Difference between revisions of "Yosenju"
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− | {{Infobox | + | {{Infobox archseries |
− | | image | + | | cut_from_names = true |
− | | caption | + | | image = Yosenju.png |
− | | ja_name | + | | caption = [[Sylvio Sawatari]] with "[[Mayosenju Daibak]]", "[[Yosenju Kama 1|Kama 1]]", "[[Yosenju Kama 2|Kama 2]]", "[[Yosenju Kama 3|Kama 3]]", "[[Yosenju Shinchu L|Shinchu L]]" and "[[Yosen Training Grounds]]" |
− | | romaji | + | | ja_name = {{Ruby|妖|よう}}{{ruby|仙|せん}}{{ruby|獣|じゅう}} |
− | |fr_name=Yosenju | + | | romaji = Yōsenjū |
− | |de_name=Yosenju | + | | fr_name = Yosenju |
− | |it_name | + | | de_name = Yosenju |
− | + | | it_name = Yosenju | |
− | |ko_name=요선수 | + | | ko_name = 요선수 |
− | |ko_hanja=妖仙獸 | + | | ko_hanja = 妖仙獸 |
− | |ko_romanized=Yoseonsu | + | | ko_romanized = Yoseonsu |
− | | es_name | + | | pt_name = Yosenju |
− | | sets | + | | es_name = Yosenju |
− | * | + | | other_names = Spirit Samurai<ref name="ep31">{{episode|Yu-Gi-Oh! ARC-V|31|ref}}</ref><ref name="ep32">{{episode|Yu-Gi-Oh! ARC-V|32|ref}}</ref> |
− | * | + | | sets = |
− | * | + | * [[Secrets of Eternity]] |
− | * | + | * [[Crossed Souls]] |
− | | anime | + | * [[Rising Rampage]] |
− | | manga = [[Yu-Gi-Oh! ARC-V The Strongest Duelist Yuya!!]] | + | | tcg = |
+ | * [[The Secret Forces]] | ||
+ | * [[Star Pack Battle Royal]] | ||
+ | | ocg = | ||
+ | * [[Booster SP: Tribe Force]] | ||
+ | * [[Dimension Box Limited Edition]] | ||
+ | * [[Tournament Pack 2019 Vol.2]] | ||
+ | | anime = [[Yu-Gi-Oh! ARC-V]] | ||
+ | | manga = [[Yu-Gi-Oh! ARC-V The Strongest Duelist Yuya!!]] | ||
}} | }} | ||
− | + | "'''Yosenju'''" ({{Ruby|妖|よう}}{{ruby|仙|せん}}{{ruby|獣|じゅう}} ''Yōsenjū''), also referred to as the "'''Spirit Samurai"''' in the English dub of ''[[Yu-Gi-Oh! ARC-V]]'', is an [[archetype]] of [[WIND]] [[Monster Card|monsters]] used by [[Sylvio Sawatari]] in the ''[[Yu-Gi-Oh! ARC-V]]'' anime. All members of this archetype are either [[Beast]] or [[Beast-Warrior]] monsters, except for the [[Rock]] "[[Yosenju Shinchu L]]" and "[[Yosenju Shinchu R]]". | |
− | "'''Yosenju'''" ({{Ruby|妖|よう}}{{ruby|仙|せん}}{{ruby|獣|じゅう}} ''Yōsenjū'') is an [[archetype]] of [[WIND]] [[Monster Card|monsters]] used by [[ | ||
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==Lore== | ==Lore== | ||
[[File:Crest-Yosenju.png|thumb|left|100px|The "Yosenju" crest.]] | [[File:Crest-Yosenju.png|thumb|left|100px|The "Yosenju" crest.]] | ||
Normally, they confine themselves in deepest depths of stormy mountains training themselves, but once a month each year, they cause a great storm that descends to the lands below. People recognize their power as a natural phenomenon that transcends human understanding.<ref>[http://www.ygorganization.com/weaselstamersmagicarmorandinfernorobotsohmy/ The Organization] - New Duel Terminal World Lores</ref> | Normally, they confine themselves in deepest depths of stormy mountains training themselves, but once a month each year, they cause a great storm that descends to the lands below. People recognize their power as a natural phenomenon that transcends human understanding.<ref>[http://www.ygorganization.com/weaselstamersmagicarmorandinfernorobotsohmy/ The Organization] - New Duel Terminal World Lores</ref> | ||
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==Design== | ==Design== | ||
