Difference between revisions of "Yu-Gi-Oh! VRAINS - Episode 072"

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{{Infobox/Yu-Gi-Oh!/Episode
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{{Infobox episode
    | season             = 2
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| image             = Vrains_072.png
    | image name          = Vrains_072.png
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| caption            = "[[Cyberse Magician (anime)|Cyberse Magician]]" dual-wields "[[Resume Mace]]" and "[[Suspend Wand]]".
    | kanji              = 曇りなき極致
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| en_name            = Strategy Shift
    | ruby japanese      =  
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| ja_name            = {{Ruby|曇|くも}}りなき{{Ruby|極|きょく}}{{Ruby|致|ち}}
    | romaji              = Kumorinaki Kyokuchi
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| romaji_name        = Kumorinaki Kyokuchi
    | japanese translated = Clear Perfection
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| ja_trans_name      = Clear Perfection
    | english             =  
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| series             = Yu-Gi-Oh! VRAINS
    | japanese air date  = October 10, 2018
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| number            = 72
    | english air date    =  
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| season            = 2
    | japanese opening    = [[go forward]]
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| japanese opening    = go forward
    | english opening    =
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| japanese ending    = glory
    | japanese ending    = [[glory]]
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| en_theme            = Yu-Gi-Oh! VRAINS Main Theme
    | english ending      =  
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| screenwriter       = [[Shin Yoshida]]
    | screenwriter       = [[Shin Yoshida]]
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| director           = [[Ryūta Yamamoto]]
    | director           = [[Ryuta Yamamoto]]
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| storyboard_artist  = [[Masahiro Takada]]
    | storyboard artist  = [[Masahiro Takada]]
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| animation_director = [[Gill Bo No]]
    | animation director  = [[Gill Bo No]]
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| ja_air_date        = October 10, 2018
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| en_air_date        = April 12, 2020
 
}}
 
}}
  
"'''Clear Perfection'''" is the seventy-second episode of the ''[[Yu-Gi-Oh! VRAINS]]'' anime. It first aired in Japan on October 10, 2018.
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"'''Strategy Shift'''", known as "'''Clear Perfection'''" in the Japanese version, is the seventy-second episode of the ''[[Yu-Gi-Oh! VRAINS]]'' anime. It first aired in Japan on October 10, 2018, and aired in Canada on April 12, 2020.
  
 
{{Episode summary|[[Bohman]], who has evolved even further, shows off his new "[[Hydradrive]]" tactics against [[Yusaku Fujiki|Playmaker]]. Playmaker tries to predict Bohman's actions, and also receives some advice about how to deal with him from [[Ai]]. A fierce battle unfolds between the two as they try to outwit one another!}}
 
