Editing Ancient Gear Mask

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{{Anime card
 
{{Anime card
| ja_name       = {{Ruby|古代の機械仮面|アンティーク・ギアマスク}}
+
| article_messages = {{Unofficial name|English}}
| romaji_name   = Antīku Gia Masuku
+
| ja_name = {{Ruby|古代の機械仮面|アンティーク・ギアマスク}}
| trans_name   = Antique Gear Mask
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| romaji_name = Antīku Gia Masuku
| ja_image     = AncientGearMask-JP-Anime-AV.png
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| trans_name = Antique Gear Mask
| image_nc      = AncientGearMask-JP-Anime-AV-NC.png
+
| ja_image = AncientGearMask-JP-Anime-AV.png
AncientGearMask-JP-Anime-AV-NC-2.png
+
| card_type = Spell
| card_type     = Spell
+
| property = Equip
| property     = Equip
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| lore = The first time the [[equip]]ped [[Monster Card|monster]] would be [[destroyed by battle]] or [[card effect]] each [[turn]], it is not [[destroy]]ed. If the equipped monster [[attack]]s, your opponent cannot [[activate]] any [[Spell Card|Spell]]/[[Trap Card]]s until the end of the [[Damage Step]]. If the equipped monster attacks a [[Defense Position]] monster, inflict [[piercing]] [[battle damage]] to your opponent. If the equipped monster destroys an opponent's monster by [[battle]]: You can make any [[battle damage]] taken from that attack become doubled.
| effect_types  = Continuous-like, Continuous-like, Continuous-like, Trigger-like
+
| ja_lore = ①:装備モンスターは1ターンに1度だけ戦闘・効果では破壊されない。②:装備モンスターが攻撃する場合、相手はダメージステップ終了時まで魔法・罠カードを発動できない。③:装備モンスターが守備表示モンスターを攻撃した場合、その守備力を攻撃力が超えた分だけ相手に戦闘ダメージを与える。④:装備モンスターが戦闘で相手モンスターを破壊した場合に発動できる。その戦闘で発生する戦闘ダメージは倍になる。
| lore         = The first time the [[equip]]ped [[Monster Card|monster]] would be [[destroyed by battle]] or [[card effect]] each [[turn]], it is not [[destroy]]ed. If the equipped monster [[attack]]s, your opponent cannot [[activate]] any [[Spell Card|Spell]]/[[Trap Card]]s until the end of the [[Damage Step]]. If the equipped monster attacks a [[Defense Position]] monster, inflict [[piercing]] [[battle damage]] to your opponent. If the equipped monster destroys an opponent's monster by [[battle]]: You can make any [[battle damage]] taken from that attack become doubled.
 
| ja_lore       = ①:装備モンスターは1ターンに1度だけ戦闘・効果では破壊されない。②:装備モンスターが攻撃する場合、相手はダメージステップ終了時まで魔法・罠カードを発動できない。③:装備モンスターが守備表示モンスターを攻撃した場合、その守備力を攻撃力が超えた分だけ相手に戦闘ダメージを与える。④:装備モンスターが戦闘で相手モンスターを破壊した場合に発動できる。その戦闘で発生する戦闘ダメージは倍になる。
 
 
| appears_in_av = 144
 
| appears_in_av = 144
| decks         = Dennis McField
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| decks = Dennis McField
| archseries   =  
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| archseries =  
 
* Ancient (archetype)
 
* Ancient (archetype)
 
* Ancient Gear
 
* Ancient Gear
 
* Ancient Gear (anime)
 
* Ancient Gear (anime)
| m/s/t         =  
+
| m/s/t =  
 
* Cannot be destroyed by card effects
 
* Cannot be destroyed by card effects
 
* Prevents activation of your opponent's Spell Cards
 
* Prevents activation of your opponent's Spell Cards
 
* Prevents activation of your opponent's Trap Cards
 
* Prevents activation of your opponent's Trap Cards
| life_points   = Increases battle damage
+
| life_points = Increases battle damage
| attack       =  
+
| attack =  
 
* Equipped cannot be destroyed by battle
 
* Equipped cannot be destroyed by battle
 
* Piercing
 
* Piercing
 
}}
 
}}

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