===Etymology=== | ===Etymology=== | ||
The archetype name, "妖仙獣", is composed of 3 Kanji characters. "妖" ''yō'' ("strange"; "attractive") refers to magical creatures and practices (such as [[wikipedia:Yōkai|yōkai]], [[wikipedia:Yōsei|yōsei]], yōki, yōjutsu). "仙" ''sen'' ("hermit") refers to immortal spirits that train themselves in hidden places for thousands of years to become magical, usually to turn from minion demons into gods. 獣 ("beast") refers to the beast-like appearances of the archetype. | The archetype name, "妖仙獣", is composed of 3 Kanji characters. "妖" ''yō'' ("strange"; "attractive") refers to magical creatures and practices (such as [[wikipedia:Yōkai|yōkai]], [[wikipedia:Yōsei|yōsei]], yōki, yōjutsu). "仙" ''sen'' ("hermit") refers to immortal spirits that train themselves in hidden places for thousands of years to become magical, usually to turn from minion demons into gods. 獣 ("beast") refers to the beast-like appearances of the archetype. | ||
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===Appearance=== | ===Appearance=== | ||
− | The "Yosenju" monsters are all based off of elements of Japanese mythology and folklore — | + | The "Yosenju" monsters are all based off of elements of Japanese mythology and folklore — especially yōkai — with wind-based powers. Several of the members are based on the [[wikipedia:Kamaitachi|Kamaitachi]]. In folklore these were weasel-like creatures that rode on whirlwinds, looking to cut unsuspecting passers-by with sickles and nails. |
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"[[Yosenju Misak]]" is specifically based on a similar creature called the "Yama Misaki" – a demonic wind which takes on the shape of a human's severed head riding the air using fallen souls as a wheel. | "[[Yosenju Misak]]" is specifically based on a similar creature called the "Yama Misaki" – a demonic wind which takes on the shape of a human's severed head riding the air using fallen souls as a wheel. | ||
− | + | "[[Yosenju Izna]]" is specifically based on a nogama (野鎌, "wild sickle") called "muchi" (鞭, "whip"). It is said to be a wind that blows on top of a field as if a whip was flung around, and it is said that when one is struck by it, one would fall ill. | |
The Pendulum Monsters of the archetype lean more into the realm of Shinto symbolism than Folklore. "Shinchu R" and "Shinchu L" represent halves of a [[wikipedia:Torii| Torii Gate]], which are used to mark a boundary between the realms of the profane and sacred with "[[Mayosenju Daibak]]" representing an [[Yosen Training Grounds|enshrined]] [[wikipedia:Kami|Kami]] in a state of destructive anger. Interestingly, "Daibak" draws inspiration from both the "Kamaitachi" Yokai and the notion of "Divine Wind" or "Kamikaze". | The Pendulum Monsters of the archetype lean more into the realm of Shinto symbolism than Folklore. "Shinchu R" and "Shinchu L" represent halves of a [[wikipedia:Torii| Torii Gate]], which are used to mark a boundary between the realms of the profane and sacred with "[[Mayosenju Daibak]]" representing an [[Yosen Training Grounds|enshrined]] [[wikipedia:Kami|Kami]] in a state of destructive anger. Interestingly, "Daibak" draws inspiration from both the "Kamaitachi" Yokai and the notion of "Divine Wind" or "Kamikaze". | ||