{{Episode summary|[[Bohman]], who has evolved even further, shows off his new "[[Hydradrive]]" tactics against [[Yusaku Fujiki|Playmaker]]. Playmaker tries to predict Bohman's actions, and also receives some advice about how to deal with him from [[Ai]]. A fierce battle unfolds between the two as they try to outwit one another!}}
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==Summary==
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[[File:The_fake_Ignis_Tower_is_engulfed_by_a_roiling_Data_Storm.png|thumb|left|250px|The fake Ignis Tower is engulfed by a roiling [[Data Storm]].]]
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[[Cal Kolter|Kolter]] watches [[Yusaku Fujiki|Playmaker]] and [[Theodore Hamilton|Soulburner]] on his monitors in [[Café Nom]] and notes that they've split up (in the dub, he implies that Soulburner will Duel [[Lightning]]). He urges both Yusaku and Theodore not to let them get away. In the network, [[Bohman]] suggests to Playmaker that they compete to see who goes first or second before they Duel (in the dub, he offers to let Playmaker go first). [[Ai]] isn't having it, telling Bohman that he's going first since they know his Deck is better when going second. Bohman comments that he sees, but admits that while he'd like to agree it wouldn't be true competition. He bids Playmaker follow him, and takes off on his [[Duel Board]]. Ai yelps that Bohman fled and he tells Playmaker to pursue him. Playmaker reminds Ai that he knows and does so. They crash through a barrier and back into [[Windy's Cyberse]]. Playmaker reflects that they just passed through this Cyberse as he watches it burn, and the false "[[Linkuriboh (character)|Linkuriboh]]" below them hops through the flames before succumbing and fizzling away. Ai cries out in horror at the sight of the Ignis Tower at the center of Windy's Cyberse, now surrounded by a roiling [[Data Storm]]. Playmaker reminds Ai that this world is fake and tells him to calm down, and Ai protests that he knows, and as the shoddy buildings explode beneath them he points out that this happened to [[Cyberse (world)|his homeworld]] after he left it.
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<div style="float:right">[[File:Bohman_and_Playmaker_race_around_the_Ignis_Tower.png|thumb|250px|[[Bohman]] and [[Playmaker]] race around the Ignis Tower to determine who chooses who goes first.]]</div>
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Bohman tells Ai that it was actually much worse, and he knows because he destroyed the Cyberse with his own hands, smiling as he declares that he reduced it to dust without mercy. Ai rudely snarls at Bohman, and Bohman reflects that he remembers the cries of the [[Cyberse]] monsters as they burned, recalling using the [[Paradox Hydradrive Atlas|massive monster]] to lay waste to the Cyberse (in the dub, Bohman also seems to revel in the destruction he caused to taunt Ai). Ai clenches his fists and he furiously snarls that he won't forgive Bohman, and Playmaker urges Ai not to let Bohman provoke him, as he's trying to make them lose their cool; the competition has already begun. Ai protests that he knows, but is Bohman the kind of guy who would do this? Playmaker merely replies that Bohman may simply have evolved as quickly as he'd claimed. Bohman then suggests that whoever passes the Tower first will get to decide who goes first and second, and Playmaker agrees. They accelerate forwards, weaving towards the Ignis Tower as the front of [[Earth (character)|Earth's]] Tower explodes into rubble and both Playmaker and Bohman, the latter with a wild smile, dodge the stone debris. Ai is surprised that Bohman is that good at riding his Duel Board, and as they bank sharply he warns Playmaker to be careful of the strong Data Storm blowing around the Tower and it'll be over if he gets caught (in the dub, he outright warns Playmaker that they could lose their lives). Playmaker agrees that it seems so, recalling that it's like when they fought [[Roken Kogami|Varis]] around the [[Tower of Hanoi]]. Ai admits that back then he'd never have thought that the Ignis would fight one another, but it seems that he fought for this to happen now. Playmaker tells Ai that they'll have to change the future if he doesn't like it, and Ai asks if the future will really change. Playmaker replies that it doesn't - they change the future, by defeating Bohman. Ai is shocked by Playmaker's words, but gets determined and agrees to beat Bohman together, prompting Playmaker to give Ai a rare smile (in the dub, Playmaker encourages Ai to simply see it as another challenge, and Ai agrees). The cable holding up Earth's Tower suddenly burns through and snaps, and Ai cries Playmaker's name as the Tower crashes to the ground and explodes. Kolter cries Yusaku's name and is relieved to see Bohman and Playmaker emerge from the smoke, telling Yusaku that he's counting on him (in the dub, he notes that Bohman's still in the lead). Playmaker and Bohman finally reach the Ignis Tower, and they curve around it neck-and-neck...and Bohman noses just in front of Playmaker. Bohman turns to them and declares that he won, and he'll choose to go second. Ai snaps that Bohman's a punk (in the dub, he sarcastically comments "Shocker!"), and Bohman ignores him and he calls "Let's go Playmaker!" They both cry "Speed Duel!"
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[[File:Ai_reminds_Playmaker_about_the_dangers_of_Judgment_Arrows.png|thumb|left|250px|[[Ai]] reminds Playmaker about the dangers of "[[Judgment Arrows]]".]]
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Playmaker declares his turn, and Ai asks what he'll do, as Bohman can double the [[ATK]] of his [[Link Monster]]s using "[[Judgment Arrows]]" and will crush Playmaker instantly should he end his turn recklessly. Playmaker agrees, and he decides to create a formation to survive Bohman's attack this turn. He activates a [[Spell Card]], "[[Cynet Mining (anime)|Cynet Mining]]", discarding a card to add a [[Level 4 Monster Cards|Level 4]] or lower Cyberse monster from his Deck to his hand. He sends "Dotscaper" to the [[Graveyard]], and adds "[[Cyberse Gadget (anime)|Cyberse Gadget]]" to his hand, which he promptly Summons. He activates its effect, [[Special Summon]]ing a [[Level 2 Monster Cards|Level 2]] or lower monster from his [[Graveyard]] in [[Defense Position]] with its effects negated, and he revives "Dotscaper". Then Playmaker [[Summon chants in Yu-Gi-Oh! VRAINS|chants]] "Appear! The circuit that leads to the future!" and declares that the Summoning condition is one [[Level 1 Monster Cards|Level 1 monster]], [[Link Material|setting]] "Dotscaper" to [[Link Summon]] the [[Link 1 Monster Cards|Link 1]] "[[Linkuriboh (anime)|Linkuriboh]]". Then he activates the effect of "Dotscaper" as it was sent to the Graveyard, Special Summoning it, and he chants again "Appear! The circuit that leads to the future!" He declares that the Summoning conditions are two Cyberse monsters, and he sets "Cyberse Gadget" and "Linkuriboh" in the [[Link Arrow]]s to Link Summon the [[Link 2 Monster Cards|Link-2]] "[[Cyberse Witch (anime)|Cyberse Witch]]".
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[[File:Playmaker_equips_Cyberse_Magician_with_Grid_Rod.png|thumb|250px|Playmaker equips "[[Cyberse Magician (anime)|Cyberse Magician]]" with "[[Grid Rod (anime)|Grid Rod]]".]]
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Playmaker then activates the effect of "Cyberse Gadget" as it was sent from the field to the Graveyard, Special Summoning a "[[Gadget Token (anime)|Gadget Token]]". The he activates the effect of "Cyberse Witch" as a monster was Special Summoned to a zone that it points to, [[banish]]ing a Spell from his Graveyard to add a Cyberse [[Ritual Monster]] and "[[Cynet Ritual (anime)|Cynet Ritual]]" from his Deck to his hand. He banishes "Cynet Mining", and then adds "[[Cyberse Magician (anime)|Cyberse Magician]]" and "Cynet Ritual" to his hand. Then the effect of "Cyberse Witch" allows Playmaker to Special Summon a Level 4 or lower Cyberse monster from his Graveyard, and he revives "Cyberse Gadget". Playmaker then activates the [[Ritual Spell Card]] "Cynet Ritual", [[Tribute|Tributing]] the Level 2 "Gadget Token", Level 4 "Cyberse Gadget" and Level 1 "Dotscaper", [[Ritual Summon]]ing "Cyberse Magician". He equips it with the [[Equip Spell Card]] "[[Grid Rod (anime)|Grid Rod]]", increasing its ATK by 300 and preventing it from being affected by Bohman's card effects, and "Cyberse Magician's" staff is replaced by a mystical rod as he rises to 2800 ATK. Ai cheers and he praises Playmaker's move as perfect, and Playmaker ends his turn. Behind them, [[Harlin]] muses that he sees; Playmaker brought out "Cyberse Magician" on his first turn to halve any damage he'd take and strengthen his defenses (in the dub, Harlin is shocked that Playmaker was able to do so on his first turn and does not mention its effect). Bohman notes that "Cyberse Magician" has 2800 ATK, so Playmaker is using him and "Grid Rod" to stop his attacks, but will it be enough to survive them? (In the dub, he comments that the plan might have been enough to stop him before, but not now).
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[[File:Bohman_swiftly_assembles_three_Hydradrive_Link_Monsters.png|thumb|left|250px|Bohman swiftly assembles three "[[Hydradrive]]" [[Link Monster]]s.]]
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He tells Playmaker to witness how he's evolved, and he declares his turn and draws, then Summons "[[Hydradrive Booster]]". He chants "Appear! The circuit that connects to the truth!" and sets "Booster", Link Summoning the Link-1 "[[Flow Hydradrive]]". He activates the Spell Card, "[[Hydradrive Rebuild]]", destroying a "[[Hydradrive]]" monster he controls. "Flow Hydradrive" is destroyed, much to Ai's surprise, but Playmaker recalls that the effect of "Flow Hydradrive" will allow Bohman to Special Summon a [[Token monster]]. Bohman Special Summons the "[[Hydradrive Token]]" in [[Defense Position]], and Ai asks why Bohman went to the trouble of Summoning the Token. Bohman then adds that the effect of "Hydradrive Rebuild" will allow him to Special Summon a "Hydradrive" from his Graveyard with its effects negated if he activated the effect of the destroyed "Hydradrive" in the Graveyard this turn. He resurrects "Flow Hydradrive", and Playmaker deduces that Bohman destroyed his own "Hydradrive" in order to move his Link Monster to the Main Monster Zone. Bohman smiles and he confirms that he did, activating the [[Link Spell Card]] "Judgment Arrows" and chanting "Appear! The three arrows that judge the world!" Ai declares that there's Bohman's Link Spell, which will double the ATK of a monster it points to (in the dub, he also points out that "Cyberse Magician" would still be stronger). Bohman then activates a [[Quick-Play Spell Card]], "[[Hydradrive Defragment]]" as an effect destroyed one of his "Hydradrive" monsters this turn, allowing him to destroy one Spell or [[Trap Card]] his opponent controls. He chooses to destroy "Grid Rod", which explodes in "Cyberse Magician's" hand, reducing him back to 2500 ATK. Ai states that even if Bohman doubles the ATK of "Flow Hydradrive", "Cyberse Magician" will still have more ATK. Bohman admits that's true, but it's not enough to stop him now (in the dub, he asks if they thought he was done). He chants "Appear! The circuit that connects to the truth!" and explains that the Summoning condition is one "Hydradrive", setting the "Hydradrive Token" to Link Summon the Link-1 "[[Burn Hydradrive]]". Then he activates the effect of "Hydradrive Defragment" from his Graveyard, banishing it to add a "Hydradrive" Spell Card from his Graveyard to his hand, and he takes back "Hydradrive Rebuild". Ai muses that Bohman retrieved his card that destroys his own monster again, and he realizes what that means. Bohman activates "Hydradrive Rebuild" again, this time destroying "Burn Hydradrive", which activates its effect to Special Summon a "Hydradrive Token", and then the effect of "Hydradrive Rebuild" resurrects "Burn Hydradrive". Bohman chants "Appear! The circuit that connects the truth!" and declares that the Summoning condition is one "Hydradrive" monster, setting the "Hydradrive Token" to Link Summon the Link-1 "[[Coolant Hydradrive]]". Noting Bohman's three Link-1 monsters, Playmaker muses that a [[Link 3 Monster Cards|Link-3]] monster is coming, and once again Bohman chants "Appear! The circuit that connects the truth!" He declares that the Summoning conditions are three "Hydradrive" Link Monsters, and he sets "Burn", "Flow" and "Coolant Hydradrive", chanting "Link Summon! Come out, the cursed conqueror! Link-3 [[Trident Hydradrive Lord]]!"
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[[File:The_attack_of_Trident_Hydradrive_Lord_approaches_Cyberse_Magician.png|thumb|250px|The attack of "[[Trident Hydradrive Lord]]" approaches "Cyberse Magician".]]
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Ai declares that a Link-3 "Hydradrive" has arrived (in the dub he yelps that it almost beat them last time), and Bohman activates the effect of "Trident Hydradrive Lord" as it was Link Summoned, allowing it to take on the [[Attribute]]s of the "Hydradrive" monsters used to Summon it and negate the effects of Playmaker's monsters with those same Attributes. "Trident Hydradrive Lord" spins its staff and projects the green, blue and red energy serpents from it as Playmaker reflects that "Trident Hydradrive Lord" is now [[WIND]], [[WATER]] and [[FIRE]]. Ai pops up and points out that "Cyberse Magician" is [[DARK]] and its effects won't be negated, but Bohman reminds Ai that he has "Judgment Arrows" and will be able to increase the ATK of "Hydradrive Lord" past that of "Cyberse Magician". Playmaker grits his teeth and Ai yelps that this is bad. Bohman [[Set]]s a card and then he orders "Trident Hydradrive Lord" to attack "Cyberse Magician". The effect of "Judgment Arrows" activates, doubling the ATK of "Trident Hydradrive Lord" to 4600. Playmaker activates the effect of "Cyberse Magician" in response as it is battling a Link Monster, increasing its ATK by 1000 to 3500. Bohmam comments that the ATK boost is futile, but Playmaker activates the effect of "Grid Rod" from his Graveyard as it was sent there this turn, preventing the equipped monster from being destroyed by battle or card effects. In addition, the "[[Attack and effect names in Yu-Gi-Oh! VRAINS|Cyberse Architect]]" effect of "Cyberse Magician" will halve the damage he takes, and "Cyberse Magician" lowers his visor and blasts out the red beam of energy, blunting the arc of energy approaching it before it hits and reduces Playmaker to 3450 [[LP]]. Bohman ends his turn and he notes that Playmaker managed to survive this turn, but wonders if he can survive his next attack (in the dub, he also points out that Playmaker used almost all of his cards to do so). Ai curses, but he vows that he won't give up until he takes revenge for his homeland and he tells Playmaker to go.
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[[File:Ai_urges_Playmaker_to_end_the_Duel.png|thumb|left|250px|Ai urges Playmaker to end the Duel, claiming something inside him is telling him so.]]
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Playmaker declares his turn and draws another Equip Spell, "[[Suspend Wand]]". Ai takes note of the card, and Playmaker adds it to his hand and activate another, "[[Resume Mace]]", which he equips to "Cyberse Magician", replacing its staff and causing it to lose 800 ATK, resulting in 1700. Harlin is surprised that Playmaker would reduce his own ATK, but Playmaker reveals that he can send "Resume Mace" to the Graveyard to double the original ATK of the equipped monster. Bohman muses that he sees that this is how Playmaker will destroy his "Trident Hydradrive Lord". Playmaker tells Bohman that he's coming, but Ai tells him to wait and points out that they have one more card in their hand and he tells him to use it. Playmaker looks at his last card, "Suspend Wand" (in the dub, he tells Ai that they don't need to use it now) and Ai tells Playmaker to end it now, he hates to admit it, but Bohman's a lot stronger now and a chance to defeat him won't come easily. Playmaker asks Ai in concern what's wrong, and Ai states that something inside him is saying that Bohman has to be defeated right now. Playmaker asks what's inside Ai, and Ai admits that he isn't sure, but he sometimes feels it during a Duel (in the dub, Ai simply says his gut is telling him to do it, rather than be unsure of what is telling him so). He begs Playmaker to do it, and Playmaker agrees. He equips "Cyberse Magician" with the Equip Spell "Suspend Wand", which "Cyberse Magician" takes in its other hand. Bohman is surprised at the new Equip Spell, and Playmaker orders "Cyberse Magician" to attack "Trident Hydradrive Lord". The effect of "Suspend Wand" then activates, and Bohman is surprised that Playmaker is using the effect of the new Equip Spell rather than that of "Resume Mace". Playmaker explains that the equipped monster can't be destroyed by battle when it attacks, and the damage he takes is doubled. Harlin cries "What?!" in utter shock, but Bohman just immediately reminds Playmaker that the effect of "Judgment Arrows" doubles the ATK of "Trident Hydradrive Lord" again, and Playmaker likewise reminds him of the effect of "Cyberse Magician", which gains 1000 ATK, putting it at 2700 as it blasts a spiral of green energy from "Suspend Wand" at "Trident Hydradrive Lord", which retaliates with its rainbow energy arc. The attacks explode on contact, blasting Playmaker backwards. Harlin is shocked that Playmaker would double his own damage, and Ai calculates that 1900 x 2 is 3800, so if this gets through Playmaker would lose, but the effect of "Cyberse Magician" halves the damage and resulted in only 1900 damage, neither less or more, reducing Playmaker to 1550 LP. Playmaker adds that the effect of "Suspend Wand" will allow "Cyberse Magician" to attack again, much to Bohman and Harlin's shock. "Cyberse Magician" charges forwards, and this time Playmaker activates the effect of "Resume Mace" as the ATK of the equipped monster is lower than that of the monster it is battling, sending it to the Graveyard to double the original ATK of "Cyberse Magician". "Cyberse Magician" dispels "Resume Mace" and rises to 5000 ATK, and Bohman once again declares the effect of "Judgment Arrows", doubling the ATK of "Trident Hydradrive Lord". Again, the effect of "Cyberse Magician" activates, increasing its ATK by 1000, to 6000, and Bohman growls in frustration.
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[[File:Powered-up_by_Playmaker's_combo_Cyberse_Magician_launches_its_attack.png|thumb|250px|Powered-up by Playmaker's combo, "Cyberse Magician" launches its attack.]]
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Then Playmaker activates the effect of "Suspend Wand", sending it to the Graveyard to have "Cyberse Magician" gain ATK equal to the battle damage he took this turn. "Cyberse Magician" dispels "Suspend Wand" as well, increasing to 7900 ATK. Harlin gasps the ATK value, and Bohman realizes that this is the combo that Playmaker was going for; he could have destroyed "Trident Hydradrive Lord" just with "Resume Mace", but instead he's going for broke. He asks why, why did Playmaker do that, but then he sees Ai's expression of fury, and he realizes that it was Ai's suggestion. Ai orders "Cyberse Magician" to go (adding that it was the right suggestion in the dub), and Playmaker declares the "Cyber Magic Attack" of "Cyberse Magician", who re-materializes his staff and launches a massive black-blue magic surge at "Trident Hydradrive Lord", disintegrating it and reducing Bohman to 700 LP. Harlin gasps that this is bad, since Playmaker can still attack with "Cyberse Witch" and Bohman will lose if he takes that attack. Ai tells Playmaker to go and defeat Bohman this turn, but Bohman replies that he can't let that attack get through. He activates a [[Continuous Trap Card]], "[[Property Flash]]", placing a [[Property Counter]] on it for every 1000 damage he took and then ending the [[Battle Phase]]. Playmaker and Ai gasp "What?!" in shock, and Ai realizes that this means that they can't end Bohman. Bohman observes that the last attack was unlike Playmaker and he claims that the Dark Ignis misled him (in the dub, he claims they wasted their chance to win). He asks Ai why he's so impatient, and Ai protests that he isn't, but a voice inside him told him that Bohman needed to be defeated. Bohman is intrigued by the prospect, but then he realizes what Lightning was talking about; what Ai has and Bohman doesn't has led him to dig his own grave. Ai repeats Bohman's words, and Bohman confirms that he is talking about instinct, much to Playmaker's shock. "Instinct?" Ai asks (in the dub, he initially thinks he's being told that he stinks), and Bohman states that just as Lightning said, Ai may truly be a special A.I.
  
