Difference between revisions of "Paleozoic"

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With the exception of the [[Xyz Monster]] "[[Burgesstoma Anomalocaris]]", the archetype is composed of Trap Cards that in addition to having unique effects upon activation, each also has the common effect of being able to [[Special Summon]] itself from the [[Graveyard]] as a [[Level]] 2 [[WATER]] [[Aqua]]-[[Type]] [[Normal Monster]] with 1200 [[ATK]] and 0 [[DEF]] whenever a Trap Card is activated, thus allowing them to quickly swarm the field through normal usage of their own Trap Cards for their unique Trap effects. This speed allows them to easily amass Xyz Materials for the [[Xyz Summon]] of "Anomalocaris", who helps to maintain hand advantage and give access to the archetype's other cards by [[Excavate|excavating]] the Deck when a Trap Card is sent from the [[Spell & Trap Zone]] to the Graveyard, and then adding any excavated Trap Cards to the hand. "Anomalocaris's" [[detach]] effect also helps the controller remove problematic cards on the field by destroying them if it has a Trap Card as an Xyz Material, a feat easily accomplished through normal play of the archetype.
 
With the exception of the [[Xyz Monster]] "[[Burgesstoma Anomalocaris]]", the archetype is composed of Trap Cards that in addition to having unique effects upon activation, each also has the common effect of being able to [[Special Summon]] itself from the [[Graveyard]] as a [[Level]] 2 [[WATER]] [[Aqua]]-[[Type]] [[Normal Monster]] with 1200 [[ATK]] and 0 [[DEF]] whenever a Trap Card is activated, thus allowing them to quickly swarm the field through normal usage of their own Trap Cards for their unique Trap effects. This speed allows them to easily amass Xyz Materials for the [[Xyz Summon]] of "Anomalocaris", who helps to maintain hand advantage and give access to the archetype's other cards by [[Excavate|excavating]] the Deck when a Trap Card is sent from the [[Spell & Trap Zone]] to the Graveyard, and then adding any excavated Trap Cards to the hand. "Anomalocaris's" [[detach]] effect also helps the controller remove problematic cards on the field by destroying them if it has a Trap Card as an Xyz Material, a feat easily accomplished through normal play of the archetype.
  
The archetype's Trap Cards [[banish]] themselves when they [[leaves the field|leave the field]] after being [[Summon]]ed from the Graveyard via their own effects, which can be avoided by using them as Xyz Materials. Thus, the archetype also benefits from utilizing other [[Rank]] 2 Xyz Monsters such as "[[Armored Kappa]]" and "[[Sky Cavalry Centaurea]]" in concert with "Anomalocaris". As the archetype's Trap Cards are all Level 2 WATER Aqua-Type monsters while they are treated as monsters, "[[Wetlands]]" can be included in the Deck to give these cards a much needed power boost, as they all have low ATK, which can raise issues regarding their ability to survive on the field.
+
The archetype's Trap Cards [[banish]] themselves when they [[leaves the field|leave the field]] after being [[Summon]]ed from the Graveyard via their own effects, which can be avoided by using them as Xyz Materials. Thus, the archetype also benefits from utilizing other [[Rank]] 2 Xyz Monsters such as "[[Daigusto Phoenix]]" and "[[Sky Cavalry Centaurea]]" in concert with "Anomalocaris". As the archetype's Trap Cards are all Level 2 WATER Aqua-Type monsters while they are treated as monsters, "[[Wetlands]]" can be included in the Deck to give these cards a much needed power boost, as they all have low ATK, which can raise issues regarding their ability to survive on the field.
 +
 
 +
Please note that since the "Burgesstoma" summon effects are [[Quick-like Effect|Quick-like]] effects instead of [[Trigger Effect|Trigger]] effects, they must be chained directly to the activation of a trap card. This means that multiple "Burgesstoma" effects cannot be chained to one trap, and if your opponent chains a non-trap, you will not be able to activate them.
  
 
==Weaknesses==
 
==Weaknesses==
 
Due to their own self-banishing effect, which can serve as a deterrent from using the archetype's cards for any purpose other than Xyz Summon (such as Tribute or Synchro Summons), this archetype is best suited only for Xyz Summoning Rank 2 Xyz Monsters, which can prove to be inflexible, given the low number of different Rank 2 Xyz Monsters in the game. This weakness can, however, be mitigated through the use of "[[Imperial Iron Wall]]" to keep the Trap Cards from banishing themselves.
 
Due to their own self-banishing effect, which can serve as a deterrent from using the archetype's cards for any purpose other than Xyz Summon (such as Tribute or Synchro Summons), this archetype is best suited only for Xyz Summoning Rank 2 Xyz Monsters, which can prove to be inflexible, given the low number of different Rank 2 Xyz Monsters in the game. This weakness can, however, be mitigated through the use of "[[Imperial Iron Wall]]" to keep the Trap Cards from banishing themselves.
  
Additionally, as the archetype is dependent on activating Set Trap Cards to trigger their effects to Special Summon themselves from the Graveyard, "[[Denko Sekka]]" is capable of easily locking them down, preventing the Set Trap Cards from even activating as well as additional Trap Cards from being Set. Cards such as "[[Royal Prison]]" and "[[Vanity's Emptiness]]" can also inhibit the Trap Cards' re-usability, but they can be cleared away with the effect of "[[Burgesstoma Olenoides]]".
+
Additionally, as the archetype is dependent on activating Set Trap Cards to trigger their effects to Special Summon themselves from the Graveyard, "[[Denko Sekka]]" is capable of easily locking them down, preventing the Set Trap Cards from even activating as well as additional Trap Cards from being Set. Cards such as "[[Royal Prison]]" and "[[Vanity's Emptiness]]" can also inhibit the Trap Cards' re-usability, but they can be cleared away with the effect of "[[Burgesstoma Olenoides]]". Also, beware of trap negation like "[[Royal Decree]]" and "[[Trap Stun]]"
  
 
==Recommended cards==
 
==Recommended cards==
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* [[Cardcar D]]
 
* [[Cardcar D]]
 
* [[Dupe Frog]]
 
* [[Dupe Frog]]
* [[Elemental HERO Blazeman]]
+
* [[Ronintoadin]]
 +
* [[Swap Frog]]
 
* [[Kuribandit]]
 
* [[Kuribandit]]
 
* [[Mask of Darkness]]
 
* [[Mask of Darkness]]
* [[Mystical Beast of Serket]]
+
* [[Quillbolt Hedgehog]]
* [[Ronintoadin]]
 
* [[Swap Frog]]
 
 
|tuner monsters =
 
|tuner monsters =
 
* [[Plaguespreader Zombie]]
 
* [[Plaguespreader Zombie]]
 
|fusion monsters =
 
|fusion monsters =
* [[Elemental HERO Absolute Zero]]
+
 
* [[First of the Dragons]]
 
 
|synchro monsters =
 
|synchro monsters =
 
* [[Armory Arm]]
 
* [[Armory Arm]]
 
* [[Old Entity Hastorr]]
 
* [[Old Entity Hastorr]]
 
* [[Phonon Pulse Dragon]]
 
* [[Phonon Pulse Dragon]]
* [[PSY-Framelord Omega]]
 
 
* [[Underworld Fighter Balmung]]
 
* [[Underworld Fighter Balmung]]
 
|xyz monsters =
 
|xyz monsters =
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* [[Armored Kappa]]
 
* [[Armored Kappa]]
 
* [[Cat Shark]]
 
* [[Cat Shark]]
* [[Downerd Magician]]
 
 
* [[Gachi Gachi Gantetsu]]
 
* [[Gachi Gachi Gantetsu]]
 
* [[Number 96: Dark Mist]]
 
* [[Number 96: Dark Mist]]
 
* [[Sky Cavalry Centaurea]]
 
* [[Sky Cavalry Centaurea]]
 +
* [[Daigusto Phoenix]]
 +
* [[Shining Elf]]
 +
* [[Downerd Magician]]
 
|spells =
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
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* [[Bait Doll]]
 
* [[Bait Doll]]
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
* [[Fusion Substitute]]
 
 
* [[Lemuria, the Forgotten City]]
 
* [[Lemuria, the Forgotten City]]
 
* [[Temple of the Kings]]
 
* [[Temple of the Kings]]
 
* [[Terraforming]]
 
* [[Terraforming]]
 
* [[Wetlands]]
 
* [[Wetlands]]
 +
* [[Monster Gate]]
 
|traps =
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
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* [[Trap Reclamation]]
 
* [[Trap Reclamation]]
 
* [[Xyz Reborn]]
 
* [[Xyz Reborn]]
 +
* [[Accumulated Fortune]]
 +
* [[Jar of Avarice]]
 
}}
 
}}
  

Revision as of 02:16, 13 October 2015

Paleozoic
"Burgesstoma Anomalocaris"
Korean
  • 버제스토마
  • Beojeseutoma (romanized)
Sets
Lists

"Burgesstoma" (버제스토마 Beojeseutoma) is an archetype of mostly Level 2 WATER Aqua-Type Normal Pseudo-Trap Monsters with 1200 ATK and 0 DEF, introduced as Korean exclusives in Clash of Rebellions.