− | + | "[[Mayosenju Daibak]]" and "[[Mayosenju Hitot]]" are specifically based on ''taibakaze'' (堤馬風), a mystical wind that is sometimes regarded as a version of Kamaitachi, and ''ichimokuren'' (一目連, a.k.a. ''hitotsume-no-muraji''), a Japanese wind god. | |
==Playing style== | ==Playing style== | ||
The "Yosenju" monsters' primary strategy focus on [[swarm]]ing the field through sequenced Normal Summons; they also can perform [[Pendulum Summon]]s. They share a [[Spirit]]-esque effect that causes them to return themselves to the hand at the end of the turn when Normal or Special Summoned, with the exceptions of "[[Yosenju Shinchu L]]" and "[[Yosenju Shinchu R]]"; these two last ones focus on protecting the on-Field "Yosenjus" from attacks or card effects as well as on setting up Pendulum Summons. | The "Yosenju" monsters' primary strategy focus on [[swarm]]ing the field through sequenced Normal Summons; they also can perform [[Pendulum Summon]]s. They share a [[Spirit]]-esque effect that causes them to return themselves to the hand at the end of the turn when Normal or Special Summoned, with the exceptions of "[[Yosenju Shinchu L]]" and "[[Yosenju Shinchu R]]"; these two last ones focus on protecting the on-Field "Yosenjus" from attacks or card effects as well as on setting up Pendulum Summons. | ||
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The main strategy of the Archetype is to maintain Field control, by removing the opponent's cards from the Field, such as with the effects of "[[Mayosenju Daibak]]", "[[Yosenju Kama 1]]", "[[Yosen Whirlwind]]" and "[[Yosenju Misak]]", while also searching for key cards in order to keep control of the game state, with the effects of "[[Yosenju Kama 3]]", "[[Yosen Training Grounds]]" and "[[Yosenju Oyam]]". | The main strategy of the Archetype is to maintain Field control, by removing the opponent's cards from the Field, such as with the effects of "[[Mayosenju Daibak]]", "[[Yosenju Kama 1]]", "[[Yosen Whirlwind]]" and "[[Yosenju Misak]]", while also searching for key cards in order to keep control of the game state, with the effects of "[[Yosenju Kama 3]]", "[[Yosen Training Grounds]]" and "[[Yosenju Oyam]]". | ||
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The previously-mentioned "Mayosenju Daibak" is the current ace card of the theme, and bounces 2 cards on the Field upon its Normal or Special Summon; this effect can be used to deal with cards that would be difficult to get rid of, such as "[[El Shaddoll Winda]]", "[[Beelze of the Diabolic Dragons]]", "[[Fire King High Avatar Garunix]]", etc, or to recycle its owner's own cards, such as "[[Fiendish Chain]]", etc. Despite its high Level normally rendering it too difficult to Pendulum Summon, the Pendulum Effect of "Yosenju Shinchu R" raises its Pendulum Scale to 11 in order to facilitate this task. As a Pendulum Card, "Daibak" can boost the ATK of your attacking "Yosenjus" by 300 during the Battle Phase only. | The previously-mentioned "Mayosenju Daibak" is the current ace card of the theme, and bounces 2 cards on the Field upon its Normal or Special Summon; this effect can be used to deal with cards that would be difficult to get rid of, such as "[[El Shaddoll Winda]]", "[[Beelze of the Diabolic Dragons]]", "[[Fire King High Avatar Garunix]]", etc, or to recycle its owner's own cards, such as "[[Fiendish Chain]]", etc. Despite its high Level normally rendering it too difficult to Pendulum Summon, the Pendulum Effect of "Yosenju Shinchu R" raises its Pendulum Scale to 11 in order to facilitate this task. As a Pendulum Card, "Daibak" can boost the ATK of your attacking "Yosenjus" by 300 during the Battle Phase only. | ||