 
==Featured Duel: Playmaker vs. Bohman==
 
==Featured Duel: Playmaker vs. Bohman==
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'''<u>Turn 1: Playmaker</u>'''<br />
 
'''<u>Turn 1: Playmaker</u>'''<br />
[[Playmaker]] [[activate]]s the [[Spell Card]] "[[Cynet Mining]]", [[send]]ing a card from his [[hand]] to the [[GY]] to [[Add a card|add]] a [[Level]] 4 or lower [[Cyberse]] [[monster]] from his [[Main Deck|Deck]] to his hand, but Playmaker cannot [[Link Summon]] [[Link Rating|Link]]-3 or higher [[Link Monster]]s for the rest of this [[turn]]. He sends "Dotscaper" to add the Level 4 "[[Cyberse Gadget (anime)|Cyberse Gadget]]" and subsequently [[Normal Summon]] it (1400/300). As "Cyberse Gadget" was Normal Summoned, Playmaker activates its [[effect]], [[target]]ing a Level 2 or lower monster in his GY and [[Special Summon]]ing it in [[Defense Position]], but its effects are [[negate]]d. He targets and Special Summons the Level 1 "[[Dotscaper (anime)|Dotscaper]]" (0/2100). Playmaker [[Link Material|sets]] "Dotscaper" in the [[Link Arrow]]s to Link Summon "[[Linkuriboh (anime)|Linkuriboh]]" (300/↓) to the [[Extra Monster Zone]]. As "Dotscaper" was sent to the GY, Playmaker activates its effect, Special Summoning it (0/2100). Playmaker sets "Cyberse Gadget" and "Linkuriboh" to Link Summon "[[Cyberse Witch (anime)|Cyberse Witch]]" (800/↙↓) to the Extra Monster Zone. As "Cyberse Gadget" was sent from the [[field]] to the GY, Playmaker activates its effect, Special Summoning a "[[Gadget Token (anime)|Gadget Token]]". He Special Summons it (0/0) in Defense Position to a [[zone]] "Cyberse Witch" [[points to]]. As a monster was Special Summoned to a zone "Cyberse Witch" points to, Playmaker activates its effect, [[banish]]ing a Spell Card from his GY to add a Cyberse [[Ritual Monster]] and "Cynet Ritual" from his Deck to his hand. He banishes "Cynet Mining" to add "Cyberse Magician" and "Cynet Ritual". During the [[Main Phase]], as the first effect of "Cyberse Witch" was activated this turn, Playmaker activates its second effect, targeting a Level 4 or lower Cyberse monster in his GY and Special Summoning it. He targets and Special Summons "Cyberse Gadget" (1400/300).
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[[Yusaku Fujiki|Playmaker]] [[activate]]s the [[Spell]] "[[Cynet Mining (anime)|Cynet Mining]]", [[send]]ing a card from his [[hand]] to the [[Graveyard|GY]] to [[Add a card|add]] a [[Level]] 4 or lower [[Cyberse]] [[Monster Card|monster]] from his [[Main Deck|Deck]] to his hand, but Playmaker cannot [[Link Summon]] [[Link Rating|Link]]-3 or higher [[Link Monster]]s for the rest of this [[turn]]. He sends "Dotscaper" to add the Level 4 "[[Cyberse Gadget (anime)|Cyberse Gadget]]" and subsequently [[Normal Summon]] it (1400/300). As "Cyberse Gadget" was Normal Summoned, Playmaker activates its [[effect]], [[target]]ing a Level 2 or lower monster in his GY and [[Special Summon]]ing it in [[Defense Position]], but its effects are [[negate]]d. He targets and Special Summons the Level 1 "[[Dotscaper (anime)|Dotscaper]]" (0/2100). Playmaker [[Link Material|sets]] "Dotscaper" in the [[Link Arrow]]s to Link Summon "[[Linkuriboh (anime)|Linkuriboh]]" (300/↓) to the [[Extra Monster Zone]]. As "Dotscaper" was sent to the GY, Playmaker activates its effect, Special Summoning it (0/2100). Playmaker sets "Cyberse Gadget" and "Linkuriboh" to Link Summon "[[Cyberse Witch (anime)|Cyberse Witch]]" (800/↙↓) to the Extra Monster Zone. As "Cyberse Gadget" was sent from the [[field]] to the GY, Playmaker activates its effect, Special Summoning a "[[Gadget Token (anime)|Gadget Token]]". He Special Summons it (0/0) in Defense Position to a [[zone]] "Cyberse Witch" [[points to]]. As a monster was Special Summoned to a zone "Cyberse Witch" points to, Playmaker activates its effect, [[banish]]ing a Spell from his GY to add a Cyberse [[Ritual Monster]] and "Cynet Ritual" from his Deck to his hand. He banishes "Cynet Mining" to add "Cyberse Magician" and "Cynet Ritual". During the [[Main Phase]], as the first effect of "Cyberse Witch" was activated this turn, Playmaker activates its second effect, targeting a Level 4 or lower Cyberse monster in his GY and Special Summoning it. He targets and Special Summons "Cyberse Gadget" (1400/300).
  
