Difference between revisions of "Quick Effect"

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It is the only type of monster effect that can be [[activate]]d in [[Summon negation window]], and the only one that can be [[Chain]]ed to another activation (excluding [[SEGOC]]). As such, monsters effects that [[negate]] activations or [[Summon]]s are all Quick Effects.
 
It is the only type of monster effect that can be [[activate]]d in [[Summon negation window]], and the only one that can be [[Chain]]ed to another activation (excluding [[SEGOC]]). As such, monsters effects that [[negate]] activations or [[Summon]]s are all Quick Effects.
  
Under the [[Problem-Solving Card Text]], Quick Effects are normally noted by "''During either player's'' <nowiki>[</nowiki>[[turn]]/[[Phase]]/[[Step]]<nowiki>]</nowiki>''"''. Some Quick Effects are specifically noted as such in the [[card text]], such as "[[Necro Gardna]]"''. ''For cards without Problem-Solving Card Text, Quick Effects are denoted by text which indicates the same timing as the PSCT standard, or only noted in rulings. After [[Starter Deck: Link Strike]], Qucik Effect is directly written in text after the Activation requirement phrase, befor ":". (''Condition (Quick effect)'')
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Under the [[Problem-Solving Card Text]], Quick Effects are normally noted by "''During either player's'' <nowiki>[</nowiki>[[turn]]/[[Phase]]/[[Step]]<nowiki>]</nowiki>''"''. Some Quick Effects are specifically noted as such in the [[card text]], such as "[[Necro Gardna]]"''. ''For cards without Problem-Solving Card Text, Quick Effects are denoted by text which indicates the same timing as the PSCT standard, or only noted in rulings. After [[Starter Deck: Link Strike]], Quick Effect is directly written in text after the Activation requirement phrase, before ":". (''Condition (Quick effect)'')
  
 
Unless otherwise specified (e.g. "[[Light and Darkness Dragon]]"), Quick Effects may be activated as many times in a Chain as possible.
 
Unless otherwise specified (e.g. "[[Light and Darkness Dragon]]"), Quick Effects may be activated as many times in a Chain as possible.

Revision as of 12:00, 17 May 2017

Quick Effect

Japanese

誘発即時効果

Japanese (romanized)

Yūhatsu Sokuji Kōka

Japanese (translated)

Immediate Trigger Effect

English

Quick Effect
Formerly: Multi-Trigger Effect

A Quick Effect, formerly called a Multi-Trigger Effect, and called an Immediate Trigger Effect (誘発即時効果 Yūhatsu Sokuji Kōka) in Japan, is a type of monster effect that is Spell Speed 2 (and is the only Spell Speed 2 monster effect).

It is the only type of monster effect that can be activated in Summon negation window, and the only one that can be Chained to another activation (excluding SEGOC). As such, monsters effects that negate activations or Summons are all Quick Effects.

Under the Problem-Solving Card Text, Quick Effects are normally noted by "During either player's [turn/Phase/Step]". Some Quick Effects are specifically noted as such in the card text, such as "Necro Gardna". For cards without Problem-Solving Card Text, Quick Effects are denoted by text which indicates the same timing as the PSCT standard, or only noted in rulings. After Starter Deck: Link Strike, Quick Effect is directly written in text after the Activation requirement phrase, before ":". (Condition (Quick effect))

Unless otherwise specified (e.g. "Light and Darkness Dragon"), Quick Effects may be activated as many times in a Chain as possible.

Chain example

The player controls a face-up "Horus the Black Flame Dragon LV8", and it is currently the opponent's Main Phase 1.

Since Chains resolve backwards, the Chain would resolve as follows:

Example

NecroGardna-THSF-EN-SR-1E.png

List of OCG/TCG monsters with Quick Monster Effects