Problem-Solving Card Text

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"Tragoedia" is an example of a card already reprinted with Problem-Solving Card Text. Left is the pre-PSCT Shonen Jump Vol. 7, Issue 9 print. Right is the PSCT Battle Pack: Epic Dawn reprint.

Problem-Solving Card Text (often abbreviated PSCT) was an update to card text, introduced to Booster Packs with the release of Generation Force[1] and Starter Decks with the release of Starter Deck: Dawn of the Xyz, with the intent to simplify card effects to the point that most situations could be resolved simply by applying logic.[2] It was announced by Kevin Tewart through a series of blog posts to Konami's Yu-Gi-Oh! 5D's TCG Strategy Site.[2][3]

Legendary Collection 2: The Duel Academy Years Mega Pack was in part created to reprint many old cards with the new text style (including the "HERO" monsters).[4]

Changes

Terminology

Phrasing

Additions

Removals

Changes

Names

Type/Ability line

Action structure

  • Activation conditions (anything that limits when or how often you can activate a card/effect) are now denoted with a colon " : ".[8]
  • Activation functions (anything that happens when you activate a card/effect, includes things like costs and targeting) are now denoted with a semicolon " ; ".[8]
Effects that starts a Chain always have a colon or semicolon. The activation of a Spell and Trap Card always starts a Chain.[8]
Resolved… A or B required?
Neither A Both
Sequentially also, after that then
Simultaneously also and if you do and
  • The conjunctives "and", "and if you do", "also", "also, after that" and "then" have specific meanings.
  • In "Do A, then do B", B happens after A. These things happen in sequence, not simultaneously. A is required for B, but NOT vice-versa. If A does not happen, then stop. If B cannot happen, you still do A.[9]
  • In "Do A and B", both A and B happen simultaneously. BOTH A and B are required. If you cannot do both, then you do nothing.[9]
  • In "Do A, and if you do, do B", both A and B happen simultaneously. A is required for B, but NOT vice-versa. If A does not happen, then stop. If B cannot happen, you still do A.[9]
  • In "Do A, also do B", both A and B happen simultaneously. Neither is required for the other to occur.[9]
  • In "Do A, also, after that, do B", B happens after A. These things happen in sequence, not simultaneously. Neither is required for the other to occur.
  • Cards with bulleted effects (●) that can be resolved in the same Chain Link specify whether they resolve simultaneously or sequentially (if sequentially, effects are applied in the order they are listed). In these cases, each effect activated resolves independent of the success of the other(s).
  • The terms "that target" or "those targets" and "it" or "they" have specific meanings in the resolution of the effect.
  • "That target" and "those targets" indicate that the targets must still meet the target requirements at resolution.
  • "Both targets"/"Both those targets" and "all three targets" indicate that all targets must still meet the target requirements at resolution for any of them to be affected.
  • "It" and "they" indicate that the targets do not need to meet the target requirements at resolution, only when targeted.[10]
  • Conditions other than target requirements that have to be met during both activation and resolution are specifically noted in a separate sentence after the effect sentence (e.g. "Zombie Master", "Goe Goe the Gallant Ninja").
  • The phrase "in the Graveyard" indicates that the properties of the card must be checked in the Graveyard (e.g. "Armory Arm"). As such, if the card is not in the Graveyard at that time, there is no longer a reference point and the effect disappears.
  • Any effect that has "during either player's […]" is a Quick Effect. Some monsters, and all monsters with Quick Effects printed from Starter Deck: Link Strike onward, indicate in their card text that the effect is a Quick Effect (e.g. "Swift Scarecrow" and "Decode Talker").
  • Cards that can be activated in response to the activation of either a card or a card effect include "when a card or effect is activated" in their timing (e.g. "Stardust Dragon").
  • Cards and effects that state "you can only activate this card/effect once per turn/Duel" can be activated again in the same turn/Duel if the activation is negated. Cards and effects that state "you can only use this card/effect once per turn/Duel" cannot be activated again in the same turn/Duel, even if negated.[11]
  • Effects that prevent monsters from being attacked but cannot prevent the opponent from attacking directly specifically note this (e.g. "The Legendary Fisherman"). However, not all cards that prevent monsters from being attacked allow the opponent to attack directly (e.g. "Command Knight").
  • Effects that prevent Summoning but still allow Setting note this (e.g. "Stray Lambs").
  • Flip monsters which have effects other than a Flip effect have a line break between the end of the Flip Effect and the start of the other effect(s) (e.g. "Night Assailant").
  • There is now a line break before bullet points (e.g. "Wind-Up Shark").
  • Cards and effects that inherently Summon a monster now note that the monster is Summoned immediately after the card or effect resolves to make it clear that these Summons can be negated if performed as Chain Link 1 (e.g. "Ultimate Offering", "Advanced Heraldry Art").

References

  1. "Product Info - Generation Force". Yugioh-Card.com. Retrieved July 28, 2011.
  2. a b Tewart, Kevin (May 20, 2011). "Problem-Solving Card Text, Part 1: Reading the Cards of Tomorrow". Konami. Retrieved July 28, 2011.
  3. "Tag - How to read your cards". Konami. Retrieved July 28, 2011.
  4. a b c d e f g h i Tewart, Kevin (May 23, 2011). "Problem-Solving Card Text, Part 2: New Words & Phrases". Konami. Retrieved July 28, 2011.
  5. a b c Tewart, Kevin (December 13, 2013). "New Rulebook Online & Guide to Changes". Konami. Retrieved December 21, 2013.
  6. Tewart, Kevin (November 27, 2013). "Everything That's Available for Yu-Gi-Oh! TCG (both now, and soon….)". Konami. Retrieved December 21, 2013.
  7. a b c d Tewart, Kevin (July 27, 2011). "Problem-Solving Card Text, Part 5: Special Summons". Konami. Retrieved July 28, 2011.
  8. a b c Tewart, Kevin (June 1, 2011). "Problem-Solving Card Text, Part 3: Conditions, Activations, and Effects". Konami. Retrieved July 28, 2011.
  9. a b c d Tewart, Kevin (December 12, 2012). "Problem-Solving Card Text, Part 7: 2012 Update – Conjunction Functions". Konami.
  10. Tewart, Kevin (June 1, 2011). "Problem-Solving Card Text, Part 4: The Clues on Your Cards". Konami. Retrieved September 13, 2011.
  11. Konami Judge Program Forum: The Seal of Orichalcos - Negated Activation

External links