Playmaker activates the Ritual Spell Card "[[Cynet Ritual (anime)|Cynet Ritual]]", [[Ritual Summon]]ing a Cyberse Ritual Monster by [[Tribute|Tributing]] monsters from his hand or field whose total Levels equal or exceed the Level of that Ritual Monster. He Tributes the Level 2 "Gadget Token", the Level 4 "Cyberse Gadget", and the Level 1 "Dotscaper" to Ritual Summon "[[Cyberse Magician (anime)|Cyberse Magician]]" (2500/2000). Playmaker activates the [[Equip Spell Card]] "[[Grid Rod]]", [[equip]]ping it to "Cyberse Magician". The effects of "Grid Rod" increase the [[ATK]] of the equipped "Cyberse Magician" by 300, also it is unaffected by [[Bohman]]'s card effects, and prevent it from being [[destroy]]ed by [[battle]] or card effects once per turn ("Cyberse Magician": 2500 → 2800 ATK).
+
Playmaker activates the Ritual Spell "[[Cynet Ritual (anime)|Cynet Ritual]]", [[Ritual Summon]]ing a Cyberse Ritual Monster by [[Tribute|Tributing]] monsters from his hand or field whose total Levels equal or exceed the Level of that Ritual Monster. He Tributes the Level 2 "Gadget Token", the Level 4 "Cyberse Gadget", and the Level 1 "Dotscaper" to Ritual Summon "[[Cyberse Magician (anime)|Cyberse Magician]]" (2500/2000). Playmaker activates the [[Equip Spell Card|Equip Spell]] "[[Grid Rod (anime)|Grid Rod]]", [[equip]]ping it to "Cyberse Magician". The effects of "Grid Rod" increase the [[ATK]] of the equipped "Cyberse Magician" by 300, also it is unaffected by [[Bohman]]'s card effects, and prevent it from being [[destroy]]ed by [[battle]] or card effects once per turn ("Cyberse Magician": 2500 → 2800 ATK).
  
 
'''<u>Turn 2: Bohman</u>'''<br />
 
'''<u>Turn 2: Bohman</u>'''<br />
Bohman Normal Summons "[[Hydradrive Booster]]". Bohman sets "Hydradrive Booster" in the Link Arrows to Link Summon "[[Flow Hydradrive]]" (1000/↓) to the Extra Monster Zone. Bohman activates the Spell Card "[[Hydradrive Rebuild]]", targeting a "[[Hydradrive]]" monster he controls and destroying it, then if the "Hydradrive" monster that was destroyed by this effect activates its effect in his GY this turn, Bohman Special Summons a "Hydradrive" monster from his GY, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. He targets and destroys "Flow Hydradrive". As "Flow Hydradrive" was destroyed by battle or card effect, Bohman activates its effect, Special Summoning a "[[Hydradrive Token]]" (0/0) in Defense Position. As "Flow Hydradrive" activated its effect from the GY, Bohman Special Summons "Flow Hydradrive" (1000/↓) to the middle [[Main Monster Zone]]. Bohman activates the [[Link Spell Card]] "[[Judgment Arrows]]" (↖↑↗) at the Spell & Trap Zone the bottom-center Link Arrow of "Flow Hydradrive" points to.  As a "Hydradrive" Link Monster Bohman controls was destroyed by a card effect this turn, Bohman activates the [[Quick-Play Spell Card]] "[[Hydradrive Defragment]]", targeting a Spell/[[Trap Card]] Playmaker controls and destroying it. He targets and destroys "Grid Rod" ("Cyberse Magician": 2800 → 2500 ATK). As "Grid Rod" was sent to the GY while equipped to a monster, Playmaker activates its effect, making that monster unable to be destroyed battle or card effects this turn.
+
Bohman Normal Summons "[[Hydradrive Booster]]". Bohman sets "Hydradrive Booster" in the Link Arrows to Link Summon "[[Flow Hydradrive]]" (1000/↓) to the Extra Monster Zone. Bohman activates the Spell "[[Hydradrive Rebuild]]", targeting a "[[Hydradrive]]" monster he controls and destroying it, then if the "Hydradrive" monster that was destroyed by this effect activates its effect in his GY this turn, Bohman Special Summons a "Hydradrive" monster from his GY, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. He targets and destroys "Flow Hydradrive". As "Flow Hydradrive" was destroyed by battle or card effect, Bohman activates its effect, Special Summoning a "[[Hydradrive Token]]" (0/0) in Defense Position. As "Flow Hydradrive" activated its effect from the GY, Bohman Special Summons "Flow Hydradrive" (1000/↓) to the middle [[Main Monster Zone]]. Bohman activates the [[Link Spell Card|Link Spell]] "[[Judgment Arrows]]" (↖↑↗) at the Spell & Trap Zone the bottom-center Link Arrow of "Flow Hydradrive" points to.  As a "Hydradrive" Link Monster Bohman controls was destroyed by a card effect this turn, Bohman activates the [[Quick-Play Spell]] "[[Hydradrive Defragment]]", targeting a Spell/[[Trap Card]] Playmaker controls and destroying it. He targets and destroys "Grid Rod" ("Cyberse Magician": 2800 → 2500 ATK). As "Grid Rod" was sent to the GY while equipped to a monster, Playmaker activates its effect, making that monster unable to be destroyed battle or card effects this turn.
  
Bohman sets a "Hydradrive Token" in the Link Arrows to Link Summon "[[Burn Hydradrive]]" (1000/↓) to a zone "Judgment Arrows" points to. Bohman activates the effect of "Hydradrive Defragment" in his GY, banishing it, then targeting a "Hydradrive" Spell Card in his GY to add it to his hand. He targets, adds, and subsequently activates "Hydradrive Rebuild", targeting a "[[Hydradrive]]" monster he controls and destroying it, then if the "Hydradrive" monster that was destroyed by this effect activates its effect in his GY this turn, Bohman Special Summons a "Hydradrive" monster from his GY, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. He targets and destroys "Burn Hydradrive". As "Burn Hydradrive" was destroyed by battle or card effect, Bohman activates its effect, Special Summoning a "Hydradrive Token" (0/0) in Defense Position. As "Burn Hydradrive" activated its effect from the GY, Bohman Special Summons "Burn Hydradrive" (1000/↓). Bohman sets a "Hydradrive Token" in the Link Arrows to Link Summon "[[Coolant Hydradrive]]" (1000/↓) to a zone "Judgment Arrows" points to.
+
Bohman sets a "Hydradrive Token" in the Link Arrows to Link Summon "[[Burn Hydradrive]]" (1000/↓) to a zone "Judgment Arrows" points to. Bohman activates the effect of "Hydradrive Defragment" in his GY, banishing it, then targeting a "Hydradrive" Spell in his GY to add it to his hand. He targets, adds, and subsequently activates "Hydradrive Rebuild", targeting a "[[Hydradrive]]" monster he controls and destroying it, then if the "Hydradrive" monster that was destroyed by this effect activates its effect in his GY this turn, Bohman Special Summons a "Hydradrive" monster from his GY, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. He targets and destroys "Burn Hydradrive". As "Burn Hydradrive" was destroyed by battle or card effect, Bohman activates its effect, Special Summoning a "Hydradrive Token" (0/0) in Defense Position. As "Burn Hydradrive" activated its effect from the GY, Bohman Special Summons "Burn Hydradrive" (1000/↓). Bohman sets a "Hydradrive Token" in the Link Arrows to Link Summon "[[Coolant Hydradrive]]" (1000/↓) to a zone "Judgment Arrows" points to.
  
 
Bohman sets "Flow Hydradrive", "Burn Hydradrive" and "Coolant Hydradrive" to Link Summon "[[Trident Hydradrive Lord]]" (2300/←↓→) to a zone "Judgment Arrows" points to. As "Hydradrive Lord" was Link Summoned, Bohman activates its effect, targeting up to three "Hydradrive" Link Monsters in his GY that was used as materials for its Link Summon, and changing its [[Attribute]] on the field to become the same as those monsters'. He targets the [[WIND]] "Flow Hydradrive", the [[FIRE]] "Burn Hydradrive", and the [[WATER]] "Coolant Hydradrive". The effect of "Hydradrive Lord" negates the effects of monsters with the same Attributes as "Hydradrive Lord" while Playmaker [[control]]s them. Bohman [[Set]]s a card. "Hydradrive Lord" [[attack]]s "Cyberse Magician". If a Link Monster "Judgment Arrows" points to battles, its effect makes that monster's ATK become double its current ATK during [[damage calculation]] only ("Hydradrive Lord": 2300 → 4600 ATK). If "Cyberse Wizard" battles a Link Monster, its effect increases its ATK by 1000 during that damage calculation only ("Cyberse Magician": 2500 → 3500 ATK). The effect of "Cyberse Magician" halves any damage Playmaker takes. The attack continues and "Cyberse Magician" is not destroyed (Playmaker: 4000 → 3450 [[LP]]).
 
