * Levels 5-6 ("[[Nekroz of Catastor|Catastor]]", "[[Nekroz of Brionac|Brionac]]"): Must be Ritual Summoned without using other copies of themselves. | ||
+ | * Levels 7-10 ("[[Nekroz of Gungnir|Gungnir]]", "[[Nekroz of Valkyrus|Valkyrus]]", "[[Nekroz of Trishula|Trishula]]", "[[Nekroz of Areadbhair|Areadbhair]]", "[[Nekroz of Decisive Armor|Decisive Armor]]"): Must be Ritual Summoned without using monsters that share the same Levels as them. | ||
+ | * Level 11 ("[[Nekroz of Sophia|Sophia]]"): Must be Ritual Summoned from the hand, by Tributing 3 monsters on the field with different Types. | ||
+ | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" style="text-align: center" | | ||
+ | ! Nekroz !! Level !! Self-discard effect || On-field effect | ||
+ | |- | ||
+ | | [[Nekroz of Clausolas|Clausolas]] || 3 || Adds 1 "Nekroz" Spell/Trap card from the Deck to the hand. || During either player's turn, targets 1 monster Special Summoned from the Extra Deck, negates its effects and makes it ATK 0, until the end of that turn. | ||
|- | |- | ||
− | + | | [[Nekroz of Unicore|Unicore]] || 4 || Targets 1 "Nekroz" card in the Graveyard and adds it to the hand. || Continuously negates the effect of monsters Special Summoned from the Extra Deck. | |
|- | |- | ||
− | + | | [[Nekroz of Catastor|Catastor]] || 5 || Targets 1 "Nekroz" monster in the Graveyard and Special Summons it. || If an opponent's monster Special Summoned from the Extra Deck battles a "Nekroz" monster, it is destroyed at the start of the Damage Step. | |
|- | |- | ||
− | + | | [[Nekroz of Brionac|Brionac]] || 6 || Adds 1 "Nekroz" monster from the Deck to the hand, except another copy of itself. || Targets up to 2 monsters Special Summoned from the Extra Deck and sends them to the Deck. | |
|- | |- | ||
− | + | | [[Nekroz of Gungnir|Gungnir]] || 7 || Targets 1 "Nekroz" monster on the its controller's side of the field and prevents it from being destroyed during that turn. || Once a turn and during either player's turn, by the cost of a "Nekroz" card on the hand, targets and destroys any card on the field. | |
|- | |- | ||
− | + | | [[Nekroz of Valkyrus|Valkyrus]] || 8 || Banishes 1 "Nekroz" card from the Graveyard, negates an attack and ends the Battle Phase. || Allows its controller to tribute up to 2 monsters from the field and/or hand in order to draw 1 card for each monster tributed. | |
|- | |- | ||
− | + | | [[Nekroz of Trishula|Trishula]] || 9 || Negates the activation of an effect that targets 1 ally "Nekroz" monster. || Upon its Ritual Summon, banishes 1 card from the opponent's side of the field, hand (randomly) and Graveyard (without targeting them). | |
|- | |- | ||
− | + | | [[Nekroz of Decisive Armor|Decisive Armor]] || 10 || Targets 1 ally "Nekroz" monster and increases its ATK and DEF by 1000 until the end of that turn. || Targets, destroys and banishes 1 opposing Set card. | |
|- | |- | ||
− | + | | [[Nekroz of Areadbhair|Areadbhair]] || 10 || Tributes up to two "Nekroz" monsters from your hand or field, then sends an equal number of "Nekroz" cards from your Deck to your GY. || Tributes 1 monster to negate the activation of a monster's effect and banishes it. | |
|- | |- | ||
− | + | | [[Nekroz of Sophia|Sophia]] || 11 || By discarding itself along with a "Nekroz" Ritual Spell Card, prevents the opponent from Special Summoning from the Extra Deck during the Main Phase 1 this effect was activated. || Upon its Ritual Summon, banishes all other cards on the field and from both players' Graveyard. | |
