Card Rulings:Assault Mercenary
TCG Rulings
- Returning the “Assault Mode Activate” to the Deck is a cost. This effect targets the Spell or Trap Card you wish to destroy.[1]
- If you return “Assault Mode Activate” from your hand to the Deck, you need to show it to your opponent.[1]
OCG Rulings
- Returning one "Assault Mode Activate" to your Deck is a Cost to activate the effect which destroys a Spell/Trap Card.[2]
References
- ↑ a b Konami Gameplay FAQ: Crimson Crisis -- Card Rulings (version 2.0)
- ↑ a b Konami FAQ: Effect Monster > Assault Mercenary