Bohman sets "Flow Hydradrive", "Burn Hydradrive" and "Coolant Hydradrive" to Link Summon "[[Trident Hydradrive Lord]]" (2300/←↓→) to a zone "Judgment Arrows" points to. As "Hydradrive Lord" was Link Summoned, Bohman activates its effect, targeting up to three "Hydradrive" Link Monsters in his GY that was used as materials for its Link Summon, and changing its [[Attribute]] on the field to become the same as those monsters'. He targets the [[WIND]] "Flow Hydradrive", the [[FIRE]] "Burn Hydradrive", and the [[WATER]] "Coolant Hydradrive". The effect of "Hydradrive Lord" negates the effects of monsters with the same Attributes as "Hydradrive Lord" while Playmaker [[control]]s them. Bohman [[Set]]s a card. "Hydradrive Lord" [[attack]]s "Cyberse Magician". If a Link Monster "Judgment Arrows" points to battles, its effect makes that monster's ATK become double its current ATK during [[damage calculation]] only ("Hydradrive Lord": 2300 → 4600 ATK). If "Cyberse Wizard" battles a Link Monster, its effect increases its ATK by 1000 during that damage calculation only ("Cyberse Magician": 2500 → 3500 ATK). The effect of "Cyberse Magician" halves any damage Playmaker takes. The attack continues and "Cyberse Magician" is not destroyed (Playmaker: 4000 → 3450 [[LP]]).
  
 
'''<u>Turn 3: Playmaker</u>'''<br />
 
'''<u>Turn 3: Playmaker</u>'''<br />
Playmaker [[Draw a card|draws]] "Suspend Wand". Playmaker activates the Equip Spell Card "[[Resume Mace]]", equipping it to "Cyberse Magician". The effect of "Resume Mace" decreases the ATK of the the equipped "Cyberse Magician" by 800 ("Cyberse Magician": 2500 → 1700 LP). Playmaker activates the Equip Spell Card "[[Suspend Wand]]", equipping it to "Cyberse Magician". "Cyberse Magician" attacks "Hydradrive Lord". As the equipped "Cyberse Magician" declared an attack, Playmaker activates the effect of "Suspend Wand", this turn, the equipped "Cyberse Magician" cannot be destroyed by battle, and any [[battle damage]] Playmaker takes from that battle is doubled, also the equipped "Cyberse Magician" can make a second attack during each [[Battle Phase]]. During damage calculation, the effects of "Judgment Arrows" and "Cyberse Magician" apply ("Hydradrive Lord": 2300 → 4600 ATK, "Cyberse Magician": 1700 → 2700 ATK). The effect of "Cyberse Magician" halves any damage Playmaker takes. The attack continues and "Cyberse Magician" is not destroyed (Playmaker: 3450 → 1550 LP). "Cyberse Magician" attacks "Hydradrive Lord". During damage calculation, as the equipped "Cyberse Magician" is attacking a monster with higher ATK, Playmaker activates the effect of "Resume Mace", sending it to the GY to double the [[original ATK]] of the monster it was equipped to, until the end of the Battle Phase ("Cyberse Magician": 1700 → 4200 ATK). During damage calculation, the effects of "Judgment Arrows" and "Cyberse Magician" apply ("Hydradrive Lord": 2300 → 4600 ATK, "Cyberse Magician": 4200 → 5200 ATK). As the equipped "Cyberse Magician" is attacking Bohman's monster, Playmaker activates the effect of "Suspend Wand", sending it to the GY to make the monster it was equipped to gain ATK equal to the total battle damage Playmaker took this turn from battles involving the equipped monster, until the end of Bohman's turn ("Cyberse Magician": 5200 → 6000 → 7900 ATK). The attack continues and "Hydradrive Lord" is destroyed (Bohman: 4000 → 700 LP). As Bohman took battle damage, he activates his face-down [[Continuous Trap Card]] "[[Property Flash]]", placing a [[Property Counter]] on it for every 1000 damage he took, then ending the Battle Phase. Bohman took 3300 damage, so he places 3 Property Counters on it ("Property Flash": 0 → 3 Property Counters).
+
Playmaker [[Draw a card|draws]] "Suspend Wand". Playmaker activates the Equip Spell "[[Resume Mace]]", equipping it to "Cyberse Magician". The effect of "Resume Mace" decreases the ATK of the the equipped "Cyberse Magician" by 800 ("Cyberse Magician": 2500 → 1700 LP). Playmaker activates the Equip Spell "[[Suspend Wand]]", equipping it to "Cyberse Magician". "Cyberse Magician" attacks "Hydradrive Lord". As the equipped "Cyberse Magician" declared an attack, Playmaker activates the effect of "Suspend Wand", this turn, the equipped "Cyberse Magician" cannot be destroyed by battle, and any [[battle damage]] Playmaker takes from that battle is doubled, also the equipped "Cyberse Magician" can make a second attack during each [[Battle Phase]]. During damage calculation, the effects of "Judgment Arrows" and "Cyberse Magician" apply ("Hydradrive Lord": 2300 → 4600 ATK, "Cyberse Magician": 1700 → 2700 ATK). The effect of "Cyberse Magician" halves any damage Playmaker takes. The attack continues and "Cyberse Magician" is not destroyed (Playmaker: 3450 → 1550 LP). "Cyberse Magician" attacks "Hydradrive Lord". During damage calculation, as the equipped "Cyberse Magician" is attacking a monster with higher ATK, Playmaker activates the effect of "Resume Mace", sending it to the GY to double the [[Original ATK and DEF|original ATK]] of the monster it was equipped to, until the end of the Battle Phase ("Cyberse Magician": 1700 → 4200 ATK). During damage calculation, the effects of "Judgment Arrows" and "Cyberse Magician" apply ("Hydradrive Lord": 2300 → 4600 ATK, "Cyberse Magician": 4200 → 5200 ATK). As the equipped "Cyberse Magician" is attacking Bohman's monster, Playmaker activates the effect of "Suspend Wand", sending it to the GY to make the monster it was equipped to gain ATK equal to the total battle damage Playmaker took this turn from battles involving the equipped monster, until the end of Bohman's turn ("Cyberse Magician": 5200 → 6000 → 7900 ATK). The attack continues and "Hydradrive Lord" is destroyed (Bohman: 4000 → 700 LP). As Bohman took battle damage, he activates his face-down [[Continuous Trap Card]] "[[Property Flash]]", placing a [[Property Counter]] on it for every 1000 damage he took, then ending the Battle Phase. Bohman took 3300 damage, so he places 3 Property Counters on it ("Property Flash": 0 → 3 Property Counters).
  
 
{{Duelnext|Featured Duel: Playmaker vs. Bohman}}
 
{{Duelnext|Featured Duel: Playmaker vs. Bohman}}
Line 57: Line 83:
 
* [[Linkuriboh (anime)|Linkuriboh]]
 
* [[Linkuriboh (anime)|Linkuriboh]]
 
|spells =
 
|spells =
* ''[[Cynet Mining]]''
+
* ''[[Cynet Mining (anime)|Cynet Mining]]''
 
* [[Cynet Ritual (anime)|Cynet Ritual]]
 
* [[Cynet Ritual (anime)|Cynet Ritual]]
* ''[[Grid Rod]]''
+
* ''[[Grid Rod (anime)|Grid Rod]]''
 
* ''[[Resume Mace]]''
 
* ''[[Resume Mace]]''
 
* ''[[Suspend Wand]]''
 
* ''[[Suspend Wand]]''
Line 79: Line 105:
 
* ''[[Property Flash]]''
 
* ''[[Property Flash]]''
 
}}
 
}}
 +
 +
{{Decklist|Fake Cyberse World
 +
|link monsters =
 +
* [[Linkuriboh (anime)|Linkuriboh]]
 +
}}
 +
 +
{{Decklist|Cyberse World
 +
|effect monsters =
 +
* [[Defcon Bird (anime)|Defcon Bird]]
 +
}}
 +
 +
==Errors==
 +
* In the dub, [[Bohman]] initially claims that "[[Trident Hydradrive Lord]]" gains the abilities of its [[Link Material]]s, not the [[Attribute]]s, though he correctly states that it negates the effects of monsters that share its Attributes later in his sentence.
 +
 +
==In other languages==
 +
{| class="wikitable"
 +
|-
 +
! scope="col" | Language
 +
! scope="col" | Title
 +
|-
 +
| {{flag|Germany}} German || Lupenreine Perfektion
 +
|-
 +
| {{flag|Brazil}} Portuguese || Perfeição Desanuviada
 +
|-
 +
| {{flag|Mexico}} Spanish || Culminación clara
 +
|}
 +
  
 
{{Yu-Gi-Oh! VRAINS episodes/season 2}}
 
{{Yu-Gi-Oh! VRAINS episodes/season 2}}

Latest revision as of 12:11, 1 March 2024

"Strategy Shift"
"Cyberse Magician" dual-wields "Resume Mace" and "Suspend Wand".
Names
EnglishStrategy Shift
Japanese name
Japaneseくもりなききょく
Base曇りなき極致
Furiganaくもりなききょくち
RōmajiKumorinaki Kyokuchi
TranslatedClear Perfection
Series
SeriesYu-Gi-Oh! VRAINS
Number72
Season2
Music
English OP & ED"Yu-Gi-Oh! VRAINS Main Theme"
Staff
Screenplay
Director
Storyboard
Animation director
Air dates
JapaneseOctober 10, 2018
EnglishApril 12, 2020
Chronology
Yu-Gi-Oh! VRAINS episodes (season 2)
Previous"A Logical Decision"
Next"Light Blade that Slices Despair"

"Strategy Shift", known as "Clear Perfection" in the Japanese version, is the seventy-second episode of the Yu-Gi-Oh! VRAINS anime. It first aired in Japan on October 10, 2018, and aired in Canada on April 12, 2020.

