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{{DecksAZ}}''This deck is considered a '''Classic Deck''', this page is used to tell the history of a deck rather than how it is played now. This can happen either from mechanics of the game changing, changes from the "TCG" or "OCG" Forbidden/Limited List, or the deck has slowly lost it's ability to be played over time due to years of no support or neglect.''
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{{DecksAZ}}
  
[[All-Out Attacks]] [[OTK]]s depend on [[infinite loop]]s with ''net change''. After the ''net change'', "[[All-Out Attacks]]" is destroyed. By ending your turn afterwards, you win due to your opponent having no Life Points or cards in their deck.
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''' [[All-Out Attacks]] [[OTK]]s depend on [[infinite loop]]s with ''net change''. After the ''net change'', "[[All-Out Attacks]]" is destroyed. By ending your turn afterwards, you win due to your opponent having no Life Points or cards in their deck.'''
  
 
==Morphing Jar #2 OTK==
 
==Morphing Jar #2 OTK==
  
This '''All-Out Attacks OTK''' uses the effects of "[[All-Out Attacks]]", "[[Morphing Jar 2|Morphing Jar #2]]" and one of the four effect monsters to create an effect loop which will ensure your victory. "[[Hiro's Shadow Scout]]", "[[Poison Mummy]]", "[[Mecha Bunny]]", and "[[Needle Worm]]" are the current monsters that will work with this loop.
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This '''All-Out Attacks OTK''' uses the effects of "[[All-Out Attacks]]", "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]" and one of the four effect monsters to create an effect loop which will ensure your victory. "[[Hiro's Shadow Scout]]", "[[Poison Mummy]]", "[[Mecha Bunny]]", and "[[Needle Worm]]" are the current monsters that will work with this loop.
  
 
This [[OTK]] works by activating "[[All-Out Attacks]]" and [[stall]]ing until you control the following cards:
 
This [[OTK]] works by activating "[[All-Out Attacks]]" and [[stall]]ing until you control the following cards:
* One "[[Morphing Jar 2|Morphing Jar #2]]" and one of the four monsters. (And/or two "[[Morphing Jar 2|Morphing Jar #2]]s")
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* One "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]" and one of the four monsters. (And/or two "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]s")
 
* "[[All-Out Attacks]]"
 
* "[[All-Out Attacks]]"
  
"[[All-Out Attacks]]" will activate when monsters are Special Summoned, switching all monsters into [[face-up]] Attack position, activating the Flip Effects of monsters. After its effect is active, activate the Flip Effect of "[[Morphing Jar 2|Morphing Jar #2]]". Doing so will return the two monsters to your Deck and Special Summon two monsters from your Deck. Because you will only have one monster other than "[[Morphing Jar 2|Morphing Jar #2]]" in your Deck, you will always have at least one "[[Morphing Jar 2|Morphing Jar #2]]" summoned. This will activate the effect of the "[[Morphing Jar 2|Morphing Jar #2]]" which was Special Summoned as well as any of the effects of the other monsters listed. This will create a loop which will eventually deck out your opponent or reduce their Life Points to 0.
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"[[All-Out Attacks]]" will activate when monsters are Special Summoned, switching all monsters into [[face-up]] Attack position, activating the Flip Effects of monsters. After its effect is active, activate the Flip Effect of "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]". Doing so will return the two monsters to your Deck and Special Summon two monsters from your Deck. Because you will only have one monster other than "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]" in your Deck, you will always have at least one "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]" summoned. This will activate the effect of the "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]" which was Special Summoned as well as any of the effects of the other monsters listed. This will create a loop which will eventually deck out your opponent or reduce their Life Points to 0.
  
This OTK works with "[[Poison Mummy]]" and "[[Morphing Jar 2|Morphing Jar #2]]" by reducing the opponent's Life Points to 0.
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This OTK works with "[[Poison Mummy]]" and "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]" by reducing the opponent's Life Points to 0.
  
 
When using "[[Hiro's Shadow Scout]]" and "[[Needle Worm]]", the effect of those monsters reduce your opponent's deck so it is legal for the loop because depleting your opponent's deck is an action taking place. When there are no other cards in your opponent's deck, "[[All-Out Attacks]]" is destroyed.
 
When using "[[Hiro's Shadow Scout]]" and "[[Needle Worm]]", the effect of those monsters reduce your opponent's deck so it is legal for the loop because depleting your opponent's deck is an action taking place. When there are no other cards in your opponent's deck, "[[All-Out Attacks]]" is destroyed.
  
