Battlewasp

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Battlewasp
Various "Battlewasp" monsters
Various "Battlewasp" monsters
Japanese
  • B・Fビー・フォース
  • B・F (base)
  • ビー・フォース (ruby)
  • Bī Fōsu (romanized)
French
  • Guêpe de Bataille
German
  • Kampfwespe
Italian
  • Vespabattaglia
Korean
  • B・F비 포스
  • B・F (base)
  • 비 포스 (ruby)
  • Bi Poseu (romanized)
Portuguese
  • Vespabatalha
Spanish
  • Avispabatalla
Sets
TCG
OCG
Anime appearances
Lists

"Battlewasp", known as "Bee Force" (B・Fビー・フォース Bī Fōsu) in Japan, is an archetype of WIND Insect monsters used by Shinji Weber in the Yu-Gi-Oh! ARC-V anime.

Etymology[edit]

The Japanese name of "Bee Force", 「B・F」 is analogous to the Japanese name of "Blackwing", "Black Feather", also abbreviated 「BF」, which emphasizes the friendship between Shinji and Crow Hogan. The English name reflects this with the initials of both archetypes' localized names being "BW".

Individually, the Level 2 or lower monsters are based on ranged projectiles, such as needles, pins, and darts, while the Level 3 or higher monsters are based on piercing weapons, such as the halberd and ranged weapons including arbalests and ballistae.

Battlewasp Origin
Arbalest the Rapid Fire Arbalest
Dart the Hunter Dart
Pin the Bullseye Pin
Sting the Poison Needle/Stinger
Twinbow the Attacker Crossbow
Azusa the Ghost Bow Azusa Yumi
Ballista the Armageddon Ballista
Halberd the Charge Halberd/Voulge
Hama the Conquering Bow Hama Yumi

Playing style[edit]

The "Battlewasp" archetype tends to focus on very typical for Insect swarming tactics to perform quick Synchro Summons and overwhelm the opponent with ATK/DEF-decreasing and burn effects. Furthermore, they seem to revolve around "numbers" - the more "Battlewasp" monsters you gather, the stronger their effects become, reflecting Shinji's mentality of union.

"Sting the Poison" begins the Deck's strategy by adding a "Battlewasp" to hand from the Deck, while also carrying a Quick Effect that negates the effects of an opponent's monster. "Twinbow the Attacker" Special Summons itself from the hand and attack twice. "Arbalest the Rapidfire" has the highest ATK of the Main Deck "Battlewasp" monsters, Special Summons a Level 3 or lower Insect monster from the Graveyard when it is Normal Summoned, and Special Summons another "Battlewasp" from the Deck when it is destroyed by an opponent's card. "Pin the Bulleye" Special Summons itself while another Insect is on the player's field and inflict 200 damage for "Pin the Bullseye" the player controls. "Dart the Hunter" inflicts the full ATK of the opponent's monster destroyed by battle by a "Battlewasp" monster, and treats another Insect monster, except itself, as a Tuner monster.

The Synchro Monsters consists of the Tuner Synchro Monster, "Azusa the Ghost Bow", which inflicts more damage when the opponent takes effect damage from another "Battlewasp" monster and Special Summons itself from the Graveyard if a "Battlewasp" monster destroys an opponent's monster in battle. "Halberd the Charge" halves the ATK of an opponent's monster with equal or higher ATK and inflicts 200 damage to the opponent for each "Battlewasp" monster the opponent controls. "Hama the Conquering Bow" could serve as the Deck's endgame by attacking twice when it Synchro Summoned using a Synchro Monster as material, reduces an opponent's monster's ATK/DEF by 1000 after inflicting battle damage, and inflict 300 damage to the opponent for each "Battlwasp" the player controls if they do not inflict battle damage. "Ballista the Armageddon" serves as the archetype's boss monster, being a Level 12 Synchro Monster, which banishes all Insect monsters from the Graveyard and makes the opponent's monster lost 500 ATK/DEF for each banished monster, inflicts piercing damage, and Special Summons three of the player's banished Level 11 or lower Insect monsters.

"Revival Swarm" can Special Summon a "Battlewasp" monster from the Graveyard, and can be banished to provide proactive protection for an Insect monster. "Summoning Swarm" can Special Summon any number of "Battlewasp" monsters up to the number of an opponent's monsters the control, but is restricted to Level 4 or lower monsters, preventing the player from Summoning the "Battlewasp" Synchro Monsters from the Graveyard. "Battlewasp - Nest" can activate when a "Battlewasp" monster is targeted for an attack, which can Special Summon a "Battlewasp" from the Deck to edn the Battle Phase, but it can only be used twice before it is destroyed.

Weaknesses[edit]

Being Synchro based, this deck dislikes "Dimensional Barrier" and other cards that prevent or punish Synchro Summoning.

Recommended cards[edit]

Recommended cards