|} | |} | ||
− | |||
Their Ritual Spell Cards are very flexible and have additional effects and conditions that help to achieve the requirements of the Ritual Summons: | Their Ritual Spell Cards are very flexible and have additional effects and conditions that help to achieve the requirements of the Ritual Summons: | ||
− | * "[[Nekroz Mirror | + | * "[[Nekroz Mirror]]" can banish "Nekroz" monsters from the Graveyard as part of the Tributes needed for the Ritual Summon; |
− | + | * "[[Nekroz Kaleidoscope]]" is a unique Ritual Spell Card, that can be used to Ritual Summon '''''any number''''' of "Nekroz" Ritual Monsters, and can send, from the Extra Deck, a monster whose Level is the same as the total Levels of the intended Ritual Monsters; this versatility helps to maintain card advantage by keeping the monsters on the field and/or hand intact; | |
− | * "[[Nekroz Kaleidoscope | + | * "[[Nekroz Cycle]]" can Ritual Summon a "Nekroz" monster from the Graveyard, and is the first Ritual Spell that can do so. |
− | + | Each of them also have a second effect that lets the player banish it and a "Nekroz" monster from the Graveyard in order to search for any "Nekroz" Spell Card, provided its owner controls no monsters. | |
− | * "[[Nekroz Cycle | + | ===Recommended cards=== |
− | Each of them also have a second effect that lets | + | {{Decklist|Recommended cards |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Recommended | ||
− | {{Decklist|Recommended | ||
− | |||
<!--This is not an exact Decklist. Please do not add multiples or staples.--> | <!--This is not an exact Decklist. Please do not add multiples or staples.--> | ||
+ | |effect monsters = | ||
+ | * [[Ariel, Priestess of the Nekroz]] | ||
+ | * [[Dance Princess of the Nekroz]] | ||
* [[Great Sorcerer of the Nekroz]] | * [[Great Sorcerer of the Nekroz]] | ||
− | |||
* [[Shurit, Strategist of the Nekroz]] | * [[Shurit, Strategist of the Nekroz]] | ||
+ | * [[Manju of the Ten Thousand Hands]] | ||
+ | * [[Dogmatika Ecclesia, the Virtuous]] | ||
+ | * [[Dogmatika Fleurdelis, the Knighted]] | ||
+ | * [[Dogmatika Maximus]] | ||
+ | * [[Impcantation]] monsters | ||
+ | * [[Lo, the Prayers of the Voiceless Voice]] | ||
+ | * [[Saffira, Dragon Queen of the Voiceless Voice]] | ||
+ | * [[Sauravis, Dragon Sage of the Voiceless Voice]] | ||
+ | * [[Zaborg the Mega Monarch]] | ||
+ | |pendulum monsters = | ||
+ | * [[Zefrasaber, Swordmaster of the Nekroz]] | ||
+ | * [[Zefraxa, Flame Beast of the Nekroz]] | ||
+ | |ritual monsters = | ||
+ | * [[Dogmatika Alba Zoa]] | ||
+ | * [[White Relic of Dogmatika]] | ||
+ | * [[Nekroz of Areadbhair]] | ||
+ | * [[Nekroz of Brionac]] | ||
+ | * [[Nekroz of Catastor]] | ||
* [[Nekroz of Clausolas]] | * [[Nekroz of Clausolas]] | ||
+ | * [[Nekroz of Decisive Armor]] | ||
+ | * [[Nekroz of Gungnir]] | ||
+ | * [[Nekroz of Trishula]] | ||
* [[Nekroz of Unicore]] | * [[Nekroz of Unicore]] | ||
− | |||
− | |||
− | |||
* [[Nekroz of Valkyrus]] | * [[Nekroz of Valkyrus]] | ||
− | * [[ | + | * [[Sauravis, the Ancient and Ascended]] |
− | * [[ | + | * [[Saffira, Divine Dragon of the Voiceless Voice]] |
− | + | * [[Skull Guardian, Protector of the Voiceless Voice]] | |
− | * [[ | + | |fusion monsters = |
− | + | * [[Elder Entity N'tss]] | |
− | * [[ | + | * [[Five-Headed Dragon]] |
− | * [[ | + | * [[Fossil Machine Skull Wagon]] |