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The Support cards of the Archetype also rely on keeping card advantage, by either returning an opponent's card to the [[Yosen Whirlwind|hand]] when a "Yosenju" monster do so, or by returning a monster to the Deck, [[Dizzying Winds of Yosen Village|instead]]. "[[Yosen Training Grounds]]" can accumulate Counters — as the "Yosenju" monsters are Normal or Special Summoned — in order to give them even more power, by either boosting their ATK, or by fetching or retrieving the cards needed to keep the player up with the game. In order to protect them against anything that would try to frustrate their offensiveness, there is "[[Yosenjus' Secret Move]]", a Counter Trap Card that can negate the activation of any card or effect and destroy that card, provided you control another face-up "Yosenju" card. | The Support cards of the Archetype also rely on keeping card advantage, by either returning an opponent's card to the [[Yosen Whirlwind|hand]] when a "Yosenju" monster do so, or by returning a monster to the Deck, [[Dizzying Winds of Yosen Village|instead]]. "[[Yosen Training Grounds]]" can accumulate Counters — as the "Yosenju" monsters are Normal or Special Summoned — in order to give them even more power, by either boosting their ATK, or by fetching or retrieving the cards needed to keep the player up with the game. In order to protect them against anything that would try to frustrate their offensiveness, there is "[[Yosenjus' Secret Move]]", a Counter Trap Card that can negate the activation of any card or effect and destroy that card, provided you control another face-up "Yosenju" card. | ||
− | + | ===Recommended cards=== | |
− | + | {{Decklist|Recommended cards | |
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− | {{Decklist|Recommended | ||
<!--This is not an exact Decklist. Please do not add multiples or staples.--> | <!--This is not an exact Decklist. Please do not add multiples or staples.--> | ||
|effect monsters = | |effect monsters = | ||
+ | * [[Yosenju Izna]] | ||
* [[Yosenju Kama 1]] | * [[Yosenju Kama 1]] | ||
* [[Yosenju Kama 2]] | * [[Yosenju Kama 2]] | ||
* [[Yosenju Kama 3]] | * [[Yosenju Kama 3]] | ||
+ | * [[Yosenju Kodam]] | ||
* [[Yosenju Magat]] | * [[Yosenju Magat]] | ||
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* [[Yosenju Misak]] | * [[Yosenju Misak]] | ||
* [[Yosenju Oyam]] | * [[Yosenju Oyam]] | ||
− | * [[Yosenju | + | * [[Yosenju Sabu]] |
+ | * [[Yosenju Tsujik]] | ||
* [[Brotherhood of the Fire Fist - Bear]] | * [[Brotherhood of the Fire Fist - Bear]] | ||
+ | * [[Brotherhood of the Fire Fist - Buffalo]] | ||
+ | * [[Gizmek Yata, the Gleaming Vanguard]] | ||
+ | * [[Noble Knight's Shield-Bearer]] | ||
+ | |tuner monsters = | ||
* [[Genex Ally Birdman]] | * [[Genex Ally Birdman]] | ||
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|pendulum monsters = | |pendulum monsters = | ||
* [[Mayosenju Daibak]] | * [[Mayosenju Daibak]] | ||
+ | * [[Mayosenju Hitot]] | ||
* [[Yosenju Shinchu L]] | * [[Yosenju Shinchu L]] | ||
* [[Yosenju Shinchu R]] | * [[Yosenju Shinchu R]] | ||
