Editing Card Tips:Jackpot 7

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* This card can be [[Searcher|searched]] by "[[Triple Tactics Thrust]]", "[[Endymion, the Mighty Master of Magic]]", and other [[List of generic searchers#Spells|generic searchers]].
 
* This card can be [[Searcher|searched]] by "[[Triple Tactics Thrust]]", "[[Endymion, the Mighty Master of Magic]]", and other [[List of generic searchers#Spells|generic searchers]].
  
* This card can potentially be used in "[[Abyss Actor]]" Decks, since their Field Spell "[[Abyss Playhouse - Fantastic Theater]]" can overwrite the opponent's first activated monster effect each turn in order to destroy Set copies of this card.
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* If you Set this card and it is later destroyed, this may make your opponent reluctant to destroy your Set Spell/Trap Cards later in the Duel.
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** This can be very useful in an Exodia deck. Because of wording used in this card, your opponent not only won't want to destroy your Set S/T Cards, they might have second thoughts about sending cards from your hand with cards like [[Evilswarm Ouroboros]] or [[Stellarknight Triverr]]. This is very useful to protect any Exodia limbs you might have in your hand.
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** Your opponent's use of "[[Vain Betrayer]]" can be their downfall. If that card is face-up long enough, it will Mill every (remaining) copy of "Jackpot 7", resulting in your victory.
  
* It is possible to construct a Deck based on giving control of "[[Dark Scorpion Burglars]]" to the opponent, then attacking it multiple times with low-ATK monsters (which can possibly be Tokens); doing so will trigger that monster's effect multiple times, sending all 3 copies of this card from the Deck to the Graveyard.
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* Use cards that force your opponent to send your cards to the Graveyard, such as "[[Dark Deal]]", "[[Fabled Dianaira]]", "[[Artifact Durandal]]", and "[[Ceruli, Guru of Dark World]]".
** Monsters that can Special Summon another monster when they're destroyed are ideal for this, such as "[[Wattdragonfly]]", "[[Troop Dragon]]", or "[[Stygian Security]]".
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** You can also use "[[Creature Swap]]" on a monster whose mandatory effect requires the opponent (now you) to send cards to the Graveyard, such as "[[Needle Worm]]", "[[Absorbing Jar]]", and especially "[[Dark Scorpion Burglars]]" (see below).
** "[[Hippo Carnival]]" and "[[Super Hippo Carnival]]" are excellent cards for this, since they can each Special Summon at least 3 Tokens with 0 ATK in Attack Position.
 
  
* It is possible to construct a Deck based on giving "[[Morphing Jar]]" and/or "[[Needle Worm]]" to the opponent (via something like "[[Geonator Transverser]]", "[[Reverse Reuse]]", or "[[Shien's Spy]]") and using card effects to repeatedly flip it face-up and face-down, in order to eventually send all 3 copies of this card to the Graveyard.
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* Give control of "[[Dark Scorpion Burglars]]" (which is searchable via [[Reinforcement of the Army]]) to your opponent via a card such as "[[Shien's Spy]]", "[[Mystic Box]]" or "[[Creature Swap]]", then attack it multiple times with low-ATK monsters. Doing so will activate the effect of "Burglars", sending all 3 copies of this card from your Deck to the Graveyard and winning you the Duel.
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** If you have any copies of this card in your hand before performing the combo, you can always activate them to shuffle them back into the Deck.
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** If "Burglars" is in Attack Position, use cards like "[[Wind-Up Honeybee]]", "[[Wattdragonfly]]", "[[Troop Dragon]]" or "[[Stygian Security]]" that can Special Summon another copy of themselves or another weak monster from the Deck when they're destroyed by battle.
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** Activate "[[Hippo Carnival]]" after you give "Burglars" to your opponent to special summon 3 Hippo Tokens to attack Burglars, allowing you to send all 3 copies of this card to your graveyard and win the duel.
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*** Alternatively, you can activate "[[Scapegoat]]" during your opponent's turn, then switch 3 of the 4 sheep tokens to attack position on your turn and attack Burglars with them to win the duel.
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**** You can also summon "[[Summoner Monk]]" and use his effect to special summon "Dark Scorpion Burglars" in Attack Position. Next you can play "[[Double Summon]]" to Normal Summon a weak low-ATK monster that can special summon another weak monster from the Deck when they're destroyed, or activate the aforementioned "Hippo Carnival". Then give "Dark Scorpion Burglars" to your opponent and attack him 3 times to win.
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** Use the [[Token]]s that are summoned by "[[V-LAN Hydra]]" or "[[Linkross]]" and ram them into "Burglars".
  
