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| + | {{Unofficial name|Arabic|Croatian|English|German|Portuguese}} |
| + | {{Unofficial lore|English}} |
| + | |
| {{CardTable2 | | {{CardTable2 |
− | | fr_name = Bujingi Sanglier | + | |crname = Bujingi Ikuta |
− | | de_name = Bujingi Eber | + | |arname = معين بطل الحرب - ايكوتا |
− | | it_name = Bujingi Cinghiale | + | |dename = Bujingi Ikuta |
− | | ko_name = 무사신기-이쿠타 | + | |ptname = Bujin-Relíquia - Ikuta |
− | | pt_name = Javali Bujingi
| + | |ja_name = {{Ruby|武|ぶ}}{{Ruby|神|じん}}{{Ruby|器|き}}—イクタ |
− | | es_name = Bujingi Jabalí
| + | |phon = Bujinki Ikuta |
− | | ja_name = {{Ruby|武|ぶ}}{{Ruby|神|じん}}{{Ruby|器|ぎ}}-イクタ | + | |trans = Bujinki Ikuta |
− | | romaji_name = Bujingi - Ikuta | + | |image = BujinjiIkuta-SHSP-JP-C.png |
− | | trans_name = Bujingi - Ikuta | + | |attribute = Light |
− | | image = BujingiBoar-MP14-EN-C-1E.png | + | |type = Beast |
− | | attribute = LIGHT | + | |type2 = Effect |
− | | types = Beast / Effect | + | |level = 4 |
− | | level = 4 | + | |atk = 1100 |
− | | atk = 1100 | + | |def = 1900 |
− | | def = 1900 | + | |number = 42551040 |
− | | password = 42551040 | + | |effect = Ignition |
− | | effect_types = Ignition | + | |lore = If you [[control]] a "[[Bujin]]" [[Monster Card|monster]]: You can [[banish]] this card from your [[Graveyard]], then [[target]] 1 [[face-up]] [[Attack Position]] monster your opponent controls; change that target to face-up [[Defense Position]], and if you do, its [[DEF]] becomes 0. |
− | | lore = If you [[control]] a "[[Bujin]]" [[monster]]: You can [[banish]] this card from your [[Graveyard]], then [[target]] 1 [[face-up]] [[Attack Position]] monster your opponent controls; change it to face-up [[Defense Position]], and if you do, its [[DEF]] becomes 0 until the end of this [[turn]]. | + | |jplore = 自分のメインフェイズ時、自分フィールド上に「武神」と名のついたモンスターが存在する場合、墓地のこのカードをゲームから除外し、相手フィールド上に表側攻撃表示で存在するモンスター1体を選択して発動できる。選択したモンスターを表側守備表示にし、その守備力をエンドフェイズ時まで0にする。 |
− | | fr_lore = Si vous contrôlez un monstre "Bujin" : vous pouvez bannir cette carte depuis votre Cimetière, puis ciblez 1 monstre en Position d'Attaque face recto contrôlé par votre adversaire ; changez-le en Position de Défense face recto, et si vous le faites, jusqu'à la fin du tour, sa DEF devient 0. | + | |jp_sets = |
− | | de_lore = Falls du ein „Bujin“-Monster kontrollierst: Du kannst diese Karte von deinem Friedhof verbannen und dann 1 Monster in offener Angriffsposition wählen, das dein Gegner kontrolliert; ändere es in die offene Verteidigungsposition und falls du dies tust, werden seine DEF bis zum Ende dieses Spielzugs zu 0.
| + | '''[[Shadow Specters]]''' ([[SHSP-JP025]] - [[C]]) |
− | | it_lore = Se controlli un mostro "Bujin": puoi bandire questa carta dal tuo Cimitero, poi scegliere come bersaglio 1 mostro scoperto in Posizione di Attacco controllato dal tuo avversario; mettilo scoperto in Posizione di Difesa e, se lo fai, il suo ATK diventa 0 fino alla End Phase.
| + | |archetype1 = Bujin |
− | | pt_lore = Se você controlar um monstro "Bujin": você pode banir este card do seu Cemitério e, depois, escolher 1 monstro com a face para cima em Posição de Ataque que seu oponente controla; coloque-o com a face para cima em Posição de Defesa e, se isso acontecer, a DEF dele se torna 0 até o final deste turno.
| + | |archsupport1 = Bujin |
− | | es_lore = Si controlas un monstruo "Bujin": puedes desterrar esta carta en tu Cementerio, y después seleccionar 1 monstruo en Posición de Ataque boca arriba que controle tu adversario; cámbialo a Posición de Defensa boca arriba y, si lo haces, hasta el final de este turno su DEF se convierte en 0.
| + | |rfp1 = Banishes from Graveyard for cost |
− | | ja_lore = 自分のメインフェイズ時、自分フィールド上に「武神」と名のついたモンスターが存在する場合、墓地のこのカードをゲームから除外し、相手フィールド上に表側攻撃表示で存在するモンスター1体を選択して発動できる。選択したモンスターを表側守備表示にし、その守備力をエンドフェイズ時まで0にする。
| + | |rfp2 = Banishes itself |
− | | ko_lore = 자신의 메인 페이즈시, 자신 필드 위에 "무사신" 이라는 이름이 붙은 몬스터가 존재할 경우, 묘지의 이 카드를 게임에서 제외하고, 상대 필드 위에 앞면 공격 표시로 존재하는 몬스터 1장을 선택하여 발동할 수 있다. 선택한 몬스터를 앞면 수비 표시로 하고, 그 수비력을 엔드 페이즈시까지 0 으로 한다. | + | |action1 = Changes battle position |
− | | en_sets =
| + | |stats1 = Your opponent's monsters lose DEF |
− | SHSP-EN025; Shadow Specters; Common
| + | |adv = Not Yet Released |
− | MP14-EN147; 2014 Mega-Tin Mega Pack; Common
| |
− | | fr_sets =
| |
− | SHSP-FR025; Shadow Specters; Common | |
− | MP14-FR147; 2014 Mega-Tin Mega Pack; Common
| |
− | | de_sets = | |
− | SHSP-DE025; Shadow Specters; Common
| |
− | MP14-DE147; 2014 Mega-Tin Mega Pack; Common
| |
− | | it_sets = | |
− | SHSP-IT025; Shadow Specters; Common
| |
− | MP14-IT147; 2014 Mega-Tin Mega Pack; Common
| |
− | | pt_sets = | |
− | SHSP-PT025; Shadow Specters; Common
| |
− | MP14-PT147; 2014 Mega-Tin Mega Pack; Common
| |
− | | sp_sets = | |
− | SHSP-SP025; Shadow Specters; Common
| |
− | MP14-SP147; 2014 Mega-Tin Mega Pack; Common
| |
− | | jp_sets =
| |
− | SHSP-JP025; Shadow Specters; Common
| |
− | | kr_sets =
| |
− | SHSP-KR025; Shadow Specters; Common
| |
− | | archseries = Bujin | |
− | | supports_archetypes = Bujin
| |
− | | action = Changes battle positions
| |
− | | stat_change = Your opponent's monsters lose DEF | |
− | | banished = Banishes itself from Graveyard for cost | |
− | | database_id = 10756
| |
| }} | | }} |