Difference between revisions of "Neo-Spacian"

From Yugipedia
Jump to: navigation, search
m
(Link Summon solves those weakness)
Line 83: Line 83:
  
 
==Strategy==
 
==Strategy==
===Traditional Neo-Spacian===
 
 
[[File:ElementalNeos.jpg|200px|left|thumb|Each of the "Neo-Spacians" fused with "[[Elemental Hero Neos (anime)|Neos]]"]]
 
[[File:ElementalNeos.jpg|200px|left|thumb|Each of the "Neo-Spacians" fused with "[[Elemental Hero Neos (anime)|Neos]]"]]
 
Unlike most Fusion Monsters, which must be [[Fusion Summon]]ed, "Neos" Fusion Monsters are instead Summoned via [[Contact Fusion]], which only requires the [[Fusion Material]]s to be on the [[field]]. However, the "Neos" Fusion Monsters also have an effect that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card]] "[[Neo Space]]" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]" allows the [[equip]]ped Fusion Monster to stay on the field (as well as allowing the Special Summon of "[[Elemental HERO Neos]]" when the equipped monster leaves the field). The Monster Card, "[[G.B. Hunter]]", can also prevent the final effect of the "[[Neos]]" Fusion Monsters from applying, but will also stop further Contact Fusions. There are the 6 primary "Neos" Fusion Monsters, 3 Summoned by Triple Contact Fusions ("[[Elemental HERO Magma Neos|Magma]]", "[[Elemental HERO Storm Neos|Storm]]" and "[[Elemental HERO Chaos Neos|Chaos]]"), and 1 requiring a Fusion Material Summoned with "[[NEX]]" ("[[Elemental HERO Marine Neos|Marine]]"), for a total of 10.
 
Unlike most Fusion Monsters, which must be [[Fusion Summon]]ed, "Neos" Fusion Monsters are instead Summoned via [[Contact Fusion]], which only requires the [[Fusion Material]]s to be on the [[field]]. However, the "Neos" Fusion Monsters also have an effect that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card]] "[[Neo Space]]" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]" allows the [[equip]]ped Fusion Monster to stay on the field (as well as allowing the Special Summon of "[[Elemental HERO Neos]]" when the equipped monster leaves the field). The Monster Card, "[[G.B. Hunter]]", can also prevent the final effect of the "[[Neos]]" Fusion Monsters from applying, but will also stop further Contact Fusions. There are the 6 primary "Neos" Fusion Monsters, 3 Summoned by Triple Contact Fusions ("[[Elemental HERO Magma Neos|Magma]]", "[[Elemental HERO Storm Neos|Storm]]" and "[[Elemental HERO Chaos Neos|Chaos]]"), and 1 requiring a Fusion Material Summoned with "[[NEX]]" ("[[Elemental HERO Marine Neos|Marine]]"), for a total of 10.
Line 94: Line 93:
  
 
"[[Elemental HERO Neos Alius]]" is a [[Gemini monster]] whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a [[Level]] 4 monster with 1900 [[ATK]]. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "[[Supervise]]" and "[[Gemini Spark]]". One popular strategy is to stick exclusively to the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab".
 
"[[Elemental HERO Neos Alius]]" is a [[Gemini monster]] whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a [[Level]] 4 monster with 1900 [[ATK]]. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "[[Supervise]]" and "[[Gemini Spark]]". One popular strategy is to stick exclusively to the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab".
{{-}}
+
 
 
{{Decklist|Recommended Cards
 
{{Decklist|Recommended Cards
|monsters =
+
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
  
 +
|normal monsters =
 +
* [[Elemental HERO Neos]]
  
|fusion monsters =
+
|effect monsters =  
* [[Elemental HERO Grand Neos]]
 
* [[Elemental HERO Flare Neos]]
 
* [[Elemental HERO Magma Neos]]
 
* [[Elemental HERO Chaos Neos]]
 
* [[Elemental HERO Divine Neos]]
 
* [[Elemental HERO Storm Neos]]
 
* [[Elemental HERO Glow Neos]]
 
* [[Elemental HERO Dark Neos]]
 
* [[Elemental HERO Aqua Neos]]
 
* [[Elemental HERO Air Neos]]
 
* [[Elemental HERO Marine Neos]]
 
* [[Elemental HERO Darkbright]]
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Convert Contact]]
 
* [[E - Emergency Call]]
 
* [[Instant Neo Space]]
 
* [[Miracle Contact]]
 
* [[Neo Space]]
 
* [[Neos Force]]
 
* [[O - Oversoul]]
 
* [[The Warrior Returning Alive]]
 
* [[Wrath of Neos]]
 
* [[Reinforcement of the Army]]
 
* [[Miracle Fusion]]
 
* [[Common Soul]]
 
* [[Space Gift]]
 
* [[Fake Hero]]
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Limit Reverse]]
 
* [[Hero Blast]]
 
* [[Call of the Haunted]]
 
* [[Jar of Avarice]]
 
|normal monsters = * [[Elemental HERO Neos]]|effect monsters = <!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
* [[Neo-Spacian Grand Mole]]
 
