Card Rulings:Jar of Greed
Contents
TCG Rulings
Mentions in Other Rulings
- Tethys, Goddess of Light: You can only activate this effect when a Fairy being drawn was the last thing that happened. If you draw a Fairy with “Jar of Greed” in the middle of a chain, you cannot activate the effect of “Tethys, Goddess of Light”. If you draw a Fairy with “Graceful Charity”, the last thing that happened was that you discarded for “Graceful Charity”, so you cannot activate “Tethys, Goddess of Light”.
OCG Rulings
- This card cannot be activated during the Damage Step.[1]
- If "Watapon" is added to your hand in the middle of resolving a Chain, then you can activate the effect of "Watapon" after the Chain resolves, without missing the timing. Thus, you can activate the effect of "Watapon" if it is drawn by "Graceful Charity", or drawn by a "Jar of Greed" activated at Chain Link 2 or higher.[2]
- If an effect like "Jar of Greed" is Chained to the effect of "Infernity Mirage" so that you have a card in your hand when resolving the effect, then the effect of "Infernity Mirage" still resolves properly. This rulings also applies to similar cards, like "Infernity Necromancer", "Infernity Force", "Infernity Doom Dragon", "Infernity Break", "ZERO-MAX", etc.[3]
- If an effect like "Jar of Greed" is Chained to the effect of "Infernity Randomizer" so that you have one or more cards in your hand, then you cannot apply the effect of "Infernity Randomizer". This ruling also applies to similar cards, like "Infernity Archfiend", "Infernity Destroyer", "Infernity Beetle", "Infernity Avenger", "Infernity Launcher", etc.[4]
- If "Blackwing - Breeze the Zephyr" is added to your hand in the middle of resolving a Chain - for example, if "Jar of Greed" is activated at Chain Link 2 or higher, or by "Graceful Charity" - then you can activate the effect of "Blackwing - Breeze the Zephyr" after the Chain finishes resolving, without missing the timing.[5]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[6] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [7][8][9][10][11][12][13][14][15] |
Mentions in Other Rulings
- Barrel Behind the Door: Remember that the effects that Counter-Traps are chained to must immediately precede them in the chain. So if you activate "Ring of Destruction", and intend to chain "Barrel Behind the Door" to it, if your opponent chains something in-between (even an unrelated effect like "Jar of Greed"), then you cannot chain "Barrel Behind the Door" because "Ring of Destruction" is no longer the preceding step in the chain.
- Freed the Matchless General: You can only forfeit your normal draw. If you activate "Jar of Greed" during the Draw Phase, you cannot replace that draw with the effect of "Freed the Matchless General".
- Greed: The effect of "Greed" only applies to cards drawn while "Greed" was active. If "Jar of Greed" is chained to "Greed"'s activation, "Jar of Greed" (Step 2) resolves and you draw 1 card for "Jar of Greed" before "Greed"'s effect (Step 1) was active, so no damage is inflicted during the End Phase. But if you chain "Greed" (Step 2) to "Pot of Greed" (Step 1), then "Greed" is active before "Pot of Greed" resolves, so the activator of "Pot of Greed" takes 1000 damage from "Greed".
- Heart of the Underdog: "Heart of the Underdog" doesn't only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as "Reload", "Jar of Greed", or "Heart of the Underdog".
- Null and Void: You can only chain "Null and Void" to an effect that draws cards and does nothing else. You can chain "Null and Void" to the activation of "Pot of Greed" or "Jar of Greed". You can chain "Null and Void" to the activation of the effect of cards like "Airknight Parshath".
- Penalty Game!: "Penalty Game!" only requires your opponent to have 4 cards in hand when it is activated, not when it resolves. So your opponent can activate "Jar of Greed" to have 5 cards, or chain a Quick-Play Spell Card from his hand and have 3 cards, and "Penalty Game!" will still resolve.
- Penalty Game: If you choose the first effect, neither player can activate a card that would require the opponent to draw during their next Draw Phase, such as "Jar of Greed" or "Disturbance Strategy".
- Protector of the Sanctuary: If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).
- The Agent of Wisdom - Mercury: If your hand was increased during the End Phase by activating "Jar of Greed", and you have a card in your hand at the end of the End Phase, then "The Agent of Wisdom - Mercury"'s effect does not activate.
References
- ↑ Konami FAQ: [Damage Step] Can "Jar of Greed" be activated in the Damage Step?
- ↑ Konami FAQ: Can the effect of "Watapon" which has it Special Summon itself when it is added to the hand in the middle of resolving a Chain?
- ↑ Konami FAQ: If you have one or more cards in your hand when resolving the effect of a card like "Infernity Mirage", then can you draw?
- ↑ Konami FAQ: If you have one or more cards in your hand when resolving the effect of a card like "Infernity Randomizer", then can you draw?
- ↑ Konami FAQ: Can you activate the effect of "Blackwing - Breeze the Zephyr" if it is added to your hand in the middle of a resolution?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS