Difference between revisions of "Past Image"

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(update parameter names, standard spacing on parameters)
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{{CardTable2
 
{{CardTable2
|zh_name = 过去的影像
+
| zh_name               = 过去的影像
|crname = Odraz Prošlosti
+
| hr_name              = Odraz Prošlosti
|fr_name = Image Du Passé
+
| fr_name               = Image Du Passé
|de_name = Bild der Vergangenheit
+
| de_name               = Bild der Vergangenheit
|it_name = Immagine Passata
+
| it_name               = Immagine Passata
|ja_name = パスト・イメージ
+
| ja_name               = パスト・イメージ
|ja_romaji = Pasuto Imēji
+
| romaji_name          = Pasuto Imēji
|image = PastImage-GENF-EN-C-1E.png
+
| image                 = PastImage-GENF-EN-C-1E.png
|attribute = Trap
+
| attribute             = Trap
|typest = Normal
+
| typest               = Normal
|number = 50292967
+
| number               = 50292967
|lore = If you [[control]] a [[face-up]] [[Psychic]]-[[Type]] [[Monster Card|monster]]: [[Target]] 1 monster your opponent controls; [[banish]] it. During the next [[Standby Phase]], it [[return]]s to the opponent's side of the [[Playing Field|field]] in the same [[Battle Position]].
+
| lore                 = If you [[control]] a [[face-up]] [[Psychic]]-[[Type]] [[Monster Card|monster]]: [[Target]] 1 monster your opponent controls; [[banish]] it. During the next [[Standby Phase]], it [[return]]s to the opponent's side of the [[Playing Field|field]] in the same [[Battle Position]].
|it_lore = Se [[control]]li un mostro di Tipo [[Psychic|Psichico]] scoperto: scegli come bersaglio 1 mostro controllato dal tuo avversario; bandiscilo. Durante la tua prossima Standby Phase, esso ritorna sul Terreno dell'avversario nella stessa [[Battle Position|Posizione]].
+
| it_lore               = Se [[control]]li un mostro di Tipo [[Psychic|Psichico]] scoperto: scegli come bersaglio 1 mostro controllato dal tuo avversario; bandiscilo. Durante la tua prossima Standby Phase, esso ritorna sul Terreno dell'avversario nella stessa [[Battle Position|Posizione]].
|ja_lore = 自分フィールド上にサイキック族モンスターが表側表示で存在する場合、相手フィールド上に存在するモンスター1体を選択して発動する事ができる。選択したモンスターをゲームから除外する。選択したモンスターは、次のスタンバイフェイズ時に同じ表示形式で相手フィールド上に戻る。
+
| ja_lore               = 自分フィールド上にサイキック族モンスターが表側表示で存在する場合、相手フィールド上に存在するモンスター1体を選択して発動する事ができる。選択したモンスターをゲームから除外する。選択したモンスターは、次のスタンバイフェイズ時に同じ表示形式で相手フィールド上に戻る。
|en_sets =  
+
| en_sets               =  
 
'''[[Generation Force]]''' ([[GENF-EN071]] - [[C]])
 
'''[[Generation Force]]''' ([[GENF-EN071]] - [[C]])
|fr_sets =  
+
| fr_sets               =  
 
'''[[Generation Force]]''' ([[GENF-FR071]] - [[C]])
 
'''[[Generation Force]]''' ([[GENF-FR071]] - [[C]])
|de_sets =  
+
| de_sets               =  
 
'''[[Generation Force]]''' ([[GENF-DE071]] - [[C]])
 
'''[[Generation Force]]''' ([[GENF-DE071]] - [[C]])
|it_sets =  
+
| it_sets               =  
 
'''[[Generation Force]]''' ([[GENF-IT071]] - [[C]])
 
'''[[Generation Force]]''' ([[GENF-IT071]] - [[C]])
|sp_sets =  
+
| sp_sets               =  
 
'''[[Generation Force]]''' ([[GENF-SP071]] - [[C]])
 
'''[[Generation Force]]''' ([[GENF-SP071]] - [[C]])
|jp_sets =  
+
| jp_sets               =  
 
'''[[Generation Force]]''' ([[GENF-JP071]] - [[C]])
 
'''[[Generation Force]]''' ([[GENF-JP071]] - [[C]])
|kr_sets =  
+
| kr_sets               =  
 
'''[[Generation Force]]''' ([[GENF-KR071]] - [[C]])
 
'''[[Generation Force]]''' ([[GENF-KR071]] - [[C]])
|support1 = Psychic
+
| support1             = Psychic
|rfp1 = Banishes from your opponent's field
+
| rfp1                 = Banishes from your opponent's field
|action1 = Returns from Banished Zone to field
+
| action1               = Returns from Banished Zone to field
|database_id = 9688
+
| database_id           = 9688
 
}}
 
}}

Revision as of 17:43, 21 March 2015

Past Image
Japanese
パスト・イメージ
Rōmaji
Pasuto Imēji
PastImage-GENF-EN-C-1E.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Status
If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.

English sets

Worldwide

  • No set name provided at non-empty input line 1.
ReleaseNumberSetRarity
[[Generation Force (GENF-EN071 - C)|Generation Force]]

Other languages

Language NameCard text
French Image Du Passé
German Bild der Vergangenheit
Italian Immagine PassataSe controlli un mostro di Tipo Psichico scoperto: scegli come bersaglio 1 mostro controllato dal tuo avversario; bandiscilo. Durante la tua prossima Standby Phase, esso ritorna sul Terreno dell'avversario nella stessa Posizione.
Japanese パスト・イメージ自分フィールド上にサイキック族モンスターが表側表示で存在する場合、相手フィールド上に存在するモンスター1体を選択して発動する事ができる。選択したモンスターをゲームから除外する。選択したモンスターは、次のスタンバイフェイズ時に同じ表示形式で相手フィールド上に戻る。
Pasuto Imēji
Chinese 过去的影像

Sets in other languages

French

  • No set name provided at non-empty input line 1.
ReleaseNumberSetFrench nameRarity
[[Generation Force (GENF-FR071 - C)|Generation Force]]

German

  • No set name provided at non-empty input line 1.
ReleaseNumberSetGerman nameRarity
[[Generation Force (GENF-DE071 - C)|Generation Force]]

Italian

  • No set name provided at non-empty input line 1.
ReleaseNumberSetItalian nameRarity
[[Generation Force (GENF-IT071 - C)|Generation Force]]

Spanish

  • No set name provided at non-empty input line 1.
ReleaseNumberSetSpanish nameRarity
[[Generation Force (GENF-SP071 - C)|Generation Force]]

Japanese

  • No set name provided at non-empty input line 1.
ReleaseNumberSetJapanese nameRarity
[[Generation Force (GENF-JP071 - C)|Generation Force]]

Korean

  • No set name provided at non-empty input line 1.
ReleaseNumberSetKorean nameRarity
[[Generation Force (GENF-KR071 - C)|Generation Force]]

In other media

Page Medium Debut date
Past Image (Duel Links) Yu-Gi-Oh! Duel Links 2019-03-11
Past Image (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19