− | * [[ | + | * [[Fossil Warrior Skull Knight]] |
− | * [[ | + | * [[Garura, Wings of Resonant Life]] |
− | * [[ | + | * [[Titaniklad the Ash Dragon]] |
− | * [[ | ||
|synchro monsters = | |synchro monsters = | ||
* ''One can put any Synchro Monster that would match the Level of the Ritual Monsters, in order to use them as fodder for "[[Nekroz Kaleidoscope]]"; the same is valid for Fusion Monsters. A particularly good candidate is "[[Herald of the Arc Light]]", which adds any Ritual Monster/Spell Card from the deck to the hand whenever it is sent to the Graveyard.'' | * ''One can put any Synchro Monster that would match the Level of the Ritual Monsters, in order to use them as fodder for "[[Nekroz Kaleidoscope]]"; the same is valid for Fusion Monsters. A particularly good candidate is "[[Herald of the Arc Light]]", which adds any Ritual Monster/Spell Card from the deck to the hand whenever it is sent to the Graveyard.'' | ||
− | | spells = | + | * [[PSY-Framelord Omega]] |
− | + | * [[Shooting Quasar Dragon]] | |
+ | * [[Shooting Star Dragon]] | ||
+ | |xyz monsters = | ||
+ | * [[Bahamut Shark]] | ||
+ | ** [[Toadally Awesome]] | ||
+ | * [[Abyss Dweller]] | ||
+ | * [[Number 4: Stealth Kragen]] | ||
+ | ** [[Stealth Kragen Spawn]] | ||
+ | |link monsters = | ||
+ | * [[Dyna Mondo]] | ||
+ | * [[Mistar Boy]] | ||
+ | * [[Eria the Water Charmer, Gentle]] | ||
+ | * [[Marincess Coral Anemone]] | ||
+ | |continuous spells = | ||
+ | * [[Barrier of the Voiceless Voice]] | ||
+ | |normal spells = | ||
+ | * [[Nadir Servant]] | ||
+ | * [[Preparation of Rites]] | ||
+ | * [[Pre-Preparation of Rites]] | ||
+ | * [[Reinforcement of the Army]] | ||
+ | * [[Salvage]] | ||
+ | * [[Moray of Greed]] | ||
+ | * [[Foolish Burial Goods]] | ||
+ | |ritual spells = | ||
+ | * [[Dogmatikamacabre]] | ||
+ | * [[Dogmatikalamity]] | ||
* [[Nekroz Cycle]] | * [[Nekroz Cycle]] | ||
* [[Nekroz Kaleidoscope]] | * [[Nekroz Kaleidoscope]] | ||
* [[Nekroz Mirror]] | * [[Nekroz Mirror]] | ||
− | * [[ | + | * [[Prayers of the Voiceless Voice]] |
− | + | |normal traps = | |
− | |||
− | |traps = | ||
− | |||
* [[Aquamirror Cycle]] | * [[Aquamirror Cycle]] | ||
− | * [[ | + | * [[Dogmatika Punishment]] |
− | * [[ | + | * [[White Howling]] |
− | * [[ | + | * [[Ice Barrier (card)|Ice Barrier]] |
− | + | * [[The Ice-Bound God]] | |
− | + | |continuous traps = | |
− | + | * [[Radiance of the Voiceless Voice]] | |
− | + | |counter traps = | |
− | + | * [[Drytron Meteor Shower]] | |
− | |||
− | |||
− | | | ||
− | |||
− | *[[ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | *[[ | ||
− | |||
− | |||
− | | | ||
− | *[[ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | ===Weaknesses=== | |
− | + | * The main threat to the "Nekroz" strategy are cards that lock its owner's Deck from searching effects, such as "[[Thunder King Rai-Oh]]" and mainly "[[Mistake]]". This counter-strategy is especially threatening because it can single-handedly shut down the effects of "Clausolas", "Brionac", "Shurit", "[[Reinforcement of the Army]]", "[[Manju of the Ten Thousand Hands]]", "[[Senju of the Thousand Hands]]", "[[Preparation of Rites]]", and the second effect of their Ritual Spells. | |
− | + | ** One can also use "[[Shared Ride]]" to take advantage of their many searching effects and gain a strong hand advantage. | |
