Difference between pages "Superheavy Samurai Soulfire Suit" and "Dark Yugi and Shotaro Akaboshi's Shadow Game"

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(Updating sets markup.)
 
m (SoulChargeBot moved page Yami Yugi vs. Shoutarou Akaboshi to Dark Yugi and Shotaro Akaboshi's Shadow Game: Restoring 2023 revision)
(Tag: New user edit)
 
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{{Unofficial name|Croatian}}
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==Reason for Challenge==
 +
After failing to get his hands on a limited-edition G-Shock, Shoutarou steals Honda's watch. Yugi then notices that Shoutarou has Honda's G-Shock and tries to get it back, only to be beaten by Shoutarou. Yami Yugi then appears and challenges Shoutarou to a [[Shadow Game]].
  
{{CardTable2
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==Rules==
| hr_name              = Nadteški Samuraj Duševni Žarni Oklop
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*The game will be played using Honda's G-Shock.
| de_name              = Superstarker Samurai Seelenfeuer-Anzug
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*A cuckoo bird will pop out with the G-Shock in stopwatch mode, and the stopwatch running.
| fr_name              = Armure de Feu Âme Samouraï Supralourd
+
*The player who stops the clock closest to 10 seconds wins.
| it_name              = Samurai Superpesante Animafuoco Corazza
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*If the time exceeds 10 seconds the bird will take the watch away, and a pendulum swigns down at exactly 10 seconds, which will hit the player if they don't retreat fast enough.
| es_name              = Samurai Superpesado Alma Trajefuego
+
*If Shoutarou wins he can claim ownership of the watch.
| ko_name              = 초중무사소울 파이어 아머
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*If Yugi wins the watch is returned to Honda.
| pt_name              = Armadura Samurai Superpesado Alma Ígnea
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| ja_name              = {{Ruby|超|ちょう}}{{Ruby|重|じゅう}}{{Ruby|武|む}}{{Ruby|者|しゃ}}{{Ruby|装|そう}}{{Ruby|留|る}}ファイヤー・アーマー
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==The game==
| romaji_name          = Chōjūmusha Sōru Faiyā Āmā
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*Shoutarou goes first and stops the watch at 00:09.35.
| trans_name            = Superheavy Samurai Soul Fire Armor
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*Shoutarou notices that a pendulum swings down at 10 seconds.
| image                = SuperheavySamuraiSoulfireSuit-MP15-EN-C-1E.png
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*Yugi stops the watch at 00:09.95.
| attribute            = FIRE
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*Shoutarou wants another round, and Yugi agrees. Shoutarou deduces that Yugi's position gives him advantage by letting him dodge the pendulum quicker, so he asks to switches places this time.
| level                = 2
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*Shoutarou realizes the pendulum is coming from the wrong side as last time. Thinking about it makes him unable to retreat in time to dodge the pendulum.
| type                  = Machine
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*Shoutarou's hand is broken by the pendulum, thus he loses.
| type2                = Effect
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*Yugi takes the watch back, but Shoutarou refuses to let it go. Shoutarou is then subjected to a Penalty Game.
| atk                  = 800
+
 
| def                  = 800
+
===Penalty Game===
| password              = 04786063
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Shoutarou's features start to become watch-like, with his watches melding with his arm, his injured hand revealing gears found in a clock, and his eye even resembling a clock's face.
| effect_types          = Ignition, Continuous-like, Quick
+
 
| lore                  = You can [[target]] 1 "[[Superheavy Samurai]]" [[Monster Card|monster]] you [[control]]; [[equip]] this monster from your [[hand]] or your side of the [[field]] to that target. Its [[Level]] becomes 5. During either player's [[turn]]: You can [[discard]] this card, then target 1 [[Defense Position]] "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 [[DEF]], but cannot be [[destroy]]ed [[Destroyed by battle|by battle]] or by card [[effect]]s.
+
[[Category:First Series Games]]
| fr_lore              = Vous pouvez cibler 1 monstre "Samouraï Supralourd" que vous contrôlez ; équipez ce monstre depuis votre main ou votre Terrain à la cible. Son Niveau devient 5. Durant le tour de chaque joueur : vous pouvez défausser cette carte, puis ciblez 1 monstre "Samouraï Supralourd" en Position de Défense que vous contrôlez ; jusqu'à la fin de ce tour, il perd 800 DEF, mais il ne peut être détruit ni au combat ni par des effets de carte.
 
