PSY-Frame

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PSY-Frame
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"Driver" equipping itself with "Alpha", "Beta", "Gamma", "Delta" and "Epsilon" to transform into "Omega" in the artwork of "PSY-Frame Circuit".
Japanese
  • PSYサイフレーム
  • PSYフレーム (base)
  • サイフレーム (ruby)
  • Saifurēmu (romanized)
French
  • Structure-PSY
German
  • PSI-Hülle
Italian
  • PSI-Struttura
Korean
  • PSY싸이프레임
  • PSY프레임 (base)
  • 싸이프레임 (ruby)
  • Ssaipreim (romanized)
Portuguese
  • PSÍ-Armação
Spanish
  • Armazón-PSÍ
Sets
TCG
OCG
Lists

"PSY-Frame" (PSYサイフレーム Saifurēmu) is an archetype of LIGHT Psychic monsters debuting in Booster SP: Highspeed Riders.

Design

This archetype is somewhat like "Vylon", as they are similar in appearance, focus on Synchro Summon, share the same Attribute of LIGHT, and are named after letters after the Greek alphabet. Their gameplay also appears similar to the "Genex" archetype, with multiple Effect Monsters supporting one key Normal Monster ("Genex Controller" and "PSY-Frame Driver").

The archetype primarily consists of "PSY-Frame Driver"/"PSY-Frame Multi-Threader" and several "PSY-Framegears" which are donned by "Driver" to form more powerful monsters (the Synchro Monsters).

Playing style

The core strategy of the archetype consists of a single basic move: using the "PSY-Framegears" as hand traps to disrupt the opponent's moves while Special Summoning themselves alongside "PSY-Frame Driver", performing a Synchro Summon during the opponent's turn with "PSY-Frame Circuit" if possible.

The archetype also gains banish centered additional effects with "PSY-Frame Overload" and the Synchro Monsters, "PSY-Framelord Omega" and "PSY-Framelord Zeta", allowing the player to manipulate their own banished cards while banishing the opponent's to further disrupt their moves. By banishing themselves along with the opponent's cards, the "PSY-Framelords" can temporarily leave the field in order to pave the way to the "PSY-Framegears" to trigger their effect, so the hand trap effects of the "Gears" together with these quick banishing effects can have a great impact on the opponent's strategy, countering many moves they could perform.

Being a Synchro and banish-centered Psychic archetype, "PSYFrame" has great synergy with general Psychic support such as "Esper Girl", "Psychic Feel Zone", "Psychic Path", "Bright Future" and "Past Image", for example.

Members

"PSY-Framegears"

Monster Unique activation condition Unique effect
PSY-Framegear Alpha When the opponent Normal or Special Summons a monster. The controller adds a "PSY-Frame" card from their Deck to their hand, except "Alpha".
PSY-Framegear Beta When the opponent declares an attack. The attacking monster is destroyed, then the Battle Phase ends.
PSY-Framegear Gamma When the opponent activates a monster effect. Negates the activation and destroys the monster.
PSY-Framegear Delta When the opponent activates a Spell Card. Negates the activation and destroys the Spell Card.
PSY-Framegear Epsilon When the opponent activates a Trap Card. Negates the activation and destroys the Trap Card.

"PSY-Framelords"

Monster Main effect Recovery effect
PSY-Framelord Zeta Banishes itself and an opponent's Special Summoned Attack Position monster from the field until the controller's next Standby Phase. Returns itself from the Graveyard to the Extra Deck and adds another "PSY-Frame" card from the controller's Graveyard to the hand.
PSY-Framelord Omega Banishes itself from the field and a random card from the opponent's hand until the controller's next Standby Phase. Returns itself and another card from the Graveyards to the Deck.
PSY-Framelord Lambda Allows the controller to use "PSY-Framegear" effects while a monster is on the field. Searches a "PSY-Frame" card during the End Phase of the turn a face-up "Psychic" monster was banished.

Weaknesses

The archetype's dependence to "PSY-Frame Driver" makes it vulnerable to cards such as "Prohibition". Furthermore, the effect of the "PSY-Framegears" require the player to control no monsters to be activated, so unless you use the self-banishing effects of the "PSY-Frame" Synchro Monsters during your opponent's turn, you usually won't be able to trigger more than one "Gear" per turn. This also makes "PSY-Frames" a tricky archetype, because while they can disrupt the opponent's moves acting as hand traps, they are also dependent to the opponent's moves, meaning that if you don't have the right "Gears" in the right moment, you might not be able to trigger their effects. Since all the "PSY-Framegears" are Hand traps, cards like "Mind Drain" and "Debunk" can stop the deck dead in its tracks.

This archetype is also vulnerable to cards that can Special Summon monster(s) to your side of the field, such as "Black Garden", "Grinder Golem", etc., since your opponent can play normally while you control a monster and just leave that monster alone until they are prepared to counter the "PSY-Framegear" monster on your hand.

This deck also tends to struggle against the "Kaiju" archetype, and vice-versa. As both decks require the opponent to be able to make plays to counter, each Deck will be forced to stall against the other.

The release of "PSY-Framelord Lambda" has mitigated the main weakness of the deck, as it allows you to use the effects of the "PSY-Framegears" even if you control a monster, thus making it easier to counter your opponent's plays.

Recommended cards

Trivia

  • In their Japanese names, the names of the "PSY-Framegears" includes a lowercase Greek letters to denote their name whereas the names of the "PSY-Framelords" include uppercase Greek letters.
  • The PSY-Frame archetype as a whole seem to have a Kamen Rider reference, either to Heisei Era Riders as a whole (who have different powers based on their different forms/gear, as well as the main monster being named "Driver", a name also used for every transformation device used by Heisei Phase 2 Riders), or strictly to the show Kamen Rider 555 (which also uses Greek letters in its themes).