Difference between revisions of "Neo-Spacian"

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("Note that" is almost always redundant)
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===Traditional Neo-Spacian===
 
===Traditional Neo-Spacian===
 
[[File:ElementalNeos.jpg|200px|left|thumb|Each of the "Neo-Spacians" fused with "[[Elemental HERO Neos|Neos]]".]]
 
[[File:ElementalNeos.jpg|200px|left|thumb|Each of the "Neo-Spacians" fused with "[[Elemental HERO Neos|Neos]]".]]
Unlike most fusions that require a [[Fusion Summon]]ing card, a new tactic known as [[Contact Fusion]] comes into play, which only needs to have the [[Fusion Material Monster]]s on the [[Playing Field|field]]. However, monsters Summoned through this [[effect]] are only allowed to be on the field until the [[End Phase]] of the turn of on which it was Summoned. This can be bypassed through the [[Field Spell Card]], "[[Neo Space]]", which allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]", which allows the Fusion Monster it's [[equip]]ped to to stay on the field. The monster card "[[G.B. Hunter]]" can also prevent the final effect of the "[[Neos]]" fusions from happening, but will also stop further Contact Fusions. The monsters in this archetype are also bolstered by many support cards that range from swarming the field with "[[Cocoon Party]]" and "[[Contact]]" to upgrading them with "[[NEX]]".
+
Unlike most fusions that require a [[Fusion Summon]]ing card, a new tactic known as [[Contact Fusion]] comes into play, which only requires the [[Fusion Material Monster]]s to be on the [[Playing Field|field]]. However, the Neos fusion monsters will return to the [[Extra Deck]] during the [[End Phase]]. This can be bypassed through the [[Field Spell Card]], "[[Neo Space]]", which allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]", which allows the Fusion Monster it's [[Equip|equipped]] to to stay on the field. The monster card "[[G.B. Hunter]]" can also prevent the final effect of the "[[Neos]]" fusions from happening, but will also stop further Contact Fusions. The monsters in this archetype are also bolstered by many support cards that range from swarming the field with "[[Cocoon Party]]" and "[[Contact]]" to upgrading them with "[[NEX]]".
  
A good card to include is "[[Elemental HERO Prisma]]". It can send a "Neos" monster to your [[Graveyard]] and have its own name treated as "Elemental HERO Neos". You can then use it for the Summon of a "Neo-Spacian Fusion", or use cards like "[[Wrath of Neos]]" on it. You can then use cards like "[[Birthright]]" and "[[O - Oversoul]]" to Special Summon "Elemental HERO Neos" from your Graveyard. Note that "Neo-Spacians" have low [[ATK]], so a Contact Fusion must be quick.
+
A good card to include is "[[Elemental HERO Prisma]]". It can send a "Neos" monster to your [[Graveyard]] and have its own name treated as "Elemental HERO Neos". You can then use it for the Summon of a "Neo-Spacian Fusion", or use cards like "[[Wrath of Neos]]" on it. You can also use cards like "[[Birthright]]" and "[[O - Oversoul]]" to Special Summon "Elemental HERO Neos" from your Graveyard. Note that "Neo-Spacians" have low [[ATK]], so a Contact Fusion must be quick.
  
"[[Miracle Contact]]" is also useful, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to [[Special Summon]] your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" cannot be Special Summoned again through other cards or effects). "[[Contact Out]]" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), or can allow for multiple attacks if your opponent controls 1 or no monsters.
+
"[[Miracle Contact]]" is the Neo-Spacians' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to [[Special Summon]] your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" do not count as having been properly summoned, so they cannot be Special Summoned again through other cards or effects). "[[Contact Out]]" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), or can allow for multiple attacks if your opponent controls 1 or no monsters.
  
"[[Elemental HERO Neos Alius]]" is a [[Gemini monster]] whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a [[Level]] 4 monster with 1900 [[ATK]]. "Neos Alius" can also be used with cards like "[[Instant Neo Space]]" in order to Summon the real "Neos" without [[Tribute]]. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "[[Phoenix Gearfried]]" and "[[Gemini Soldier]]". One popular strategy is to stick exclusively to the most useful "Neo-Spacians": "Dark Panther", "Grand Mole" and "Flare Scarab".
+
"[[Elemental HERO Neos Alius]]" is a [[Gemini monster]] whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a [[Level]] 4 monster with 1900 [[ATK]]. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "[[Supervise]]" and "[[Gemini Spark]]". One popular strategy is to stick exclusively to the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab".
  