− | * [[ | + | * [[Dreaming Nemleria]] |
+ | * [[Odd-Eyes Pendulum Dragon]] | ||
+ | * [[Supreme King Gate Infinity]] | ||
+ | |synchro monsters = | ||
+ | * [[Clear Wing Fast Dragon]] | ||
+ | |xyz monsters = | ||
+ | * [[Brotherhood of the Fire Fist - Tiger King]] | ||
+ | * [[Constellar Ptolemy M7]] | ||
* [[Diamond Dire Wolf]] | * [[Diamond Dire Wolf]] | ||
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* [[Lightning Chidori]] | * [[Lightning Chidori]] | ||
− | * [[Brotherhood of the Fire Fist - | + | * [[Tornado Dragon]] |
− | * [[ | + | * [[Number 39: Utopia Beyond]] |
− | *[[ | + | |link monsters = |
− | | | + | * [[Brotherhood of the Fire Fist - Eagle]] |
− | *[[ | + | * [[Fire Fighting Daruma Doll]] |
− | *[[ | + | * [[Greatfly]] |
− | *[[ | + | * [[Hraesvelgr, the Desperate Doom Eagle]] |
− | *[[ | + | * [[Wynn the Wind Charmer, Verdant]] |
− | *[[ | + | |normal spells = |
− | + | * [[Yosenju Oroshi Channeling]] | |
− | |spells = | + | * [[Sweet Dreams, Nemleria]] ''(with "Dreaming Nemleria")'' |
− | + | * [[Terraforming]] | |
+ | * [[Ties of the Brethren]] | ||
+ | |field spells = | ||
+ | * [[Divine Wind of Mist Valley]] | ||
+ | |continuous spells = | ||
* [[Yosen Training Grounds]] | * [[Yosen Training Grounds]] | ||
* [[Yosen Whirlwind]] | * [[Yosen Whirlwind]] | ||
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* [[Fire Formation - Tenki]] | * [[Fire Formation - Tenki]] | ||
− | * [[ | + | * [[Fire Formation - Tensu]] |
− | * [[ | + | * [[Dream Tower of Princess Nemleria]] |
− | |traps = | + | |quick-play spells = |
− | + | * [[Yosenju Wind Worship]] | |
+ | |normal traps = | ||
+ | * [[Yosenjus' Sword Sting]] | ||
+ | * [[Compulsory Evacuation Device]] | ||
+ | * [[Metaverse]] | ||
+ | * [[Trap Trick]] | ||
+ | |counter traps = | ||
* [[Yosenjus' Secret Move]] | * [[Yosenjus' Secret Move]] | ||
+ | |continuous traps = | ||
* [[Dizzying Winds of Yosen Village]] | * [[Dizzying Winds of Yosen Village]] | ||
− | * [[ | + | * [[Fire Formation - Tensen]] |
}} | }} | ||
− | ==Weaknesses== | + | ===Official Decks=== |
+ | {{Decklist|Official Yosenju Tournament Deck (1st Place)<ref>http://ygorganization.com/ocg-06012015-ocg-japan-decklists/</ref> | ||
+ | |effect monsters = | ||
+ | * [[Yosenju Kama 1]] x3 | ||
+ | * [[Yosenju Kama 2]] x3 | ||
+ | * [[Yosenju Kama 3]] x3 | ||
+ | * [[Yosenju Tsujik]] x3 | ||
+ | |pendulum monsters = | ||
+ | * [[Yosenju Shinchu L]] x3 | ||
+ | |xyz monsters = | ||
+ | * [[Abyss Dweller]] | ||
+ | * [[Constellar Pleiades]] | ||
+ | * [[Constellar Ptolemy M7]] | ||
+ | * [[Cyber Dragon Infinity]] | ||
+ | * [[Cyber Dragon Nova]] | ||
+ | * [[Evilswarm Exciton Knight]] | ||
+ | * [[Gagaga Cowboy]] | ||
+ | * [[Lightning Chidori]] | ||
+ | * [[Number 16: Shock Master]] | ||
+ | * [[Number 39: Utopia]] | ||
+ | * [[Number S39: Utopia the Lightning]] | ||
+ | * [[Stellarknight Delteros]] | ||
+ | * [[Tiras, Keeper of Genesis]] | ||
+ | * [[Tellarknight Ptolemaeus]] | ||
+ | |spells = | ||
+ | * [[Dark Hole]] | ||
+ | * [[Fire Formation - Tenki]] x2 | ||
+ | * [[Forbidden Chalice]] x3 | ||
+ | * [[Pot of Duality]] x2 | ||
+ | |traps = | ||
+ | * [[Compulsory Evacuation Device]] x3 | ||
+ | * [[Mirror Force]] x3 | ||
+ | * [[Ring of Destruction]] | ||
+ | * [[Solemn Judgment]] | ||
+ | * [[Solemn Warning]] | ||
+ | * [[Torrential Tribute]] x3 | ||
+ | * [[Vanity's Emptiness]] | ||
