Editing Ancient Crimson Ape

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{{Unofficial name|Arabic|Greek|Portuguese}}
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{{CardTable2
 
{{CardTable2
| fr_name              = Ancien Primate Écarlate
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|arname = القرد القرمزيّ القديم
| de_name              = Antiker Roter Affe
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|frname = Ancien Primate Écarlate
| it_name              = Antica Scimmia Scarlatta
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|dename = Antiker Roter Affe
| ko_name              = 고대 크림슨 에이프
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|grname = Αρχαίος Πορφυρός Πίθηκος
| es_name              = Mono Carmesí Antiguo
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|itname = Antica Scimmia Scarlatta
| ja_name              = エンシェント・クリムゾン・エイプ
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|krname = 고대 크림슨 에이프
| romaji_name          = Enshento Kurimuzon Eipu
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|ptname = Macaco Rubro Antigo
| image                 = AncientCrimsonApe-ANPR-EN-C-1E.png
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|spname = Mono Carmesí Antiguo
| attribute             = LIGHT
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|kanji = エンシェント・クリムゾン・エイプ
| types                = Beast / Effect
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|phon = Enshento Kurimuzon Eipu
| level                 = 7
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|image = AncientCrimsonApeANPR-EN-C-1E.png
| atk                   = 2600
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|attribute = Light
| def                   = 1800
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|type = Beast
| effect_types          = Trigger
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|type2 = Effect
| password              = 50781944
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|level = 7
| lore                 = When a [[monster]](s) you [[control]] is [[destroy]]ed and [[sent]] to the [[Graveyard]], gain 1000 [[Life Points]].
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|atk = 2600
| fr_lore              = Lorsqu'un monstre que vous contrôlez est détruit et envoyé au Cimetière, gagnez 1000 Life Points.
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|def = 1800
| de_lore              = Wenn Monster, die du kontrollierst, zerstört und auf den Friedhof gelegt werden, erhältst du 1000 Life Points.
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|number = 50781944
| it_lore              = Quando uno o più mostri che controlli vengono distrutti e mandati al Cimitero, guadagni 1000 Life Points.
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|lore = When a [[Monster Card|monster(s)]] you control is [[destroy]]ed and sent to the [[Graveyard]], gain 1000 [[Life Points]].
| es_lore              = Cuando un monstruo que controlas es destruido y mandado al Cementerio, gana 1000 Life Points.
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|ptlore = Quando um ou mais monstros que você controla são destruídos e enviados ao Cemitério, ganhe 1000 LPs.
| ja_lore              = 自分フィールド上に存在するモンスターが破壊され墓地へ送られた時、自分は1000ライフポイント回復する。
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|jplore = 自分フィールド上に存在するモンスターが[[Destroy|破壊]]され[[Graveyard|墓地]]へ送られた時、自分は1000[[Life Points|ライフポイント]]回復する。
| ko_lore              = 자신 필드 위에 존재하는 몬스터가 파괴되어 묘지로 보내졌을 때, 자신은 1000 라이프 포인트를 회복한다.
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|effect = Trigger
| en_sets               =  
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|lp1 = You gain Life Points
ANPR-EN038; Ancient Prophecy; Common
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|en_sets =  
| fr_sets               =  
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'''[[Ancient Prophecy]]''' ([[ANPR-EN038]] - [[C]])
ANPR-FR038; Ancient Prophecy; Common
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|fr_sets =  
| de_sets               =  
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'''[[Ancient Prophecy]]''' ([[ANPR-FR038]] - [[C]])
ANPR-DE038; Ancient Prophecy; Common
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|de_sets =  
| it_sets               =  
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'''[[Ancient Prophecy]]''' ([[ANPR-DE038]] - [[C]])
ANPR-IT038; Ancient Prophecy; Common
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|it_sets =  
| sp_sets               =  
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'''[[Ancient Prophecy]]''' ([[ANPR-IT038]] - [[C]])
ANPR-SP038; Ancient Prophecy; Common
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|sp_sets =  
| jp_sets               =  
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'''[[Ancient Prophecy]]''' ([[ANPR-SP038]] - [[C]])
ANPR-JP038; Ancient Prophecy; Common
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|jp_sets =  
| kr_sets               =  
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'''[[Ancient Prophecy]]''' ([[ANPR-JP038]] - [[C]])
ANPR-KR038; Ancient Prophecy; Common
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|kr_sets =  
| archseries            = Baboon of the Forest
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'''[[Ancient Prophecy]]''' ([[ANPR-KR038]] - [[C]])
| action                =
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|archetype1 = Ape
* Activates if destroyed by battle
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|archetype2 = Baboon of the Forest
* Activates if destroyed by card effect
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|database_id = 8329
| life_points          = You gain Life Points
 
| database_id           = 8329
 
 
}}
 
}}

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