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{{Unofficial name|English|German}}
 +
{{Unofficial lore|English|Italian}}
 +
 
{{CardTable2
 
{{CardTable2
| it_name              = Bujincidente
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|dename = Bujinsichtbarkeit
| fr_name              = Bujincident
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|ja_name = {{Ruby|武|ぶ}}{{Ruby|神|じん}}{{Ruby|隠|かくれ}}
| de_name              = Bujinstörung
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|phon = Bujin Kakure
| es_name              = Bujincidente
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|trans =  
| ko_name              = 무사신은둔
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|image = Bujinvisibility-PRIO-JP-C.png
| pt_name              = Bujincidente
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|attribute = Trap
| ja_name               = {{Ruby|武|ぶ}}{{Ruby|神|じん}}{{Ruby|隠|がくれ}}
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|typest = Normal
| romaji_name          = Bujin Gakure
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|number = 11221418
| trans_name            = Bujin Disappearance
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|effect = Effect, Condition, Trigger-like  
| image                 = Bujincident-MP15-EN-C-1E.png
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|lore = [[Target]] 1 "[[Bujin]]" [[Xyz Monster]] you [[control]]; [[banish]] that [[Monster Card|monster]], and if you do, [[return]] all monsters on the [[Playing Field|field]] to the [[hand]]. Until your 2nd [[End Phase]] after [[activation]], neither player can [[Summon]] any monsters, also neither player takes any [[damage]]. During your 2nd End Phase after activation: Target 1 "Bujin" monster in your [[Graveyard]] (if possible); [[Special Summon]] that banished monster, and if you do, [[attach]] that target (if any) to it as an [[Xyz Material]].
| card_type            = Trap
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|itlore = Bersaglia 1 Mostro Xyz "Bujin" che controlli; rimuovi quel mostro, se lo fai, tutti i mostri sul terreno tornano in mano. Fino alla tua 2nd End Phase dopo l'attivazione, nessun giocatore può Evocare mostri, e nessun giocatore prende danni. Nella tua 2nd End Phase dopo l'attivazione: Evoca Speciale il mostro rimosso, e se lo fai, attacca 1 mostro "Bujin" dal tuo Cimitero come Materiale Xyz.
| property              = Normal
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|jplore = 自分フィールド上の「武神」と名のついたエクシーズモンスター1体を選択して発動できる。選択したモンスターを除外し、フィールド上のモンスターを全て手札に戻す。発動後2回目の自分のエンドフェイズ時まで、お互いに召喚・反転召喚・特殊召喚できず、お互いが受ける全てのダメージは0になる。また、発動後2回目の自分のエンドフェイズ時に発動する。このカードの効果で除外したモンスターを特殊召喚し、自分の墓地の「武神」と名のついたモンスター1体を選択して、その特殊召喚したモンスターの下に重ねてエクシーズ素材とする。
| password              = 11221418
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|jp_sets =
| effect_types          = Effect, Condition, Trigger-like
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{{Card table set/header|ja}}
| lore                 = [[Target]] 1 "[[Bujin]]" [[Xyz Monster]] you [[control]]; [[banish]] it, and if you do, [[return]] all monsters on the [[field]] to the [[hand]]. Until your 2nd [[End Phase]] after [[activation]], neither player can [[Summon]] monsters nor take [[damage]] (but can [[Normal Set]]). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your [[Graveyard]]; [[Special Summon]] the monster banished by this effect, and if you do, [[attach]] that target to it as an [[Xyz Material]].
+
{{Card table set|PRIO-JP075|Primal Origin|Common}}
| fr_lore              = Ciblez 1 Monstre Xyz "Bujin" que vous contrôlez ; bannissez-le, et si vous le faites, renvoyez tous les monstres sur le Terrain à la main. Jusqu'à votre 2e End Phase après activation, aucun joueur ne peut ni Invoquer de monstres ni recevoir de dommages (mais peut Poser Normalement). Durant votre 2e End Phase après activation : ciblez 1 monstre "Bujin" dans votre Cimetière ; Invoquez Spécialement le monstre banni par cet effet, et si vous le faites, attachez-lui la cible comme Matériel Xyz.
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{{Card table set/footer}}
| de_lore              = Wähle 1 „Bujin“-Xyz-Monster, das du kontrollierst; verbanne es und falls du dies tust, gib alle Monster auf dem Spielfeld auf die Hand zurück. Bis zu deiner 2. End Phase nach der Aktivierung können Spieler weder Monster beschwören noch Schaden erhalten (sie können aber Monster Normal setzen). Während deiner 2. End Phase nach der Aktivierung: Wähle 1 „Bujin“-Monster in deinem Friedhof; beschwöre das durch diesen Effekt verbannte Monster als Spezialbeschwörung und falls du dies tust, hänge das gewählte Ziel als Xyz-Material daran an.
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|support1 = Xyz Monster