Bohman, who has evolved even further, shows off his new "Hydradrive" tactics against Playmaker. Playmaker tries to predict Bohman's actions, and also receives some advice about how to deal with him from Ai. A fierce battle unfolds between the two as they try to outwit one another!

Summary[edit]

The fake Ignis Tower is engulfed by a roiling Data Storm.

Kolter watches Playmaker and Soulburner on his monitors in Café Nom and notes that they've split up (in the dub, he implies that Soulburner will Duel Lightning). He urges both Yusaku and Theodore not to let them get away. In the network, Bohman suggests to Playmaker that they compete to see who goes first or second before they Duel (in the dub, he offers to let Playmaker go first). Ai isn't having it, telling Bohman that he's going first since they know his Deck is better when going second. Bohman comments that he sees, but admits that while he'd like to agree it wouldn't be true competition. He bids Playmaker follow him, and takes off on his Duel Board. Ai yelps that Bohman fled and he tells Playmaker to pursue him. Playmaker reminds Ai that he knows and does so. They crash through a barrier and back into Windy's Cyberse. Playmaker reflects that they just passed through this Cyberse as he watches it burn, and the false "Linkuriboh" below them hops through the flames before succumbing and fizzling away. Ai cries out in horror at the sight of the Ignis Tower at the center of Windy's Cyberse, now surrounded by a roiling Data Storm. Playmaker reminds Ai that this world is fake and tells him to calm down, and Ai protests that he knows, and as the shoddy buildings explode beneath them he points out that this happened to his homeworld after he left it.

Bohman and Playmaker race around the Ignis Tower to determine who chooses who goes first.

Bohman tells Ai that it was actually much worse, and he knows because he destroyed the Cyberse with his own hands, smiling as he declares that he reduced it to dust without mercy. Ai rudely snarls at Bohman, and Bohman reflects that he remembers the cries of the Cyberse monsters as they burned, recalling using the massive monster to lay waste to the Cyberse (in the dub, Bohman also seems to revel in the destruction he caused to taunt Ai). Ai clenches his fists and he furiously snarls that he won't forgive Bohman, and Playmaker urges Ai not to let Bohman provoke him, as he's trying to make them lose their cool; the competition has already begun. Ai protests that he knows, but is Bohman the kind of guy who would do this? Playmaker merely replies that Bohman may simply have evolved as quickly as he'd claimed. Bohman then suggests that whoever passes the Tower first will get to decide who goes first and second, and Playmaker agrees. They accelerate forwards, weaving towards the Ignis Tower as the front of Earth's Tower explodes into rubble and both Playmaker and Bohman, the latter with a wild smile, dodge the stone debris. Ai is surprised that Bohman is that good at riding his Duel Board, and as they bank sharply he warns Playmaker to be careful of the strong Data Storm blowing around the Tower and it'll be over if he gets caught (in the dub, he outright warns Playmaker that they could lose their lives). Playmaker agrees that it seems so, recalling that it's like when they fought Varis around the Tower of Hanoi. Ai admits that back then he'd never have thought that the Ignis would fight one another, but it seems that he fought for this to happen now. Playmaker tells Ai that they'll have to change the future if he doesn't like it, and Ai asks if the future will really change. Playmaker replies that it doesn't - they change the future, by defeating Bohman. Ai is shocked by Playmaker's words, but gets determined and agrees to beat Bohman together, prompting Playmaker to give Ai a rare smile (in the dub, Playmaker encourages Ai to simply see it as another challenge, and Ai agrees). The cable holding up Earth's Tower suddenly burns through and snaps, and Ai cries Playmaker's name as the Tower crashes to the ground and explodes. Kolter cries Yusaku's name and is relieved to see Bohman and Playmaker emerge from the smoke, telling Yusaku that he's counting on him (in the dub, he notes that Bohman's still in the lead). Playmaker and Bohman finally reach the Ignis Tower, and they curve around it neck-and-neck...and Bohman noses just in front of Playmaker. Bohman turns to them and declares that he won, and he'll choose to go second. Ai snaps that Bohman's a punk (in the dub, he sarcastically comments "Shocker!"), and Bohman ignores him and he calls "Let's go Playmaker!" They both cry "Speed Duel!"

Ai reminds Playmaker about the dangers of "Judgment Arrows".

Playmaker declares his turn, and Ai asks what he'll do, as Bohman can double the ATK of his Link Monsters using "Judgment Arrows" and will crush Playmaker instantly should he end his turn recklessly. Playmaker agrees, and he decides to create a formation to survive Bohman's attack this turn. He activates a Spell Card, "Cynet Mining", discarding a card to add a Level 4 or lower Cyberse monster from his Deck to his hand. He sends "Dotscaper" to the Graveyard, and adds "Cyberse Gadget" to his hand, which he promptly Summons. He activates its effect, Special Summoning a Level 2 or lower monster from his Graveyard in Defense Position with its effects negated, and he revives "Dotscaper". Then Playmaker chants "Appear! The circuit that leads to the future!" and declares that the Summoning condition is one Level 1 monster, setting "Dotscaper" to Link Summon the Link 1 "Linkuriboh". Then he activates the effect of "Dotscaper" as it was sent to the Graveyard, Special Summoning it, and he chants again "Appear! The circuit that leads to the future!" He declares that the Summoning conditions are two Cyberse monsters, and he sets "Cyberse Gadget" and "Linkuriboh" in the Link Arrows to Link Summon the Link-2 "Cyberse Witch".

Playmaker equips "Cyberse Magician" with "Grid Rod".

Playmaker then activates the effect of "Cyberse Gadget" as it was sent from the field to the Graveyard, Special Summoning a "Gadget Token". The he activates the effect of "Cyberse Witch" as a monster was Special Summoned to a zone that it points to, banishing a Spell from his Graveyard to add a Cyberse Ritual Monster and "Cynet Ritual" from his Deck to his hand. He banishes "Cynet Mining", and then adds "Cyberse Magician" and "Cynet Ritual" to his hand. Then the effect of "Cyberse Witch" allows Playmaker to Special Summon a Level 4 or lower Cyberse monster from his Graveyard, and he revives "Cyberse Gadget". Playmaker then activates the Ritual Spell Card "Cynet Ritual", Tributing the Level 2 "Gadget Token", Level 4 "Cyberse Gadget" and Level 1 "Dotscaper", Ritual Summoning "Cyberse Magician". He equips it with the Equip Spell Card "Grid Rod", increasing its ATK by 300 and preventing it from being affected by Bohman's card effects, and "Cyberse Magician's" staff is replaced by a mystical rod as he rises to 2800 ATK. Ai cheers and he praises Playmaker's move as perfect, and Playmaker ends his turn. Behind them, Harlin muses that he sees; Playmaker brought out "Cyberse Magician" on his first turn to halve any damage he'd take and strengthen his defenses (in the dub, Harlin is shocked that Playmaker was able to do so on his first turn and does not mention its effect). Bohman notes that "Cyberse Magician" has 2800 ATK, so Playmaker is using him and "Grid Rod" to stop his attacks, but will it be enough to survive them? (In the dub, he comments that the plan might have been enough to stop him before, but not now).

Bohman swiftly assembles three "Hydradrive" Link Monsters.