 
{{Decklist|Recommended Cards
 
{{Decklist|Recommended Cards
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|color2=
 
|color2=
 
|monsters =
 
|monsters =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
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* [[Neo-Spacian Grand Mole]]
 
* [[Neo-Spacian Dark Panther]]
 
* [[Neo-Spacian Flare Scarab]]
 
* [[Neo-Spacian Glow Moss]]
 
* [[Neo Space Pathfinder]]
 
* [[Neo-Spacian Air Hummingbird]]
 
* [[Neo-Spacian Aqua Dolphin]]
 
* [[Cross Porter]]
 
* [[Elemental HERO Neos]]
 
* [[Elemental HERO Neos Alius]]
 
* [[Elemental HERO Prisma]]
 
* [[Honest]]
 
* [[Dandylion]]
 
*[[Neo-Spacian Aqua Dolphin]]
 
*[[Black Luster Soldier - Envoy of the Beginning]]
 
  
 
|fusion monsters =
 
|fusion monsters =
* [[Elemental HERO Neos Knight]]
 
 
* [[Elemental HERO Grand Neos]]
 
* [[Elemental HERO Grand Neos]]
 
* [[Elemental HERO Flare Neos]]
 
* [[Elemental HERO Flare Neos]]
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* [[Elemental HERO Air Neos]]
 
* [[Elemental HERO Air Neos]]
 
* [[Elemental HERO Marine Neos]]
 
* [[Elemental HERO Marine Neos]]
* [[Elemental HERO Great Tornado]]
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* [[Elemental HERO Darkbright]]
* [[Neo-Spacian Marine Dolphin]]
 
* [[Neo-Spacian Twinkle Moss]]
 
 
|spells =
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
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* [[Neos Force]]
 
* [[Neos Force]]
 
* [[O - Oversoul]]
 
* [[O - Oversoul]]
* [[R - Righteous Justice]]
 
 
* [[The Warrior Returning Alive]]  
 
* [[The Warrior Returning Alive]]  
 
* [[Wrath of Neos]]  
 
* [[Wrath of Neos]]  
* [[Reinforcements of the Army]]
+
* [[Reinforcement of the Army]]
 
* [[Miracle Fusion]]
 
* [[Miracle Fusion]]
* [[Super Polymerization]]
 
* [[NEX]]
 
 
* [[Common Soul]]
 
* [[Common Soul]]
 
* [[Space Gift]]
 
* [[Space Gift]]
 +
* [[Fake Hero]]
 
|traps =
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Limit Reverse]]
 
* [[Limit Reverse]]
 
* [[Hero Blast]]  
 
* [[Hero Blast]]  
* [[Mirror Gate]]  
+
* [[Call of the Haunted]]
* [[A Hero Emerges]]
+
* [[Jar of Avarice]]
}}
+
|normal monsters = * [[Elemental HERO Neos]]|effect monsters = <!--This is not an exact Decklist. Please do not add multiples or staples.-->
 +
* [[Neo-Spacian Grand Mole]]
 +
* [[Neo-Spacian Dark Panther]]
 +
* [[Neo-Spacian Flare Scarab]]
 +
* [[Neo-Spacian Glow Moss]]
 +
* [[Neo Space Pathfinder]]
 +
* [[Neo-Spacian Air Hummingbird]]
 +
* [[Neo-Spacian Aqua Dolphin]]
 +
* [[Cross Porter]]
 +
* [[Elemental HERO Neos Alius]]
 +
* [[Elemental HERO Prisma]]
 +
* [[Elemental HERO Necroshade]]
 +
* [[Elemental HERO Shadow Mist]]
 +
* [[Elemental HERO Blazeman]]
 +
* [[Honest]]
 +
* [[Dandylion]]
 +
* [[Black Luster Soldier - Envoy of the Beginning]]}}
  
 
===Neo-Spacian Draw Engine===
 
===Neo-Spacian Draw Engine===
 
While the original purpose of the "Neo-Spacians" is to [[Contact Fusion]] with "Neos", with cards like "[[Convert Contact]]", "[[Cross Porter]]" and "[[Space Gift]]", they've become an interesting [[Draw Engine]], [[Deck Thinner]] and Graveyard Filler disregarding "Neos".  
 
While the original purpose of the "Neo-Spacians" is to [[Contact Fusion]] with "Neos", with cards like "[[Convert Contact]]", "[[Cross Porter]]" and "[[Space Gift]]", they've become an interesting [[Draw Engine]], [[Deck Thinner]] and Graveyard Filler disregarding "Neos".  
  
The "[[Chrysalis]]" [[archetype]] could help in this, but they are very likely to be [[Dead draw]]s, so it's usually better just to avoid them.  
+
The "[[Chrysalis]]" [[archetype]] could help in this, but they are very likely to be [[Dead draw|Dead draws]], so it's usually better just to avoid them.  
  
 
"[[Convert Contact]]" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "[[Cross Porter]]" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "[[Armageddon Knight]]", "[[Foolish Burial]]", "[[Dark World Dealings]]" or "[[Neo-Spacian Aqua Dolphin]]". If revived (even with cards like [[Junk Synchron]]), it can provide an extra Neo-Spacian.
 
"[[Convert Contact]]" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "[[Cross Porter]]" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "[[Armageddon Knight]]", "[[Foolish Burial]]", "[[Dark World Dealings]]" or "[[Neo-Spacian Aqua Dolphin]]". If revived (even with cards like [[Junk Synchron]]), it can provide an extra Neo-Spacian.