− | + | * "Nekroz" Ritual Monsters are also vulnerable to effects that shut down in-hand effects, such as "[[Mind Drain]]", "[[Debunk]]", etc. "[[Imperial Iron Wall]]" can lock the Graveyard from the effect of the Ritual Spell Cards and the effects of "Valkyrus", "Trishula" and "Decisive Armor". | |
− | + | * "Nekroz" archetypes rely entirely on [[Special Summon]]ing, so "[[Vanity's Emptiness]]", "[[Fossil Dyna Pachycephalo]]", or even their own "[[Djinn Releaser of Rituals]]" (in mirror matches) can detain the deck for a while. | |
− | + | * "[[Masked HERO Dark Law]]" is also very powerful, since it will banish any Tributes for the Ritual Summons while also banishing the Ritual Spell Cards themselves after their resolve, making the Deck run out of resources in the long run. It also banishes a random card from the hand after a searching effect resolves, potentially crippling the "Nekroz" strategy. | |
− | + | ** Any decks that can utilize "[[Number 80: Rhapsody in Berserk]]" can use it to banish the Ritual Spells from the Graveyard, preventing them from adding a new one from the Deck to the hand with their effects. | |
− | + | * Cards that negate the effects of Spell Cards, such as "[[Naturia Beast]]" and "[[Spell Canceller]]", are also major threats to this deck as they stop the deck from Special Summoning any of its Ritual Monsters (albeit they can be easily mitigated with the monster effect of "[[Zefrasaber, Swordmaster of the Nekroz|Zefrasaber]]"). | |
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | * The main threat to the "Nekroz" strategy are cards that lock its owner's Deck from searching effects, such as "[[Thunder King Rai-Oh]]" and mainly "[[Mistake]]" | ||
− | ** One can also use "[[Shared Ride]]" to take | ||
− | * "Nekroz" Ritual Monsters are also vulnerable to effects that shut down in-hand effects, such as "[[Mind Drain]]", "[[Debunk]]", etc. "[[Imperial Iron Wall]]" can lock | ||
− | * | ||
− | * "[[Masked HERO Dark Law]]" is also very powerful, | ||
− | ** Any decks that can utilize "[[Number 80: Rhapsody in Berserk]]" can use it to banish | ||
− | * Cards that negate the effects of Spell Cards, | ||
* "[[El Shaddoll Anoyatyllis]]" stops "Nekroz" decks in their tracks as its effect forbids any Special Summoning from the hand or Graveyard with Spell or Trap effects, essentially making all three of their Ritual Spells useless in the hand. | * "[[El Shaddoll Anoyatyllis]]" stops "Nekroz" decks in their tracks as its effect forbids any Special Summoning from the hand or Graveyard with Spell or Trap effects, essentially making all three of their Ritual Spells useless in the hand. | ||
− | * "Virus" cards such as "[[Crush Card Virus]]" and "[[Deck Devastation Virus]]" | + | * "Virus" cards such as "[[Crush Card Virus]]" and "[[Deck Devastation Virus]]" will work well against them due to the fact they must discard monsters from the hand and destroy the ones they control on the field. Using "[[Eradicator Epidemic Virus]]" and declaring "Spell Cards" can rid their hand of any Ritual Spells they may have, and send any other Ritual Spells they may draw to the Graveyard. |
− | |||
==Trivia== | ==Trivia== | ||
− | * "Shurit, Strategist of the Nekroz", "Great Sorcerer of the Nekroz", and "Exa, Enforcer of the Nekroz" are | + | * "[[Shurit, Strategist of the Nekroz]]", "[[Great Sorcerer of the Nekroz]]", and "[[Exa, Enforcer of the Nekroz]]", are usually featured in the artworks of "Nekroz" Ritual Monsters whose Levels are divisible by their own Levels: 3, 4, and 5 respectively, the only exception being "[[Nekroz of Areadbhair]]" (10) for Shurit. "[[Dance Princess of the Nekroz]]" on the other hand, appears in the artworks of "Nekroz" Ritual Monsters whose Levels are prime numbers. |