He tells Playmaker to witness how he's evolved, and he declares his turn and draws, then Summons "Hydradrive Booster". He chants "Appear! The circuit that connects to the truth!" and sets "Booster", Link Summoning the Link-1 "Flow Hydradrive". He activates the Spell Card, "Hydradrive Rebuild", destroying a "Hydradrive" monster he controls. "Flow Hydradrive" is destroyed, much to Ai's surprise, but Playmaker recalls that the effect of "Flow Hydradrive" will allow Bohman to Special Summon a Token monster. Bohman Special Summons the "Hydradrive Token" in Defense Position, and Ai asks why Bohman went to the trouble of Summoning the Token. Bohman then adds that the effect of "Hydradrive Rebuild" will allow him to Special Summon a "Hydradrive" from his Graveyard with its effects negated if he activated the effect of the destroyed "Hydradrive" in the Graveyard this turn. He resurrects "Flow Hydradrive", and Playmaker deduces that Bohman destroyed his own "Hydradrive" in order to move his Link Monster to the Main Monster Zone. Bohman smiles and he confirms that he did, activating the Link Spell Card "Judgment Arrows" and chanting "Appear! The three arrows that judge the world!" Ai declares that there's Bohman's Link Spell, which will double the ATK of a monster it points to (in the dub, he also points out that "Cyberse Magician" would still be stronger). Bohman then activates a Quick-Play Spell Card, "Hydradrive Defragment" as an effect destroyed one of his "Hydradrive" monsters this turn, allowing him to destroy one Spell or Trap Card his opponent controls. He chooses to destroy "Grid Rod", which explodes in "Cyberse Magician's" hand, reducing him back to 2500 ATK. Ai states that even if Bohman doubles the ATK of "Flow Hydradrive", "Cyberse Magician" will still have more ATK. Bohman admits that's true, but it's not enough to stop him now (in the dub, he asks if they thought he was done). He chants "Appear! The circuit that connects to the truth!" and explains that the Summoning condition is one "Hydradrive", setting the "Hydradrive Token" to Link Summon the Link-1 "Burn Hydradrive". Then he activates the effect of "Hydradrive Defragment" from his Graveyard, banishing it to add a "Hydradrive" Spell Card from his Graveyard to his hand, and he takes back "Hydradrive Rebuild". Ai muses that Bohman retrieved his card that destroys his own monster again, and he realizes what that means. Bohman activates "Hydradrive Rebuild" again, this time destroying "Burn Hydradrive", which activates its effect to Special Summon a "Hydradrive Token", and then the effect of "Hydradrive Rebuild" resurrects "Burn Hydradrive". Bohman chants "Appear! The circuit that connects the truth!" and declares that the Summoning condition is one "Hydradrive" monster, setting the "Hydradrive Token" to Link Summon the Link-1 "Coolant Hydradrive". Noting Bohman's three Link-1 monsters, Playmaker muses that a Link-3 monster is coming, and once again Bohman chants "Appear! The circuit that connects the truth!" He declares that the Summoning conditions are three "Hydradrive" Link Monsters, and he sets "Burn", "Flow" and "Coolant Hydradrive", chanting "Link Summon! Come out, the cursed conqueror! Link-3 Trident Hydradrive Lord!"

The attack of "Trident Hydradrive Lord" approaches "Cyberse Magician".

Ai declares that a Link-3 "Hydradrive" has arrived (in the dub he yelps that it almost beat them last time), and Bohman activates the effect of "Trident Hydradrive Lord" as it was Link Summoned, allowing it to take on the Attributes of the "Hydradrive" monsters used to Summon it and negate the effects of Playmaker's monsters with those same Attributes. "Trident Hydradrive Lord" spins its staff and projects the green, blue and red energy serpents from it as Playmaker reflects that "Trident Hydradrive Lord" is now WIND, WATER and FIRE. Ai pops up and points out that "Cyberse Magician" is DARK and its effects won't be negated, but Bohman reminds Ai that he has "Judgment Arrows" and will be able to increase the ATK of "Hydradrive Lord" past that of "Cyberse Magician". Playmaker grits his teeth and Ai yelps that this is bad. Bohman Sets a card and then he orders "Trident Hydradrive Lord" to attack "Cyberse Magician". The effect of "Judgment Arrows" activates, doubling the ATK of "Trident Hydradrive Lord" to 4600. Playmaker activates the effect of "Cyberse Magician" in response as it is battling a Link Monster, increasing its ATK by 1000 to 3500. Bohmam comments that the ATK boost is futile, but Playmaker activates the effect of "Grid Rod" from his Graveyard as it was sent there this turn, preventing the equipped monster from being destroyed by battle or card effects. In addition, the "Cyberse Architect" effect of "Cyberse Magician" will halve the damage he takes, and "Cyberse Magician" lowers his visor and blasts out the red beam of energy, blunting the arc of energy approaching it before it hits and reduces Playmaker to 3450 LP. Bohman ends his turn and he notes that Playmaker managed to survive this turn, but wonders if he can survive his next attack (in the dub, he also points out that Playmaker used almost all of his cards to do so). Ai curses, but he vows that he won't give up until he takes revenge for his homeland and he tells Playmaker to go.

Ai urges Playmaker to end the Duel, claiming something inside him is telling him so.

Playmaker declares his turn and draws another Equip Spell, "Suspend Wand". Ai takes note of the card, and Playmaker adds it to his hand and activate another, "Resume Mace", which he equips to "Cyberse Magician", replacing its staff and causing it to lose 800 ATK, resulting in 1700. Harlin is surprised that Playmaker would reduce his own ATK, but Playmaker reveals that he can send "Resume Mace" to the Graveyard to double the original ATK of the equipped monster. Bohman muses that he sees that this is how Playmaker will destroy his "Trident Hydradrive Lord". Playmaker tells Bohman that he's coming, but Ai tells him to wait and points out that they have one more card in their hand and he tells him to use it. Playmaker looks at his last card, "Suspend Wand" (in the dub, he tells Ai that they don't need to use it now) and Ai tells Playmaker to end it now, he hates to admit it, but Bohman's a lot stronger now and a chance to defeat him won't come easily. Playmaker asks Ai in concern what's wrong, and Ai states that something inside him is saying that Bohman has to be defeated right now. Playmaker asks what's inside Ai, and Ai admits that he isn't sure, but he sometimes feels it during a Duel (in the dub, Ai simply says his gut is telling him to do it, rather than be unsure of what is telling him so). He begs Playmaker to do it, and Playmaker agrees. He equips "Cyberse Magician" with the Equip Spell "Suspend Wand", which "Cyberse Magician" takes in its other hand. Bohman is surprised at the new Equip Spell, and Playmaker orders "Cyberse Magician" to attack "Trident Hydradrive Lord". The effect of "Suspend Wand" then activates, and Bohman is surprised that Playmaker is using the effect of the new Equip Spell rather than that of "Resume Mace". Playmaker explains that the equipped monster can't be destroyed by battle when it attacks, and the damage he takes is doubled. Harlin cries "What?!" in utter shock, but Bohman just immediately reminds Playmaker that the effect of "Judgment Arrows" doubles the ATK of "Trident Hydradrive Lord" again, and Playmaker likewise reminds him of the effect of "Cyberse Magician", which gains 1000 ATK, putting it at 2700 as it blasts a spiral of green energy from "Suspend Wand" at "Trident Hydradrive Lord", which retaliates with its rainbow energy arc. The attacks explode on contact, blasting Playmaker backwards. Harlin is shocked that Playmaker would double his own damage, and Ai calculates that 1900 x 2 is 3800, so if this gets through Playmaker would lose, but the effect of "Cyberse Magician" halves the damage and resulted in only 1900 damage, neither less or more, reducing Playmaker to 1550 LP. Playmaker adds that the effect of "Suspend Wand" will allow "Cyberse Magician" to attack again, much to Bohman and Harlin's shock. "Cyberse Magician" charges forwards, and this time Playmaker activates the effect of "Resume Mace" as the ATK of the equipped monster is lower than that of the monster it is battling, sending it to the Graveyard to double the original ATK of "Cyberse Magician". "Cyberse Magician" dispels "Resume Mace" and rises to 5000 ATK, and Bohman once again declares the effect of "Judgment Arrows", doubling the ATK of "Trident Hydradrive Lord". Again, the effect of "Cyberse Magician" activates, increasing its ATK by 1000, to 6000, and Bohman growls in frustration.

Powered-up by Playmaker's combo, "Cyberse Magician" launches its attack.

Then Playmaker activates the effect of "Suspend Wand", sending it to the Graveyard to have "Cyberse Magician" gain ATK equal to the battle damage he took this turn. "Cyberse Magician" dispels "Suspend Wand" as well, increasing to 7900 ATK. Harlin gasps the ATK value, and Bohman realizes that this is the combo that Playmaker was going for; he could have destroyed "Trident Hydradrive Lord" just with "Resume Mace", but instead he's going for broke. He asks why, why did Playmaker do that, but then he sees Ai's expression of fury, and he realizes that it was Ai's suggestion. Ai orders "Cyberse Magician" to go (adding that it was the right suggestion in the dub), and Playmaker declares the "Cyber Magic Attack" of "Cyberse Magician", who re-materializes his staff and launches a massive black-blue magic surge at "Trident Hydradrive Lord", disintegrating it and reducing Bohman to 700 LP. Harlin gasps that this is bad, since Playmaker can still attack with "Cyberse Witch" and Bohman will lose if he takes that attack. Ai tells Playmaker to go and defeat Bohman this turn, but Bohman replies that he can't let that attack get through. He activates a Continuous Trap Card, "Property Flash", placing a Property Counter on it for every 1000 damage he took and then ending the Battle Phase. Playmaker and Ai gasp "What?!" in shock, and Ai realizes that this means that they can't end Bohman. Bohman observes that the last attack was unlike Playmaker and he claims that the Dark Ignis misled him (in the dub, he claims they wasted their chance to win). He asks Ai why he's so impatient, and Ai protests that he isn't, but a voice inside him told him that Bohman needed to be defeated. Bohman is intrigued by the prospect, but then he realizes what Lightning was talking about; what Ai has and Bohman doesn't has led him to dig his own grave. Ai repeats Bohman's words, and Bohman confirms that he is talking about instinct, much to Playmaker's shock. "Instinct?" Ai asks (in the dub, he initially thinks he's being told that he stinks), and Bohman states that just as Lightning said, Ai may truly be a special A.I.