* [[Neo-Spacian Grand Mole]]
 
* [[Neo-Spacian Dark Panther]]
 
* [[Neo-Spacian Dark Panther]]
 
* [[Neo-Spacian Flare Scarab]]
 
* [[Neo-Spacian Flare Scarab]]
* [[Neo-Spacian Glow Moss]]
 
* [[Neo Space Pathfinder]]
 
 
* [[Neo-Spacian Air Hummingbird]]
 
* [[Neo-Spacian Air Hummingbird]]
* [[Neo-Spacian Aqua Dolphin]]
 
 
* [[Cross Porter]]
 
* [[Cross Porter]]
 
* [[Elemental HERO Neos Alius]]
 
* [[Elemental HERO Neos Alius]]
 
* [[Elemental HERO Prisma]]
 
* [[Elemental HERO Prisma]]
* [[Elemental HERO Necroshade]]
 
 
* [[Elemental HERO Shadow Mist]]
 
* [[Elemental HERO Shadow Mist]]
 
* [[Elemental HERO Blazeman]]
 
* [[Elemental HERO Blazeman]]
 
* [[Honest]]
 
* [[Honest]]
* [[Dandylion]]
+
* [[Black Luster Soldier - Envoy of the Beginning]]
* [[Black Luster Soldier - Envoy of the Beginning]]}}
 
  
===Neo-Spacian Draw Engine===
+
|fusion monsters =
While the original purpose of the "Neo-Spacians" is to [[Contact Fusion]] with "Neos", with cards like "[[Convert Contact]]", "[[Cross Porter]]" and "[[Space Gift]]", they've become an interesting [[Draw Engine]], [[Deck Thinner]] and Graveyard Filler disregarding "Neos".
+
* [[Elemental HERO Air Neos]]
 +
* [[Elemental HERO Dark Neos]]
 +
* [[Elemental HERO Divine Neos]]  
 +
* [[Elemental HERO Flare Neos]]
 +
* [[Elemental HERO Grand Neos]]
 +
* [[Elemental HERO Magma Neos]]
  
The "[[Chrysalis]]" [[archetype]] could help in this, but they are very likely to be [[dead draw]]s, so it's usually better just to avoid them.
+
|link monsters =
 +
* [[Hoshin-Again]]
 +
* [[Missus Radiant]]
 +
* [[Summon Sorceress]]
 +
* [[Xtra HERO Wonder Driver]]
  
"[[Convert Contact]]" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "[[Cross Porter]]" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "[[Armageddon Knight]]", "[[Foolish Burial]]", "[[Dark World Dealings]]" or "[[Neo-Spacian Aqua Dolphin]]". If revived (even with cards like [[Junk Synchron]]), it can provide an extra Neo-Spacian.
 
 
Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "[[Dark Simorgh]]"/"[[Chaos Sorcerer]]" or using cards like "[[The Beginning of the End]]". Since both "[[Cross Porter]]" and "[[Armageddon Knight]]" are low-level [[DARK]] [[Warrior]] monsters, and there is [[Neo-Spacian Dark Panther|one DARK Neo Spacian]] and [[Neo-Spacian Aqua Dolphin|one Warrior Neo Spacian]], cards that support DARK monsters (like "[[Dark Eruption]]"/"[[Allure of Darkness]]") and Warrior monsters (like "[[Reinforcement of the Army]]") work quite well.
 
 
The first known competitive Deck to use this Engine was [[Junk and Debris Deck]].
 
 
{{Decklist|Neo-Spacian Draw Engine
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Neo-Spacian Grand Mole]]
 
* [[Neo-Spacian Dark Panther]]
 
* [[Neo-Spacian Aqua Dolphin]]
 
* [[Neo-Spacian Glow Moss]]
 
* [[Neo-Spacian Flare Scarab]]
 
* [[Neo-Spacian Air Hummingbird]]
 
* [[Armageddon Knight]]
 
* [[Cross Porter]]
 
* [[Chaos Sorcerer]]
 
* [[Dark Armed Dragon]]
 
* [[Dark Simorgh]]
 
|synchro monsters =
 
* See: [[Junk and Debris Deck]]
 
 
|spells =
 
|spells =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
* [[Contact Gate]]
* [[Dark World Dealings]]
+
* [[Convert Contact]]
* [[Convert Contact]]
+
* [[Space Gift]]
* [[Creeping Darkness]]
+
* [[E - Emergency Call]]
* [[Dark Eruption]]
+
* [[Instant Neo Space]]
* [[Allure of Darkness]]
+
* [[Miracle Contact]]
 +
* [[Miracle Fusion]]
 +
* [[Neo Space]]
 +
* [[Wrath of Neos]]
 
* [[Reinforcement of the Army]]
 
* [[Reinforcement of the Army]]
* [[Space Gift]]
+
 
* [[One Day of Peace]]
 
 
|traps =
 
|traps =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
+
* [[Hero Blast]]
 +
* [[Call of the Haunted]]
 
}}
 
}}
  
 
===Exodia OTK===
 
===Exodia OTK===
 
* See: [[Exodia OTK#Neo-Spacian Exodia OTK|Neo-Spacian Exodia OTK]]
 
* See: [[Exodia OTK#Neo-Spacian Exodia OTK|Neo-Spacian Exodia OTK]]
 
==Weaknesses==
 
The main weakness of the "Neo-Spacians" is that their [[Fusion Monster]]s [[return]] to the [[Extra Deck]] during the [[End Phase]] of the [[turn]]. Relying on [[Field Spell Card|Field]] and [[Equip Spell Card]]s to keep [[monster]]s on the [[field]] can be easily thwarted with cards such as "[[Dust Tornado]]" and "[[Mystical Space Typhoon]]".
 