− | * It seems that the "Nekroz" armors have innate ability to affect its wearer's age; the higher their Level, the older they | + | * It seems that the "Nekroz" armors have an innate ability to affect its wearer's age; the higher their Level, the older they become, and vice-versa. |
− | ** In Shurit's case, he's at his oldest when he wears | + | ** In Shurit's case, he's at his oldest when he wears the armor of "Areadbhair", as evidenced by "[[Nekroz of Areadbhair]]" having the highest Level (10) among his Ritual Monster forms. |
− | ** In Great Sorcerer's case, he's at his youngest when he wears Unicore's armor, as evidenced by "Nekroz of Unicore" | + | ** In Great Sorcerer's case, he's at his youngest when he wears Unicore's armor, as evidenced by "[[Nekroz of Unicore]]" having the lowest Level (4) among his Ritual Monster forms. |
− | ** Despite this, it seems that "Dance Princess of the Nekroz" and "Exa, Enforcer of the Nekroz" | + | ** Despite this, it seems that "[[Dance Princess of the Nekroz]]" and "[[Exa, Enforcer of the Nekroz]]" are unaffected by this phenomenon for some unknown reason, although Exa's body mass does appear to increase in his Ritual forms, with "[[Nekroz of Decisive Armor]]" featuring an especially bulky Exa. |
− | + | * Despite "[[Nekroz of Clausolas]]" listing a "Nekroz" Spell/Trap in its text, currently there are no "Nekroz" Trap Cards. | |
==References== | ==References== | ||
<references /> | <references /> | ||
− | |||
{{Archseries navbox}} | {{Archseries navbox}} | ||
− | + | {{Archseries navbox (Duel Links)}} | |
+ | {{Duel Terminal}} | ||
[[Category:TCG and OCG archetypes]] | [[Category:TCG and OCG archetypes]] |
Latest revision as of 10:33, 9 April 2024
Nekroz | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Japanese |
| ||||||||||||||||
French |
| ||||||||||||||||
German |
| ||||||||||||||||
Italian |
| ||||||||||||||||
Korean |
| ||||||||||||||||
Portuguese |
| ||||||||||||||||
Spanish |
| ||||||||||||||||
| |||||||||||||||||
Lists |
"Nekroz" (
Contents
Lore[edit]
They're a clan that perfected magical rituals to weave the power of legendary monsters into armors via a magical mirror, and clad themselves into them. This power allows them to even control the power of the "Ice Barrier Dragons".[1]
Design[edit]
Appearance[edit]
The "Nekroz" non-Ritual monsters are aged versions of established characters from earlier acts in the Duel Terminal storyline, associated with the "Gishki" and/or "Ice Barrier" archetypes.
Nekroz | Original card/Lore |
---|---|
Great Sorcerer of the Nekroz | Gishki Avance |
Dance Princess of the Nekroz | Gishki Emilia |
Ariel, Priestess of the Nekroz | Gishki Ariel |
Shurit, Strategist of the Nekroz | the son of "Gishki Avance" and "Gishki Emilia" |
Exa, Enforcer of the Nekroz | Hexa Spirit of the Ice Barrier |
The "Nekroz" Ritual and Pendulum Monsters are the "Nekroz" non-Ritual Monsters wearing armor based on monsters from Duel Terminal archetypes (usually Synchro Monsters), including "Ice Barrier", "Mist Valley", "Ally of Justice", "Dragunity" and "Fabled". Their effects, Levels, and stat lines are often similar to their original counterparts' effects. They share their Types as their original counterparts.
