Card Tips:Necrovalley

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  • This card can singlehandedly shut down Decks that interact with the Graveyard in any possible way:
    • Zombie-oriented strategies will be unable to Special Summon monsters from there, and this card also nullifies part of the effect of "Zombie World";
    • "Paleozoic" Trap Cards will be unable to Special Summon themselves as monsters;
    • "Dragunity" monsters like "Dux", "Barcha", "Legionnaire" etc. will be unable to equip themselves with Tuners from the Graveyard;
    • "Noble Arms" Equip Spells can't equip themselves back after being sent to the Graveyard while equipped;
    • It disables any effect or Summoning condition that banishes card(s) from the Graveyard as cost, such as "Dark Armed Dragon", "Gem-Knight Fusion", "Gozuki", "Infernoid" monsters, etc. can't be activated or conducted, and Chaos Decks won't be able to banish LIGHT/DARK monsters from the Graveyard, as well as some Psychic-oriented strategies.
    • "Tearlaments" will be unable to Fusion Summon if they do not happen to run any Fusion Spell Cards, as "Tearlaments Havnis", "Tearlaments Merrli", and "Tearlaments Scheiren", which is most likely used more than something like "Polymerization".
  • This card can serve as a layer of protection for "Exodia" pieces in the Graveyard, which in turn also protects "Exodia Necross".

Traditional Format[edit]