| de_lore              = Du kannst 1 „Superstarker Samurai“-Monster wählen, das du kontrollierst; rüste das gewählte Ziel mit diesem Monster von deiner Hand oder deiner Spielfeldseite aus. Seine Stufe wird zu 5. Während des Spielzugs eines beliebigen Spielers: Du kannst diese Karte abwerfen und dann 1 „Superstarker Samurai“-Monster in Verteidigungsposition wählen, das du kontrollierst; bis zum Ende dieses Spielzugs verliert es 800 DEF, kann aber nicht durch Kampf oder Karteneffekte zerstört werden.
 
| it_lore              = Puoi [[Target|scegliere come bersaglio]] 1 mostro "[[Superheavy Samurai|Samurai Superpesante]]" che [[control]]li; [[equip]]aggia questo mostro dalla tua [[Hand|mano]] o dal tuo [[Field|Terreno]] a quel bersaglio. Il suo [[Level|Livello]] diventa 5. Durante il [[turn]]o di qualsiasi giocatore: puoi [[Discard|scartare]] questa carta, poi scegliere come bersaglio un mostro "Samurai Superpesante" in [[Defense Position|Posizione di Difesa]] che controlli; fino alla fine di questo turno, esso perde 800 [[DEF]], ma non può essere [[Destroyed by battle|distrutto in battaglia]] o dagli [[Effect|effetti delle carte]].
 
| pt_lore              = Você pode escolher 1 monstro "Samurai Superpesado" que você controla; equipe este monstro, da sua mão ou do seu lado do campo, ao alvo. O Nível dele se torna 5. Durante o turno de qualquer duelista: você pode descartar este card e, depois, escolher 1 monstro "Samurai Superpesado" em Posição de Defesa que você controla; até o final deste turno, ele perde 800 de DEF, mas não pode ser destruído em batalha nem por efeitos de card.
 
| es_lore              = Puedes seleccionar 1 monstruo "Samurai Superpesado" que controles; equipa este monstruo en tu mano o tu lado del Campo a ese objetivo. Su Nivel se convierte en 5. Durante el turno de cualquier jugador: puedes descartar esta carta, y después seleccionar 1 monstruo "Samurai Superpesado" que controles en Posición de Defensa; hasta el final de este turno, éste pierde 800 DEF, pero no puede ser destruido en batalla o por efectos de cartas.
 
| ja_lore              = ①:自分メインフェイズに自分フィールドの「超重武者」モンスター1体を対象として発動できる。自分の手札・フィールドからこのモンスターを装備カード扱いとしてその自分のモンスターに装備する。装備モンスターのレベルは5になる。②:このカードを手札から捨て、自分フィールドの守備表示の「超重武者」モンスター1体を対象として発動できる。ターン終了時まで、そのモンスターの守備力は800ダウンし、戦闘・効果では破壊されない。この効果は相手ターンでも発動できる。
 
| ko_lore              = ①: 자신 메인 페이즈에 자신 필드의 "초중무사" 몬스터 1장을 대상으로 하고 발동할 수 있다. 자신의 패 / 필드에서 이 몬스터를 장착 카드 취급하여 그 자신의 몬스터에 장착한다. 장착 몬스터의 레벨은 5가 된다. ②: 이 카드를 패에서 버리고, 자신 필드의 수비 표시의 "초중무사" 몬스터 1장을 대상으로 하여 발동할 수 있다. 턴 종료시까지 그 몬스터의 수비력은 800 내리고, 전투 / 효과로는 파괴되지 않는다. 이 효과는 상대 턴에도 발동할 수 있다.
 