Nekroz Non-Ritual Monster | Type | Nekroz Ritual & Pendulum Monster | Original Counterpart |
---|---|---|---|
Great Sorcerer | Spellcaster | Zefrasaber, Swordmaster of the Nekroz | possibly an X-Saber Monster |
Nekroz of Unicore | The Fabled Unicore | ||
Nekroz of Valkyrus | Fabled Valkyrus | ||
Dance Princess | Spellcaster | Nekroz of Gungnir | Gungnir, Dragon of the Ice Barrier |
Nekroz of Sophia | Sophia, Goddess of Rebirth | ||
Shurit | Warrior | Nekroz of Clausolas | Mist Bird Clausolas |
Nekroz of Brionac | Brionac, Dragon of the Ice Barrier | ||
Nekroz of Trishula | Trishula, Dragon of the Ice Barrier | ||
Nekroz of Areadbhair | Dragunity Knight - Areadbhair | ||
Exa | Dragon | Zefraxa, Flame Beast of the Nekroz | possibly a Laval Monster |
Nekroz of Catastor | Ally of Justice Catastor | ||
Nekroz of Decisive Armor | Ally of Justice Decisive Armor |
Some "Nekroz" Spells are based on established lore contents from in the Duel Terminal storyline associated with the "Gishki" and/or "Ice Barrier" archetypes.
Nekroz | Original card/Lore |
---|---|
Nekroz Cycle | Aquamirror Cycle |
Nekroz Mirror | Gishki Aquamirror |
Nekroz Kaleidoscope | Magic Triangle of the Ice Barrier |
Etymology[edit]
"Nekroz" is a portmanteau of "necro" and "cloth/cross" ("Kurosu" can be translated to both words, both which fit the archetype's theme) refering to the armors (cloth/cross) based on legendary monsters (necro). In their Japanese names, the kanji characters that the "Nekroz" reading is applied to, "影霊衣", literally means "Shadow Spirit Clothing".
Playing style[edit]
"Nekroz" is an archetype focused on Ritual Summoning. The non-Ritual Monsters serve as conventional ritual support, fulfilling tribute requirements and/or fetching key cards to maintain consistency. The non-Ritual, non-Pendulum "Nekroz" monsters also have advantageous effects that are triggered when they are Tributed by a card effect, offsetting the costs of Ritual Summoning.
Nekroz | Tribute effect |
---|---|
Great Sorcerer | Adds 1 Spellcaster "Nekroz" Ritual Monster from Deck to hand. |
Dance Princess | Adds 1 banished "Nekroz" monster, except "Dance Princess", to hand. |
Ariel | Adds 1 non-Ritual "Nekroz" monster from Deck to hand. |
Shurit | Adds 1 Warrior "Nekroz" Ritual Monster from Deck to hand. |
Exa | Adds 1 Dragon "Nekroz" Ritual Monster from Deck to hand. |
"Nekroz" Ritual Monsters have Levels ranging from 3 to 11. The effects of those ones with Level from 3 to 6 are used to suppress monsters Summoned from the Extra Deck, while the effects of those ones whose Levels range from 7 to 11 give to the player more card advantage, mainly by destroying and/or banishing other cards. In addition, all of them feature a second ability that can be activated by discarding them; these effects range from protecting and empowering on-field "Nekroz" monsters to reviving them and searching for resources. This remarkable property alleviates the recurring problem with Ritual monsters becoming dead draws when the player does not have means of Ritual Summoning them. In addition, the discard-based effects of those ones with Level from 3 to 6 are Spell Speed 1, while the ones with Level 7 and above can be activated during either player's turn. The archetype's Ritual Monsters are all Nomi monsters that can only be Special Summoned by Ritual Summon. Additionally, all of them, save for the Levels 3-4 "Clausolas" and "Unicore", have restrictions or requirements for the Tributes (or equivalent monster costs) used for their Ritual Summons:
- Levels 5-6 ("Catastor", "Brionac"): Must be Ritual Summoned without using other copies of themselves.