| it_lore              = Scegli come bersaglio 1 Mostro Xyz "Bujin" che controlli; bandiscilo e, se lo fai, fai ritornare nella mano tutti i mostri sul Terreno. Fino alla tua End Phase dopo l'attivazione, nessun giocatore può Evocare mostri né subire danni (ma può Posizionare Normalmente). Durante la tua End Phase dopo l'attivazione: scegli come bersaglio 1 mostro "Bujin" nel tuo Cimitero; Evoca Specialmente il mostro bandito da questo effetto e, se lo fai, attacca quel bersaglio ad esso come Materiale Xyz.
+
|rfp1 = Banishes from your field
| pt_lore              = Escolha 1 Monstro Xyz "Bujin" que você controla; bana-o e, se isso acontecer, devolva todos os monstros do campo para a mão. Até sua 2 Fase Final depois da ativação, nenhum duelista pode Invocar monstros nem sofrer dano (mas pode Baixar de forma Normal). Durante sua 2 Fase Final depois da ativação: escolha 1 monstro "Bujin" no seu Cemitério; Invoque por Invocação-Especial o monstro banido por este efeito e, se isso acontecer, associe o alvo a ele como uma Matéria Xyz.
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|rfp2 = Banishes from field for cost
| es_lore              = Selecciona 1 Monstruo Xyz "Bujin" que controles; destiérralo y, si lo haces, devuelve a la mano todos los monstruos en el Campo. Hasta tu 2da. End Phase después de la activación, ningún jugador puede Invocar monstruos ni recibir daño (pero puede Colocar monstruos de Modo Normal). Durante tu 2da. End Phase después de la activación: selecciona 1 monstruo "Bujin" en tu Cementerio; Invoca de Modo Especial al monstruo desterrado por este efecto y, si lo haces, acóplale ese objetivo como un Material Xyz.
+
|action1 = Returns from field to hand
| ja_lore              = 自分フィールド上の「武神」と名のついたエクシーズモンスター1体を選択して発動できる。選択したモンスターを除外し、フィールド上のモンスターを全て手札に戻す。発動後2回目の自分のエンドフェイズ時まで、お互いに召喚・反転召喚・特殊召喚できず、お互いが受ける全てのダメージは0になる。また、発動後2回目の自分のエンドフェイズ時に発動する。このカードの効果で除外したモンスターを特殊召喚し、自分の墓地の「武神」と名のついたモンスター1体を選択して、その特殊召喚したモンスターの下に重ねてエクシーズ素材とする。
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|action2 = Attaches as Xyz Material
| ko_lore              = 자신 필드 위의 "무사신" 이라는 이름이 붙은 엑시즈 몬스터 1장을 선택하고 발동할 수 있다. 선택한 몬스터를 제외하고, 필드 위의 몬스터를 전부 패로 되돌린다. 발동후 2번째의 자신의 엔드 페이즈시까지, 양쪽 플레이어는 일반 소환 / 반전 소환 / 특수 소환할 수 없고, 서로가 받는 모든 데미지는 0 이 된다. 또한, 발동 후 2번째의 자신의 엔드 페이즈시에 발동한다. 이 카드의 효과로 제외한 몬스터를 특수 소환하고, 자신 묘지의 "무사신" 이라는 이름이 붙은 몬스터 1장을 선택하여, 그 특수 소환한 몬스터의 아래에 겹쳐 엑시즈 소재로 한다.
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|summon1 = Prevents your Normal Summons
| en_sets              =
+
|summon2 = Prevents your Flip Summons
PRIO-EN075; Primal Origin; Common
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|summon3 = Prevents your Special Summons
MP15-EN043; 2015 Mega-Tin Mega Pack; Common
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|summon4 = Prevents your opponent's Normal Summons
| fr_sets              =
+
|summon5 = Prevents your opponent's Flip Summons
PRIO-FR075; Primal Origin; Common
+
|summon6 = Prevents your opponent's Special Summons
MP15-FR043; 2015 Mega-Tin Mega Pack; Common
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|summon7 = Special Summons from your Banished Zone
| de_sets              =
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|lp1 = Prevents Battle Damage
PRIO-DE075; Primal Origin; Common
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|lp2 = Reduces effect damage
MP15-DE043; 2015 Mega-Tin Mega Pack; Common
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|archetype1 = Bujin
| it_sets              =
+
|archsupport1 = Bujin
PRIO-IT075; Primal Origin; Common
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|adv = Not Yet Released
MP15-IT043; 2015 Mega-Tin Mega Pack; Common
+
|database_id =  
| pt_sets              =
 
PRIO-PT075; Primal Origin; Common
 
MP15-PT043; 2015 Mega-Tin Mega Pack; Common
 
| sp_sets              =
 
PRIO-SP075; Primal Origin; Common
 
MP15-SP043; 2015 Mega-Tin Mega Pack; Common
 
| jp_sets              =
 
PRIO-JP075; Primal Origin; Common
 
| kr_sets              =
 
PRIO-KR075; Primal Origin; Common
 
| supports              = Xyz Monster
 
| archseries            = Bujin
 
| supports_archetypes  = Bujin
 
| action                =  
 
* Returns from field to hand
 
* Attaches from your Graveyard as Xyz Material
 
| summoning            =  
 
* Prevents the player's Normal Summons
 
* Prevents the player's Flip Summons
 
* Prevents the player's Special Summons
 
* Prevents your opponent's Normal Summons
 
* Prevents your opponent's Flip Summons
 
* Prevents your opponent's Special Summons
 
* Special Summons the player's banished monsters
 
| banished              = Banishes from your field
 
| life_points          =  
 
* Prevents battle damage
 
* Prevents effect damage
 
| misc                  =  
 
* Turn limited effects
 
| database_id           = 11104
 
 
}}
 
}}

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