+ | * [[Yosenjus' Secret Move]] x3 | ||
+ | }} | ||
+ | {{Decklist|Yosenju Official Tournemnt Side Deck<ref>http://ygorganization.com/ocg-06012015-ocg-japan-decklists/</ref> | ||
+ | |effect monsters = | ||
+ | * [[Archfiend Eccentrick]] x2 | ||
+ | |xyz monsters = | ||
+ | * [[Number 80: Rhapsody in Berserk]] | ||
+ | |spells = | ||
+ | * [[Galaxy Cyclone]] x2 | ||
+ | * [[Mystical Space Typhoon]] x3 | ||
+ | |traps = | ||
+ | * [[Diamond Dust]] x3 | ||
+ | * [[Imperial Iron Wall]] x2 | ||
+ | * [[Lose 1 Turn]] x2 | ||
+ | }} | ||
+ | ===Weaknesses=== | ||
* One of the main drawbacks of a "Yosenju" deck is its susceptibility of having a blank Field, since most of the time, the "Yosenju" monsters will return to the hand. This increases its vulnerability against beatdown Decks that are capable of swarming the Field and attacking with brute force. | * One of the main drawbacks of a "Yosenju" deck is its susceptibility of having a blank Field, since most of the time, the "Yosenju" monsters will return to the hand. This increases its vulnerability against beatdown Decks that are capable of swarming the Field and attacking with brute force. | ||
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* "[[Summon Breaker]]" and "[[Summon Limit]]" can be useful against the successive Normal Summons; "[[Mistake]]" can stop "Fire Formation - Tenki", "Yosenju Kama 3", "Yosenju Oyam" and "Yosen Training Grounds", but "Yosenju Kama 1" can easily bounce them, so these opposing cards may be only a temporary, situational threat. | * "[[Summon Breaker]]" and "[[Summon Limit]]" can be useful against the successive Normal Summons; "[[Mistake]]" can stop "Fire Formation - Tenki", "Yosenju Kama 3", "Yosenju Oyam" and "Yosen Training Grounds", but "Yosenju Kama 1" can easily bounce them, so these opposing cards may be only a temporary, situational threat. | ||
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* "[[Degenerate Circuit]]" can easily banish them when "Yosenju" monsters will return to the hand. | * "[[Degenerate Circuit]]" can easily banish them when "Yosenju" monsters will return to the hand. | ||
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* This Deck usually has 3 copies of "Yosenju Kama 1", "2" and "3", so "[[Chain Destruction]]" may be useful as it can potentially sever the main arsenal of the Deck. | * This Deck usually has 3 copies of "Yosenju Kama 1", "2" and "3", so "[[Chain Destruction]]" may be useful as it can potentially sever the main arsenal of the Deck. | ||
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* "[[Skill Drain]]" is also a good solution, as it simply negates their effects, which means that no card will be searched by "Kama 3" and no card will return to the hand by "Daibak" and "Kama 1". | * "[[Skill Drain]]" is also a good solution, as it simply negates their effects, which means that no card will be searched by "Kama 3" and no card will return to the hand by "Daibak" and "Kama 1". | ||
