Card Rulings:Stealthroid
OCG Rulings
- This effect is a Trigger Effect that can be activated at the end of the Battle Phase (End Step).[1]
- When resolving the effect of "Stealthroid", if you no longer control another "roid" monster, the effect is not applied. (The targeted Spell/Trap Card is not destroyed.)[2]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[3] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [4][5][6][7][8][9][10][11][12] |
- If an effect is chained to your “Stealthroid’s” effect that removes every other “roid” monster from your side of the field, the effect of your “Stealthroid” disappears.
References
- ↑ a b Konami OCG Card Database: Stealthroid
- ↑ Konami OCG Card Database: When resolving the effect of "Stealthroid", if you no longer control another "roid" monster, what happens?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS