Difference between revisions of "Yu-Gi-Oh! VRAINS - Episode 072"

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{{Infobox/Yu-Gi-Oh!/Episode
 
{{Infobox/Yu-Gi-Oh!/Episode
 
     | season              = 2
 
     | season              = 2
     | image name          = Vrains_EN.png
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     | image name          = Vrains_072.png
 
     | kanji              = 曇りなき極致
 
     | kanji              = 曇りなき極致
 
     | ruby japanese      =  
 
     | ruby japanese      =  
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}}
 
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"'''Clear Perfection'''" is the seventy-second episode of the ''[[Yu-Gi-Oh! VRAINS]]'' anime. It will air in Japan on October 10, 2018.
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"'''Clear Perfection'''" is the seventy-second episode of the ''[[Yu-Gi-Oh! VRAINS]]'' anime. It first aired in Japan on October 10, 2018.
  
 
{{Episode summary|[[Bohman]], who has evolved even further, shows off his new "[[Hydradrive]]" tactics against [[Yusaku Fujiki|Playmaker]]. Playmaker tries to predict Bohman's actions, and also receives some advice about how to deal with him from [[Ai]]. A fierce battle unfolds between the two as they try to outwit one another!}}
 
{{Episode summary|[[Bohman]], who has evolved even further, shows off his new "[[Hydradrive]]" tactics against [[Yusaku Fujiki|Playmaker]]. Playmaker tries to predict Bohman's actions, and also receives some advice about how to deal with him from [[Ai]]. A fierce battle unfolds between the two as they try to outwit one another!}}
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==Featured Duel: Playmaker vs. Bohman==
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[[File:Playmaker VS Bohman 72.png|left|thumb|220x220px|]]
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The Duel is conducted as a [[Speed Duel (VRAINS)|Speed Duel]].
 +
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'''<u>Turn 1: Playmaker</u>'''<br />
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[[Playmaker]] [[activate]]s the [[Spell]] "[[Cynet Mining]]", [[send]]ing a card from his [[hand]] to the [[GY]] to [[Add a card|add]] a [[Level]] 4 or lower [[Cyberse]] [[monster]] from his [[Main Deck|Deck]] to his hand, but Playmaker cannot [[Link Summon]] [[Link Rating|Link]]-3 or higher [[Link Monster]]s for the rest of this [[turn]]. He sends "Dotscaper" to add the Level 4 "[[Cyberse Gadget (anime)|Cyberse Gadget]]" and subsequently [[Normal Summon]] it (1400/300). As "Cyberse Gadget" was Normal Summoned, Playmaker activates its [[effect]], [[target]]ing a Level 2 or lower monster in his GY and [[Special Summon]]ing it in [[Defense Position]], but its effects are [[negate]]d. He targets and Special Summons the Level 1 "[[Dotscaper (anime)|Dotscaper]]" (0/2100). Playmaker [[Link Material|sets]] "Dotscaper" in the [[Link Arrow]]s to Link Summon "[[Linkuriboh (anime)|Linkuriboh]]" (300/↓) to the [[Extra Monster Zone]]. As "Dotscaper" was sent to the GY, Playmaker activates its effect, Special Summoning it (0/2100). Playmaker sets "Cyberse Gadget" and "Linkuriboh" to Link Summon "[[Cyberse Witch (anime)|Cyberse Witch]]" (800/↙↓) to the Extra Monster Zone. As "Cyberse Gadget" was sent from the [[field]] to the GY, Playmaker activates its effect, Special Summoning a "[[Gadget Token (anime)|Gadget Token]]". He Special Summons it (0/0) in Defense Position to a [[zone]] "Cyberse Witch" [[points to]]. As a monster was Special Summoned to a zone "Cyberse Witch" points to, Playmaker activates its effect, [[banish]]ing a Spell from his GY to add a Cyberse [[Ritual Monster]] and "Cynet Ritual" from his Deck to his hand. He banishes "Cynet Mining" to add "Cyberse Magician" and "Cynet Ritual". During the [[Main Phase]], as the first effect of "Cyberse Witch" was activated this turn, Playmaker activates its second effect, targeting a Level 4 or lower Cyberse monster in his GY and Special Summoning it. He targets and Special Summons "Cyberse Gadget" (1400/300).
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Playmaker activates the Ritual Spell "[[Cynet Ritual (anime)|Cynet Ritual]]", [[Ritual Summon]]ing a Cyberse Ritual Monster by [[Tribute|Tributing]] monsters from his hand or field whose total Levels equal or exceed the Level of that Ritual Monster. He Tributes the Level 2 "Gadget Token", the Level 4 "Cyberse Gadget", and the Level 1 "Dotscaper" to Ritual Summon "[[Cyberse Magician (anime)|Cyberse Magician]]" (2500/2000). Playmaker activates the [[Equip Spell]] "[[Grid Rod]]", [[equip]]ping it to "Cyberse Magician". The effects of "Grid Rod" increase the [[ATK]] of the equipped "Cyberse Magician" by 300, also it is unaffected by [[Bohman]]'s card effects, and prevent it from being [[destroy]]ed by [[battle]] or card effects once per turn ("Cyberse Magician": 2500 → 2800 ATK).
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'''<u>Turn 2: Bohman</u>'''<br />
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Bohman Normal Summons "[[Hydradrive Booster]]". Bohman sets "Hydradrive Booster" in the Link Arrows to Link Summon "[[Flow Hydradrive]]" (1000/↓) to the Extra Monster Zone. Bohman activates the Spell "[[Hydradrive Rebuild]]", targeting a "[[Hydradrive]]" monster he controls and destroying it, then if the "Hydradrive" monster that was destroyed by this effect activates its effect in his GY this turn, Bohman Special Summons a "Hydradrive" monster from his GY, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. He targets and destroys "Flow Hydradrive". As "Flow Hydradrive" was destroyed by battle or card effect, Bohman activates its effect, Special Summoning a "[[Hydradrive Token]]" (0/0) in Defense Position. As "Flow Hydradrive" activated its effect from the GY, Bohman Special Summons "Flow Hydradrive" (1000/↓) to the middle [[Main Monster Zone]]. Bohman activates the [[Link Spell]] "[[Judgment Arrows]]" (↖↑↗) at the Spell & Trap Zone the bottom-center Link Arrow of "Flow Hydradrive" points to.  As a "Hydradrive" Link Monster Bohman controls was destroyed by a card effect this turn, Bohman activates the [[Quick-Play Spell]] "[[Hydradrive Defragment]]", targeting a Spell/[[Trap Card]] Playmaker controls and destroying it. He targets and destroys "Grid Rod" ("Cyberse Magician": 2800 → 2500 ATK). As "Grid Rod" was sent to the GY while equipped to a monster, Playmaker activates its effect, making that monster unable to be destroyed battle or card effects this turn.
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Bohman sets a "Hydradrive Token" in the Link Arrows to Link Summon "[[Burn Hydradrive]]" (1000/↓) to a zone "Judgment Arrows" points to. Bohman activates the effect of "Hydradrive Defragment" in his GY, banishing it, then targeting a "Hydradrive" Spell in his GY to add it to his hand. He targets, adds, and subsequently activates "Hydradrive Rebuild", targeting a "[[Hydradrive]]" monster he controls and destroying it, then if the "Hydradrive" monster that was destroyed by this effect activates its effect in his GY this turn, Bohman Special Summons a "Hydradrive" monster from his GY, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. He targets and destroys "Burn Hydradrive". As "Burn Hydradrive" was destroyed by battle or card effect, Bohman activates its effect, Special Summoning a "Hydradrive Token" (0/0) in Defense Position. As "Burn Hydradrive" activated its effect from the GY, Bohman Special Summons "Burn Hydradrive" (1000/↓). Bohman sets a "Hydradrive Token" in the Link Arrows to Link Summon "[[Coolant Hydradrive]]" (1000/↓) to a zone "Judgment Arrows" points to.
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Bohman sets "Flow Hydradrive", "Burn Hydradrive" and "Coolant Hydradrive" to Link Summon "[[Trident Hydradrive Lord]]" (2300/←↓→) to a zone "Judgment Arrows" points to. As "Hydradrive Lord" was Link Summoned, Bohman activates its effect, targeting up to three "Hydradrive" Link Monsters in his GY that was used as materials for its Link Summon, and changing its [[Attribute]] on the field to become the same as those monsters'. He targets the [[WIND]] "Flow Hydradrive", the [[FIRE]] "Burn Hydradrive", and the [[WATER]] "Coolant Hydradrive". The effect of "Hydradrive Lord" negates the effects of monsters with the same Attributes as "Hydradrive Lord" while Playmaker [[control]]s them. Bohman [[Set]]s a card. "Hydradrive Lord" [[attack]]s "Cyberse Magician". If a Link Monster "Judgment Arrows" points to battles, its effect makes that monster's ATK become double its current ATK during [[damage calculation]] only ("Hydradrive Lord": 2300 → 4600 ATK). If "Cyberse Wizard" battles a Link Monster, its effect increases its ATK by 1000 during that damage calculation only ("Cyberse Magician": 2500 → 3500 ATK). The effect of "Cyberse Magician" halves any damage Playmaker takes. The attack continues and "Cyberse Magician" is not destroyed (Playmaker: 4000 → 3450 [[LP]]).
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'''<u>Turn 3: Playmaker</u>'''<br />
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Playmaker [[Draw a card|draws]] "Suspend Wand". Playmaker activates the Equip Spell "[[Resume Mace]]", equipping it to "Cyberse Magician". The effect of "Resume Mace" decreases the ATK of the the equipped "Cyberse Magician" by 800 ("Cyberse Magician": 2500 → 1700 LP). Playmaker activates the Equip Spell "[[Suspend Wand]]", equipping it to "Cyberse Magician". "Cyberse Magician" attacks "Hydradrive Lord". As the equipped "Cyberse Magician" declared an attack, Playmaker activates the effect of "Suspend Wand", this turn, the equipped "Cyberse Magician" cannot be destroyed by battle, and any [[battle damage]] Playmaker takes from that battle is doubled, also the equipped "Cyberse Magician" can make a second attack during each [[Battle Phase]]. During damage calculation, the effects of "Judgment Arrows" and "Cyberse Magician" apply ("Hydradrive Lord": 2300 → 4600 ATK, "Cyberse Magician": 1700 → 2700 ATK). The effect of "Cyberse Magician" halves any damage Playmaker takes. The attack continues and "Cyberse Magician" is not destroyed (Playmaker: 3450 → 1550 LP). "Cyberse Magician" attacks "Hydradrive Lord". During damage calculation, as the equipped "Cyberse Magician" is attacking a monster with higher ATK, Playmaker activates the effect of "Resume Mace", sending it to the GY to double the [[original ATK]] of the monster it was equipped to, until the end of the Battle Phase ("Cyberse Magician": 1700 → 4200 ATK). During damage calculation, the effects of "Judgment Arrows" and "Cyberse Magician" apply ("Hydradrive Lord": 2300 → 4600 ATK, "Cyberse Magician": 4200 → 5200 ATK). As the equipped "Cyberse Magician" is attacking Bohman's monster, Playmaker activates the effect of "Suspend Wand", sending it to the GY to make the monster it was equipped to gain ATK equal to the total battle damage Playmaker took this turn from battles involving the equipped monster, until the end of Bohman's turn ("Cyberse Magician": 5200 → 6000 → 7900 ATK). The attack continues and "Hydradrive Lord" is destroyed (Bohman: 4000 → 700 LP). As Bohman took battle damage, he activates his face-down [[Continuous Trap Card]] "[[Property Flash]]", placing a [[Property Counter]] on it for every 1000 damage he took, then ending the Battle Phase. Bohman took 3300 damage, so he places 3 Property Counters on it ("Property Flash": 0 → 3 Property Counters).
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{{Duelnext|Featured Duel: Playmaker vs. Bohman}}
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==Featured cards==
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The following cards appeared in this episode. Cards in italics debuted here.
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{{Decklist|Yusaku Fujiki/Playmaker
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|effect monsters =
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* [[Cyberse Gadget (anime)|Cyberse Gadget]]
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* [[Dotscaper (anime)|Dotscaper]]
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|ritual monsters =
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* [[Cyberse Magician (anime)|Cyberse Magician]]
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|link monsters =
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* [[Cyberse Witch (anime)|Cyberse Witch]]
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* [[Linkuriboh (anime)|Linkuriboh]]
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|spells =
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* ''[[Cynet Mining]]''
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* [[Cynet Ritual (anime)|Cynet Ritual]]
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* ''[[Grid Rod]]''
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* ''[[Resume Mace]]''
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* ''[[Suspend Wand]]''
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}}
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{{Decklist|Bohman
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|effect monsters =
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* [[Hydradrive Booster]]
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|link monsters =
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* [[Burn Hydradrive]]
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* [[Coolant Hydradrive]]
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* [[Flow Hydradrive]]
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* [[Trident Hydradrive Lord]]
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|spells =
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* ''[[Hydradrive Defragment]]''
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* ''[[Hydradrive Rebuild]]''
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* [[Judgment Arrows]]
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|traps =
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* ''[[Property Flash]]''
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}}
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{{Decklist|Fake Cyberse World
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|link monsters =
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* [[Linkuriboh (anime)|Linkuriboh]]
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}}
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{{Decklist|Cyberse World
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|effect monsters =
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* [[Defcon Bird (anime)|Defcon Bird]]
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}}
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==In other languages==
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{| class="wikitable"
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|-
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! scope="col" | Language
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! scope="col" | Title
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|-
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| {{flag|Germany}} German || Lupenreine Perfektion
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|-
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| {{flag|Brazil}} Portuguese || Perfeição Desanuviada
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|-
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| {{flag|Mexico}} Spanish || Culminación clara
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|}
 +
  
 
{{Yu-Gi-Oh! VRAINS episodes/season 2}}
 
{{Yu-Gi-Oh! VRAINS episodes/season 2}}

Revision as of 11:55, 23 October 2018

Yu-Gi-Oh! VRAINS - Episode 072
Names
Series
Number72
Season2
Staff
Screenplay
Director
Chronology

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"Clear Perfection" is the seventy-second episode of the Yu-Gi-Oh! VRAINS anime. It first aired in Japan on October 10, 2018.

Bohman, who has evolved even further, shows off his new "Hydradrive" tactics against Playmaker. Playmaker tries to predict Bohman's actions, and also receives some advice about how to deal with him from Ai. A fierce battle unfolds between the two as they try to outwit one another!

Featured Duel: Playmaker vs. Bohman

Playmaker VS Bohman 72.png

The Duel is conducted as a Speed Duel.

Turn 1: Playmaker
Playmaker activates the Spell "Cynet Mining", sending a card from his hand to the GY to add a Level 4 or lower Cyberse monster from his Deck to his hand, but Playmaker cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. He sends "Dotscaper" to add the Level 4 "Cyberse Gadget" and subsequently Normal Summon it (1400/300). As "Cyberse Gadget" was Normal Summoned, Playmaker activates its effect, targeting a Level 2 or lower monster in his GY and Special Summoning it in Defense Position, but its effects are negated. He targets and Special Summons the Level 1 "Dotscaper" (0/2100). Playmaker sets "Dotscaper" in the Link Arrows to Link Summon "Linkuriboh" (300/↓) to the Extra Monster Zone. As "Dotscaper" was sent to the GY, Playmaker activates its effect, Special Summoning it (0/2100). Playmaker sets "Cyberse Gadget" and "Linkuriboh" to Link Summon "Cyberse Witch" (800/↙↓) to the Extra Monster Zone. As "Cyberse Gadget" was sent from the field to the GY, Playmaker activates its effect, Special Summoning a "Gadget Token". He Special Summons it (0/0) in Defense Position to a zone "Cyberse Witch" points to. As a monster was Special Summoned to a zone "Cyberse Witch" points to, Playmaker activates its effect, banishing a Spell from his GY to add a Cyberse Ritual Monster and "Cynet Ritual" from his Deck to his hand. He banishes "Cynet Mining" to add "Cyberse Magician" and "Cynet Ritual". During the Main Phase, as the first effect of "Cyberse Witch" was activated this turn, Playmaker activates its second effect, targeting a Level 4 or lower Cyberse monster in his GY and Special Summoning it. He targets and Special Summons "Cyberse Gadget" (1400/300).

Playmaker activates the Ritual Spell "Cynet Ritual", Ritual Summoning a Cyberse Ritual Monster by Tributing monsters from his hand or field whose total Levels equal or exceed the Level of that Ritual Monster. He Tributes the Level 2 "Gadget Token", the Level 4 "Cyberse Gadget", and the Level 1 "Dotscaper" to Ritual Summon "Cyberse Magician" (2500/2000). Playmaker activates the Equip Spell "Grid Rod", equipping it to "Cyberse Magician". The effects of "Grid Rod" increase the ATK of the equipped "Cyberse Magician" by 300, also it is unaffected by Bohman's card effects, and prevent it from being destroyed by battle or card effects once per turn ("Cyberse Magician": 2500 → 2800 ATK).

Turn 2: Bohman
Bohman Normal Summons "Hydradrive Booster". Bohman sets "Hydradrive Booster" in the Link Arrows to Link Summon "Flow Hydradrive" (1000/↓) to the Extra Monster Zone. Bohman activates the Spell "Hydradrive Rebuild", targeting a "Hydradrive" monster he controls and destroying it, then if the "Hydradrive" monster that was destroyed by this effect activates its effect in his GY this turn, Bohman Special Summons a "Hydradrive" monster from his GY, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. He targets and destroys "Flow Hydradrive". As "Flow Hydradrive" was destroyed by battle or card effect, Bohman activates its effect, Special Summoning a "Hydradrive Token" (0/0) in Defense Position. As "Flow Hydradrive" activated its effect from the GY, Bohman Special Summons "Flow Hydradrive" (1000/↓) to the middle Main Monster Zone. Bohman activates the Link Spell "Judgment Arrows" (↖↑↗) at the Spell & Trap Zone the bottom-center Link Arrow of "Flow Hydradrive" points to. As a "Hydradrive" Link Monster Bohman controls was destroyed by a card effect this turn, Bohman activates the Quick-Play Spell "Hydradrive Defragment", targeting a Spell/Trap Card Playmaker controls and destroying it. He targets and destroys "Grid Rod" ("Cyberse Magician": 2800 → 2500 ATK). As "Grid Rod" was sent to the GY while equipped to a monster, Playmaker activates its effect, making that monster unable to be destroyed battle or card effects this turn.

Bohman sets a "Hydradrive Token" in the Link Arrows to Link Summon "Burn Hydradrive" (1000/↓) to a zone "Judgment Arrows" points to. Bohman activates the effect of "Hydradrive Defragment" in his GY, banishing it, then targeting a "Hydradrive" Spell in his GY to add it to his hand. He targets, adds, and subsequently activates "Hydradrive Rebuild", targeting a "Hydradrive" monster he controls and destroying it, then if the "Hydradrive" monster that was destroyed by this effect activates its effect in his GY this turn, Bohman Special Summons a "Hydradrive" monster from his GY, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. He targets and destroys "Burn Hydradrive". As "Burn Hydradrive" was destroyed by battle or card effect, Bohman activates its effect, Special Summoning a "Hydradrive Token" (0/0) in Defense Position. As "Burn Hydradrive" activated its effect from the GY, Bohman Special Summons "Burn Hydradrive" (1000/↓). Bohman sets a "Hydradrive Token" in the Link Arrows to Link Summon "Coolant Hydradrive" (1000/↓) to a zone "Judgment Arrows" points to.

Bohman sets "Flow Hydradrive", "Burn Hydradrive" and "Coolant Hydradrive" to Link Summon "Trident Hydradrive Lord" (2300/←↓→) to a zone "Judgment Arrows" points to. As "Hydradrive Lord" was Link Summoned, Bohman activates its effect, targeting up to three "Hydradrive" Link Monsters in his GY that was used as materials for its Link Summon, and changing its Attribute on the field to become the same as those monsters'. He targets the WIND "Flow Hydradrive", the FIRE "Burn Hydradrive", and the WATER "Coolant Hydradrive". The effect of "Hydradrive Lord" negates the effects of monsters with the same Attributes as "Hydradrive Lord" while Playmaker controls them. Bohman Sets a card. "Hydradrive Lord" attacks "Cyberse Magician". If a Link Monster "Judgment Arrows" points to battles, its effect makes that monster's ATK become double its current ATK during damage calculation only ("Hydradrive Lord": 2300 → 4600 ATK). If "Cyberse Wizard" battles a Link Monster, its effect increases its ATK by 1000 during that damage calculation only ("Cyberse Magician": 2500 → 3500 ATK). The effect of "Cyberse Magician" halves any damage Playmaker takes. The attack continues and "Cyberse Magician" is not destroyed (Playmaker: 4000 → 3450 LP).

Turn 3: Playmaker
Playmaker draws "Suspend Wand". Playmaker activates the Equip Spell "Resume Mace", equipping it to "Cyberse Magician". The effect of "Resume Mace" decreases the ATK of the the equipped "Cyberse Magician" by 800 ("Cyberse Magician": 2500 → 1700 LP). Playmaker activates the Equip Spell "Suspend Wand", equipping it to "Cyberse Magician". "Cyberse Magician" attacks "Hydradrive Lord". As the equipped "Cyberse Magician" declared an attack, Playmaker activates the effect of "Suspend Wand", this turn, the equipped "Cyberse Magician" cannot be destroyed by battle, and any battle damage Playmaker takes from that battle is doubled, also the equipped "Cyberse Magician" can make a second attack during each Battle Phase. During damage calculation, the effects of "Judgment Arrows" and "Cyberse Magician" apply ("Hydradrive Lord": 2300 → 4600 ATK, "Cyberse Magician": 1700 → 2700 ATK). The effect of "Cyberse Magician" halves any damage Playmaker takes. The attack continues and "Cyberse Magician" is not destroyed (Playmaker: 3450 → 1550 LP). "Cyberse Magician" attacks "Hydradrive Lord". During damage calculation, as the equipped "Cyberse Magician" is attacking a monster with higher ATK, Playmaker activates the effect of "Resume Mace", sending it to the GY to double the original ATK of the monster it was equipped to, until the end of the Battle Phase ("Cyberse Magician": 1700 → 4200 ATK). During damage calculation, the effects of "Judgment Arrows" and "Cyberse Magician" apply ("Hydradrive Lord": 2300 → 4600 ATK, "Cyberse Magician": 4200 → 5200 ATK). As the equipped "Cyberse Magician" is attacking Bohman's monster, Playmaker activates the effect of "Suspend Wand", sending it to the GY to make the monster it was equipped to gain ATK equal to the total battle damage Playmaker took this turn from battles involving the equipped monster, until the end of Bohman's turn ("Cyberse Magician": 5200 → 6000 → 7900 ATK). The attack continues and "Hydradrive Lord" is destroyed (Bohman: 4000 → 700 LP). As Bohman took battle damage, he activates his face-down Continuous Trap Card "Property Flash", placing a Property Counter on it for every 1000 damage he took, then ending the Battle Phase. Bohman took 3300 damage, so he places 3 Property Counters on it ("Property Flash": 0 → 3 Property Counters).

Duel continues in the next episode.

Featured cards

The following cards appeared in this episode. Cards in italics debuted here.

Fake Cyberse World

In other languages

Language Title
Germany German Lupenreine Perfektion
Brazil Portuguese Perfeição Desanuviada
Mexico Spanish Culminación clara