− | * As the main offensive strategy of a Yosenju | + | * As the main offensive strategy of a "Yosenju" Deck is to return the opponent's monsters back to the hand, cards that are unaffected by card effects are very powerful against them. "[[Number 86: Heroic Champion - Rhongomyniad]]" can achieve this if at least three materials are attached to it. This monster can be summoned easily in "[[Tellarknight]]s". Additionally, "[[Stellarknight Alpha]]" can be equipped to a "Tellarknight" [[Xyz Monster]] for an attack boost and protection from card effects. Anything than can quickly get 2 [[Level]] 4 [[DARK]] monsters on the field can use "[[Evilswarm Thanatos]]", which can make itself unaffected by other monster effects. "[[Monarch]]s" and any tribute-based stun deck can use "[[The Monarchs Awaken]]" and "[[The Monarchs Erupt]]" as well, which can be easily searched with "[[Tenacity of the Monarchs]]." |
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==References== | ==References== | ||
<references /> | <references /> | ||
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{{Archseries navbox}} | {{Archseries navbox}} | ||
{{Archseries navbox (anime)}} | {{Archseries navbox (anime)}} | ||
− | + | {{Archseries navbox (manga)}} | |
+ | {{Archseries navbox (Duel Links)}} | ||
[[Category:TCG and OCG archetypes]] | [[Category:TCG and OCG archetypes]] |
Latest revision as of 13:56, 27 April 2024
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Other names | Spirit Samurai[1][2] | ||||||||||||
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"Yosenju" (
Contents
Lore[edit]
Normally, they confine themselves in deepest depths of stormy mountains training themselves, but once a month each year, they cause a great storm that descends to the lands below. People recognize their power as a natural phenomenon that transcends human understanding.[3]
Design[edit]
Etymology[edit]
The archetype name, "妖仙獣", is composed of 3 Kanji characters. "妖" yō ("strange"; "attractive") refers to magical creatures and practices (such as yōkai, yōsei, yōki, yōjutsu). "仙" sen ("hermit") refers to immortal spirits that train themselves in hidden places for thousands of years to become magical, usually to turn from minion demons into gods. 獣 ("beast") refers to the beast-like appearances of the archetype.
Appearance[edit]
The "Yosenju" monsters are all based off of elements of Japanese mythology and folklore — especially yōkai — with wind-based powers. Several of the members are based on the Kamaitachi. In folklore these were weasel-like creatures that rode on whirlwinds, looking to cut unsuspecting passers-by with sickles and nails. "Yosenju Misak" is specifically based on a similar creature called the "Yama Misaki" – a demonic wind which takes on the shape of a human's severed head riding the air using fallen souls as a wheel. "Yosenju Izna" is specifically based on a nogama (野鎌, "wild sickle") called "muchi" (鞭, "whip"). It is said to be a wind that blows on top of a field as if a whip was flung around, and it is said that when one is struck by it, one would fall ill. The Pendulum Monsters of the archetype lean more into the realm of Shinto symbolism than Folklore. "Shinchu R" and "Shinchu L" represent halves of a Torii Gate, which are used to mark a boundary between the realms of the profane and sacred with "Mayosenju Daibak" representing an enshrined Kami in a state of destructive anger. Interestingly, "Daibak" draws inspiration from both the "Kamaitachi" Yokai and the notion of "Divine Wind" or "Kamikaze". "Mayosenju Daibak" and "Mayosenju Hitot" are specifically based on taibakaze (堤馬風), a mystical wind that is sometimes regarded as a version of Kamaitachi, and ichimokuren (一目連, a.k.a. hitotsume-no-muraji), a Japanese wind god.
Playing style[edit]
The "Yosenju" monsters' primary strategy focus on swarming the field through sequenced Normal Summons; they also can perform Pendulum Summons. They share a Spirit-esque effect that causes them to return themselves to the hand at the end of the turn when Normal or Special Summoned, with the exceptions of "Yosenju Shinchu L" and "Yosenju Shinchu R"; these two last ones focus on protecting the on-Field "Yosenjus" from attacks or card effects as well as on setting up Pendulum Summons. The main strategy of the Archetype is to maintain Field control, by removing the opponent's cards from the Field, such as with the effects of "Mayosenju Daibak", "Yosenju Kama 1", "Yosen Whirlwind" and "Yosenju Misak", while also searching for key cards in order to keep control of the game state, with the effects of "Yosenju Kama 3", "Yosen Training Grounds" and "Yosenju Oyam". The previously-mentioned "Mayosenju Daibak" is the current ace card of the theme, and bounces 2 cards on the Field upon its Normal or Special Summon; this effect can be used to deal with cards that would be difficult to get rid of, such as "El Shaddoll Winda", "Beelze of the Diabolic Dragons", "Fire King High Avatar Garunix", etc, or to recycle its owner's own cards, such as "Fiendish Chain", etc. Despite its high Level normally rendering it too difficult to Pendulum Summon, the Pendulum Effect of "Yosenju Shinchu R" raises its Pendulum Scale to 11 in order to facilitate this task. As a Pendulum Card, "Daibak" can boost the ATK of your attacking "Yosenjus" by 300 during the Battle Phase only. The Support cards of the Archetype also rely on keeping card advantage, by either returning an opponent's card to the hand when a "Yosenju" monster do so, or by returning a monster to the Deck, instead. "Yosen Training Grounds" can accumulate Counters — as the "Yosenju" monsters are Normal or Special Summoned — in order to give them even more power, by either boosting their ATK, or by fetching or retrieving the cards needed to keep the player up with the game. In order to protect them against anything that would try to frustrate their offensiveness, there is "Yosenjus' Secret Move", a Counter Trap Card that can negate the activation of any card or effect and destroy that card, provided you control another face-up "Yosenju" card.
Recommended cards[edit]
Official Decks[edit]
Official Yosenju Tournament Deck (1st Place)
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Yosenju Official Tournemnt Side Deck
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Weaknesses[edit]
- One of the main drawbacks of a "Yosenju" deck is its susceptibility of having a blank Field, since most of the time, the "Yosenju" monsters will return to the hand. This increases its vulnerability against beatdown Decks that are capable of swarming the Field and attacking with brute force.
- "Summon Breaker" and "Summon Limit" can be useful against the successive Normal Summons; "Mistake" can stop "Fire Formation - Tenki", "Yosenju Kama 3", "Yosenju Oyam" and "Yosen Training Grounds", but "Yosenju Kama 1" can easily bounce them, so these opposing cards may be only a temporary, situational threat.
- "Degenerate Circuit" can easily banish them when "Yosenju" monsters will return to the hand.
- This Deck usually has 3 copies of "Yosenju Kama 1", "2" and "3", so "Chain Destruction" may be useful as it can potentially sever the main arsenal of the Deck.
- "Skill Drain" is also a good solution, as it simply negates their effects, which means that no card will be searched by "Kama 3" and no card will return to the hand by "Daibak" and "Kama 1".
- As the main offensive strategy of a "Yosenju" Deck is to return the opponent's monsters back to the hand, cards that are unaffected by card effects are very powerful against them. "Number 86: Heroic Champion - Rhongomyniad" can achieve this if at least three materials are attached to it. This monster can be summoned easily in "Tellarknights". Additionally, "Stellarknight Alpha" can be equipped to a "Tellarknight" Xyz Monster for an attack boost and protection from card effects. Anything than can quickly get 2 Level 4 DARK monsters on the field can use "Evilswarm Thanatos", which can make itself unaffected by other monster effects. "Monarchs" and any tribute-based stun deck can use "The Monarchs Awaken" and "The Monarchs Erupt" as well, which can be easily searched with "Tenacity of the Monarchs."
References[edit]
- ↑ Yu-Gi-Oh! ARC-V episode The Pendulum Swings Both Ways: Part 1" 31: "
- ↑ Yu-Gi-Oh! ARC-V episode The Pendulum Swings Both Ways: Part 2" 32: "
- ↑ The Organization - New Duel Terminal World Lores
- ↑ http://ygorganization.com/ocg-06012015-ocg-japan-decklists/
- ↑ http://ygorganization.com/ocg-06012015-ocg-japan-decklists/