Card Tips:Number 18: Heraldry Patriarch
- This card's first effect combos well with the name-mimicking effects of "Neo-Spacian Dark Panther", "Number 8: Heraldic King Genom-Heritage", "Number 69: Heraldry Crest", "Number C69: Heraldry Crest of Horror", and "One-Eyed Skill Gainer".
- If you plan to use "Number 69", be sure to Summon it before this monster is on the field, otherwise its effect will be negated. However, if urgent, "Number 69" can copy this card's negated effect during your turn only.
- This card's last effect can be used to send "Heraldic Beast Leo" to the Graveyard, triggering that monster's effect.
- If "Heraldic Beast Unicorn" is also sent, its effect can later be used to Special Summon this card from the Graveyard, allowing another opportunity for its last effect to be used.
- The effect of "Gale Dogra" can be used to instantly trigger this card's last effect.
- This card serves as a suitable cost to activate "Mind Over Matter", which will trigger its last effect.
- This card's effect can be useful against "Harpie", "Cyber Dragon", "Heroic", and "Mecha Phantom Beast" Decks, along with Decks that use "Rescue Rabbit", "Dandylion", "Scapegoat" and "Tour Guide From the Underworld" (as the last card can Special Summon a copy of itself).
- This card can be useful in matches where the opponent is using the same Deck as you.
- This card is the best target to Summon "Number C106: Giant Red Hand" with (using "Rank-Up-Magic Limited Barian's Force"), as no other Rank 4 "Number" monsters have an effect that activates when they are sent to the Graveyard.