 
Also, "Neo-Spacians" are fairly weak on their own, with no specific support cards. Since "Elemental HERO Neos" is a Level 7 Normal Monster, specific cards to Summon it are needed.
 
  
 
==References==
 
==References==

Revision as of 05:36, 22 June 2018

Neo-Spacian
Clockwise from left to right: "Flare Scarab", "Air Hummingbird", "Aqua Dolphin", "Grand Mole", "Glow Moss" and "Dark Panther"
Clockwise from left to right: "Flare Scarab", "Air Hummingbird", "Aqua Dolphin", "Grand Mole", "Glow Moss" and "Dark Panther"
Japanese
  • ネオスペーシアン
  • (base)
  • ネオスペーシアン (ruby)
  • Neosupēshian (romanized)
French
  • Néo-Spacien
German
  • Neo-Weltraum
Italian
  • Neo-Spaziale
Korean
  • 네오스페이시언
  • Neoseupeisieon (romanized)
Portuguese
  • Neoespacial
Spanish
  • Neo-Espacial
Sets
Anime appearances
Lists

"Neo-Spacian" (ネオスペーシアン Neosupēshian) is an archetype of monsters related to the "Elemental HERO" archetype which focuses on Contact Fusion with "Elemental HERO Neos". In the Yu-Gi-Oh! GX anime, the "Neo-Spacians", along with their infant "Chrysalis" counterparts, were introduced by Jaden Yuki, who created the concept of these cards when he was a little boy. There are six Level 3 "Neo-Spacian" monsters, each with a different Attribute and Type. This theme relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "Elemental HERO" monsters.

While the Japanese name of "NEX" is NEXネオスペーシアンエクステント and would appear to be part of the archetype, it is not considered a "Neo-Spacian" card due to different superscripting.[1]

Members

Neo-Spacian Elemental HERO Chrysalis
Original Evolved Original Evolved
Air Hummingbird N/A Air Neos N/A Chicky
Aqua Dolphin Marine Dolphin Aqua Neos Marine Neos Dolphin
Dark Panther N/A Dark Neos N/A Pantail
Flare Scarab Flare Neos Larva
Glow Moss Twinkle Moss Glow Neos Pinny
Grand Mole N/A Grand Neos Mole

Strategy

Error creating thumbnail: File missing
Each of the "Neo-Spacians" fused with "Neos"

Unlike most Fusion Monsters, which must be Fusion Summoned, "Neos" Fusion Monsters are instead Summoned via Contact Fusion, which only requires the Fusion Materials to be on the field. However, the "Neos" Fusion Monsters also have an effect that returns themselves from the field to the Extra Deck during the End Phase. To avoid this, the Field Spell Card "Neo Space" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the Equip Spell "Instant Neo Space" allows the equipped Fusion Monster to stay on the field (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster leaves the field). The Monster Card, "G.B. Hunter", can also prevent the final effect of the "Neos" Fusion Monsters from applying, but will also stop further Contact Fusions. There are the 6 primary "Neos" Fusion Monsters, 3 Summoned by Triple Contact Fusions ("Magma", "Storm" and "Chaos"), and 1 requiring a Fusion Material Summoned with "NEX" ("Marine"), for a total of 10.

"Neo-Spacian" monsters are also bolstered by many support cards that range from swarming the field with "Cocoon Party" and "Contact", to upgrading them with "NEX".

A good card to include is "Elemental HERO Prisma". It can send a "Neos" monster to your Graveyard and have its own name treated as "Elemental HERO Neos". You can then use it for the Summon of a "Neo-Spacian Fusion", or use cards like "Wrath of Neos" on it. You can also use cards like "Birthright" and "O - Oversoul" to Special Summon "Elemental HERO Neos" from your Graveyard. Note that "Neo-Spacians" have low ATK, so a Contact Fusion must be quick.

"Miracle Contact" is the Neo-Spacians' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to Special Summon your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" do not count as having been properly summoned, so they cannot be Special Summoned again through other cards or effects). "Contact Out" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), or can allow for multiple attacks if your opponent controls 1 or no monsters.

"Elemental HERO Neos Alius" is a Gemini monster whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a Level 4 monster with 1900 ATK. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "Supervise" and "Gemini Spark". One popular strategy is to stick exclusively to the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab".

Exodia OTK

References

  1. Konami FAQ: Can the effect of "Convert Contact" send "NEX" to the Graveyard?