Card Rulings:Arcane Barrier
TCG Rulings
- If multiple Spellcasters are destroyed at once, you still only place 1 Spell Counter on “Arcane Barrier”. Placing Spell Counters on “Arcane Barrier” does not start a chain.[1]
- “Arcane Barrier” does not gain Spell Counters when face-down Spellcasters are destroyed, because a face-down monster is destroyed before you can confirm its Type.[1]
- Sending “Arcane Barrier” and a Spellcaster to the Graveyard is a cost.[1]
OCG Rulings
- Placing a Spell Counter on this card does not start a Chain.[2]
- If multiple Spellcaster-Type monsters are destroyed simultaneously, this card only gains one Spell Counter.[2]
- Sending this card and a Spellcaster-Type monster you control to the Graveyard is a cost to activate the drawing effect.[2]
- If a face-down Spellcaster-Type monster is destroyed, this card does not gain a Spell Counter.[3]
- When the effect of "Imperial Order"/"Spell Canceller"/etc negates the effect of "Arcane Barrier"/"Magical Citadel of Endymion"/etc while the latter has Spell Counters on it, all Spell Counters are removed from "Magical Citadel of Endymion"/etc.[4]
References
- ↑ a b c Konami Gameplay FAQ: Crimson Crisis -- Card Rulings (version 2.0)
- ↑ a b c Konami FAQ: Spell Card > Arcane Barrier
- ↑ Konami FAQ: When a face-down Spellcaster-Type monster is destroyed, can a Spell Counter be put on "Arcane Barrier"?
- ↑ Konami FAQ: When the effect of "Magical Citadel of Endymion" is negated, are all Spell Counters on it removed?