- Levels 7-10 ("Gungnir", "Valkyrus", "Trishula", "Areadbhair", "Decisive Armor"): Must be Ritual Summoned without using monsters that share the same Levels as them.
- Level 11 ("Sophia"): Must be Ritual Summoned from the hand, by Tributing 3 monsters on the field with different Types.
Nekroz | Level | Self-discard effect | On-field effect |
---|---|---|---|
Clausolas | 3 | Adds 1 "Nekroz" Spell/Trap card from the Deck to the hand. | During either player's turn, targets 1 monster Special Summoned from the Extra Deck, negates its effects and makes it ATK 0, until the end of that turn. |
Unicore | 4 | Targets 1 "Nekroz" card in the Graveyard and adds it to the hand. | Continuously negates the effect of monsters Special Summoned from the Extra Deck. |
Catastor | 5 | Targets 1 "Nekroz" monster in the Graveyard and Special Summons it. | If an opponent's monster Special Summoned from the Extra Deck battles a "Nekroz" monster, it is destroyed at the start of the Damage Step. |
Brionac | 6 | Adds 1 "Nekroz" monster from the Deck to the hand, except another copy of itself. | Targets up to 2 monsters Special Summoned from the Extra Deck and sends them to the Deck. |
Gungnir | 7 | Targets 1 "Nekroz" monster on the its controller's side of the field and prevents it from being destroyed during that turn. | Once a turn and during either player's turn, by the cost of a "Nekroz" card on the hand, targets and destroys any card on the field. |
Valkyrus | 8 | Banishes 1 "Nekroz" card from the Graveyard, negates an attack and ends the Battle Phase. | Allows its controller to tribute up to 2 monsters from the field and/or hand in order to draw 1 card for each monster tributed. |
Trishula | 9 | Negates the activation of an effect that targets 1 ally "Nekroz" monster. | Upon its Ritual Summon, banishes 1 card from the opponent's side of the field, hand (randomly) and Graveyard (without targeting them). |
Decisive Armor | 10 | Targets 1 ally "Nekroz" monster and increases its ATK and DEF by 1000 until the end of that turn. | Targets, destroys and banishes 1 opposing Set card. |
Areadbhair | 10 | Tributes up to two "Nekroz" monsters from your hand or field, then sends an equal number of "Nekroz" cards from your Deck to your GY. | Tributes 1 monster to negate the activation of a monster's effect and banishes it. |
Sophia | 11 | By discarding itself along with a "Nekroz" Ritual Spell Card, prevents the opponent from Special Summoning from the Extra Deck during the Main Phase 1 this effect was activated. | Upon its Ritual Summon, banishes all other cards on the field and from both players' Graveyard. |
Their Ritual Spell Cards are very flexible and have additional effects and conditions that help to achieve the requirements of the Ritual Summons:
- "Nekroz Mirror" can banish "Nekroz" monsters from the Graveyard as part of the Tributes needed for the Ritual Summon;
- "Nekroz Kaleidoscope" is a unique Ritual Spell Card, that can be used to Ritual Summon any number of "Nekroz" Ritual Monsters, and can send, from the Extra Deck, a monster whose Level is the same as the total Levels of the intended Ritual Monsters; this versatility helps to maintain card advantage by keeping the monsters on the field and/or hand intact;
- "Nekroz Cycle" can Ritual Summon a "Nekroz" monster from the Graveyard, and is the first Ritual Spell that can do so.
Each of them also have a second effect that lets the player banish it and a "Nekroz" monster from the Graveyard in order to search for any "Nekroz" Spell Card, provided its owner controls no monsters.
