Difference between revisions of "Terrain"

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'''Terrain''' is a mechanic in which gameplay on [[Zone]]s of the [[field]] is affected by the area of land they cover, usually by granting a [[Field Power Bonus]]. In the manga and anime this concept was used during the [[Duelist Kingdom]] tournament. In is also used in some video games. This concept is not used in the ''OCG''/''TCG'', although a number of [[Field Spell Card]]s are based on it.
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'''Terrain''' is a mechanic in which gameplay on [[Zone]]s of the [[field]] is affected by the area of land they cover, usually by granting a [[Field Power Bonus]]. In the ''[[Yu-Gi-Oh! (manga)|Yu-Gi-Oh!]]'' manga and [[Yu-Gi-Oh! (anime)|anime]], this concept was used during the [[Duelist Kingdom]] tournament. It is also used in some video games. This concept is not used in the ''[[OCG]]''/''[[TCG]]'', although a number of [[Field Spell Card]]s are based on it.
  
 
In ''[[Yu-Gi-Oh! Forbidden Memories]]'', Field Spell Cards create terrains that increase or decrease a monster's [[ATK]] and [[DEF]] by 500. Depending on the location, a terrain may already be in place.
 
In ''[[Yu-Gi-Oh! Forbidden Memories]]'', Field Spell Cards create terrains that increase or decrease a monster's [[ATK]] and [[DEF]] by 500. Depending on the location, a terrain may already be in place.
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==Cards which affect terrains==
 
==Cards which affect terrains==
Field Spell Cards can change the terrain in video games that use this mechanic. In the manga and anime, Field Spells had not been introduced at this point.
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Field Spell Cards can change the terrain in video games that use this mechanic. In the ''Yu-Gi-Oh!'' manga and anime, Field Spells had not been introduced at this point.
  
In the anime and manga, the following cards were shown to affect the terrain:
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In the ''Yu-Gi-Oh!'' manga and anime, the following cards were shown to affect the terrain:
* The fireball attack from "[[Winged Dragon, Guardian of the Fortress 1|Winged Dragon, Guardian of the Fortress #1]]" is able to light up the [[Night]] field for a second, making the opponent's DARK monsters visible.
 
  
* "[[Swords of Revealing Light]]" can completely light-up the Night terrain, revealing the opponent's monsters.
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* The fireball attack from "[[Winged Dragon, Guardian of the Fortress 1|Winged Dragon, Guardian of the Fortress #1]]" can light up the [[Night]] field for a second, making the opponent's [[DARK]] monsters visible.
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* "[[Swords of Revealing Light]]" can completely light up the Night terrain, revealing the opponent's monsters.
  
 
* "[[Burning Land]]" can be used in conjunction with "[[Curse of Dragon]]" to burn away certain terrains.
 
* "[[Burning Land]]" can be used in conjunction with "[[Curse of Dragon]]" to burn away certain terrains.
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In ''[[Yu-Gi-Oh! The Duelists of the Roses]]'' the following cards affect terrains:
 
In ''[[Yu-Gi-Oh! The Duelists of the Roses]]'' the following cards affect terrains:
 
* "[[Labyrinth Tank (DOR)|Labyrinth Tank]]" and "[[Dungeon Worm (DOR)|Dungeon Worm]]" can move on Labyrinth squares. "[[Shadow Ghoul (DOR)|Shadow Ghoul]]" can also move on Labyrinth squares, and will transform into "[[Wall Shadow (DOR)|Wall Shadow]]" when it does.
 
* "[[Labyrinth Tank (DOR)|Labyrinth Tank]]" and "[[Dungeon Worm (DOR)|Dungeon Worm]]" can move on Labyrinth squares. "[[Shadow Ghoul (DOR)|Shadow Ghoul]]" can also move on Labyrinth squares, and will transform into "[[Wall Shadow (DOR)|Wall Shadow]]" when it does.
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* "[[Barrel Rock (DOR)|Barrel Rock]]" and "[[Dharma Cannon (DOR)|Dharma Cannon]]" can enter Labyrinth spaces and will turn that space into normal terrain when they do.
 