Design

Appearance

The archetype's cards are based on animals from the Cambrian Period, specifically those found in the Burgess Shale Formation, a fossil field in Canadian Rockies of British Columbia, Canada.

Etymology

The name "Burgesstoma" is derived from the Burgess Shale, where the animals the archetype derived its appearance from, were found.

Name Origin Effect
Anomalocaris Anomalocaris Excavates the top card of the Deck when a Spell/Trap Card was sent from the Spell/Trap Zone to the Graveyard and adds any Trap that was excavated; otherwise it is sent to the Graveyard. Can detach an Xyz Material to destroy a card on the field, but only if it has a Trap Card as an Xyz Material.
Canadia Canadia Changes a targeted monster your opponent controls to face-down Defense Position.
Hallucigenia Hallucigenia Halves the ATK and DEF of a targeted monster until the end of the turn.
Olenoides Olenoides Destroys a targeted Spell/Trap Card.
Pikaia Pikaia The controller draws 2 cards after discarding a "Burgesstoma" card.

Playing style

With the exception of the Xyz Monster "Burgesstoma Anomalocaris", the archetype is composed of Trap Cards that in addition to having unique effects upon activation, each also has the common effect of being able to Special Summon itself from the Graveyard as a Level 2 WATER Aqua-Type Normal Monster with 1200 ATK and 0 DEF whenever a Trap Card is activated, thus allowing them to quickly swarm the field through normal usage of their own Trap Cards for their unique Trap effects. This speed allows them to easily amass Xyz Materials for the Xyz Summon of "Anomalocaris", who helps to maintain hand advantage and give access to the archetype's other cards by excavating the Deck when a Trap Card is sent from the Spell & Trap Zone to the Graveyard, and then adding any excavated Trap Cards to the hand. "Anomalocaris's" detach effect also helps the controller remove problematic cards on the field by destroying them if it has a Trap Card as an Xyz Material, a feat easily accomplished through normal play of the archetype.

The archetype's Trap Cards banish themselves when they leave the field after being Summoned from the Graveyard via their own effects, which can be avoided by using them as Xyz Materials. Thus, the archetype also benefits from utilizing other Rank 2 Xyz Monsters such as "Daigusto Phoenix" and "Sky Cavalry Centaurea" in concert with "Anomalocaris". As the archetype's Trap Cards are all Level 2 WATER Aqua-Type monsters while they are treated as monsters, "Wetlands" can be included in the Deck to give these cards a much needed power boost, as they all have low ATK, which can raise issues regarding their ability to survive on the field.

Please note that since the "Burgesstoma" summon effects are Quick-like effects instead of Trigger effects, they must be chained directly to the activation of a trap card. This means that multiple "Burgesstoma" effects cannot be chained to one trap, and if your opponent chains a non-trap, you will not be able to activate them.

Weaknesses

Due to their own self-banishing effect, which can serve as a deterrent from using the archetype's cards for any purpose other than Xyz Summon (such as Tribute or Synchro Summons), this archetype is best suited only for Xyz Summoning Rank 2 Xyz Monsters, which can prove to be inflexible, given the low number of different Rank 2 Xyz Monsters in the game. This weakness can, however, be mitigated through the use of "Imperial Iron Wall" to keep the Trap Cards from banishing themselves.

Additionally, as the archetype is dependent on activating Set Trap Cards to trigger their effects to Special Summon themselves from the Graveyard, "Denko Sekka" is capable of easily locking them down, preventing the Set Trap Cards from even activating as well as additional Trap Cards from being Set. Cards such as "Royal Prison" and "Vanity's Emptiness" can also inhibit the Trap Cards' re-usability, but they can be cleared away with the effect of "Burgesstoma Olenoides". Also, beware of trap negation like "Royal Decree" and "Trap Stun"

Recommended cards