Difference between revisions of "Stun"
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===Traps=== | ===Traps=== |
Revision as of 06:45, 22 June 2011
A Stun (similar to Anti-Meta) deck is, in essence, the "missing link" between stall, lock, and disruptive decks. The primary goal of a stun deck is to set up a hostile environment that punishes the opponent continuously for doing certain things, usually summoning monsters or activating card effects. It's not a true disruption deck, as once the environment of the stun is in place it's very easy to maintain and needs little supervision on the player's part; it's not quite a true stall deck, as stun decks usually have a very aggressive beatdown strategy to supplement the stun environment; and it's not really a lock deck, as the opponent is merely punished for doing certain actions, not kept from doing those actions altogether. There are three typical types of Stun: Wanghu Burden, Light and Darkness Dragon control, and Rock Stun.
Contents
Wanghu Burden Stun Deck
The first type of Stun, the Wanghu Burden stun, revolves around utilizing the effect of "King Tiger Wanghu" in conjunction with "Burden of the Mighty" and other ATK-decreasing cards to weaken and destroy the opponent's monsters as they're summoned, making it a great deck against swarm tactics (such as those of "Blackwings"). This kind of deck also utilizes several summon-negating cards such as "Royal Oppression" and removal cards such as "Dimensional Prison" to take care of large Fusion or Synchro monsters.
Monsters
- Thunder King Rai-Oh
- King Tiger Wanghu
- Neo-Spacian Grand Mole
- Fossil Dyna Pachycephalo
- Banisher of the Radiance
- Kycoo the Ghost Destroyer
- Spirit Reaper
- Effect Veiler
- Cyber Valley
- Tragoedia
- Breaker the Magical Warrior
- Ultimate Insect LV3 and Ultimate Insect LV5
Spells
Traps
Light and Darkness Stun Deck
Another form of a Stun deck is the "Light and Darkness Dragon" control. This build revolves around "Light and Darkness Dragon" for heavy control of the field and game play for both players. This pressures the opponent to waste many cards to get rid of "Light and Darkness Dragon" while the player controlling "Light and Darkness Dragon" already has four or more cards at hands due to conservative play can do severe damage after "LaDD" is destroyed.
Monsters
- Light and Darkness Dragon
- Doomcaliber Knight
- Thunder King Rai-Oh
- Chaos Sorcerer
- Caius the Shadow Monarch
- Battle Fader
- Gorz the Emissary of Darkness
- Effect Veiler
- Tragoedia
Spells
Traps
- Compulsory Evacuation Device
- Dimensional Prison
- Dust Tornado
- Bottomless Trap Hole
- Solemn Judgment
- Solemn Warning
Fairy Stun Deck
This one is based around using miscellaneous Fairy-Type monsters in order to keep your opponent from using almost any effect. The trump card of this Deck is "Archlord Kristya", which blocks Special Summons and is easy to summon. Other cards that work include "Thunder King Rai-Oh" and "Jowgen the Spiritualist" which are also LIGHT monsters that prevent Special Summons.
Monsters
- Archlord Kristya
- Banisher of the Light
- Banisher of the Radiance
- Tualatin
- Angel O7
- Thunder King Rai-Oh
Spells
Traps
Rock Stun Deck
Finally, there's the Rock Stun, which utilizes the "Koa'ki Meiru" Rock monsters to stop virtually any card that your opponent tries to play. Note that this is does not entirely encompass the "Koa'ki Meiru" tactics or make use of "Iron Core of Koa'ki Meiru" to keep the monsters on the field; their primary job is to be tributed (or make opponents wary about using their card effects) for their effects, and are supplemented by similar cards, such as "Doomcaliber Knight" and the newly-released "Real Crusader". They can also use Level 4 Exceed Monsters in order to get out stronger monsters.
Monsters
- Koa'ki Meiru Guardian
- Koa'ki Meiru Sandman
- Koa'ki Meiru Wall
- Legendary Jujitsu Master
- Doomcaliber Knight
- Real Crusader
- Fossil Dyna Pachycephalo