Recommended cards[edit]
Weaknesses[edit]
- The main threat to the "Nekroz" strategy are cards that lock its owner's Deck from searching effects, such as "Thunder King Rai-Oh" and mainly "Mistake". This counter-strategy is especially threatening because it can single-handedly shut down the effects of "Clausolas", "Brionac", "Shurit", "Reinforcement of the Army", "Manju of the Ten Thousand Hands", "Senju of the Thousand Hands", "Preparation of Rites", and the second effect of their Ritual Spells.
- One can also use "Shared Ride" to take advantage of their many searching effects and gain a strong hand advantage.
- "Nekroz" Ritual Monsters are also vulnerable to effects that shut down in-hand effects, such as "Mind Drain", "Debunk", etc. "Imperial Iron Wall" can lock the Graveyard from the effect of the Ritual Spell Cards and the effects of "Valkyrus", "Trishula" and "Decisive Armor".
- "Nekroz" archetypes rely entirely on Special Summoning, so "Vanity's Emptiness", "Fossil Dyna Pachycephalo", or even their own "Djinn Releaser of Rituals" (in mirror matches) can detain the deck for a while.
- "Masked HERO Dark Law" is also very powerful, since it will banish any Tributes for the Ritual Summons while also banishing the Ritual Spell Cards themselves after their resolve, making the Deck run out of resources in the long run. It also banishes a random card from the hand after a searching effect resolves, potentially crippling the "Nekroz" strategy.
- Any decks that can utilize "Number 80: Rhapsody in Berserk" can use it to banish the Ritual Spells from the Graveyard, preventing them from adding a new one from the Deck to the hand with their effects.
- Cards that negate the effects of Spell Cards, such as "Naturia Beast" and "Spell Canceller", are also major threats to this deck as they stop the deck from Special Summoning any of its Ritual Monsters (albeit they can be easily mitigated with the monster effect of "Zefrasaber").
- "El Shaddoll Anoyatyllis" stops "Nekroz" decks in their tracks as its effect forbids any Special Summoning from the hand or Graveyard with Spell or Trap effects, essentially making all three of their Ritual Spells useless in the hand.
- "Virus" cards such as "Crush Card Virus" and "Deck Devastation Virus" will work well against them due to the fact they must discard monsters from the hand and destroy the ones they control on the field. Using "Eradicator Epidemic Virus" and declaring "Spell Cards" can rid their hand of any Ritual Spells they may have, and send any other Ritual Spells they may draw to the Graveyard.
Trivia[edit]
- "Shurit, Strategist of the Nekroz", "Great Sorcerer of the Nekroz", and "Exa, Enforcer of the Nekroz", are usually featured in the artworks of "Nekroz" Ritual Monsters whose Levels are divisible by their own Levels: 3, 4, and 5 respectively, the only exception being "Nekroz of Areadbhair" (10) for Shurit. "Dance Princess of the Nekroz" on the other hand, appears in the artworks of "Nekroz" Ritual Monsters whose Levels are prime numbers.
- It seems that the "Nekroz" armors have an innate ability to affect its wearer's age; the higher their Level, the older they become, and vice-versa.
- In Shurit's case, he's at his oldest when he wears the armor of "Areadbhair", as evidenced by "Nekroz of Areadbhair" having the highest Level (10) among his Ritual Monster forms.
- In Great Sorcerer's case, he's at his youngest when he wears Unicore's armor, as evidenced by "Nekroz of Unicore" having the lowest Level (4) among his Ritual Monster forms.
- Despite this, it seems that "Dance Princess of the Nekroz" and "Exa, Enforcer of the Nekroz" are unaffected by this phenomenon for some unknown reason, although Exa's body mass does appear to increase in his Ritual forms, with "Nekroz of Decisive Armor" featuring an especially bulky Exa.
- Despite "Nekroz of Clausolas" listing a "Nekroz" Spell/Trap in its text, currently there are no "Nekroz" Trap Cards.
References[edit]
- ↑ The Organization - New Duel Terminal World Lores