Featured Duel: Playmaker vs. Bohman[edit]

Playmaker VS Bohman 72.png

The Duel is conducted as a Speed Duel.

Turn 1: Playmaker
Playmaker activates the Spell "Cynet Mining", sending a card from his hand to the GY to add a Level 4 or lower Cyberse monster from his Deck to his hand, but Playmaker cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. He sends "Dotscaper" to add the Level 4 "Cyberse Gadget" and subsequently Normal Summon it (1400/300). As "Cyberse Gadget" was Normal Summoned, Playmaker activates its effect, targeting a Level 2 or lower monster in his GY and Special Summoning it in Defense Position, but its effects are negated. He targets and Special Summons the Level 1 "Dotscaper" (0/2100). Playmaker sets "Dotscaper" in the Link Arrows to Link Summon "Linkuriboh" (300/↓) to the Extra Monster Zone. As "Dotscaper" was sent to the GY, Playmaker activates its effect, Special Summoning it (0/2100). Playmaker sets "Cyberse Gadget" and "Linkuriboh" to Link Summon "Cyberse Witch" (800/↙↓) to the Extra Monster Zone. As "Cyberse Gadget" was sent from the field to the GY, Playmaker activates its effect, Special Summoning a "Gadget Token". He Special Summons it (0/0) in Defense Position to a zone "Cyberse Witch" points to. As a monster was Special Summoned to a zone "Cyberse Witch" points to, Playmaker activates its effect, banishing a Spell from his GY to add a Cyberse Ritual Monster and "Cynet Ritual" from his Deck to his hand. He banishes "Cynet Mining" to add "Cyberse Magician" and "Cynet Ritual". During the Main Phase, as the first effect of "Cyberse Witch" was activated this turn, Playmaker activates its second effect, targeting a Level 4 or lower Cyberse monster in his GY and Special Summoning it. He targets and Special Summons "Cyberse Gadget" (1400/300).

Playmaker activates the Ritual Spell "Cynet Ritual", Ritual Summoning a Cyberse Ritual Monster by Tributing monsters from his hand or field whose total Levels equal or exceed the Level of that Ritual Monster. He Tributes the Level 2 "Gadget Token", the Level 4 "Cyberse Gadget", and the Level 1 "Dotscaper" to Ritual Summon "Cyberse Magician" (2500/2000). Playmaker activates the Equip Spell "Grid Rod", equipping it to "Cyberse Magician". The effects of "Grid Rod" increase the ATK of the equipped "Cyberse Magician" by 300, also it is unaffected by Bohman's card effects, and prevent it from being destroyed by battle or card effects once per turn ("Cyberse Magician": 2500 → 2800 ATK).

Turn 2: Bohman
Bohman Normal Summons "Hydradrive Booster". Bohman sets "Hydradrive Booster" in the Link Arrows to Link Summon "Flow Hydradrive" (1000/↓) to the Extra Monster Zone. Bohman activates the Spell "Hydradrive Rebuild", targeting a "Hydradrive" monster he controls and destroying it, then if the "Hydradrive" monster that was destroyed by this effect activates its effect in his GY this turn, Bohman Special Summons a "Hydradrive" monster from his GY, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. He targets and destroys "Flow Hydradrive". As "Flow Hydradrive" was destroyed by battle or card effect, Bohman activates its effect, Special Summoning a "Hydradrive Token" (0/0) in Defense Position. As "Flow Hydradrive" activated its effect from the GY, Bohman Special Summons "Flow Hydradrive" (1000/↓) to the middle Main Monster Zone. Bohman activates the Link Spell "Judgment Arrows" (↖↑↗) at the Spell & Trap Zone the bottom-center Link Arrow of "Flow Hydradrive" points to. As a "Hydradrive" Link Monster Bohman controls was destroyed by a card effect this turn, Bohman activates the Quick-Play Spell "Hydradrive Defragment", targeting a Spell/Trap Card Playmaker controls and destroying it. He targets and destroys "Grid Rod" ("Cyberse Magician": 2800 → 2500 ATK). As "Grid Rod" was sent to the GY while equipped to a monster, Playmaker activates its effect, making that monster unable to be destroyed battle or card effects this turn.

Bohman sets a "Hydradrive Token" in the Link Arrows to Link Summon "Burn Hydradrive" (1000/↓) to a zone "Judgment Arrows" points to. Bohman activates the effect of "Hydradrive Defragment" in his GY, banishing it, then targeting a "Hydradrive" Spell in his GY to add it to his hand. He targets, adds, and subsequently activates "Hydradrive Rebuild", targeting a "Hydradrive" monster he controls and destroying it, then if the "Hydradrive" monster that was destroyed by this effect activates its effect in his GY this turn, Bohman Special Summons a "Hydradrive" monster from his GY, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. He targets and destroys "Burn Hydradrive". As "Burn Hydradrive" was destroyed by battle or card effect, Bohman activates its effect, Special Summoning a "Hydradrive Token" (0/0) in Defense Position. As "Burn Hydradrive" activated its effect from the GY, Bohman Special Summons "Burn Hydradrive" (1000/↓). Bohman sets a "Hydradrive Token" in the Link Arrows to Link Summon "Coolant Hydradrive" (1000/↓) to a zone "Judgment Arrows" points to.

Bohman sets "Flow Hydradrive", "Burn Hydradrive" and "Coolant Hydradrive" to Link Summon "Trident Hydradrive Lord" (2300/←↓→) to a zone "Judgment Arrows" points to. As "Hydradrive Lord" was Link Summoned, Bohman activates its effect, targeting up to three "Hydradrive" Link Monsters in his GY that was used as materials for its Link Summon, and changing its Attribute on the field to become the same as those monsters'. He targets the WIND "Flow Hydradrive", the FIRE "Burn Hydradrive", and the WATER "Coolant Hydradrive". The effect of "Hydradrive Lord" negates the effects of monsters with the same Attributes as "Hydradrive Lord" while Playmaker controls them. Bohman Sets a card. "Hydradrive Lord" attacks "Cyberse Magician". If a Link Monster "Judgment Arrows" points to battles, its effect makes that monster's ATK become double its current ATK during damage calculation only ("Hydradrive Lord": 2300 → 4600 ATK). If "Cyberse Wizard" battles a Link Monster, its effect increases its ATK by 1000 during that damage calculation only ("Cyberse Magician": 2500 → 3500 ATK). The effect of "Cyberse Magician" halves any damage Playmaker takes. The attack continues and "Cyberse Magician" is not destroyed (Playmaker: 4000 → 3450 LP).

Turn 3: Playmaker
Playmaker draws "Suspend Wand". Playmaker activates the Equip Spell "Resume Mace", equipping it to "Cyberse Magician". The effect of "Resume Mace" decreases the ATK of the the equipped "Cyberse Magician" by 800 ("Cyberse Magician": 2500 → 1700 LP). Playmaker activates the Equip Spell "Suspend Wand", equipping it to "Cyberse Magician". "Cyberse Magician" attacks "Hydradrive Lord". As the equipped "Cyberse Magician" declared an attack, Playmaker activates the effect of "Suspend Wand", this turn, the equipped "Cyberse Magician" cannot be destroyed by battle, and any battle damage Playmaker takes from that battle is doubled, also the equipped "Cyberse Magician" can make a second attack during each Battle Phase. During damage calculation, the effects of "Judgment Arrows" and "Cyberse Magician" apply ("Hydradrive Lord": 2300 → 4600 ATK, "Cyberse Magician": 1700 → 2700 ATK). The effect of "Cyberse Magician" halves any damage Playmaker takes. The attack continues and "Cyberse Magician" is not destroyed (Playmaker: 3450 → 1550 LP). "Cyberse Magician" attacks "Hydradrive Lord". During damage calculation, as the equipped "Cyberse Magician" is attacking a monster with higher ATK, Playmaker activates the effect of "Resume Mace", sending it to the GY to double the original ATK of the monster it was equipped to, until the end of the Battle Phase ("Cyberse Magician": 1700 → 4200 ATK). During damage calculation, the effects of "Judgment Arrows" and "Cyberse Magician" apply ("Hydradrive Lord": 2300 → 4600 ATK, "Cyberse Magician": 4200 → 5200 ATK). As the equipped "Cyberse Magician" is attacking Bohman's monster, Playmaker activates the effect of "Suspend Wand", sending it to the GY to make the monster it was equipped to gain ATK equal to the total battle damage Playmaker took this turn from battles involving the equipped monster, until the end of Bohman's turn ("Cyberse Magician": 5200 → 6000 → 7900 ATK). The attack continues and "Hydradrive Lord" is destroyed (Bohman: 4000 → 700 LP). As Bohman took battle damage, he activates his face-down Continuous Trap Card "Property Flash", placing a Property Counter on it for every 1000 damage he took, then ending the Battle Phase. Bohman took 3300 damage, so he places 3 Property Counters on it ("Property Flash": 0 → 3 Property Counters).

Duel continues in the next episode.

Featured cards[edit]

The following cards appeared in this episode. Cards in italics debuted here.

Fake Cyberse World

Errors[edit]

In other languages[edit]

Language Title
Germany German Lupenreine Perfektion
Brazil Portuguese Perfeição Desanuviada
Mexico Spanish Culminación clara