* "[[Barrel Rock (DOR)|Barrel Rock]]" and "[[Dharma Cannon (DOR)|Dharma Cannon]]" can enter Labyrinth spaces and will turn that space into normal terrain when they do.
  

Latest revision as of 20:09, 7 May 2024

Terrain is a mechanic in which gameplay on Zones of the field is affected by the area of land they cover, usually by granting a Field Power Bonus. In the Yu-Gi-Oh! manga and anime, this concept was used during the Duelist Kingdom tournament. It is also used in some video games. This concept is not used in the OCG/TCG, although a number of Field Spell Cards are based on it.

In Yu-Gi-Oh! Forbidden Memories, Field Spell Cards create terrains that increase or decrease a monster's ATK and DEF by 500. Depending on the location, a terrain may already be in place.

Yu-Gi-Oh! The Duelists of the Roses is played on a grid, with each tile having its own terrain. It offers a Terrain Bonus to certain types, which increases their ATK/DEF and allows them to move up to 2 spaces.

List of terrains[edit]

Terrain Effect Image
Normal The default terrain. NORMAL-Terrain-DOR.png
Night/Dark This powers-up and weakens the same monsters as "Yami".

In the manga and anime, this made one player's monsters invisible to their opponent. In the anime, it also powered-up DARK monsters.

NightField-EN-Anime-DM.png
Mountain This powers-up and weakens the same monsters as "Mountain". MountainsField-EN-Anime-DM.png
Meadow/Sogen This powers-up and weakens the same monsters as "Sogen". MeadowField-EN-Anime-DM.png
Forest This powers-up and weakens the same monsters as "Forest". ForestsField-EN-Anime-DM.png
Wasteland This powers-up and weakens the same monsters as "Wasteland". WastelandsField-EN-Anime-DM.png
Ocean/Sea This powers-up and weakens the same monsters as "Umi".

In the anime and manga, it was also uninhabitable by non-water based monsters.

OceanField-EN-Anime-DM.png
Toon This terrain only exists in Yu-Gi-Oh! The Duelists of the Roses. It powers-up Comic-type monsters and weakens all other monsters. TOON-Terrain-DOR.png
Crush This terrain only exists in Yu-Gi-Oh! The Duelists of the Roses. It strengthens all Immortal-Type monsters. Any other monsters with 1500 or more ATK on this terrain are destroyed. CRUSH-Terrain-DOR.png
Labyrinth In the manga and anime, the Labyrinth terrain is created by playing "Labyrinth Wall". With this in play, cards are played on a grid with paths dictated by walls. Monsters can a number of squares up to their Level once per turn, except monsters with the flying ability, which are immobile.

In the Yu-Gi-Oh! TCG, the terrain is also represented as the Field Spell Card "Labyrinth Wall Shadow".

In Yu-Gi-Oh! The Duelists of the Roses gameplay is already like this and Labyrinth squares cannot be entered by most monsters.

Labyrinth-Wall-Anime-Diff-Angle.jpg

Cards which affect terrains[edit]

Field Spell Cards can change the terrain in video games that use this mechanic. In the Yu-Gi-Oh! manga and anime, Field Spells had not been introduced at this point.

In the Yu-Gi-Oh! manga and anime, the following cards were shown to affect the terrain:

  • "Full Moon"/"Mystical Moon" can raise tide levels, causing the Ocean terrain to spread to more Zones. Destroying "Full Moon"/"Mystical Moon" causes them to drastically drop.
  • "Shadow Ghoul" could be fused with the Labyrinth terrain to create "Wall Shadow". "Wall Shadow" could move through the walls and more spaces than its Level. The Labyrinth remains intact when "Wall Shadow" is destroyed.

In Yu-Gi-Oh! The Duelists of the Roses the following cards affect terrains:

In Yu-Gi-Oh! Dark Duel Stories the following cards affect terrains:

In the Toei anime[edit]

The Toei anime uses a field similar to the Duelist Kingdom.

Mwfield.png