Neo-Spacian

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Revision as of 07:30, 13 August 2010 by Yugioh DED (talk) (Weakness)
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Neo-Spacian

The Neo-Spacians
The Neo-Spacians

Japanese

(ネオスペーシアン)

Japanese (ruby)

ネオスペーシアン

Japanese (base text)

Japanese (translated)

Neo-Spacian

English

Neo-Spacian

Appears in (sets)
Appears in (anime)

Yu-Gi-Oh! (Duel Monsters) GX

Lists

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Their Fusion counterparts and Neos

Neo-Spacians are a sub-archetype of Elemental Heroes which focus upon an unusual form of fusion between "Elemental Hero Neos". The Neo-Spacians and their infant form, Chrysalis, were introduced by Jaden Yuki in the Yu-Gi-Oh! GX anime, who created the concept of these cards when he was a little boy. There are six Neo-Spacians each with a different attribute. The theme relies on Elemental Hero Neos and was designed to give Jaden an alternate strategy to his deck. Unlike most fusions that require a Fusion Summoning card, a new tactic known as Contact Fusion comes into play, which only needs to have the Fusion Materials on the field. However, monsters summoned through this effect are only allowed to be on the field until the End Phase of the turn of on which it was summoned. This can be bypassed through the Field Spell, Neo Space, which allows the Fusion Monsters to stay on the field as long as "Neo Space" itself stays on the field, and the Equip Spell "Instant Neo Space", which allows the fusion monster it's equipped to to stay on the field. The monsters in this archetype are also bolstered by many support cards that range from swarming the field with "Cocoon Party" and "Contact" to upgrading them with "NEX".

A card doing well in this deck is "Elemental Hero Prisma". it can send a "Elemental Hero Neos" to your graveyard to have its name treated as Elemental Hero Neos. You can then use it for the summon of a Neo-Spacian Fusion, or use cards like "Wrath of Neos" on it. You can then use cards like "Birthright" and "O - Oversoul" to Special Summon "Elemental Hero Neos" from your Graveyard. Note that Neo-Spacians have low attack points, so a Contact Fusion must be quick.


Weaknesses

The main weakness of the Neo-Spacians is cards such as G.B. Hunter that prevent returning cards to your deck. Another weakness is destroying Neo Space, which is relatively easy to do with a card like Dust Tornado, Mystical Space Typhoon, etc. Also, getting rid of one of the Contact Fusion Monsters. Getting rid of one will probably lead you into a slow duel from there on, running into dead draws.