* It is possible to construct a Deck based on giving "[[Morphing Jar 2|Morphing Jar #2]]" to the opponent, with the Deck using very few monsters (or no other monsters whatsoever). When that monster is flipped face-up and shuffles its owner's monster(s) into the Main Deck (possibly including itself), it is very possible for a large portion of its owner's Deck to be sent to the Graveyard (which would ideally include all 3 copies of this card) before it can Special Summon the same number of monsters the player shuffled into the Deck.
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* Setting this card in a "Fire Fist" deck is both hilarious and effective. Your opponent will be naturally inclined to destroy your facedown cards for fear of them being "Fire Formations," and may even try to use "Malevolent Catastrophe." This card will both dissuade them from doing so and possibly even earn you an instant win.
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* Wait until you draw all three "Jackpot 7" cards, set them onto the field simultaneously, which will increase the speed of your opponent destroying them all as opposed to letting them do so one by one.
  
* It is possible to construct a Deck based on giving "[[Absorbing Jar]]" to the opponent, while Setting all 3 copies of this card in order to be destroyed by that monster's effect when flipped face-up.
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* With this card in your hand, give control of a face-down "[[Morphing Jar]]" to your opponent through a card like "[[Creature Swap]]". When it is flipped, the effect of this card will trigger. If you manage to gather all 3 copies of this card to your hand before pulling this off, you will win the Duel.
  
* It is possible to use cards such as "[[Gift Exchange]]", "[[Exchange]]", or "[[Gold Moon Coin]]" to give the opponent cards such as "[[Harpie's Feather Duster]]" or "[[Lightning Storm]]", so that they may possibly activate it to destroy copies of this card.
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* In a Deck with extremely few monsters, give control of a face-down "[[Morphing Jar 2|Morphing Jar #2]]" to your opponent. When it is flipped while you control at least one monster, its effect will very likely send almost your entire Deck to the Graveyard, including 3 copies of this card, allowing you to win the Duel.
  
* Cards such as "[[Fabled Dianaira]]" and "[[Ceruli, Guru of Dark World]]" can be used to force the opponent to discard copies of this card.
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* "[[Artifact Durandal]]" and "[[Abyss Playhouse - Fantastic Theater]]" can overwrite the opponent's effects in order to destroy this card in your field.
  
* This card can be a very effective [[Side Deck]] card against [[Mill Deck]]s, assuming they don't use drawing effects as well.
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* For a bit of fun, Set all three copies of this card, and use "[[Gift Exchange]]" or "[[Gold Moon Coin]]" to give "[[Harpie's Feather Duster]]" to your opponent. If they activate it, you will win the Duel.
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==As a counter against certain Decks==
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* Use against an "[[Artifact]]" Deck as most run "[[Malevolent Catastrophe]]" to get off their own effects. At that time, any copies of this card you may have [[Set]] will trigger; if you have 3 of them, then you win the Duel.
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* Use against a "[[Vampire]]" Deck, as their effects send cards from the opponent's Deck to the [[Graveyard]].
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** Specifically, send a copy of this card when your opponent declares Spell Cards for their monsters' effects. This will discourage your opponent from declaring Spells later in the Duel, which is useful as many "Vampire" Decks are weak against strong Spell Cards like "[[Dark Hole]]".
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* This card is useful against "[[Evigishki Tetrogre]]" as the opponent often use "[[Gishki Aquamirror]]" to bypass the cost of sending spell card to graveyard by returning it to deck and recycle their ritual monster.
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* This card can be used to devastating effect against a player that uses "[[Sacred Phoenix of Nephthys]]."
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** Use a destruction card like "Dark Hole" to destroy Nephthys and trigger its effect, then Set as many copies of this card as you can, forcing your opponent to destroy them during their own Standby Phase.
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* Use against a Mill Deck to stop it in it's tracks, as you win when your opponent sends them to your graveyard. If you draw any of these, just activate them to prevent yourself from running out of cards.
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* This card can instantly stop a Zombie Mill Deck. If your opponent sends one copy of "Jackpot 7" to the Graveyard, they will be encouraged to stop their assault on your Deck.

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