You will want to stall and thin your deck with other Spells and Traps until you can get the cards you need, especially since the deck should '''''only''''' run one to three "[[Morphing Jar 2|Morphing Jar #2]]s", and one "[[Hiro's Shadow Scout]]", "[[Poison Mummy]]", "[[Needle Worm]]" OR "[[Mecha Bunny]]". Using [[Trap Monsters]] is a great idea for this deck. [[Trap Monsters]] are not considered monsters when in the Deck or Hand. After "[[Morphing Jar 2|Morphing Jar #2]]'s" effect becomes active, if they are returned to the Deck by "[[Morphing Jar 2|Morphing Jar #2]]'s" effect, they are considered Traps and do not increase the amount of Monsters you need to Special Summon. Additionally, due to them being Traps in the Hand, they will not slow down the game by being Special Summoned in place of a "[[Morphing Jar 2|Morphing Jar #2]]" and ruin the loop.
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You will want to stall and thin your deck with other Spells and Traps until you can get the cards you need, especially since the deck should '''''only''''' run one to three "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]s", and one "[[Hiro's Shadow Scout]]", "[[Poison Mummy]]", "[[Needle Worm]]" OR "[[Mecha Bunny]]". Using [[Trap Monsters]] is a great idea for this deck. [[Trap Monsters]] are not considered monsters when in the Deck or Hand. After "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]'s" effect becomes active, if they are returned to the Deck by "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]'s" effect, they are considered Traps and do not increase the amount of Monsters you need to Special Summon. Additionally, due to them being Traps in the Hand, they will not slow down the game by being Special Summoned in place of a "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]" and ruin the loop.
  
 
===Recommended cards===
 
===Recommended cards===
 
====Monster Cards====
 
====Monster Cards====
* [[Morphing Jar 2|Morphing Jar #2]] - Needed for this Deck
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* [[Morphing Jar 2|Morphing Jar <sup>#</sup>2]] - Needed for this Deck
 
* Monsters with the effects to win
 
* Monsters with the effects to win
 
** [[Hiro's Shadow Scout]] - Will force your opponent to draw three cards.  
 
** [[Hiro's Shadow Scout]] - Will force your opponent to draw three cards.  
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* [[Threatening Roar]]
 
* [[Threatening Roar]]
 
* [[Thunder of Ruler]]
 
* [[Thunder of Ruler]]
* [[Trap Monsters]] - Stall and do not count as monsters for "[[Morphing Jar 2|Morphing Jar #2]]'s" effect.
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* [[Trap Monsters]] - Stall and do not count as monsters for "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]'s" effect.
 
** [[Metal Reflect Slime]]
 
** [[Metal Reflect Slime]]
 
** [[Machine King - 3000 B.C.]]
 
** [[Machine King - 3000 B.C.]]
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* [[All-Out Attacks]]
 
* [[All-Out Attacks]]
 
* [[Burden of the Mighty]]
 
* [[Burden of the Mighty]]
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==Cannon Cretin OTK==
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With 1 "[[Spear Cretin]]" in the Graveyard, one face-down or recently flipped face-up on the field and an active "All-Out Attacks", Summon "[[Cannon Soldier]]" and Tribute the "[[Spear Cretin]]". Revive the other "[[Spear Cretin]]" in face-down Defense Position. "[[All-Out Attacks]]" causes it to be flipped face-up because it was Special Summoned. Repeat until victory.
  
 
==Bloom Diva the Melodious Choir OTK==
 
==Bloom Diva the Melodious Choir OTK==
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==Weakness==
 
==Weakness==
  
This Deck has one major weakness, if opponent has a Level 4 or lower Monster with a [[Flip Effect]] to destroy a card, such as "[[Ryko, Lightsworn Hunter]]", you will lose the game and most likely the [[Match]]. To prevent this, use [[Divine Wrath]], [[Effect Veiler]], [[Forbidden Chalice]] or similar (do '''NOT''' use [[Skill Drain]], as it will prevent "[[Morphing Jar 2|Morphing Jar #2]]" from using its effect).
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This Deck has one major weakness, if opponent has a Level 4 or lower Monster with a [[Flip Effect]] to destroy a card, such as "[[Ryko, Lightsworn Hunter]]", you will lose the game and most likely the [[Match]]. To prevent this, use [[Divine Wrath]], [[Effect Veiler]], [[Forbidden Chalice]] or similar (do '''NOT''' use [[Skill Drain]], as it will prevent "[[Morphing Jar 2|Morphing Jar <sup>#</sup>2]]" from using its effect).
  
 
[[Category:Deck Type]]
 
[[Category:Deck Type]]

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