| en_sets              =
 
DUEA-ENDE3; Duelist Alliance: Deluxe Edition; Super Rare
 
NECH-EN010; The New Challengers; Common
 
MP15-EN134; 2015 Mega-Tin Mega Pack; Common
 
| fr_sets              =
 
DUEA-FRDE3; Duelist Alliance: Deluxe Edition; Super Rare
 
NECH-FR010; The New Challengers; Common
 
MP15-FR134; 2015 Mega-Tin Mega Pack; Common
 
| de_sets              =  
 
DUEA-DEDE3; Duelist Alliance: Deluxe Edition; Super Rare
 
NECH-DE010; The New Challengers; Common
 
MP15-DE134; 2015 Mega-Tin Mega Pack; Common
 
| it_sets              =  
 
DUEA-ITDE3; Duelist Alliance: Deluxe Edition; Super Rare
 
NECH-IT010; The New Challengers; Common
 
MP15-IT134; 2015 Mega-Tin Mega Pack; Common
 
| pt_sets              =  
 
DUEA-PTDE3; Duelist Alliance: Deluxe Edition; Super Rare
 
NECH-PT010; The New Challengers; Common
 
MP15-PT134; 2015 Mega-Tin Mega Pack; Common
 
| sp_sets              =  
 
DUEA-SPDE3; Duelist Alliance: Deluxe Edition; Super Rare
 
NECH-SP010; The New Challengers; Common
 
MP15-SP134; 2015 Mega-Tin Mega Pack; Common
 
| jp_sets              =  
 
NECH-JP010; The New Challengers; Common
 
| kr_sets              =  
 
NECH-KR010; The New Challengers; Common
 
| archseries            =
 
* Superheavy Samurai
 
* Superheavy Samurai Soul
 
| supports_archetypes  = Superheavy Samurai
 
| action                =
 
* Equips self from hand
 
* Equips self from field
 
* Discards itself for cost
 
| stat_change          =
 
* Changes Level of equipped
 
* Your monsters lose DEF
 
| m/s/t                =
 
* Treated as Equip Card
 
* Cannot be destroyed by card effects
 
| attack                = Cannot be destroyed by battle
 
| database_id          = 11342
 
}}
 

Latest revision as of 04:20, 13 March 2023

Reason for Challenge[edit]

After failing to get his hands on a limited-edition G-Shock, Shoutarou steals Honda's watch. Yugi then notices that Shoutarou has Honda's G-Shock and tries to get it back, only to be beaten by Shoutarou. Yami Yugi then appears and challenges Shoutarou to a Shadow Game.

Rules[edit]

  • The game will be played using Honda's G-Shock.
  • A cuckoo bird will pop out with the G-Shock in stopwatch mode, and the stopwatch running.
  • The player who stops the clock closest to 10 seconds wins.
  • If the time exceeds 10 seconds the bird will take the watch away, and a pendulum swigns down at exactly 10 seconds, which will hit the player if they don't retreat fast enough.
  • If Shoutarou wins he can claim ownership of the watch.
  • If Yugi wins the watch is returned to Honda.

The game[edit]

  • Shoutarou goes first and stops the watch at 00:09.35.
  • Shoutarou notices that a pendulum swings down at 10 seconds.
  • Yugi stops the watch at 00:09.95.
  • Shoutarou wants another round, and Yugi agrees. Shoutarou deduces that Yugi's position gives him advantage by letting him dodge the pendulum quicker, so he asks to switches places this time.
  • Shoutarou realizes the pendulum is coming from the wrong side as last time. Thinking about it makes him unable to retreat in time to dodge the pendulum.
  • Shoutarou's hand is broken by the pendulum, thus he loses.
  • Yugi takes the watch back, but Shoutarou refuses to let it go. Shoutarou is then subjected to a Penalty Game.

Penalty Game[edit]

Shoutarou's features start to become watch-like, with his watches melding with his arm, his injured hand revealing gears found in a clock, and his eye even resembling a clock's face.