Revision as of 00:42, 7 September 2015

Neo-Spacian
Clockwise from left to right: "Flare Scarab", "Air Hummingbird", "Aqua Dolphin", "Grand Mole", "Glow Moss" and "Dark Panther".
Clockwise from left to right: "Flare Scarab", "Air Hummingbird", "Aqua Dolphin", "Grand Mole", "Glow Moss" and "Dark Panther".
Japanese
  • ネオスペーシアン
  • (base)
  • ネオスペーシアン (ruby)
  • Neosupēshian (romanized)
French
  • Néo-Spacien
German
  • Neo-Weltraum
Italian
  • Neo-Spaziale
Korean
  • 네오스페이시언
  • Neoseupeisieon (romanized)
Portuguese
  • Neoespacial
Spanish
  • Neo-Espacial
Sets
Anime appearances
Lists

"Neo-Spacian" (ネオスペーシアン Neosupēshian) is an archetype related to the "Elemental HERO" archetype which focuses upon an unusual form of fusion with "Elemental HERO Neos". The "Neo-Spacians" and their infant form, "Chrysalis", were introduced by Jaden Yuki in the Yu-Gi-Oh! GX anime, who created the concept of these cards when he was a little boy. There are six "Neo-Spacians", each with a different Attribute. The theme relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his Deck.

While the Japanese name of "NEX" is NEXネオスペーシアンエクステント and would appear to be part of the archetype, it is not considered a Neo-Spacian card due to different superscripting.[1]

Strategy

Traditional Neo-Spacian

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Each of the "Neo-Spacians" fused with "Neos".

Unlike most fusions that require a Fusion Summoning card, a new tactic known as Contact Fusion comes into play, which only requires the Fusion Material Monsters to be on the field. However, the Neos fusion monsters will return to the Extra Deck during the End Phase. This can be bypassed through the Field Spell Card, "Neo Space", which allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the Equip Spell "Instant Neo Space", which allows the Fusion Monster it's equipped to to stay on the field. The monster card "G.B. Hunter" can also prevent the final effect of the "Neos" fusions from happening, but will also stop further Contact Fusions. The monsters in this archetype are also bolstered by many support cards that range from swarming the field with "Cocoon Party" and "Contact" to upgrading them with "NEX".

A good card to include is "Elemental HERO Prisma". It can send a "Neos" monster to your Graveyard and have its own name treated as "Elemental HERO Neos". You can then use it for the Summon of a "Neo-Spacian Fusion", or use cards like "Wrath of Neos" on it. You can also use cards like "Birthright" and "O - Oversoul" to Special Summon "Elemental HERO Neos" from your Graveyard. Note that "Neo-Spacians" have low ATK, so a Contact Fusion must be quick.

"Miracle Contact" is the Neo-Spacians' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to Special Summon your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" do not count as having been properly summoned, so they cannot be Special Summoned again through other cards or effects). "Contact Out" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), or can allow for multiple attacks if your opponent controls 1 or no monsters.

"Elemental HERO Neos Alius" is a Gemini monster whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a Level 4 monster with 1900 ATK. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "Supervise" and "Gemini Spark". One popular strategy is to stick exclusively to the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab".

Neo-Spacian Draw Engine

While the original purpose of the "Neo-Spacians" is to Contact Fusion with "Neos", with cards like "Convert Contact", "Cross Porter" and "Space Gift", they've become an interesting Draw Engine, Deck Thinner and Graveyard Filler disregarding "Neos".

The "Chrysalis" archetype could help in this, but they are very likely to be Dead draws, so it's usually better just to avoid them.

"Convert Contact" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "Cross Porter" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "Armageddon Knight", "Foolish Burial", "Dark World Dealings" or "Neo-Spacian Aqua Dolphin". If revived (even with cards like Junk Synchron), it can provide an extra Neo-Spacian.

Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "Dark Simorgh"/"Chaos Sorcerer" or using cards like "The Beginning of the End". Since both "Cross Porter" and "Armageddon Knight" are low-level DARK Warrior monsters, and there is one DARK Neo Spacian and one Warrior Neo Spacian, cards that support DARK monsters (like "Dark Eruption"/"Allure of Darkness") and Warrior monsters (like "Reinforcement of the Army") work quite well.

The first known competitive Deck to use this Engine was Junk and Debris Deck.

Exodia OTK

Weaknesses

The main weakness of the "Neo-Spacians" is that their Fusion Monsters return to the Extra Deck during the End Phase of the turn. Relying on Field and Equip Cards to keep monsters on the field can be easily thwarted with cards such as "Dust Tornado" and "Mystical Space Typhoon". Also, Neo-Spacians are fairly weak on their own, with no specific support cards. Their Chrysalis forms have plenty of methods for Special Summoning Neo-Spacians, but if you dead draw, with no way to Summon Neos, your opponent can lay into you right off the bat.

References

  1. Konami FAQ: Can the effect of "Convert Contact" send "NEX" to the Graveyard?


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